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authorStrangerke2011-06-29 16:15:41 +0200
committerStrangerke2011-06-29 16:15:41 +0200
commitb0c9c9122fc678074aba30068e5b36d347208e65 (patch)
tree79a99db08ec985f2e5f1e216823b1104d5b753fb /engines/tsage/sound.h
parentf2f3124246a77036f843dee2d83ad28084234ebc (diff)
parentc32a3ea0d30336771bab460ecccb58c4614e6294 (diff)
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Merge branch 'master' of github.com:scummvm/scummvm into soltys_wip2
Diffstat (limited to 'engines/tsage/sound.h')
-rw-r--r--engines/tsage/sound.h470
1 files changed, 468 insertions, 2 deletions
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index 03ae77b703..27f30b9b08 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -24,23 +24,489 @@
#define TSAGE_SOUND_H
#include "common/scummsys.h"
+#include "common/mutex.h"
+#include "common/queue.h"
+#include "audio/audiostream.h"
+#include "audio/fmopl.h"
+#include "audio/mixer.h"
+#include "common/list.h"
#include "tsage/saveload.h"
+#include "tsage/core.h"
namespace tSage {
+class Sound;
+
+#define SOUND_ARR_SIZE 16
+#define ROLAND_DRIVER_NUM 2
+#define ADLIB_DRIVER_NUM 3
+
+struct trackInfoStruct {
+ int _numTracks;
+ int _chunks[SOUND_ARR_SIZE];
+ int _voiceTypes[SOUND_ARR_SIZE];
+};
+
+enum SoundDriverStatus {SNDSTATUS_FAILED = 0, SNDSTATUS_DETECTED = 1, SNDSTATUS_SKIPPED = 2};
+enum VoiceType {VOICETYPE_0 = 0, VOICETYPE_1 = 1};
+
+class SoundDriverEntry {
+public:
+ int driverNum;
+ SoundDriverStatus status;
+ int field2, field6;
+ Common::String shortDescription;
+ Common::String longDescription;
+};
+
+struct GroupData {
+ uint32 groupMask;
+ byte v1;
+ byte v2;
+ const byte *pData;
+};
+
+struct RegisterValue {
+ uint8 _regNum;
+ uint8 _value;
+
+ RegisterValue(int regNum, int value) {
+ _regNum = regNum; _value = value;
+ }
+};
+
+class SoundDriver {
+public:
+ Common::String _shortDescription, _longDescription;
+ int _minVersion, _maxVersion;
+ // The following fields were originally held in separate arrays in the SoundManager class
+ uint32 _groupMask;
+ const GroupData *_groupOffset;
+ int _driverResID;
+public:
+ SoundDriver();
+ virtual ~SoundDriver() {};
+
+ const Common::String &getShortDriverDescription() { return _shortDescription; }
+ const Common::String &getLongDriverDescription() { return _longDescription; }
+
+ virtual bool open() { return true; } // Method #0
+ virtual void close() {} // Method #1
+ virtual bool reset() { return true; } // Method #2
+ virtual const GroupData *getGroupData() { return NULL; } // Method #3
+ virtual void installPatch(const byte *data, int size) {} // Method #4
+ virtual void poll() {} // Method #5
+ virtual void proc12() {} // Method #6
+ virtual int setMasterVolume(int volume) { return 0; } // Method #7
+ virtual void proc16() {} // Method #8
+ virtual void proc18(int al, VoiceType voiceType) {} // Method #9
+ virtual void proc20(int al, VoiceType voiceType) {} // Method #10
+ virtual void proc22(int al, VoiceType voiceType, int v3) {} // Method #11
+ virtual void proc24(int channel, int voiceIndex, Sound *sound, int v1, int v2) {}
