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authorMatthew Hoops2011-04-13 16:04:29 -0400
committerMatthew Hoops2011-04-13 16:04:29 -0400
commit6d153f311c65fe414e31e99f8a9a6503c49a01a5 (patch)
tree9173f9964c0fec4215514e622f705810730d0ce9 /engines/tsage/ringworld_scenes5.h
parent47c2a9adbe8d9e6640a819386f0f34e929937672 (diff)
parent66b43f2312578f35e0718d0699de207a7bf77f1a (diff)
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Merge remote branch 'upstream/master' into t7g-ios
Conflicts: video/qt_decoder.cpp
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-rw-r--r--engines/tsage/ringworld_scenes5.h695
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diff --git a/engines/tsage/ringworld_scenes5.h b/engines/tsage/ringworld_scenes5.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_SCENES5_H
+#define TSAGE_RINGWORLD_SCENES5_H
+
+#include "common/scummsys.h"
+#include "tsage/core.h"
+#include "tsage/converse.h"
+#include "tsage/ringworld_logic.h"
+
+namespace tSage {
+
+class Scene4000 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action7 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action8 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action9 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action10 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action11 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action12 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action13 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot7 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot8 : public SceneObject {
+ private:
+ int _ctr;
+ public:
+ virtual void synchronise(Serialiser &s) {
+ SceneObject::synchronise(s);
+ s.syncAsUint16LE(_ctr);
+ }
+ virtual void doAction(int action);
+ };
+ class Hotspot9 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot10 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot12 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot13 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot17 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot18 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot23 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
+ SoundHandler _soundHandler1, _soundHandler2;
+ SpeakerQR _speakerQR;
+ SpeakerML _speakerML;
+ SpeakerMR _speakerMR;
+ SpeakerSR _speakerSR;
+ SpeakerCHFL _speakerCHFL;
+ SpeakerPL _speakerPL;
+ SpeakerPText _speakerPText;
+ SpeakerQText _speakerQText;
+ SpeakerSText _speakerSText;
+ SpeakerMText _speakerMText;
+ SpeakerCHFR _speakerCHFR;
+ SpeakerQL _speakerQL;
+ SpeakerCHFText _speakerCHFText;
+ SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6;
+ Hotspot7 _hotspot7;
+ Hotspot8 _hotspot8;
+ Hotspot9 _hotspot9;
+ Hotspot10 _hotspot10;
+ DisplayHotspot _hotspot11;
+ Hotspot12 _hotspot12;
+ Hotspot13 _hotspot13;
+ Hotspot _hotspot14, _hotspot15, _hotspot16;
+ Hotspot17 _hotspot17;
+ Hotspot18 _hotspot18;
+ DisplayHotspot _hotspot19, _hotspot20, _hotspot21, _hotspot22;
+ Hotspot23 _hotspot23;
+ DisplayHotspot _hotspot24, _hotspot25, _hotspot26;
+ SceneObject _hotspot27;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Action7 _action7;
+ Action8 _action8;
+ Action9 _action9;
+ Action10 _action10;
+ Action11 _action11;
+ Action12 _action12;
+ Action13 _action13;
+
+ Scene4000();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene4010 : public Scene {
+public:
+ SequenceManager _sequenceManager;
+ SpeakerQText _speakerQText;
+ SpeakerSText _speakerSText;
+ SpeakerMText _speakerMText;
+ SceneObject _hotspot1, _hotspot2;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene4025 : public Scene {
+ /* Custom classes */
+ class Peg;
+
+ class Hole : public SceneObject {
+ public:
+ Peg *_pegPtr;
+ int _armStrip;
+ Common::Point _newPosition;
+
+ virtual void synchronise(Serialiser &s);
+ virtual void doAction(int action);
+ };
+ class Peg : public SceneObject {
+ public:
+ int _field88;
+ int _armStrip;
+
+ Peg() : SceneObject() { _field88 = 0; _armStrip = 3; }
+ virtual void synchronise(Serialiser &s);
+ virtual void doAction(int action);
+ };
+
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ GfxButton _gfxButton;
+ SceneObject _armHotspot;
+ Hole _hole1, _hole2, _hole3, _hole4, _hole5;
+ Peg _peg1, _peg2, _peg3, _peg4, _peg5;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Peg *_pegPtr, *_pegPtr2;
+ Hole *_holePtr;
+
+ Scene4025();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronise(Serialiser &s);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene4045 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot1 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot2 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot6 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+
+public:
+ SequenceManager _sequenceManager;
+ SpeakerQR _speakerQR;
+ SpeakerML _speakerML;
+ SpeakerPR _speakerPR;
+ SpeakerPText _speakerPText;
+ SpeakerQText _speakerQText;
+ SpeakerQL _speakerQL;
+ Hotspot1 _hotspot1;
+ Hotspot2 _hotspot2;
+ DisplayHotspot _hotspot3;
+ SceneObject _hotspot4, _hotspot5;
+ Hotspot6 _hotspot6;
+ DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10;
+ DisplayHotspot _hotspot11, _hotspot12, _hotspot13, _hotspot14;
+ Action1 _action1;
+ Action _action2;
+ Action _action3;
+
+ Scene4045();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void stripCallback(int v);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene4050 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot14 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot17 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SpeakerPText _speakerPText;
+ SpeakerQText _speakerQText;
