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authorstrangerke2011-04-30 10:13:35 +0200
committerstrangerke2011-04-30 10:13:35 +0200
commit849094c884e889ad8395677101f320b3e1e7cd6d (patch)
tree85ae2f6b222275e8ad7c4e35ca03701322ad88de /engines/tsage/ringworld_scenes5.cpp
parenta9652ab936eba0b9a3a31a6da219807c38752b66 (diff)
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TSAGE: Rename setPriority2 to setPriority for disambiguation
Diffstat (limited to 'engines/tsage/ringworld_scenes5.cpp')
-rw-r--r--engines/tsage/ringworld_scenes5.cpp126
1 files changed, 63 insertions, 63 deletions
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index 869f77b0fe..73d2df5989 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -315,7 +315,7 @@ void Scene4000::Action7::signal() {
_globals->_player.setVisage(4008);
_globals->_player.setStrip(4);
_globals->_player.setFrame(1);
- _globals->_player.setPriority2(16);
+ _globals->_player.fixPriority(16);
_globals->_player.setPosition(Common::Point(260, 55));
_globals->_player.animate(ANIM_MODE_5, this);
break;
@@ -823,7 +823,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_smoke1.postInit();
_smoke1.setVisage(4000);
- _smoke1.setPriority2(1);
+ _smoke1.fixPriority(1);
_smoke1.setFrame(2);
_smoke1.setPosition(Common::Point(242, 59));
_smoke1.animate(ANIM_MODE_2, NULL);
@@ -831,7 +831,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_smoke2.postInit();
_smoke2.setVisage(4000);
_smoke2.setStrip(2);
- _smoke2.setPriority2(1);
+ _smoke2.fixPriority(1);
_smoke2.setFrame(2);
_smoke2.setPosition(Common::Point(299, 59));
_smoke2.animate(ANIM_MODE_2, NULL);
@@ -851,7 +851,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_theTech.setVisage(4000);
_theTech.setStrip(3);
_theTech.setFrame(3);
- _theTech.setPriority2(200);
+ _theTech.fixPriority(200);
_theTech.setPosition(Common::Point(281, 176));
if (_globals->getFlag(34)) {
@@ -861,7 +861,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_forceField.setVisage(4000);
_forceField.setStrip(4);
_forceField.setPosition(Common::Point(312, 174));
- _forceField.setPriority2(200);
+ _forceField.fixPriority(200);
_forceField.animate(ANIM_MODE_8, 0, NULL);
_globals->_sceneItems.push_back(&_forceField);
@@ -1035,7 +1035,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_globals->_player.setVisage(4008);
_globals->_player.setStrip(4);
_globals->_player.setFrame(_globals->_player.getFrameCount());
- _globals->_player.setPriority2(16);
+ _globals->_player.fixPriority(16);
_globals->_player.setPosition(Common::Point(260, 55));
_sceneMode = 4007;
@@ -1095,7 +1095,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_forceField.setVisage(4000);
_forceField.setStrip(4);
_forceField.setPosition(Common::Point(312, 174));
- _forceField.setPriority2(200);
+ _forceField.fixPriority(200);
_forceField.animate(ANIM_MODE_8, 0, NULL);
} else {
if (!_globals->getFlag(37)) {
@@ -1126,7 +1126,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_rope.postInit();
_rope.setVisage(4000);
_rope.setStrip(7);
- _rope.setPriority2(1);
+ _rope.fixPriority(1);
_rope.setPosition(Common::Point(268, 44));
}
@@ -1194,19 +1194,19 @@ void Scene4000::dispatch() {
