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authorstrangerke2011-04-30 10:13:35 +0200
committerstrangerke2011-04-30 10:13:35 +0200
commit849094c884e889ad8395677101f320b3e1e7cd6d (patch)
tree85ae2f6b222275e8ad7c4e35ca03701322ad88de /engines/tsage/ringworld_scenes6.cpp
parenta9652ab936eba0b9a3a31a6da219807c38752b66 (diff)
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TSAGE: Rename setPriority2 to setPriority for disambiguation
Diffstat (limited to 'engines/tsage/ringworld_scenes6.cpp')
-rw-r--r--engines/tsage/ringworld_scenes6.cpp78
1 files changed, 40 insertions, 38 deletions
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp
index 774d83b599..17f7654e70 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld_scenes6.cpp
@@ -128,7 +128,7 @@ void Scene5000::Action2::signal() {
case 2:
if (!_globals->getFlag(59))
setAction(&scene->_action3, this);
- _globals->_player.setPriority2(15);
+ _globals->_player.fixPriority(15);
ADD_MOVER(_globals->_player, 208, 100);
break;
case 3:
@@ -146,7 +146,7 @@ void Scene5000::Action2::signal() {
break;
case 7:
_globals->_player.changeZoom(-1);
- _globals->_player.setPriority2(35);
+ _globals->_player.fixPriority(35);
ADD_MOVER(_globals->_player, 201, 166);
break;
case 8:
@@ -155,7 +155,7 @@ void Scene5000::Action2::signal() {
break;
case 9:
_globals->_player.changeZoom(-1);
- _globals->_player.setPriority2(50);
+ _globals->_player.fixPriority(50);
ADD_MOVER(_globals->_player, 220, 182);
break;
case 10:
@@ -165,7 +165,7 @@ void Scene5000::Action2::signal() {
case 11:
_globals->_player.changeZoom(-1);
_globals->_player.setStrip2(-1);
- _globals->_player.setPriority2(-1);
+ _globals->_player.fixPriority(-1);
ADD_MOVER(_globals->_player, 208, 175);
break;
case 12:
@@ -201,7 +201,7 @@ void Scene5000::Action3::signal() {
scene->_hotspot7.setPosition(Common::Point(217, 76));
scene->_hotspot7.changeZoom(10);
scene->_hotspot7.setStrip2(3);
- scene->_hotspot7.setPriority2(200);
+ scene->_hotspot7.fixPriority(200);
scene->_hotspot7._moveDiff.y = 2;
scene->_hotspot7.animate(ANIM_MODE_1, NULL);
ADD_MOVER(scene->_hotspot7, 214, 89);
@@ -210,14 +210,14 @@ void Scene5000::Action3::signal() {
break;
case 2:
scene->_hotspot7.changeZoom(-1);
- scene->_hotspot7.setPriority2(14);
+ scene->_hotspot7.fixPriority(14);
ADD_MOVER(scene->_hotspot7, 208, 100);
break;
case 3:
ADD_MOVER(scene->_hotspot7, 213, 98);
break;
case 4:
- scene->_hotspot7.setPriority2(19);
+ scene->_hotspot7.fixPriority(19);
ADD_MOVER(scene->_hotspot7, 213, 98);
break;
case 5:
@@ -229,7 +229,7 @@ void Scene5000::Action3::signal() {
break;
case 7:
scene->_hotspot7.changeZoom(-1);
- scene->_hotspot7.setPriority2(34);
+ scene->_hotspot7.fixPriority(34);
ADD_MOVER(scene->_hotspot7, 201, 166);
break;
case 8:
@@ -238,7 +238,7 @@ void Scene5000::Action3::signal() {
break;
case 9:
scene->_hotspot7.changeZoom(-1);
- scene->_hotspot7.setPriority2(49);
+ scene->_hotspot7.fixPriority(49);
ADD_MOVER(scene->_hotspot7, 210, 182);
break;
case 10:
@@ -248,7 +248,7 @@ void Scene5000::Action3::signal() {
case 11:
scene->_hotspot7.changeZoom(-1);
scene->_hotspot7.setStrip2(-1);
- scene->_hotspot7.setPriority2(-1);
+ scene->_hotspot7.fixPriority(-1);
ADD_MOVER(scene->_hotspot7, 175, 166);
break;
case 12:
@@ -269,7 +269,7 @@ void Scene5000::Action4::signal() {
setDelay(1);
break;
case 1:
- _globals->_player.setPriority2(50);
+ _globals->_player.fixPriority(50);
_globals->_player.setStrip2(4);
ADD_MOVER(_globals->_player, 210, 182);
break;
@@ -277,14 +277,14 @@ void Scene5000::Action4::signal() {
ADD_MOVER(_globals->_player, 205, 146);
break;
case 3:
- _globals->_player.setPriority2(35);
+ _globals->_player.fixPriority(35);
ADD_MOVER(_globals->_player, 201, 166);
break;
case 4:
