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authorPaul Gilbert2011-04-27 21:23:47 +1000
committerPaul Gilbert2011-04-27 21:23:47 +1000
commit34fe545dc7f619a40cffa207b8660ecb0c027c1f (patch)
tree4c39813a3a8f1be435e893955e873c15b82e7e54 /engines/tsage/ringworld_scenes8.cpp
parentbc0e373da88155e6fe694ff727ca430a40081c88 (diff)
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TSAGE: Created stub classes for ASound and Sound, and reworked engine to use proper named methods
Diffstat (limited to 'engines/tsage/ringworld_scenes8.cpp')
-rw-r--r--engines/tsage/ringworld_scenes8.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp
index 0891f64597..7c0a05468f 100644
--- a/engines/tsage/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld_scenes8.cpp
@@ -48,7 +48,7 @@ void Scene7000::Action1::signal() {
setAction(&scene->_action6, this);
break;
case 2:
- scene->_soundHandler.startSound(252);
+ scene->_soundHandler.play(252);
scene->_object8.remove();
scene->_object1.postInit();
scene->_object1.setVisage(7003);
@@ -169,7 +169,7 @@ void Scene7000::Action4::signal() {
setDelay(300);
break;
case 2:
- _globals->_soundHandler.startSound(252);
+ _globals->_soundHandler.play(252);
scene->_object1.show();
scene->_object1.setStrip(3);
scene->_object1.setFrame(1);
@@ -199,7 +199,7 @@ void Scene7000::Action5::signal() {
}
case 1:
_globals->_player.checkAngle(&scene->_object1);
- _globals->_soundHandler.startSound(252);
+ _globals->_soundHandler.play(252);
scene->_object1.setStrip(2);
scene->_stripManager.start(7015, this);
break;
@@ -532,7 +532,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
_object1.animate(ANIM_MODE_8, 0, 0);
_globals->_sceneItems.addItems(&_object1, 0);
}
- _soundHandler.startSound(251);
+ _soundHandler.play(251);
if (_globals->_sceneManager._previousScene == 2100) {
if (_globals->getFlag(72)) {
_globals->_player.postInit();
@@ -550,7 +550,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
setAction(&_action1);
}
} else {
- _globals->_soundHandler.startSound(250);
+ _globals->_soundHandler.play(250);
_globals->setFlag(72);
_object3.postInit();
@@ -597,9 +597,9 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
_object3.setVisage(5001);
_object3.setStrip2(1);
_object3.setPosition(Common::Point(307, 0), 0);
- _soundHandler.startSound(151);
- _soundHandler.proc5(1);
- _globals->_soundHandler.startSound(250);
+ _soundHandler.play(151);
+ _soundHandler.holdAt(true);
+ _globals->_soundHandler.play(250);
setAction(&_action3);
}
}
@@ -1114,9 +1114,9 @@ void Scene7100::postInit(SceneObjectList *OwnerList) {
_object1.setPosition(Common::Point(100, 100), 0);
setAction(&_action11);
- _soundHandler1.startSound(270);
- _soundHandler2.startSound(275);
- _globals->_soundHandler.startSound(270);
+ _soundHandler1.play(270);
+ _soundHandler2.play(275);
+ _globals->_soundHandler.play(270);
}
/*--------------------------------------------------------------------------
* Scene 7200
@@ -1281,7 +1281,7 @@ void Scene7200::postInit(SceneObjectList *OwnerList) {
_swimmer.setPosition(Common::Point(-8, 16), 0);
setAction(&_action1);
- _soundHandler.startSound(271);
+ _soundHandler.play(271);
}
/*--------------------------------------------------------------------------
@@ -1323,7 +1323,7 @@ void Scene7300::Action1::signal() {
break;
case 7:
setDelay(3);
- _globals->_soundHandler.proc1(0);
+ _globals->_soundHandler.fadeOut(0);
break;
case 8:
_globals->_sceneManager.changeScene(2280);
@@ -1476,7 +1476,7 @@ void Scene7300::postInit(SceneObjectList *OwnerList) {
_object8._numFrames = 2;
setAction(&_action1);
- _globals->_soundHandler.startSound(272);
+ _globals->_soundHandler.play(272);
}
/*--------------------------------------------------------------------------
@@ -1580,8 +1580,8 @@ void Scene7600::postInit(SceneObjectList *OwnerList) {
}
_sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y);
loadScene(7600);
- _soundHandler2.startSound(255);
- _soundHandler1.startSound(251);
+ _soundHandler2.play(255);
+ _soundHandler1.play(251);
}
/*--------------------------------------------------------------------------
@@ -1644,7 +1644,7 @@ void Scene7700::Action3::signal() {
setDelay(60);
// No break on purpose!
case 2:
- scene->_soundHandler.startSound(260);
+ scene->_soundHandler.play(260);
scene->_object8.setVisage(7703);
scene->_object8.setPosition(Common::Point(177, 97), 0);
scene->_object8.setStrip2(3);
@@ -1853,7 +1853,7 @@ void Scene7700::SceneHotspot8::doAction(int action) {
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
- scene->_soundHandler.startSound(259);
+ scene->_soundHandler.play(259);
scene->_object15.setFrame(scene->_object15.getFrameCount());
scene->_object15.animate(ANIM_MODE_6, scene);
if ((scene->_field977 == 2) && (scene->_field97B == 0)) {
@@ -1879,7 +1879,7 @@ void Scene7700::SceneHotspot9::doAction(int action) {
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
- scene->_soundHandler.startSound(259);
+ scene->_soundHandler.play(259);
scene->_object15.setFrame(1);
scene->_object15.animate(ANIM_MODE_5, scene);
if (scene->_field977 > 2) {
@@ -2013,7 +2013,7 @@ void Scene7700::Object7::doAction(int action) {
break;
case OBJECT_STUNNER:
if (!_globals->getFlag(78)) {
- _globals->_soundHandler.proc3();
+ _globals->_soundHandler.stop();
_globals->setFlag(78);
setAction(0);
_globals->_player.disableControl();
@@ -2102,7 +2102,7 @@ void Scene7700::Object9::doAction(int action) {
_globals->_sceneItems.push_front(&scene->_object10);
scene->_object10.setPriority2(240);
}
- scene->_soundHandler.startSound(262);
+ scene->_soundHandler.play(262);
scene->_object14.animate(ANIM_MODE_5, 0);
}
_globals->_events.setCursor(CURSOR_WALK);
@@ -2198,7 +2198,7 @@ void Scene7700::signal() {
}
break;
case 7702:
- _soundHandler.proc1(0);
+ _soundHandler.fadeOut(0);
_globals->_sceneManager.changeScene(7600);
break;
case 7703:
@@ -2209,7 +2209,7 @@ void Scene7700::signal() {
_globals->_player.enableControl();
break;
case 7704:
- _globals->_soundHandler.startSound(256);
+ _globals->_soundHandler.play(256);
_prof.setStrip2(4);
_prof.setFrame2(1);
_prof.setPosition(Common::Point(159, 87), 0);
@@ -2493,7 +2493,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) {
_sceneMode = 7701;
setAction(&_sequenceManager, this, 7701, &_globals->_player, 0);
- _soundHandler.startSound(256);
+ _soundHandler.play(256);
}
Scene7700::Scene7700() {