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author | Johannes Schickel | 2012-06-10 04:49:42 +0200 |
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committer | Johannes Schickel | 2012-06-10 04:53:17 +0200 |
commit | 7c5cf1b400808865a5f601f70d624ad6704a0c8c (patch) | |
tree | 488862f566ac55bbadf84440115a12b91a213b5d /engines/tsage/scenes.cpp | |
parent | 9b05f4e1039ade7f2d0b774c18a6767113f2c848 (diff) | |
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GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
Diffstat (limited to 'engines/tsage/scenes.cpp')
-rw-r--r-- | engines/tsage/scenes.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 8fe7b8c458..774a5277dc 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -569,15 +569,13 @@ void Game::quitGame() { } void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) { - const EnginePlugin *plugin = 0; - EngineMan.findGame(g_vm->getGameId(), &plugin); GUI::SaveLoadChooser *dialog; if (saveFlag) dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), saveFlag); else dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), saveFlag); - saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + saveSlot = dialog->runModalWithCurrentTarget(); saveName = dialog->getResultString(); delete dialog; |