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authorPaul Gilbert2011-03-24 22:49:20 +1100
committerPaul Gilbert2011-03-24 22:49:20 +1100
commit0b9d36cb6bb46380e9dda610936f5d0967f3baa6 (patch)
tree4bff3c589fae1c1be1a7464bb769f29981afba56 /engines/tsage/ringworld_scenes5.cpp
parent44b466512fc00be2efa05f728212f850b584f321 (diff)
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TSAGE: In progress implementation of Scene #4100
Diffstat (limited to 'engines/tsage/ringworld_scenes5.cpp')
-rw-r--r--engines/tsage/ringworld_scenes5.cpp294
1 files changed, 294 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index f7a3dcb4d1..9eb23d95d9 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -2292,4 +2292,298 @@ void Scene4050::dispatch() {
}
+/*--------------------------------------------------------------------------
+ * Scene 4100 - Village - Hut
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene4100::Action1::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(10);
+ break;
+ case 1:
+ scene->_stripManager.start(_globals->_stripNum, this);
+ break;
+ case 2:
+ setDelay(30);
+ break;
+ case 3:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4100::Action2::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_hotspot2.postInit();
+ scene->_hotspot2.changeZoom(95);
+ scene->_hotspot2.setVisage(4120);
+ scene->_hotspot2.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot2.setStrip2(4);
+ scene->_hotspot2.setPriority2(100);
+ scene->_hotspot2.setPosition(Common::Point(214, 119));
+
+ setDelay(3);
+ break;
+ case 1:
+ ADD_MOVER(scene->_hotspot2, 249, 131);
+ break;
+ case 2:
+ scene->_hotspot2.setStrip2(3);
+ scene->_hotspot2.setFrame2(5);
+ scene->_hotspot2.animate(ANIM_MODE_NONE, NULL);
+ setDelay(3);
+ break;
+ case 3:
+ remove();
+ break;
+ }
+}
+
+
+void Scene4100::Action3::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->clearFlag(43);
+ _globals->clearFlag(36);
+ setDelay(15);
+ break;
+ case 1:
+ scene->_stripManager.start(4505, this);
+ break;
+ case 2:
+ scene->setAction(&scene->_action2);
+ case 3:
+ scene->_stripManager.start(4510, this);
+ break;
+ case 4:
+ setDelay(15);
+ break;
+ case 5:
+ _globals->_sceneManager.changeScene(4150);
+ break;
+ }
+}
+
+void Scene4100::Action4::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ scene->_hotspot1.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ scene->_hotspot1.setVisage(4105);
+ scene->_hotspot1.setFrame(1);
+ scene->_hotspot1.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ _globals->clearFlag(43);
+ _globals->setFlag(42);
+ scene->_stripManager.start(4119, this);
+ case 4:
+ setDelay(15);
+ break;
+ case 5:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene4100::Action5::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ ADD_PLAYER_MOVER(58, 151);
+ break;
+ case 1:
+ if (_globals->_inventory._ladder._sceneNumber == 4100) {
+ _globals->_inventory._ladder._sceneNumber = 1;
+ scene->_hotspot6.remove();
+ } else {
+ scene->_hotspot6.postInit();
+ scene->_hotspot6.setVisage(4101);
+ scene->_hotspot6.setPosition(Common::Point(49, 144));
+
+ _globals->_inventory._ladder._sceneNumber = 4100;
+ _globals->_sceneItems.push_front(&scene->_hotspot6);
+ }
+
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+
+void Scene4100::Action6::signal() {
+ Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ scene->_stripManager.start(4103, this);
+ ADD_PLAYER_MOVER(245, 167);
+ break;
+ case 1:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene4100::Scene4100() {
+}
+
+void Scene4100::postInit(SceneObjectList *OwnerList) {
+ loadScene(4100);
+ Scene::postInit();
+ setZoomPercents(135, 80, 190, 100);
+