Scene::dispatch();
if ((_globals->_player.getRegionIndex() == 10) || (_globals->_player.getRegionIndex() == 6))
- _globals->_player.setPriority2(200);
+ _globals->_player.fixPriority(200);
if (_globals->_player.getRegionIndex() == 11)
- _globals->_player.setPriority2(-1);
+ _globals->_player.fixPriority(-1);
if (_globals->_player.getRegionIndex() == 5)
- _globals->_player.setPriority2(94);
+ _globals->_player.fixPriority(94);
if (_globals->_sceneObjects->contains(&_hotspot5)) {
if ((_hotspot5.getRegionIndex() == 10) || (_hotspot5.getRegionIndex() == 6))
- _hotspot5.setPriority2(200);
+ _hotspot5.fixPriority(200);
if (_hotspot5.getRegionIndex() == 11)
- _hotspot5.setPriority2(-1);
+ _hotspot5.fixPriority(-1);
if (_hotspot5.getRegionIndex() == 5)
- _hotspot5.setPriority2(94);
+ _hotspot5.fixPriority(94);
}
if (_globals->_sceneObjects->contains(&_miranda)) {
@@ -1217,11 +1217,11 @@ void Scene4000::dispatch() {
}
if ((_miranda.getRegionIndex() == 10) || (_miranda.getRegionIndex() == 6))
- _miranda.setPriority2(200);
+ _miranda.fixPriority(200);
if (_miranda.getRegionIndex() == 11)
- _miranda.setPriority2(-1);
+ _miranda.fixPriority(-1);
if (_miranda.getRegionIndex() == 5)
- _miranda.setPriority2(94);
+ _miranda.fixPriority(94);
}
if (!_action) {
@@ -1580,11 +1580,11 @@ void Scene4025::postInit(SceneObjectList *OwnerList) {
_hole5._newPosition = Common::Point(166, 80);
_hole5._armStrip = 4;
- _hole1.setPriority2(1);
- _hole2.setPriority2(1);
- _hole3.setPriority2(1);
- _hole4.setPriority2(1);
- _hole5.setPriority2(1);
+ _hole1.fixPriority(1);
+ _hole2.fixPriority(1);
+ _hole3.fixPriority(1);
+ _hole4.fixPriority(1);
+ _hole5.fixPriority(1);
_armHotspot.postInit();
_armHotspot.setVisage(4025);
@@ -1859,7 +1859,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
_flame.setVisage(4045);
_flame.setPosition(Common::Point(47, 111));
_flame.animate(ANIM_MODE_2, NULL);
- _flame.setPriority2(156);
+ _flame.fixPriority(156);
_globals->_sceneItems.push_back(&_flame);
_globals->_player.postInit();
@@ -1874,7 +1874,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
_olloFace.postInit();
_olloFace.setVisage(4051);
_olloFace.setStrip(4);
- _olloFace.setPriority2(152);
+ _olloFace.fixPriority(152);
if(_globals->_sceneManager._previousScene == 4050) {
_globals->_soundHandler.startSound(155);
@@ -1934,7 +1934,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
_hotspot4.postInit();
_hotspot4.setVisage(4051);
_hotspot4.setStrip(2);
- _hotspot4.setPriority2(152);
+ _hotspot4.fixPriority(152);
_hotspot4.setPosition(Common::Point(202, 80));
_olloFace.setPosition(Common::Point(192, 77));
@@ -2028,7 +2028,7 @@ void Scene4050::Action1::signal() {
scene->_hotspot14.setVisage(4050);
scene->_hotspot14.setStrip(2);
scene->_hotspot14.setPosition(Common::Point(91, 154));
- scene->_hotspot14.setPriority2(200);
+ scene->_hotspot14.fixPriority(200);
setDelay(10);
break;
case 3:
@@ -2072,7 +2072,7 @@ void Scene4050::Action2::signal() {
_globals->_player.setVisage(4202);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setPosition(Common::Point(210, 185));
- _globals->_player.setPriority2(-1);
+ _globals->_player.fixPriority(-1);