+ virtual void setProgram(int channel, int program) {} // Method #13
+ virtual void setVolume1(int channel, int v2, int v3, int volume) {}
+ virtual void setPitchBlend(int channel, int pitchBlend) {} // Method #15
+ virtual void proc32(int channel, int program, int v0, int v1) {}// Method #16
+ virtual void updateVoice(int channel) {} // Method #17
+ virtual void proc36() {} // Method #18
+ virtual void proc38(int channel, int cmd, int value) {} // Method #19
+ virtual void setPitch(int channel, int pitchBlend) {} // Method #20
+ virtual void proc42(int channel, int v0, int v1) {} // Method #21
+};
+
+struct VoiceStructEntryType0 {
+ Sound *_sound;
+ int _channelNum;
+ int _priority;
+ int _fieldA;
+ Sound *_sound2;
+ int _channelNum2;
+ int _priority2;
+ int _field12;
+ Sound *_sound3;
+ int _channelNum3;
+ int _priority3;
+ int _field1A;
+};
+
+struct VoiceStructEntryType1 {
+ int _field4;
+ int _field5;
+ int _field6;
+ Sound *_sound;
+ int _channelNum;
+ int _priority;
+ Sound *_sound2;
+ int _channelNum2;
+ int _priority2;
+ Sound *_sound3;
+ int _channelNum3;
+ int _priority3;
+};
+
+struct VoiceStructEntry {
+ int _voiceNum;
+ int _field1;
+ SoundDriver *_driver;
+
+ VoiceStructEntryType0 _type0;
+ VoiceStructEntryType1 _type1;
+};
+
+class VoiceTypeStruct {
+public:
+ VoiceType _voiceType;
+ int _total;
+ int _numVoices;
+ int _field3;
+
+ Common::Array<VoiceStructEntry> _entries;
+};
+
class SoundManager : public SaveListener {
+private:
+ SoundDriver *instantiateDriver(int driverNum);
public:
- void dispatch() {}
+ bool __sndmgrReady;
+ int _ourSndResVersion, _ourDrvResVersion;
+ SynchronizedList<Sound *> _playList;
+ Common::List<SoundDriver *> _installedDrivers;
+ VoiceTypeStruct *_voiceTypeStructPtrs[SOUND_ARR_SIZE];
+ uint32 _groupsAvail;
+ int _masterVol;
+ int _newVolume;
+ Common::Mutex _serverDisabledMutex;
+ Common::Mutex _serverSuspendedMutex;
+ bool _driversDetected;
+ SynchronizedList<Sound *> _soundList;
+ Common::List<SoundDriverEntry> _availableDrivers;
+ bool _needToRethink;
+ // Misc flags
+ bool _soTimeIndexFlag;
+public:
+ SoundManager();
+ ~SoundManager();
+
+ void dispatch();
virtual void listenerSynchronize(Serializer &s);
virtual void postInit();
+ void syncSounds();
+ void update();
- void proc2() {}
static void saveNotifier(bool postFlag);
void saveNotifierProc(bool postFlag);
static void loadNotifier(bool postFlag);
void loadNotifierProc(bool postFlag);
+
+ void installConfigDrivers();
+ Common::List<SoundDriverEntry> &buildDriverList(bool detectFlag);
+ Common::List<SoundDriverEntry> &getDriverList(bool detectFlag);
+ void dumpDriverList();
+ void installDriver(int driverNum);
+ bool isInstalled(int driverNum) const;
+ void unInstallDriver(int driverNum);
+ void checkResVersion(const byte *soundData);
+ int determineGroup(const byte *soundData);
+ int extractPriority(const byte *soundData);
+ int extractLoop(const byte *soundData);
+ bool isOnPlayList(Sound *sound);
+ void extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
+ void addToSoundList(Sound *sound);
+ void removeFromSoundList(Sound *sound);
+ void addToPlayList(Sound *sound);
