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author | strangerke | 2011-05-27 20:53:05 +0200 |
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committer | strangerke | 2011-05-27 20:53:05 +0200 |
commit | edbc712a0fd0c2486b5e8205dc970f1b299b0c5e (patch) | |
tree | 36aedad5fad5f20cef1f27f93bc55c64ffbd0cfd /engines/tsage/ringworld_scenes3.cpp | |
parent | cb990e68a170f354a7e3e2db3be05e0a2ce46a04 (diff) | |
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TSAGE: Fix (second) bug "Scene 2100: If you sit down at Quinn's console and then get back up again, his walk animation gets screwed"
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 4d2225eb1b..c449d0132a 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -655,6 +655,7 @@ void Scene2100::Action4::signal() { } void Scene2100::Action5::signal() { + // Quinn enters the cokpit after Seeker decided to enter the cave alone Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1416,6 +1417,7 @@ void Scene2100::Hotspot10::doAction(int action) { } else if (_globals->getFlag(13)) { SceneItem::display2(2100, 28); } else { + _globals->_player.disableControl(); scene->_sceneMode = 2101; scene->setAction(&scene->_sequenceManager, scene, 2101, &_globals->_player, NULL); } @@ -1499,6 +1501,7 @@ void Scene2100::Object2::doAction(int action) { } void Scene2100::Object3::doAction(int action) { + // Miranda Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene; switch (action) { |