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author | Paul Gilbert | 2015-05-19 23:16:31 -0400 |
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committer | Paul Gilbert | 2015-05-19 23:16:31 -0400 |
commit | 0ca72189fd7bef87892839461e59fe94fc239ced (patch) | |
tree | f596f2f5d6e9f9a086ab3213eefab1b404b27e01 /engines/tsage/sherlock/sherlock_logo.h | |
parent | 2e8e85310d245f273bb7c89c01d8eb5f0491c639 (diff) | |
download | scummvm-rg350-0ca72189fd7bef87892839461e59fe94fc239ced.tar.gz scummvm-rg350-0ca72189fd7bef87892839461e59fe94fc239ced.tar.bz2 scummvm-rg350-0ca72189fd7bef87892839461e59fe94fc239ced.zip |
TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display
Diffstat (limited to 'engines/tsage/sherlock/sherlock_logo.h')
-rw-r--r-- | engines/tsage/sherlock/sherlock_logo.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/tsage/sherlock/sherlock_logo.h b/engines/tsage/sherlock/sherlock_logo.h new file mode 100644 index 0000000000..947ea086bc --- /dev/null +++ b/engines/tsage/sherlock/sherlock_logo.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_SHERLOCK_LOGO_H +#define TSAGE_SHERLOCK_LOGO_H + +#include "common/scummsys.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace Sherlock { + +using namespace TsAGE; + +class Object : public SceneObject { +public: + void setVisage(const Common::String &name) {} +}; + +class SherlockLogo: public Game { +public: + virtual void start(); + virtual Scene *createScene(int sceneNumber); + virtual void quitGame(); + virtual void processEvent(Event &event); + virtual bool canSaveGameStateCurrently(); + virtual bool canLoadGameStateCurrently(); +}; + +class SherlockLogoScene: public Scene { + class Action1 : public Action { + public: + virtual void signal(); + }; +public: + ScenePalette _palette1, _palette2, _palette3; + Object _object1, _object2, _object3, _object4; + Action1 _action1; + Rect _rect1; + GfxManager _gfxManager2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +} // End of namespace Sherlock + +} // End of namespace TsAGE + +#endif |