+ void removeFromPlayList(Sound *sound);
+ void rethinkVoiceTypes();
+ void updateSoundVol(Sound *sound);
+ void updateSoundPri(Sound *sound);
+ void updateSoundLoop(Sound *sound);
+ void setMasterVol(int volume);
+ int getMasterVol() const;
+ void loadSound(int soundNum, bool showErrors);
+ void unloadSound(int soundNum);
+
+ // _sf methods
+ static SoundManager &sfManager();
+ static void _sfTerminate();
+ static int _sfDetermineGroup(const byte *soundData);
+ static void _sfAddToPlayList(Sound *sound);
+ static void _sfRemoveFromPlayList(Sound *sound);
+ static bool _sfIsOnPlayList(Sound *sound);
+ static void _sfRethinkSoundDrivers();
+ static void _sfRethinkVoiceTypes();
+ static void _sfUpdateVolume(Sound *sound);
+ static void _sfDereferenceAll();
+ static void _sfUpdatePriority(Sound *sound);
+ static void _sfUpdateLoop(Sound *sound);
+ static void _sfSetMasterVol(int volume);
+ static void _sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
+ static void _sfExtractGroupMask();
+ static bool _sfInstallDriver(SoundDriver *driver);
+ static void _sfUnInstallDriver(SoundDriver *driver);
+ static void _sfInstallPatchBank(SoundDriver *driver, const byte *bankData);
+ static void _sfDoAddToPlayList(Sound *sound);
+ static bool _sfDoRemoveFromPlayList(Sound *sound);
+ static void _sfDoUpdateVolume(Sound *sound);
+ static void _sfSoundServer();
+ static void _sfProcessFading();
+ static void _sfUpdateVoiceStructs();
+ static void _sfUpdateVoiceStructs2();
+ static void _sfUpdateCallback(void *ref);
};
+class Sound: public EventHandler {
+private:
+ void _prime(int soundResID, bool dontQueue);
+ void _unPrime();
+public:
+ bool _stoppedAsynchronously;
+ int _soundResID;
+ int _group;
+ int _sndResPriority;
+ int _fixedPriority;
+ int _sndResLoop;
+ int _fixedLoop;
+ int _priority;
+ int _volume;
+ int _loop;
+ int _pausedCount;
+ int _mutedCount;
+ int _hold;
+ int _cueValue;
+ int _fadeDest;
+ int _fadeSteps;
+ int _fadeTicks;
+ int _fadeCounter;
+ bool _stopAfterFadeFlag;
+ uint32 _timer;
+ uint32 _newTimeIndex;
+ int _loopTimer;
+ int _chProgram[SOUND_ARR_SIZE];
+ int _chModulation[SOUND_ARR_SIZE];
+ int _chVolume[SOUND_ARR_SIZE];
+ int _chPan[SOUND_ARR_SIZE];
+ int _chDamper[SOUND_ARR_SIZE];
+ int _chPitchBlend[SOUND_ARR_SIZE];
+ int _chVoiceType[SOUND_ARR_SIZE];
+ int _chNumVoices[SOUND_ARR_SIZE];
+ int _chSubPriority[SOUND_ARR_SIZE];
+ int _chFlags[SOUND_ARR_SIZE];
+ bool _chWork[SOUND_ARR_SIZE];
+ trackInfoStruct _trackInfo;
+ byte *_channelData[SOUND_ARR_SIZE];
+ int _trkChannel[SOUND_ARR_SIZE];
+ int _trkState[SOUND_ARR_SIZE];
+ int _trkLoopState[SOUND_ARR_SIZE];
+ int _trkIndex[SOUND_ARR_SIZE];
+ int _trkLoopIndex[SOUND_ARR_SIZE];
+ int _trkRest[SOUND_ARR_SIZE];
+ int _trkLoopRest[SOUND_ARR_SIZE];
+
+ bool _primed;
+ bool _isEmpty;
+ byte *_remoteReceiver;
+public:
+ Sound();
+ ~Sound();
+
+ void synchronize(Serializer &s);
+ void orientAfterRestore();
+
+ void play(int soundResID);
+ void stop();
+ void prime(int soundResID);
+ void unPrime();
+ void go();
+ void halt(void);
+ bool isPlaying();
+ int getSoundNum() const;
+ bool isPrimed() const;
+ bool isPaused() const;
