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author | Paul Gilbert | 2011-10-14 20:49:06 +1100 |
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committer | Paul Gilbert | 2011-10-14 20:49:06 +1100 |
commit | 2ac551aa28dd0c7b339516a53135d6195ec0666f (patch) | |
tree | e3790ceade166f7d0d0a96fd1a73fbf598fef509 /engines/tsage/scenes.h | |
parent | 6811a3daffc2743d2d733050be9306dcbf419214 (diff) | |
download | scummvm-rg350-2ac551aa28dd0c7b339516a53135d6195ec0666f.tar.gz scummvm-rg350-2ac551aa28dd0c7b339516a53135d6195ec0666f.tar.bz2 scummvm-rg350-2ac551aa28dd0c7b339516a53135d6195ec0666f.zip |
TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM
This splits checking if save and load are enabled to the individual game classes.
Diffstat (limited to 'engines/tsage/scenes.h')
-rw-r--r-- | engines/tsage/scenes.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h index da813f019a..202648a1a8 100644 --- a/engines/tsage/scenes.h +++ b/engines/tsage/scenes.h @@ -133,6 +133,8 @@ public: virtual Scene *createScene(int sceneNumber) = 0; virtual void processEvent(Event &event) {} virtual void rightClick() {} + virtual bool canSaveGameStateCurrently() = 0; + virtual bool canLoadGameStateCurrently() = 0; }; } // End of namespace TsAGE |