+ SpeakerGameText _speakerGameText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ DisplayHotspot _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5;
+ DisplayHotspot _hotspot6, _hotspot7, _hotspot8, _hotspot9, _hotspot10;
+ DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
+ Hotspot14 _hotspot14;
+ SceneObject _hotspot15, _hotspot16;
+ Hotspot17 _hotspot17;
+
+ Scene4050();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene4100 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot1 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot2 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot5 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot6 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot14 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerMText _speakerMText;
+ SpeakerML _speakerML;
+ SpeakerQText _speakerQText;
+ SpeakerQR _speakerQR;
+ SpeakerCHFText _speakerCHFText;
+ SpeakerCDRText _speakerCDRText;
+ SpeakerCDR _speakerCDR;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Hotspot1 _hotspot1;
+ Hotspot2 _hotspot2;
+ DisplayHotspot _hotspot3, _hotspot4;
+ Hotspot5 _hotspot5;
+ Hotspot6 _hotspot6;
+ DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10;
+ DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
+ Hotspot14 _hotspot14;
+
+ Scene4100();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene4150 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class HotspotGroup1 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class HotspotGroup3 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class HotspotGroup6 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+
+ class Hotspot3 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+
+public:
+ SequenceManager _sequenceManager;
+ SoundHandler _soundHandler;
+ SpeakerQText _speakerQText;
+ SpeakerQR _speakerQR;
+ SpeakerCDL _speakerCDL;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ DisplayHotspot _hotspot1, _hotspot2;
+ Hotspot3 _hotspot3;
+ SceneObject _hotspot4;
+ HotspotGroup1 _hotspot5, _hotspot6;
+ DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10, _hotspot11, _hotspot12;
+ HotspotGroup3 _hotspot13, _hotspot14, _hotspot15, _hotspot16;
+ DisplayHotspot _hotspot17, _hotspot18, _hotspot19, _hotspot20, _hotspot21;
+ DisplayHotspot _hotspot22, _hotspot23, _hotspot24;
+ HotspotGroup6 _hotspot25, _hotspot26;
+
+ Scene4150();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene4250 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot1 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot2 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot4 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot6 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot8 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+
+public:
+ SequenceManager _sequenceManager;
+ SoundHandler _soundHandler;
+ SpeakerSR _speakerSR;
+ SpeakerSL _speakerSL;
+ SpeakerSText _speakerSText;
+ SpeakerGameText _speakerGameText;
+ SpeakerQL _speakerQL;
+ SpeakerQR _speakerQR;
+ SpeakerQText _speakerQText;
+ SpeakerPText _speakerPText;
+ SpeakerMText _speakerMText;
+ SpeakerFLText _speakerFLText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Hotspot1 _hotspot1;
+ Hotspot2 _hotspot2;
+ SceneObject _hotspot3;
+ Hotspot4 _hotspot4;
+ SceneObject _hotspot5;
+ Hotspot6 _hotspot6;
+ DisplayHotspot _hotspot7;
+ Hotspot8 _hotspot8;
+
+ Scene4250();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene4300 : public Scene {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot8 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot9 : public NamedHotspot {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot10 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot15 : public SceneObject {
+ public:
+ virtual void signal();
+ };
+ class Hotspot16 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot17 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot19 : public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SoundHandler _soundHandler1, _soundHandler2;
+ SequenceManager _sequenceManager;
+ GfxButton _gfxButton;
+ SpeakerQText _speakerQText;
+ SpeakerSText _speakerSText;
+ SpeakerMText _speakerMText;
+ SpeakerFLText _speakerFLText;
+
+ SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4;
+ SceneObject _hotspot5, _hotspot6, _hotspot7;
+ Hotspot8 _hotspot8;
+ Hotspot9 _hotspot9;
+ Hotspot10 _hotspot10;
+ NamedHotspot _hotspot11;
+ SceneObject _hotspot12, _hotspot13, _hotspot14;
+ Hotspot15 _hotspot15;
+ Hotspot16 _hotspot16;
+ Hotspot17 _hotspot17;
+ DisplayHotspot _hotspot18;
+ Hotspot19 _hotspot19;
+ Action1 _action1;
+ Action2 _action2;
+
+ Scene4300();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void stripCallback(int v);
+ virtual void remove();
+ virtual void signal();
+ virtual void dispatch();
+ virtual void process(Event &event);
+};
+
+class Scene4301 : public Scene {
+ /* Actions */
+ class Action1 : public ActionExt {
+ public:
+ SceneObject _buttonList[6];
+ int _field34E;
+ int _indexList[6];
+
+ virtual void synchronise(Serialiser &s);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ };
+
+ /* Hotspots */
+ class Hotspot4 : public NamedHotspot {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot5 : public NamedHotspot {
+ public:
+ virtual void doAction(int action);
+ };
+
+public:
+ Common::List<int> _list1;
+ SequenceManager _sequenceManager;
+ SoundHandler _soundHandler;
+ Action1 _action1;
+ SceneObject _hotspot1, _hotspot2, _hotspot3;
+ Hotspot4 _hotspot4;
+ Hotspot5 _hotspot5;
+ bool _field68E;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void dispatch();
+ virtual void synchronise(Serialiser &s) {
+ Scene::synchronise(s);
+ s.syncAsSint16LE(_field68E);
+ }
+};
+
+
+} // End of namespace tSage
+
+#endif