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author | Matthew Hoops | 2012-03-20 14:18:57 -0400 |
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committer | Matthew Hoops | 2012-03-20 14:49:16 -0400 |
commit | 71756bdf4eae5ba9cc3f329b85e894f04640aaef (patch) | |
tree | 40d464262da107ab5eed82f198685209161ebac1 /engines/tsage/staticres.h | |
parent | 03eba05b09e5c9e5a351f8111185934b92a3fed3 (diff) | |
parent | 3c3576a224b92c703b4e8ea20008ac8a069980dd (diff) | |
download | scummvm-rg350-71756bdf4eae5ba9cc3f329b85e894f04640aaef.tar.gz scummvm-rg350-71756bdf4eae5ba9cc3f329b85e894f04640aaef.tar.bz2 scummvm-rg350-71756bdf4eae5ba9cc3f329b85e894f04640aaef.zip |
Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/tsage/staticres.h')
-rw-r--r-- | engines/tsage/staticres.h | 255 |
1 files changed, 145 insertions, 110 deletions
diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h index faff3f4103..e3daf73333 100644 --- a/engines/tsage/staticres.h +++ b/engines/tsage/staticres.h @@ -31,148 +31,183 @@ extern const byte CURSOR_ARROW_DATA[]; extern const byte CURSOR_WALK_DATA[]; -extern const char *LOOK_SCENE_HOTSPOT; -extern const char *USE_SCENE_HOTSPOT; -extern const char *TALK_SCENE_HOTSPOT; -extern const char *SPECIAL_SCENE_HOTSPOT; -extern const char *DEFAULT_SCENE_HOTSPOT; -extern const char *SAVE_ERROR_MSG; -extern const char *SAVING_NOT_ALLOWED_MSG; -extern const char *RESTORING_NOT_ALLOWED_MSG; +extern char const *const LOOK_SCENE_HOTSPOT; +extern char const *const USE_SCENE_HOTSPOT; +extern char const *const TALK_SCENE_HOTSPOT; +extern char const *const SPECIAL_SCENE_HOTSPOT; +extern char const *const DEFAULT_SCENE_HOTSPOT; +extern char const *const SAVE_ERROR_MSG; +extern char const *const SAVING_NOT_ALLOWED_MSG; +extern char const *const RESTORING_NOT_ALLOWED_MSG; // Dialogs -extern const char *QUIT_CONFIRM_MSG; -extern const char *RESTART_MSG; -extern const char *GAME_PAUSED_MSG; -extern const char *OK_BTN_STRING; -extern const char *CANCEL_BTN_STRING; -extern const char *QUIT_BTN_STRING; -extern const char *RESTART_BTN_STRING; -extern const char *SAVE_BTN_STRING; -extern const char *RESTORE_BTN_STRING; -extern const char *SOUND_BTN_STRING; -extern const char *RESUME_BTN_STRING; -extern const char *LOOK_BTN_STRING; -extern const char *PICK_BTN_STRING; -extern const char *INV_EMPTY_MSG; +extern char const *const QUIT_CONFIRM_MSG; +extern char const *const RESTART_MSG; +extern char const *const GAME_PAUSED_MSG; +extern char const *const OK_BTN_STRING; +extern char const *const CANCEL_BTN_STRING; +extern char const *const QUIT_BTN_STRING; +extern char const *const RESTART_BTN_STRING; +extern char const *const SAVE_BTN_STRING; +extern char const *const RESTORE_BTN_STRING; +extern char const *const SOUND_BTN_STRING; +extern char const *const RESUME_BTN_STRING; +extern char const *const LOOK_BTN_STRING; +extern char const *const PICK_BTN_STRING; +extern char const *const INV_EMPTY_MSG; namespace Ringworld { // Dialog resources -extern const char *HELP_MSG; -extern const char *WATCH_INTRO_MSG; -extern const char *START_PLAY_BTN_STRING; -extern const char *INTRODUCTION_BTN_STRING; -extern const char *OPTIONS_MSG; +extern char const *const HELP_MSG; +extern char const *const WATCH_INTRO_MSG; +extern char const *const START_PLAY_BTN_STRING; +extern char const *const INTRODUCTION_BTN_STRING; +extern char const *const OPTIONS_MSG; // Scene specific resources -extern const char *EXIT_MSG; -extern const char *SCENE6100_CAREFUL; -extern const char *SCENE6100_TOUGHER; -extern const char *SCENE6100_ONE_MORE_HIT; -extern const char *SCENE6100_DOING_BEST; -extern const char *SCENE6100_REPAIR; -extern const char *SCENE6100_ROCKY_AREA; -extern const