ADD_MOVER(_globals->_player, 229, 115);
break;
case 5:
- _globals->_player.setPriority2(20);
+ _globals->_player.fixPriority(20);
_globals->_player.changeZoom(47);
ADD_MOVER(_globals->_player, 220, 125);
break;
@@ -296,7 +296,7 @@ void Scene5000::Action4::signal() {
ADD_MOVER(_globals->_player, 213, 98);
break;
case 8:
- _globals->_player.setPriority2(15);
+ _globals->_player.fixPriority(15);
ADD_MOVER(_globals->_player, 208, 100);
break;
case 9:
@@ -366,7 +366,7 @@ void Scene5000::Action6::signal() {
ADD_PLAYER_MOVER(208, 163);
break;
case 4:
- _globals->_player.setPriority2(50);
+ _globals->_player.fixPriority(50);
_globals->_player.setStrip2(4);
ADD_MOVER(_globals->_player, 210, 182);
break;
@@ -458,14 +458,14 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
_hotspot1.setVisage(5001);
_hotspot1.setFrame2(1);
_hotspot1._moveDiff = Common::Point(5, 5);
- _hotspot1.setPriority2(10);
+ _hotspot1.fixPriority(10);
_hotspot1.changeZoom(10);
_hotspot4.postInit();
_hotspot4.setVisage(5001);
_hotspot4.setStrip2(2);
_hotspot4._moveDiff = Common::Point(5, 1);
- _hotspot4.setPriority2(10);
+ _hotspot4.fixPriority(10);
_hotspot4.changeZoom(100);
_hotspot4.animate(ANIM_MODE_8, 0, NULL);
_hotspot4.hide();
@@ -487,13 +487,13 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
_hotspot5.setVisage(5001);
_hotspot5.setStrip2(4);
_hotspot5._numFrames = 5;
- _hotspot5.setPriority2(15);
+ _hotspot5.fixPriority(15);
_hotspot5.setPosition(Common::Point(218, 76));
_hotspot5.hide();
_hotspot9.postInit();
_hotspot9.setVisage(5002);
- _hotspot9.setPriority2(80);
+ _hotspot9.fixPriority(80);
_hotspot9.setPosition(Common::Point(71, 174));
_hotspot10.postInit();
@@ -647,7 +647,7 @@ void Scene5100::Action1::signal() {
scene->_hotspot5.setPosition(Common::Point(1160, 34));
scene->_hotspot5.setStrip2(2);
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
- scene->_hotspot5.setPriority2(10);
+ scene->_hotspot5.fixPriority(10);
_globals->_sceneItems.push_front(&scene->_hotspot5);
ADD_MOVER(scene->_hotspot5, 999, 14);
@@ -1089,14 +1089,14 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
_hotspot14.postInit();
_hotspot14.setVisage(5101);
_hotspot14.setPosition(Common::Point(498, 147));
- _hotspot14.setPriority2(200);
+ _hotspot14.fixPriority(200);
_hotspot14._moveDiff.y = 10;
}
_hotspot17.postInit();
_hotspot17.setVisage(5101);
_hotspot17._strip = 2;
- _hotspot17.setPriority2(200);
+ _hotspot17.fixPriority(200);
if (_globals->getFlag(67))
_hotspot17.setPosition(Common::Point(554, 192));
@@ -1185,7 +1185,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
case 5200:
if (_globals->_stripNum == 5200) {
_globals->_player.setVisage(5101);
- _globals->_player.setPriority2(200);
+ _globals->_player.fixPriority(200);
_globals->_player.setStrip(5);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(513, 199));
@@ -1234,7 +1234,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
_globals->_player.setVisage(5101);
_globals->_player.setStrip(6);
- _globals->_player.setPriority2(170);
+ _globals->_player.fixPriority(170);
_globals->_player.setPosition(Common::Point(1168, 110));
setAction(&_sequenceManager, this, 5111, &_globals->_player, NULL);
@@ -1267,7 +1267,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
_hotspot6.postInit();
_hotspot6.setVisage(5362);
_hotspot6.setPosition(Common::Point(1152, 70));
- _hotspot6.setPriority2(170);
+ _hotspot6.fixPriority(170);
_hotspot6.setStrip(6);
_hotspot6.setFrame(1);
_globals->_sceneItems.push_back(&_hotspot6);
@@ -1282,7 +1282,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
_hotspot15.setVisage(5140);
_hotspot15.setStrip(3);
_hotspot15.setPosition(Common::Point(977, 173));
- _hotspot15.setPriority2(1);
+ _hotspot15.fixPriority(1);
_globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position);
loadScene(5100);
@@ -1333,7 +1333,7 @@ void Scene5100::signal() {
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setVisage(0);
_globals->_player.setStrip(6);
- _globals->_player.setPriority2(-1);
+ _globals->_player.fixPriority(-1);
_globals->_player.animate(ANIM_MODE_1, NULL);
if ((RING_INVENTORY._vial._sceneNumber != 5100) && !_globals->getFlag(108)) {
@@ -1356,7 +1356,7 @@ void Scene5100::signal() {
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setVisage(0);
_globals->_player.setStrip(6);
- _globals->_player.setPriority2(-1);
+ _globals->_player.fixPriority(-1);
_globals->_player.animate(ANIM_MODE_1, NULL);
// No break on purpose
case 5117:
@@ -1630,13 +1630,13 @@ void Scene5200::postInit(SceneObjectList *OwnerList) {
_hotspot14.setVisage(5202);
_hotspot14._strip = 3;
_hotspot14.setPosition(Common::Point(105, 52));
- _hotspot14.setPriority2(90);
+ _hotspot14.fixPriority(90);
_hotspot8.postInit();
_hotspot8.setVisage(5202);
_hotspot8._strip = 1;
_hotspot8.setPosition(Common::Point(96, 53));
- _hotspot8.setPriority2(90);
+ _hotspot8.fixPriority(90);
_globals->_sceneItems.push_back(&_hotspot14);
}
@@ -1680,7 +1680,7 @@ void Scene5200::postInit(SceneObjectList *OwnerList) {
_hotspot7.setVisage(5210);
_hotspot7._frame = 1;
_hotspot7._strip = 4;
- _hotspot7.setPriority2(168);
+ _hotspot7.fixPriority(168);
_hotspot7.setPosition(Common::Point(186, 106));
_hotspot1.postInit();
@@ -1692,20 +1692,20 @@ void Scene5200::postInit(SceneObjectList *OwnerList) {
_hotspot2.setVisage(5212);
_hotspot2._strip = 3;
_hotspot2.setPosition(Common::Point(148, 141));
- _hotspot2.setPriority2(90);
+ _hotspot2.fixPriority(90);
_hotspot3.postInit();
_hotspot3.setVisage(5212);
_hotspot3._strip = 2;
_hotspot3.setPosition(Common::Point(62, 109));
- _hotspot3.setPriority2(138);
+ _hotspot3.fixPriority(138);
_hotspot3.setAction(&_action1);
_hotspot4.postInit();
_hotspot4.setVisage(5212);
_hotspot4._strip = 4;
_hotspot4.setPosition(Common::Point(146, 110));
- _hotspot4.setPriority2(90);
+ _hotspot4.fixPriority(90);
_globals->_player.disableControl();
_globals->setFlag(61);
@@ -1716,6 +1716,8 @@ void Scene5200::postInit(SceneObjectList *OwnerList) {
_hotspot11.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_hotspot9._sceneRegionId = 11;
_hotspot10._sceneRegionId = 9;
+ _hotspot12._sceneRegionId = 10;
+ _hotspot13._sceneRegionId = 8;
_globals->_sceneItems.addItems(&_hotspot12, &_hotspot13, &_hotspot9, &_hotspot10, &_hotspot11, NULL);
_globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position);
@@ -1769,7 +1771,7 @@ void Scene5300::Action1::signal() {
ADD_MOVER(_globals->_player, 85, 170);
break;
case 3:
- scene->_hotspot2.setPriority2(-1);
+ scene->_hotspot2.fixPriority(-1);
_globals->_player.checkAngle(&scene->_hotspot2);
setAction(&scene->_sequenceManager, this, 5305, &scene->_hotspot2, NULL);
break;
@@ -2049,7 +2051,7 @@ void Scene5300::postInit(SceneObjectList *OwnerList) {
_hotspot2.setVisage(5310);
_hotspot2.setPosition(Common::Point(63, 170));
_hotspot2.animate(ANIM_MODE_1, NULL);
- _hotspot2.setPriority2(98);
+ _hotspot2.fixPriority(98);
}
_hotspot1.postInit();
@@ -2091,7 +2093,7 @@ void Scene5300::postInit(SceneObjectList *OwnerList) {
_hotspot3.postInit();
_hotspot3.setVisage(5301);
_hotspot3.setPosition(Common::Point(172, 32));
- _hotspot3.setPriority2(1);
+ _hotspot3.fixPriority(1);
_hotspot3.animate(ANIM_MODE_NONE, NULL);
_globals->_player.postInit();
@@ -2173,7 +2175,7 @@ void Scene5300::signal() {
_globals->_player.enableControl();
break;
case 5310:
- _hotspot2.setPriority2(41);
+ _hotspot2.fixPriority(41);
_sceneMode = 5315;
setAction(&_sequenceManager, this, 5315, &_hotspot2, NULL);