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author | Paul Gilbert | 2011-06-20 21:09:39 +1000 |
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committer | Paul Gilbert | 2011-06-20 21:09:39 +1000 |
commit | c22f824bedceca3dd89bded1bccbc8d2d1ef1b8c (patch) | |
tree | d55118a83a705db8dcd12d448d42638722ca2e21 /engines/tsage/sound.cpp | |
parent | f8e0ff86c74e5ce24cf5f3d7b2308b810e3ebd41 (diff) | |
download | scummvm-rg350-c22f824bedceca3dd89bded1bccbc8d2d1ef1b8c.tar.gz scummvm-rg350-c22f824bedceca3dd89bded1bccbc8d2d1ef1b8c.tar.bz2 scummvm-rg350-c22f824bedceca3dd89bded1bccbc8d2d1ef1b8c.zip |
TSAGE: Corrections to the sound fading code
Diffstat (limited to 'engines/tsage/sound.cpp')
-rw-r--r-- | engines/tsage/sound.cpp | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index bbd1c407d2..9d397c7fe5 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -398,15 +398,11 @@ void SoundManager::_sfProcessFading() { --s->_fadeCounter; else { if (s->_volume >= s->_fadeDest) { - if ((s->_fadeDest - s->_volume) > s->_fadeSteps) - s->_volume += s->_fadeSteps; - else - s->_volume = s->_fadeDest; + s->_volume = ((s->_volume - s->_fadeDest) > s->_fadeSteps) ? + s->_volume - s->_fadeSteps : s->_fadeDest; } else { - if (s->_fadeDest > s->_fadeSteps) - s->_volume -= s->_fadeSteps; - else - s->_volume = s->_fadeDest; + s->_volume = ((s->_fadeDest - s->_volume) > s->_fadeSteps) ? + s->_volume + s->_fadeSteps : s->_fadeDest; } _sfDoUpdateVolume(s); @@ -1606,7 +1602,7 @@ void Sound::mute(bool flag) { _soundManager->restartSoundServer(); } -void Sound::fade(int fadeDest, int fadeTicks, int fadeSteps, bool stopAfterFadeFlag) { +void Sound::fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag) { _soundManager->suspendSoundServer(); if (fadeDest > 127) @@ -2346,11 +2342,11 @@ void ASound::unPrime() { _action = NULL; } -void ASound::fade(int v1, int v2, int v3, int v4, Action *action) { +void ASound::fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, Action *action) { if (action) _action = action; - _sound.fade(v1, v2, v3, v4); + _sound.fade(fadeDest, fadeSteps, fadeTicks, stopAfterFadeFlag); } |