+ bool isMuted() const;
+ void pause(bool flag);
+ void mute(bool flag);
+ void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag);
+ void setTimeIndex(uint32 timeIndex);
+ uint32 getTimeIndex() const;
+ int getCueValue() const;
+ void setCueValue(int cueValue);
+ void setVol(int volume);
+ int getVol() const;
+ void setPri(int priority);
+ void setLoop(int flag);
+ int getPri() const;
+ int getLoop();
+ void holdAt(int amount);
+ void release();
+ void orientAfterDriverChange();
+
+ // _so methods
+ void _soPrimeSound(bool dontQueue);
+ void _soSetTimeIndex(uint timeIndex);
+ bool _soServiceTracks();
+ void _soPrimeChannelData();
+ void _soRemoteReceive();
+ void _soServiceTrackType0(int trackIndex, const byte *channelData);
+ void _soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0);
+ void _soProc32(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0, int v1);
+ void _soProc42(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0);
+ void _soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value);
+ void _soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend);
+ void _soDoTrackCommand(int channelNum, int command, int value);
+ bool _soDoUpdateTracks(int command, int value);
+ void _soSetTrackPos(int trackIndex, int trackPos, int cueValue);
+
+ void _soServiceTrackType1(int trackIndex, const byte *channelData);
+ int _soFindSound(VoiceTypeStruct *vtStruct, int channelNum);
+};
+
+class ASound: public EventHandler {
+public:
+ Sound _sound;
+ Action *_action;
+ int _cueValue;
+
+ ASound();
+ ~ASound();
+ virtual void synchronize(Serializer &s);
+ virtual void dispatch();
+
+ void play(int soundNum, Action *action = NULL, int volume = 127);
+ void stop();
+ void prime(int soundNum, Action *action = NULL);
+ void unPrime();
+ void go() { _sound.go(); }
+ void hault(void) { _sound.halt(); }
+ bool isPlaying() { return _sound.isPlaying(); }
+ int getSoundNum() const { return _sound.getSoundNum(); }
+ bool isPaused() const { return _sound.isPaused(); }
+ bool isMuted() const { return _sound.isMuted(); }
+ void pause(bool flag) { _sound.pause(flag); }
+ void mute(bool flag) { _sound.mute(flag); }
+ void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, Action *action);
+ void fadeIn() { fade(127, 5, 10, false, NULL); }
+ void fadeOut(Action *action) { fade(0, 5, 10, true, action); }
+ void setTimeIndex(uint32 timeIndex) { _sound.setTimeIndex(timeIndex); }
+ uint32 getTimeIndex() const { return _sound.getTimeIndex(); }
+ void setPri(int v) { _sound.setPri(v); }
+ void setLoop(int total) { _sound.setLoop(total); }
+ int getPri() const { return _sound.getPri(); }
+ int getLoop() { return _sound.getLoop(); }
+ void setVol(int volume) { _sound.setVol(volume); }
+ int getVol() const { return _sound.getVol(); }
+ void holdAt(int v) { _sound.holdAt(v); }
+ void release() { _sound.release(); }
+};
+
+#define ADLIB_CHANNEL_COUNT 9
+
+class AdlibSoundDriver: public SoundDriver, Audio::AudioStream {
+private:
+ GroupData _groupData;
+ Audio::Mixer *_mixer;
+ FM_OPL *_opl;
+ Audio::SoundHandle _soundHandle;
+ int _sampleRate;
+ byte _portContents[256];