_globals->_player.enableControl();
remove();
break;
@@ -2086,7 +2086,7 @@ void Scene4050::Action3::signal() {
ADD_PLAYER_MOVER(210, 185);
break;
case 1:
- _globals->_player.setPriority2(200);
+ _globals->_player.fixPriority(200);
_globals->_player.setVisage(4052);
_globals->_player.setStrip(5);
_globals->_player.changeZoom(100);
@@ -2115,7 +2115,7 @@ void Scene4050::Action4::signal() {
case 0:
_globals->_player.disableControl();
ADD_MOVER(_globals->_player, 189, 135);
- _globals->_player.setPriority2(200);
+ _globals->_player.fixPriority(200);
break;
case 1:
_globals->_player._moveDiff.y = 3;
@@ -2151,7 +2151,7 @@ void Scene4050::Action4::signal() {
_globals->_player.setStrip(2);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(216, 184));
- _globals->_player.setPriority2(-1);
+ _globals->_player.fixPriority(-1);
break;
case 5:
scene->_hotspot16.setStrip2(4);
@@ -2254,7 +2254,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
_globals->_player.setVisage(4008);
_globals->_player.setPosition(Common::Point(206, 62));
_globals->_player.changeZoom(130);
- _globals->_player.setPriority2(200);
+ _globals->_player.fixPriority(200);
_globals->_player.setStrip(2);
setAction(&_action2);
@@ -2297,7 +2297,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
_hotspot17.postInit();
_hotspot17.setVisage(4050);
_hotspot17.setPosition(Common::Point(209, 119));
- _hotspot17.setPriority2(2);
+ _hotspot17.fixPriority(2);
_hotspot1.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_hotspot2.setBounds(Rect(150, 25, 198, 125));
@@ -2372,7 +2372,7 @@ void Scene4100::Action2::signal() {
scene->_hotspot2.setVisage(4120);
scene->_hotspot2.animate(ANIM_MODE_1, NULL);
scene->_hotspot2.setStrip2(4);
- scene->_hotspot2.setPriority2(100);
+ scene->_hotspot2.fixPriority(100);
scene->_hotspot2.setPosition(Common::Point(214, 119));
setDelay(3);
@@ -2652,13 +2652,13 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
_hotspot1.postInit();
_hotspot1.setVisage(4102);
- _hotspot1.setPriority2(129);
+ _hotspot1.fixPriority(129);
_hotspot1.setPosition(Common::Point(171, 120));
_hotspot3.postInit();
_hotspot3.setVisage(4130);
_hotspot3.animate(ANIM_MODE_2, NULL);
- _hotspot3.setPriority2(200);
+ _hotspot3.fixPriority(200);
_hotspot3.setPosition(Common::Point(272, 110));
_hotspot4.postInit();
@@ -3004,7 +3004,7 @@ void Scene4150::postInit(SceneObjectList *OwnerList) {
_hotspot2.postInit();
_hotspot2.setVisage(4171);
_hotspot2.animate(ANIM_MODE_2, NULL);
- _hotspot2.setPriority2(100);
+ _hotspot2.fixPriority(100);
_hotspot2.setPosition(Common::Point(76, 147));
_hotspot1.postInit();
@@ -3128,7 +3128,7 @@ void Scene4250::Action1::signal() {
break;
case 5:
ADD_PLAYER_MOVER(220, 175);
- scene->_hotspot1.setPriority2(105);
+ scene->_hotspot1.fixPriority(105);
ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 197, 173);
break;
case 6:
@@ -3245,8 +3245,8 @@ void Scene4250::Action5::signal() {
setDelay(3);
break;
case 1:
- scene->_hotspot4.setPriority2(195);
- scene->_hotspot1.setPriority2(105);
+ scene->_hotspot4.fixPriority(195);
+ scene->_hotspot1.fixPriority(105);
ADD_MOVER_NULL(_globals->_player, 6, 185);
ADD_MOVER_NULL(scene->_hotspot4, 9, 190);