char *SCENE6100_REPLY; -extern const char *SCENE6100_TAKE_CONTROLS; -extern const char *SCENE6100_SURPRISE; -extern const char *SCENE6100_SWEAT; -extern const char *SCENE6100_VERY_WELL; +extern char const *const EXIT_MSG; +extern char const *const SCENE6100_CAREFUL; +extern char const *const SCENE6100_TOUGHER; +extern char const *const SCENE6100_ONE_MORE_HIT; +extern char const *const SCENE6100_DOING_BEST; +extern char const *const SCENE6100_REPAIR; +extern char const *const SCENE6100_ROCKY_AREA; +extern char const *const SCENE6100_REPLY; +extern char const *const SCENE6100_TAKE_CONTROLS; +extern char const *const SCENE6100_SURPRISE; +extern char const *const SCENE6100_SWEAT; +extern char const *const SCENE6100_VERY_WELL; // Demo messages -extern const char *DEMO_HELP_MSG; -extern const char *DEMO_PAUSED_MSG; -extern const char *DEMO_HELP_MSG; -extern const char *DEMO_PAUSED_MSG; -extern const char *DEMO_EXIT_MSG; -extern const char *EXIT_BTN_STRING; -extern const char *DEMO_BTN_STRING; -extern const char *DEMO_RESUME_BTN_STRING; +extern char const *const DEMO_HELP_MSG; +extern char const *const DEMO_PAUSED_MSG; +extern char const *const DEMO_HELP_MSG; +extern char const *const DEMO_PAUSED_MSG; +extern char const *const DEMO_EXIT_MSG; +extern char const *const EXIT_BTN_STRING; +extern char const *const DEMO_BTN_STRING; +extern char const *const DEMO_RESUME_BTN_STRING; } // End of namespace Ringworld namespace BlueForce { // Dialog resources -extern const char *HELP_MSG; -extern const char *WATCH_INTRO_MSG; -extern const char *START_PLAY_BTN_STRING; -extern const char *INTRODUCTION_BTN_STRING; -extern const char *OPTIONS_MSG; +extern char const *const HELP_MSG; +extern char const *const WATCH_INTRO_MSG; +extern char const *const START_PLAY_BTN_STRING; +extern char const *const INTRODUCTION_BTN_STRING; +extern char const *const OPTIONS_MSG; // Blue Force messages -extern const char *BF_NAME; -extern const char *BF_COPYRIGHT; -extern const char *BF_ALL_RIGHTS_RESERVED; -extern const char *BF_19840518; -extern const char *BF_19840515; -extern const char *BF_3_DAYS; -extern const char *BF_11_YEARS; -extern const char *BF_NEXT_DAY; -extern const char *BF_ACADEMY; +extern char const *const BF_NAME; +extern char const *const BF_COPYRIGHT; +extern char const *const BF_ALL_RIGHTS_RESERVED; +extern char const *const BF_19840518; +extern char const *const BF_19840515; +extern char const *const BF_3_DAYS; +extern char const *const BF_11_YEARS; +extern char const *const BF_NEXT_DAY; +extern char const *const BF_ACADEMY; // Scene 50 tooltips -extern const char *GRANDMA_FRANNIE; -extern const char *MARINA; -extern const char *POLICE_DEPARTMENT; -extern const char *TONYS_BAR; -extern const char *CHILD_PROTECTIVE_SERVICES; -extern const char *ALLEY_CAT; -extern const char *CITY_HALL_JAIL; -extern const char *JAMISON_RYAN; -extern const char *BIKINI_HUT; - -extern const char *SCENE570_PASSWORD; -extern const char *SCENE570_C_DRIVE; -extern const char *SCENE570_RING; -extern const char *SCENE570_PROTO; -extern const char *SCENE570_WACKY; -extern const char *SCENE570_COBB; -extern const char *SCENE570_LETTER; -extern const char *SCENE570_RINGEXE; -extern const char *SCENE570_RINGDATA; -extern const char *SCENE570_PROTOEXE; -extern const char *SCENE570_PROTODATA; -extern const char *SCENE570_WACKYEXE; -extern const char *SCENE570_WACKYDATA; +extern char const *const GRANDMA_FRANNIE; +extern char const *const MARINA; +extern char const *const POLICE_DEPARTMENT; +extern char const *const TONYS_BAR; +extern char const *const CHILD_PROTECTIVE_SERVICES; +extern char const *const ALLEY_CAT; +extern char const *const CITY_HALL_JAIL; +extern char const *const JAMISON_RYAN; +extern