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authorPaul Gilbert2013-09-10 21:04:12 -0400
committerPaul Gilbert2013-09-10 21:04:12 -0400
commit06f64f68e05cf5009d56e2c628c57b6db440ed14 (patch)
treee9352aa044b87f9f36a54742b5be8d4a3f4a6de8 /engines/tsage
parentd59e2bef5aede4a394d055f5ec69d432da2354b0 (diff)
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TSAGE: Bugfixes and renaming for R2R Spill Mountains Elevator Exit
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp85
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h17
3 files changed, 53 insertions, 50 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 2f95a8960a..98e455b41b 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -159,6 +159,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Rim Lift Computer
return new Scene1875();
case 1900:
+ // Spill Mountains Elevator Exit
return new Scene1900();
case 1925:
return new Scene1925();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 2729062d28..4e7508f14d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -12663,10 +12663,11 @@ void Scene1875::process(Event &event) {
}
/*--------------------------------------------------------------------------
- * Scene 1900 -
+ * Scene 1900 - Spill Mountains Elevator Exit
*
*--------------------------------------------------------------------------*/
-bool Scene1900::Actor2::startAction(CursorType action, Event &event) {
+
+bool Scene1900::LiftDoor::startAction(CursorType action, Event &event) {
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -12683,17 +12684,17 @@ bool Scene1900::Actor2::startAction(CursorType action, Event &event) {
if (_position.x >= 160) {
scene->_sceneMode = 1905;
- scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_rightDoor, NULL);
} else {
R2_GLOBALS.setFlag(29);
scene->_sceneMode = 1904;
- scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_leftDoor, NULL);
}
return true;
}
-void Scene1900::Exit1::changeScene() {
+void Scene1900::WestExit::changeScene() {
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
@@ -12704,7 +12705,7 @@ void Scene1900::Exit1::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
-void Scene1900::Exit2::changeScene() {
+void Scene1900::EastExit::changeScene() {
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
@@ -12734,11 +12735,11 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_seekerSpeaker);
- _exit1.setDetails(Rect(0, 105, 14, 145), R2_COM_SCANNER, 2000);
- _exit1.setDest(Common::Point(14, 135));
+ _westExit.setDetails(Rect(0, 105, 14, 145), EXITCURSOR_W, 2000);
+ _westExit.setDest(Common::Point(14, 135));
- _exit2.setDetails(Rect(305, 105, 320, 145), R2_SPENT_POWER_CAPSULE, 2000);
- _exit2.setDest(Common::Point(315, 135));
+ _eastExit.setDetails(Rect(305, 105, 320, 145), EXITCURSOR_E, 2000);
+ _eastExit.setDest(Common::Point(315, 135));
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
@@ -12755,24 +12756,24 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene != 1925)
R2_GLOBALS.clearFlag(29);
- _actor2.postInit();
- _actor2.setup(1901, 1, 1);
- _actor2.setPosition(Common::Point(95, 109));
- _actor2.fixPriority(100);
+ _leftDoor.postInit();
+ _leftDoor.setup(1901, 1, 1);
+ _leftDoor.setPosition(Common::Point(95, 109));
+ _leftDoor.fixPriority(100);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- _actor2.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL);
+ _leftDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL);
else
- _actor2.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL);
+ _leftDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL);
- _actor3.postInit();
- _actor3.setup(1901, 2, 1);
- _actor3.setPosition(Common::Point(225, 109));
- _actor3.fixPriority(100);
+ _rightDoor.postInit();
+ _rightDoor.setup(1901, 2, 1);
+ _rightDoor.setPosition(Common::Point(225, 109));
+ _rightDoor.fixPriority(100);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- _actor3.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL);
+ _rightDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL);
else
- _actor3.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL);
+ _rightDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL);
if (R2_GLOBALS._sceneManager._previousScene != 1875) {
_object1.postInit();
@@ -12790,23 +12791,23 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterIndex = R2_QUINN;
_actor1.postInit();
_sceneMode = 20;
- R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_actor2, NULL);
- _actor1.setAction(&_sequenceManager2, this, 1900, &_actor1, &_actor3, NULL);
+ R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_leftDoor, NULL);
+ _actor1.setAction(&_sequenceManager2, this, 1900, &_actor1, &_rightDoor, NULL);
} else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1925) {
if (R2_GLOBALS.getFlag(29)) {
R2_GLOBALS.clearFlag(29);
- _actor2.hide();
+ _leftDoor.hide();
R2_GLOBALS._player.setStrip(6);
R2_GLOBALS._player.setPosition(Common::Point(90, 106));
_sceneMode = 1906;
- setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_leftDoor, NULL);
} else {
- _actor3.hide();
+ _rightDoor.hide();
R2_GLOBALS._player.setStrip(5);
R2_GLOBALS._player.setPosition(Common::Point(230, 106));
_sceneMode = 1907;
- setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_actor3, NULL);
+ setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_rightDoor, NULL);
}
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
@@ -12817,21 +12818,23 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
_actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
- } else if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
- _actor1.postInit();
- _actor1.setPosition(Common::Point(30, 110));
- R2_GLOBALS._walkRegions.enableRegion(1);
- if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
- _actor1.setup(20, 3, 1);
- _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
- } else {
- _actor1.setup(2008, 3, 1);
- _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
+ } else {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
+ _actor1.postInit();
+ _actor1.setPosition(Common::Point(30, 110));
+ R2_GLOBALS._walkRegions.enableRegion(1);
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _actor1.setup(20, 3, 1);
+ _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
+ } else {
+ _actor1.setup(2008, 3, 1);
+ _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
+ }
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
- if (R2_GLOBALS._spillLocation[1] == 5) {
+ if (R2_GLOBALS._spillLocation[R2_QUINN] == 5) {
_sceneMode = 1902;
setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL);
} else {
@@ -12854,8 +12857,8 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
}
- _item2.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL);
+ _elevator.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL);
}
void Scene1900::remove() {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 29231314fd..82895c7ab0 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -979,30 +979,29 @@ public:
};
class Scene1900 : public SceneExt {
- class Actor2 : public SceneActor {
+ class LiftDoor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Exit1 : public SceneExit {
+ class WestExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class EastExit : public SceneExit {
public:
virtual void changeScene();
};
public:
SpeakerSeeker1900 _seekerSpeaker;
- NamedHotspot _item1;
- NamedHotspot _item2;
+ NamedHotspot _background;
+ NamedHotspot _elevator;
SceneActor _actor1;
BackgroundSceneObject _object1;
BackgroundSceneObject _object2;
- Actor2 _actor2;
- Actor2 _actor3;
- Exit1 _exit1;
- Exit2 _exit2;
+ LiftDoor _leftDoor, _rightDoor;
+ WestExit _westExit;
+ EastExit _eastExit;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;