ADD_MOVER(scene->_hotspot1, 12, 180);
@@ -3257,7 +3257,7 @@ void Scene4250::Action5::signal() {
ADD_PLAYER_MOVER_NULL(scene->_hotspot4, 239, 195);
break;
case 3:
- scene->_hotspot4.setPriority2(-1);
+ scene->_hotspot4.fixPriority(-1);
scene->_hotspot1.setStrip(5);
scene->_hotspot4.setStrip(7);
_globals->_player.enableControl();
@@ -3539,7 +3539,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
_hotspot5.postInit();
_hotspot5.setVisage(4250);
_hotspot5.setPosition(Common::Point(268, 168));
- _hotspot5.setPriority2(1);
+ _hotspot5.fixPriority(1);
_hotspot4.postInit();
_hotspot4.setVisage(2701);
@@ -3563,7 +3563,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
_hotspot6.setStrip(4);
_hotspot6.setFrame(3);
_hotspot6.changeZoom(50);
- _hotspot6.setPriority2(70);
+ _hotspot6.fixPriority(70);
_hotspot6.setPosition(Common::Point(261, 175));
if (RING_INVENTORY._helmet._sceneNumber == 4250) {
@@ -3620,7 +3620,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
_hotspot2.postInit();
_hotspot2.setVisage(4251);
_hotspot2.setStrip2(1);
- _hotspot2.setPriority2(2);
+ _hotspot2.fixPriority(2);
_hotspot2.setFrame(1);
_hotspot2.setPosition(Common::Point(267, 172));
@@ -3682,7 +3682,7 @@ void Scene4250::dispatch() {
_globals->_player.changeZoom(70);
if (_globals->_player.getRegionIndex() == 15) {
_globals->_player.changeZoom(-1);
- _globals->_player.setPriority2(-1);
+ _globals->_player.fixPriority(-1);
}
if (_hotspot1.getRegionIndex() == 8)
@@ -3691,7 +3691,7 @@ void Scene4250::dispatch() {
_hotspot1.changeZoom(70);
if (_hotspot1.getRegionIndex() == 15) {
_hotspot1.changeZoom(-1);
- _hotspot1.setPriority2(-1);
+ _hotspot1.fixPriority(-1);
}
if (_hotspot4.getRegionIndex() == 8)
@@ -3700,7 +3700,7 @@ void Scene4250::dispatch() {
_hotspot4.changeZoom(70);
if (_hotspot4.getRegionIndex() == 15) {
_hotspot4.changeZoom(-1);
- _hotspot4.setPriority2(-1);
+ _hotspot4.fixPriority(-1);
}
Scene::dispatch();
@@ -3762,7 +3762,7 @@ void Scene4300::Action1::signal() {
setDelay(60);
break;
case 7:
- scene->_hotspot10.setPriority2(250);
+ scene->_hotspot10.fixPriority(250);
scene->_hotspot10.animate(ANIM_MODE_5, this);
break;
case 8:
@@ -4012,7 +4012,7 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
_hotspot7.postInit();
_hotspot7.setPosition(Common::Point(90, 128));
_hotspot7.setVisage(4303);
- _hotspot7.setPriority2(250);
+ _hotspot7.fixPriority(250);
_globals->_sceneItems.push_back(&_hotspot7);
_hotspot9.setup(120, 49, 174, 91, 4300, -1, -1);
@@ -4034,7 +4034,7 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
_hotspot17.postInit();
_hotspot17.setVisage(4300);
_hotspot17.setStrip(6);
- _hotspot17.setPriority2(1);
+ _hotspot17.fixPriority(1);
_hotspot17.setPosition(Common::Point(200, 69));
if (RING_INVENTORY._stasisBox2._sceneNumber == 4300)
@@ -4047,14 +4047,14 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
_hotspot10.postInit();
_hotspot10.setVisage(4302);
_hotspot10.setPosition(Common::Point(244, 179));
- _hotspot10.setPriority2(100);
+ _hotspot10.fixPriority(100);
_globals->_sceneItems.push_back(&_hotspot10);
_hotspot12.postInit();
_hotspot12.setVisage(4302);
_hotspot12.setStrip2(3);
_hotspot12.setPosition(Common::Point(231, 185));
