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author | strangerke | 2011-03-16 21:28:13 +0100 |
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committer | strangerke | 2011-03-16 21:28:13 +0100 |
commit | 6ddfd24c26edabf00b2020b79351dfff372ab269 (patch) | |
tree | e84fa6c2e011cf83977395d8fc6b7acf113f2ea5 /engines/tsage/ringworld_scenes8.cpp | |
parent | 29d0078b7009ccbf0ee406faaf441787f42e73c9 (diff) | |
download | scummvm-rg350-6ddfd24c26edabf00b2020b79351dfff372ab269.tar.gz scummvm-rg350-6ddfd24c26edabf00b2020b79351dfff372ab269.tar.bz2 scummvm-rg350-6ddfd24c26edabf00b2020b79351dfff372ab269.zip |
TSAGE: Implement scene7600
Diffstat (limited to 'engines/tsage/ringworld_scenes8.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes8.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp new file mode 100644 index 0000000000..490ddf3409 --- /dev/null +++ b/engines/tsage/ringworld_scenes8.cpp @@ -0,0 +1,134 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $ + * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $ + * + */ + +#include "tsage/ringworld_scenes8.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace tSage { + +/*-------------------------------------------------------------------------- + * Scene 7600 + * + *--------------------------------------------------------------------------*/ + +void Scene7600::Action1::signal() { + switch (_actionIndex++) { + case 0: + setDelay(120); + break; + case 1: { + PlayerMover *mover = new PlayerMover(); + Common::Point pt(389, 57); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 2: + _globals->_sceneManager.changeScene(7700); + break; + } +} + +void Scene7600::Action2::signal() { + switch (_actionIndex++) { + case 0: + setDelay(30); + break; + case 1: { + NpcMover *mover = new NpcMover(); + Common::Point pt(-30, 195); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 2: + _globals->_sceneManager.changeScene(2320); + remove(); + break; + } +} + +void Scene7600::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(100, 0, 200, 100); + + _object2.postInit(); + _object2.setVisage(7601); + _object2.setStrip(1); + _object2.animate(ANIM_MODE_2, 0); + _object2.setPosition(Common::Point(48, 135)); + _object2.setPriority2(1); + + _object3.postInit(); + _object3.setVisage(7601); + _object3.setStrip(2); + _object3.animate(ANIM_MODE_2, 0); + _object3.setPosition(Common::Point(158, 136)); + _object3.setPriority2(1); + + _object4.postInit(); + _object4.setVisage(7601); + _object4.setStrip(3); + _object4.animate(ANIM_MODE_2, 0); + _object4.setPosition(Common::Point(293, 141)); + _object4.setPriority2(1); + + _object5.postInit(); + _object5.setVisage(7601); + _object5.setStrip(4); + _object5.animate(ANIM_MODE_2, 0); + _object5.setPosition(Common::Point(405, 143)); + _object5.setPriority2(1); + + _object6.postInit(); + _object6.setVisage(7601); + _object6.setStrip(5); + _object6.animate(ANIM_MODE_2, 0); + _object6.setPosition(Common::Point(379, 191)); + _object6.setPriority2(1); + + _globals->_player.postInit(); + _globals->_player.setVisage(2333); + _globals->_player.animate(ANIM_MODE_1, 0); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setStrip(1); + _globals->_player._moveDiff = Common::Point(16, 16); + _globals->_player.changeZoom(-1); + _globals->_player.disableControl(); + + if (_globals->_sceneManager._previousScene == 7700) { + _globals->_player.setPosition(Common::Point(389, 57)); + setAction(&_action2); + } else { + _globals->_player.setPosition(Common::Point(-50, 195)); + setAction(&_action1); + } + _sceneBounds.centre(_globals->_player._position.x, _globals->_player._position.y); + loadScene(7600); + _soundHandler2.startSound(255); + _soundHandler1.startSound(251); +} + +} // End of namespace tSage |