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authorstrangerke2011-04-29 16:55:23 +0200
committerstrangerke2011-04-29 22:50:54 +0200
commit2bd4c3c38cc9d5c9337d35d972e53d4b78effc14 (patch)
tree12e3b61436676d2995ce323096ac8139a3108bb2 /engines/tsage/ringworld_scenes5.cpp
parentc3463e77d2d7453e15c703a15df6e44745c7b6b4 (diff)
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TSAGE: Fix bug in scene 4050: The rope may now be used to climb too
Diffstat (limited to 'engines/tsage/ringworld_scenes5.cpp')
-rw-r--r--engines/tsage/ringworld_scenes5.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index 172c2fcba1..869f77b0fe 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -2080,6 +2080,7 @@ void Scene4050::Action2::signal() {
}
void Scene4050::Action3::signal() {
+ // Climb up the rope
switch (_actionIndex++) {
case 0:
ADD_PLAYER_MOVER(210, 185);
@@ -2179,7 +2180,7 @@ void Scene4050::Action4::signal() {
/*--------------------------------------------------------------------------*/
-void Scene4050::Hotspot14::doAction(int action) {
+void Scene4050::Hotspot15::doAction(int action) {
Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
switch (action) {