+ _stripManager.addSpeaker(&_speakerMText);
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerCHFText);
+ _stripManager.addSpeaker(&_speakerCDRText);
+ _stripManager.addSpeaker(&_speakerCDR);
+ _stripManager.addSpeaker(&_speakerML);
+ _stripManager.addSpeaker(&_speakerQR);
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(4200);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setStrip(4);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setPosition(Common::Point(88, 180));
+ _globals->_player._moveDiff = Common::Point(7, 4);
+
+ _hotspot1.postInit();
+ _hotspot1.setVisage(4102);
+ _hotspot1.setPriority2(129);
+ _hotspot1.setPosition(Common::Point(171, 120));
+
+ _hotspot3.postInit();
+ _hotspot3.setVisage(4130);
+ _hotspot3.animate(ANIM_MODE_2, NULL);
+ _hotspot3.setPriority2(200);
+ _hotspot3.setPosition(Common::Point(272, 110));
+
+ _hotspot4.postInit();
+ _hotspot4.setVisage(4130);
+ _hotspot4.animate(ANIM_MODE_2, NULL);
+ _hotspot4.setStrip2(2);
+ _hotspot4.setPosition(Common::Point(152, 167));
+
+ if (_globals->getFlag(36)) {
+ _hotspot1.setVisage(4105);
+ _hotspot1.setStrip(1);
+ _hotspot1.setFrame(4);
+ } else if (!_globals->getFlag(43)) {
+ _hotspot5.postInit();
+ _hotspot5.setVisage(4102);
+ _hotspot5.setStrip2(3);
+ _hotspot5.setFrame(2);
+ _hotspot5.setPosition(Common::Point(65, 188));
+
+ _globals->_sceneItems.push_back(&_hotspot5);
+ }
+
+ if (_globals->_inventory._ladder._sceneNumber == 4100) {
+ _hotspot6.postInit();
+ _hotspot6.setVisage(4101);
+ _hotspot6.setPosition(Common::Point(49, 144));
+
+ _globals->_sceneItems.push_back(&_hotspot6);
+ }
+
+ _hotspot14.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _hotspot7._sceneRegionId = 16;
+ _hotspot8.setBounds(Rect(90, 0, 211, 113));
+ _hotspot9.setBounds(Rect(207, 96, 235, 115));
+ _hotspot10.setBounds(Rect(87, 81, 212, 107));
+ _hotspot11.setBounds(Rect(61, 148, 243, 168));
+ _hotspot12.setBounds(Rect(229, 59, 256, 122));
+ _hotspot13.setBounds(Rect(255, 152, 286, 183));
+
+ _globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4,
+ &_hotspot11, &_hotspot9, &_hotspot7, &_hotspot10, &_hotspot8, &_hotspot14, NULL);
+
+ if (_globals->_sceneManager._previousScene == 4150) {
+ _globals->_soundHandler.startSound(155);
+
+ if (!_globals->getFlag(42)) {
+ _hotspot1.setVisage(4104);
+ _hotspot1.setPosition(Common::Point(152, 118));
+ _hotspot1.setStrip2(-1);
+ _hotspot1.setFrame2(-1);
+ _hotspot1.setFrame(1);
+
+ _globals->_player.setStrip(2);
+ _globals->_player.disableControl();
+ setAction(&_action4);
+
+ _globals->clearFlag(43);
+ }
+
+ _globals->_player.setPosition(Common::Point(252, 139));
+ _globals->_player.setStrip(2);
+ } else {
+ if ((_globals->_inventory._ale._sceneNumber == 4100) && !_globals->getFlag(42)) {
+ _globals->_player.disableControl();
+ setAction(&_action3);
+ }
+ if (_globals->getFlag(35)) {
+ _globals->_player.disableControl();
+ _sceneMode = 4101;
+ setAction(&_sequenceManager, this, 4101, &_globals->_player, NULL);
+ }
+ }
+}
+
+void Scene4100::signal() {
+ switch (_sceneMode) {
+ case 4101:
+ _globals->_sceneManager.changeScene(4000);
+ break;
+ case 4102:
+ case 4103:
+ case 4109:
+ _globals->_player.enableControl();
+ break;
+ }
+}
+
+void Scene4100::dispatch() {
+ if (!_action) {
+ if ((_globals->_player.getRegionIndex() == 15) && !_globals->getFlag(42))
+ setAction(&_action6);
+
+ if (_globals->_player.getRegionIndex() == 8)
+ _globals->_sceneManager.changeScene(4150);
+
+ if (_globals->_player._position.y >= 196) {
+ _globals->_player.disableControl();
+ _sceneMode = 4101;
+ setAction(&_sequenceManager, this, 4105, &_globals->_player, NULL);
+ }
+ }
+}
+
} // End of namespace tSage