+ const byte *_patchData;
+ int _masterVolume;
+ Common::Queue<RegisterValue> _queue;
+
+ bool _channelVoiced[ADLIB_CHANNEL_COUNT];
+ int _channelVolume[ADLIB_CHANNEL_COUNT];
+ int _v4405E[ADLIB_CHANNEL_COUNT];
+ int _v44067[ADLIB_CHANNEL_COUNT];
+ int _v44070[ADLIB_CHANNEL_COUNT];
+ int _v44079[ADLIB_CHANNEL_COUNT];
+ int _v44082[ADLIB_CHANNEL_COUNT + 1];
+ int _pitchBlend[ADLIB_CHANNEL_COUNT];
+ int _v4409E[ADLIB_CHANNEL_COUNT];
+
+
+ void write(byte reg, byte value);
+ void flush();
+ void updateChannelVolume(int channel);
+ void setVoice(int channel);
+ void clearVoice(int channel);
+ void updateChannel(int channel);
+ void setFrequency(int channel);
+public:
+ AdlibSoundDriver();
+ virtual ~AdlibSoundDriver();
+
+ virtual bool open();
+ virtual void close();
+ virtual bool reset();
+ virtual const GroupData *getGroupData();
+ virtual void installPatch(const byte *data, int size);
+ virtual int setMasterVolume(int volume);
+ virtual void proc32(int channel, int program, int v0, int v1);
+ virtual void updateVoice(int channel);
+ virtual void proc38(int channel, int cmd, int value);
+ virtual void setPitch(int channel, int pitchBlend);
+
+ // AudioStream interface
+ virtual int readBuffer(int16 *buffer, const int numSamples);
+ virtual bool isStereo() const { return false; }
+ virtual bool endOfData() const { return false; }
+ virtual int getRate() const { return _sampleRate; }
+
+ void update(int16 *buf, int len);
+};
+
+class AdlibFxSoundDriver: public SoundDriver, Audio::AudioStream {
+private:
+ GroupData _groupData;
+ Audio::Mixer *_mixer;
+ FM_OPL *_opl;
+ Audio::SoundHandle _soundHandle;
+ int _sampleRate;
+ byte _portContents[256];
+ int _masterVolume;
+ Common::Queue<RegisterValue> _queue;
+
+ bool _channelVoiced[ADLIB_CHANNEL_COUNT];
+ int _channelVolume[ADLIB_CHANNEL_COUNT];
+ int _v4405E[ADLIB_CHANNEL_COUNT];
+ int _v44067[ADLIB_CHANNEL_COUNT];
+ int _v44070[ADLIB_CHANNEL_COUNT];
+ int _v44079[ADLIB_CHANNEL_COUNT];
+ int _v44082[ADLIB_CHANNEL_COUNT + 1];
+ int _pitchBlend[ADLIB_CHANNEL_COUNT];
+ int _v4409E[ADLIB_CHANNEL_COUNT];
+
+
+ void write(byte reg, byte value);
+ void flush();
+ void updateChannelVolume(int channel);
+ void setVoice(int channel);
+ void clearVoice(int channel);
+ void updateChannel(int channel);
+ void setFrequency(int channel);
+public:
+ AdlibFxSoundDriver();
+ virtual ~AdlibFxSoundDriver();
+
+ virtual bool open();
+ virtual void close();
+ virtual bool reset();
+ virtual const GroupData *getGroupData();
+ virtual void installPatch(const byte *data, int size) {}
+ virtual int setMasterVolume(int volume);
+ virtual void proc32(int channel, int program, int v0, int v1);
+ virtual void updateVoice(int channel);
+ virtual void proc38(int channel, int cmd, int value);
+ virtual void setPitch(int channel, int pitchBlend);
+
+ // AudioStream interface
+ virtual int readBuffer(int16 *buffer, const int numSamples);
+ virtual bool isStereo() const { return false; }
+ virtual bool endOfData() const { return false; }
+ virtual int getRate() const { return _sampleRate; }
+
+ void update(int16 *buf, int len);
+};
+
+
} // End of namespace tSage
#endif