char const *const BIKINI_HUT; + +extern char const *const SCENE570_PASSWORD; +extern char const *const SCENE570_C_DRIVE; +extern char const *const SCENE570_RING; +extern char const *const SCENE570_PROTO; +extern char const *const SCENE570_WACKY; +extern char const *const SCENE570_COBB; +extern char const *const SCENE570_LETTER; +extern char const *const SCENE570_RINGEXE; +extern char const *const SCENE570_RINGDATA; +extern char const *const SCENE570_PROTOEXE; +extern char const *const SCENE570_PROTODATA; +extern char const *const SCENE570_WACKYEXE; +extern char const *const SCENE570_WACKYDATA; // Scene 60 radio dispatch buttons -extern const char *RADIO_BTN_LIST[8]; +extern char const *const RADIO_BTN_LIST[8]; // Scene 180 message -extern const char *THE_NEXT_DAY; +extern char const *const THE_NEXT_DAY; } // End of namespace BlueForce namespace Ringworld2 { // Scene 125 - Console messages -extern const char *CONSOLE_MESSAGES[]; +extern char const *const CONSOLE125_MESSAGES[]; + +// Scene 325 - Console messages +extern char const *const CONSOLE325_MESSAGES[]; + +// Scene 825 - Autodoc Messages +extern char const *const MAIN_MENU; +extern char const *const DIAGNOSIS; +extern char const *const ADVANCED_PROCEDURES; +extern char const *const VITAL_SIGNS; +extern char const *const OPEN_DOOR; +extern char const *const TREATMENTS; +extern char const *const NO_MALADY_DETECTED; +extern char const *const NO_TREATMENT_REQUIRED; +extern char const *const ACCESS_CODE_REQUIRED; +extern char const *const INVALID_ACCESS_CODE; +extern char const *const FOREIGN_OBJECT_EXTRACTED; // Dialog messages -extern const char *HELP_MSG; -extern const char *CHAR_TITLE; -extern const char *CHAR_QUINN_MSG; -extern const char *CHAR_SEEKER_MSG; -extern const char *CHAR_MIRANDA_MSG; -extern const char *CHAR_CANCEL_MSG; - -extern const char *GAME_VERSION; -extern const char *SOUND_OPTIONS; -extern const char *QUIT_GAME; -extern const char *RESTART_GAME; -extern const char *SAVE_GAME; -extern const char *RESTORE_GAME; -extern const char *SHOW_CREDITS; -extern const char *PAUSE_GAME; -extern const char *RESUME_PLAY; -extern const char *F2; -extern const char *F3; -extern const char *F4; -extern const char *F5; -extern const char *F7; -extern const char *F8; -extern const char *F10; +extern char const *const HELP_MSG; +extern char const *const CHAR_TITLE; +extern char const *const CHAR_QUINN_MSG; +extern char const *const CHAR_SEEKER_MSG; +extern char const *const CHAR_MIRANDA_MSG; +extern char const *const CHAR_CANCEL_MSG; + +extern char const *const GAME_VERSION; +extern char const *const SOUND_OPTIONS; +extern char const *const QUIT_GAME; +extern char const *const RESTART_GAME; +extern char const *const SAVE_GAME; +extern char const *const RESTORE_GAME; +extern char const *const SHOW_CREDITS; +extern char const *const PAUSE_GAME; +extern char const *const RESUME_PLAY; +extern char const *const F2; +extern char const *const F3; +extern char const *const F4; +extern char const *const F5; +extern char const *const F7; +extern char const *const F8; +extern char const *const F10; + +extern char const *const DONE_MSG; +extern char const *const YES_MSG; +extern char const *const NO_MSG; +extern char const *const USE_INTERCEPTOR; +extern char const *const USE_DOUBLE_AGENT; +extern char const *const NEED_INSTRUCTIONS; +extern char const *const WRONG_ANSWER_MSG; + +// Scene 1550 arrays of constants +extern const byte k562CC[]; +extern const byte k5A4D6[]; +extern const byte k5A72E[]; +extern const byte k5A73F[]; +extern const byte k5A750[]; +extern const byte k5A76D[]; +extern const byte k5A78A[]; +extern const byte k5A79B[]; +extern const byte k5A7F6[]; } // End of namespace Ringworld2 |