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author | Paul Gilbert | 2015-05-21 18:48:21 -0400 |
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committer | Paul Gilbert | 2015-05-21 18:48:21 -0400 |
commit | 08dc811baa587e40af720eeb3e2fe98d4dbd22d7 (patch) | |
tree | 255a34ee57097e9ccf5a10ffc4c2cc45938ccc81 /engines/tsage/sherlock | |
parent | 3fea1f49937410c671d3155eb785fc382a08757d (diff) | |
download | scummvm-rg350-08dc811baa587e40af720eeb3e2fe98d4dbd22d7.tar.gz scummvm-rg350-08dc811baa587e40af720eeb3e2fe98d4dbd22d7.tar.bz2 scummvm-rg350-08dc811baa587e40af720eeb3e2fe98d4dbd22d7.zip |
TSAGE: Implemented game startup code for Sherlock Logo
Diffstat (limited to 'engines/tsage/sherlock')
-rw-r--r-- | engines/tsage/sherlock/sherlock_logo.cpp | 13 | ||||
-rw-r--r-- | engines/tsage/sherlock/sherlock_logo.h | 5 |
2 files changed, 18 insertions, 0 deletions
diff --git a/engines/tsage/sherlock/sherlock_logo.cpp b/engines/tsage/sherlock/sherlock_logo.cpp index e2c5629bfc..58cefe551b 100644 --- a/engines/tsage/sherlock/sherlock_logo.cpp +++ b/engines/tsage/sherlock/sherlock_logo.cpp @@ -60,6 +60,19 @@ void SherlockLogo::quitGame() { /*--------------------------------------------------------------------------*/ +void SherlockSceneHandler::postInit(SceneObjectList *OwnerList) { + _delayTicks = 2; + + GLOBALS._soundManager.postInit(); + GLOBALS._soundManager.buildDriverList(true); + GLOBALS._soundManager.installConfigDrivers(); + + GLOBALS._sceneManager.setNewScene(10); + GLOBALS._game->start(); +} + +/*--------------------------------------------------------------------------*/ + void SherlockLogoScene::Action1::signal() { SherlockLogoScene &scene = *(SherlockLogoScene *)GLOBALS._sceneManager._scene; diff --git a/engines/tsage/sherlock/sherlock_logo.h b/engines/tsage/sherlock/sherlock_logo.h index 1f3eb15c53..c9fb50e6ef 100644 --- a/engines/tsage/sherlock/sherlock_logo.h +++ b/engines/tsage/sherlock/sherlock_logo.h @@ -51,6 +51,11 @@ public: virtual bool canLoadGameStateCurrently(); }; +class SherlockSceneHandler : public SceneHandler { +public: + virtual void postInit(SceneObjectList *OwnerList); +}; + class SherlockLogoScene: public Scene { class Action1 : public Action { public: |