- _hotspot12.setPriority2(251);
+ _hotspot12.fixPriority(251);
_hotspot12.hide();
_hotspot13.postInit();
@@ -4062,7 +4062,7 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
_hotspot13.setVisage(4302);
_hotspot13.setStrip2(2);
_hotspot13.setPosition(Common::Point(256, 168));
- _hotspot13.setPriority2(251);
+ _hotspot13.fixPriority(251);
_hotspot13._numFrames = 1;
_hotspot13.animate(ANIM_MODE_8, 0, NULL);
}
@@ -4071,7 +4071,7 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
_hotspot16.postInit();
_hotspot16.setVisage(4300);
_hotspot16.setPosition(Common::Point(169, 141));
- _hotspot16.setPriority2(1);
+ _hotspot16.fixPriority(1);
_hotspot16.setStrip(4);
_globals->_sceneItems.push_back(&_hotspot16);
}
@@ -4082,37 +4082,37 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
_hotspot1.postInit();
_hotspot1.setVisage(4301);
- _hotspot1.setPriority2(145);
+ _hotspot1.fixPriority(145);
_hotspot1.setPosition(Common::Point(160, 64));
_hotspot2.postInit();
_hotspot2.setVisage(4301);
_hotspot2.setStrip2(2);
- _hotspot2.setPriority2(140);
+ _hotspot2.fixPriority(140);
_hotspot2.setPosition(Common::Point(166, 90));
_hotspot3.postInit();
_hotspot3.setVisage(4301);
_hotspot3.setStrip2(3);
- _hotspot3.setPriority2(135);
+ _hotspot3.fixPriority(135);
_hotspot3.setPosition(Common::Point(173, 114));
_hotspot4.postInit();
_hotspot4.setVisage(4301);
_hotspot4.setStrip2(4);
- _hotspot4.setPriority2(130);
+ _hotspot4.fixPriority(130);
_hotspot4.setPosition(Common::Point(187, 141));
_hotspot5.postInit();
_hotspot5.setVisage(4301);
_hotspot5.setStrip2(5);
- _hotspot5.setPriority2(125);
+ _hotspot5.fixPriority(125);
_hotspot5.setPosition(Common::Point(201, 164));
_hotspot6.postInit();
_hotspot6.setVisage(4301);
_hotspot6.setStrip2(6);
- _hotspot6.setPriority2(120);
+ _hotspot6.fixPriority(120);
_hotspot6.setPosition(Common::Point(219, 186));
setAction(&_action1);
@@ -4229,14 +4229,14 @@ void Scene4301::Action1::signal() {
scene->_hotspot2.setStrip(2);
scene->_hotspot2.setFrame(1);
scene->_hotspot2.setPosition(Common::Point(30, 15));
- scene->_hotspot2.setPriority2(255);
+ scene->_hotspot2.fixPriority(255);
scene->_hotspot3.postInit();
scene->_hotspot3.setVisage(4303);
scene->_hotspot3.setStrip(2);
scene->_hotspot3.setFrame(2);
scene->_hotspot3.setPosition(Common::Point(48, 29));
- scene->_hotspot3.setPriority2(255);
+ scene->_hotspot3.fixPriority(255);
scene->_hotspot3.hide();
_field34E = 0;
@@ -4312,7 +4312,7 @@ void Scene4301::Action1::process(Event &event) {
_buttonList[_state].setStrip(buttonIndex + 3);
_buttonList[_state].setFrame(1);
_buttonList[_state].setPosition(Common::Point((_state % 3) * 25 + 55, (_state / 3) * 25 + 121));
- _buttonList[_state].setPriority2(255);
+ _buttonList[_state].fixPriority(255);
_buttonList[_state]._numFrames = 25;
_buttonList[_state].animate(ANIM_MODE_5, NULL);
@@ -4391,7 +4391,7 @@ void Scene4301::postInit(SceneObjectList *OwnerList) {
_hotspot1.setVisage(4303);
_hotspot1._strip = 1;
_hotspot1._frame = 1;
- _hotspot1.setPriority2(250);
+ _hotspot1.fixPriority(250);
_hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_globals->_sceneItems.push_back(&_hotspot5);