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authorPaul Gilbert2011-04-17 22:54:06 +1000
committerPaul Gilbert2011-04-17 22:54:06 +1000
commitdcc8f226c02087e5960952d261615f5833c58094 (patch)
tree9afbdaf3bc44c78a45757e633b21e85d5e07a4aa /engines/tsage/ringworld_scenes3.cpp
parent27d53fd28347cced213ab3912c33a28beedb681b (diff)
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TSAGE: Have copy protection turned on for all versions of the game
I'd previously incorrectly assumed copy protection would be disabled in the CD version of the game without actually playing all the way through to that point to find out.
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r--engines/tsage/ringworld_scenes3.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index b4a456e748..8183620cdc 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -4966,10 +4966,7 @@ void Scene2310::process(Event &event) {
}
void Scene2310::dispatch() {
- if ((_vm->getFeatures() & GF_CD) && !ConfMan.getBool("copy_protection")) {
- // CD version of Ringworld has the copy protection disabled
- signal();
- } else if (_wireIndex != 5) {
+ if (_wireIndex != 5) {
for (int idx = 0; idx < 5; ++idx) {
if (_rectList[idx].contains(_globals->_events._mousePos)) {
_wireList[_wireIndex].setFrame(idx + 2);