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author | Paul Gilbert | 2011-10-22 20:44:26 +1100 |
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committer | Paul Gilbert | 2011-10-22 20:44:26 +1100 |
commit | d3193687a73b92213095db6b8bbf6b6b4614af12 (patch) | |
tree | 4390c932f05c3005705a83138dce22f5e522eeeb /engines/tsage/scenes.cpp | |
parent | 583b8278950a56be3b061ecf9cb2b57125d30dbe (diff) | |
download | scummvm-rg350-d3193687a73b92213095db6b8bbf6b6b4614af12.tar.gz scummvm-rg350-d3193687a73b92213095db6b8bbf6b6b4614af12.tar.bz2 scummvm-rg350-d3193687a73b92213095db6b8bbf6b6b4614af12.zip |
TSAGE: Beginnings of support for Return to Ringworld
Diffstat (limited to 'engines/tsage/scenes.cpp')
-rw-r--r-- | engines/tsage/scenes.cpp | 36 |
1 files changed, 32 insertions, 4 deletions
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index baa114218e..686b8725f5 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -316,11 +316,39 @@ void Scene::loadScene(int sceneNum) { void Scene::loadSceneData(int sceneNum) { _activeScreenNumber = sceneNum; - // Get the basic scene size - byte *data = g_resourceManager->getResource(RES_BITMAP, sceneNum, 9999); - _backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2)); + if (g_vm->getGameID() == GType_Ringworld2) { + // Most scenes in Ringworld 2 don't have a scene size resource, but rather just have + // a standard 320x200 size. Only read the scene size data for the specific few scenes + switch (sceneNum) { + case 700: + case 1020: + case 1100: + case 1700: + case 2600: + case 2950: + case 3100: + case 3101: + case 3275: + case 3600: { + // Get the basic scene size from the resource + byte *data = g_resourceManager->getResource(RES_BITMAP, sceneNum, 9999); + _backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2)); + DEALLOCATE(data); + break; + } + default: + // For all other scenes, use a standard screen size + _backgroundBounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + break; + } + } else { + // Get the basic scene size + byte *data = g_resourceManager->getResource(RES_BITMAP, sceneNum, 9999); + _backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2)); + DEALLOCATE(data); + } + g_globals->_sceneManager._scene->_sceneBounds.contain(_backgroundBounds); - DEALLOCATE(data); // Set up a surface for storing the scene background SceneManager::setBackSurface(); |