diff options
author | Strangerke | 2013-12-18 23:38:46 +0100 |
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committer | Strangerke | 2013-12-18 23:38:46 +0100 |
commit | 0be8b8f27db80f0e44fbd8e50f11481a9198deb8 (patch) | |
tree | 7c51ff4cc2ca2d50245eecb43d61fc75c78c7fa2 /engines/tsage | |
parent | d6cc92922b6b67359aa21f0ffb16e86bfb8f761b (diff) | |
download | scummvm-rg350-0be8b8f27db80f0e44fbd8e50f11481a9198deb8.tar.gz scummvm-rg350-0be8b8f27db80f0e44fbd8e50f11481a9198deb8.tar.bz2 scummvm-rg350-0be8b8f27db80f0e44fbd8e50f11481a9198deb8.zip |
TSAGE: R2R - Renaming in Scene 3500, remove a useless variable, increase savegame version
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 232 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 11 |
2 files changed, 122 insertions, 121 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index a9a4d55e5c..1d0c4674c4 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -2969,18 +2969,20 @@ void Scene3400::signal() { Scene3500::Action1::Action1() { _direction = 0; - _field20 = false; - _field22 = 0; - _field24 = false; + _headingRightFl = false; + _turningFl = false; } void Scene3500::Action1::synchronize(Serializer &s) { Action::synchronize(s); s.syncAsSint16LE(_direction); - s.syncAsSint16LE(_field20); - s.syncAsSint16LE(_field22); - s.syncAsSint16LE(_field24); + s.syncAsSint16LE(_headingRightFl); + if (s.getVersion() < 13) { + int useless = 0; + s.syncAsSint32LE(useless); + } + s.syncAsSint16LE(_turningFl); } void Scene3500::Action1::handleHorzButton(int direction) { @@ -2988,8 +2990,8 @@ void Scene3500::Action1::handleHorzButton(int direction) { // Direction: -1 == Left, 1 == Right _direction = direction; - _field20 = true; - _field24 = true; + _headingRightFl = true; + _turningFl = true; scene->_tunnelHorzCircle.setStrip(2); scene->_tunnelHorzCircle.show(); @@ -3010,7 +3012,7 @@ void Scene3500::Action1::handleHorzButton(int direction) { void Scene3500::Action1::turnShuttle(bool arg1) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; - _field20 = arg1; + _headingRightFl = arg1; _direction = -_direction; if (_direction == 1) { @@ -3068,7 +3070,7 @@ void Scene3500::Action1::signal() { if (scene->_speed != 0) { scene->_speed = 0; scene->_mazeChangeAmount = 0; - scene->_field1272 = false; + scene->_updateIdxChangeFl = false; scene->_rotation->_idxChange = 0; } break; @@ -3109,49 +3111,49 @@ void Scene3500::Action1::signal() { if ( ((cellId != 2) && (cellId != 3) && (cellId != 6) && (cellId != 1) && (cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 11)) || (var6 != 0)) { if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId != 15)) - _field20 = false; + _headingRightFl = false; else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" - _field20 = false; + _headingRightFl = false; else - _field20 = true; + _headingRightFl = true; } else - _field20 = true; + _headingRightFl = true; break; case MAZEDIR_EAST: if ( ((cellId != 12) && (cellId != 13) && (cellId != 11) && (cellId != 16) && (cellId != 26) && (cellId != 24) && (cellId != 15) && (cellId != 6) && (cellId != 31)) || (di != 0)) { if ((cellId != 25) && (cellId != 23) && (cellId != 14) && (cellId != 5) && (cellId != 4)) - _field20 = false; + _headingRightFl = false; else if ((di != 0) || (var6 <= 3)) // useless, skipped: "|| (var6 == 0)" - _field20 = false; + _headingRightFl = false; else - _field20 = true; + _headingRightFl = true; } else - _field20 = true; + _headingRightFl = true; break; case MAZEDIR_SOUTH: if ( ((cellId != 2) && (cellId != 3) && (cellId != 6) && (cellId != 1) && (cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 16) && (cellId != 31)) || (var6 != 0)) { if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15)) - _field20 = false; + _headingRightFl = false; else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" - _field20 = false; + _headingRightFl = false; else - _field20 = true; + _headingRightFl = true; } else - _field20 = true; + _headingRightFl = true; break; case MAZEDIR_WEST: if ( ((cellId != 12) && (cellId != 13) && (cellId != 11) && (cellId != 16) && (cellId != 25) && (cellId != 23) && (cellId != 14) && (cellId != 1) && (cellId != 31)) || (var6 != 0)) { if ((cellId != 26) && (cellId != 24) && (cellId != 15) && (cellId != 5) && (cellId != 4)) - _field20 = false; + _headingRightFl = false; else if ((var6 <= 0) || (di != 0)) // useless, skipped: "|| (var6 == 0)" - _field20 = false; + _headingRightFl = false; else - _field20 = true; + _headingRightFl = true; } else - _field20 = true; + _headingRightFl = true; default: break; } @@ -3181,7 +3183,7 @@ void Scene3500::Action1::signal() { break; case 6: scene->_tunnelVertCircle.setPosition(Common::Point(160, 73)); - if (!_field20) + if (!_headingRightFl) scene->_tunnelVertCircle.setStrip(1); else scene->_tunnelVertCircle.setStrip(2); @@ -3235,8 +3237,8 @@ void Scene3500::Action1::signal() { } scene->_symbolLeft.hide(); scene->_symbolRight.hide(); - _field24 = false; - if (!_field20) { + _turningFl = false; + if (!_headingRightFl) { scene->_throttle.updateSpeed(); if (scene->_mazeChangeAmount == scene->_speed) scene->_aSound1.play(276); @@ -3264,7 +3266,7 @@ void Scene3500::Action1::signal() { NpcMover *mover = new NpcMover(); scene->_tunnelVertCircle.addMover(mover, &pt, NULL); scene->_tunnelVertCircle.fixPriority(11); - if (!_field20) + if (!_headingRightFl) scene->_tunnelHorzCircle.setStrip(1); else scene->_tunnelHorzCircle.setStrip(2); @@ -3465,7 +3467,7 @@ void Scene3500::Throttle::process(Event &event) { if ((event.eventType == EVENT_BUTTON_UP) && (_deltaMouseY != 0)) { _deltaMouseY = 0; event.handled = true; - if (!scene->_action1._field24) + if (!scene->_action1._turningFl) updateSpeed(); } @@ -3533,13 +3535,13 @@ Scene3500::Scene3500() { _rotation = NULL; _mazeChangeAmount = 0; _speed = 0; - _field1272 = false; + _updateIdxChangeFl = false; _mazeDirection = MAZEDIR_NONE; _nextMove = 0; _mazePosition.x = 0; _mazePosition.y = 0; - _field1282 = true; // Set to true in fixup() - _field1284 = 0; + _postFixupFl = true; // Set to true in fixup() + _exitCounter = 0; _directionChangesEnabled = false; } @@ -3551,13 +3553,13 @@ void Scene3500::synchronize(Serializer &s) { s.syncAsSint16LE(_moverHorzX); s.syncAsSint16LE(_mazeChangeAmount); s.syncAsSint16LE(_speed); - s.syncAsSint16LE(_field1272); + s.syncAsSint16LE(_updateIdxChangeFl); s.syncAsSint16LE(_mazeDirection); s.syncAsSint16LE(_nextMove); s.syncAsSint16LE(_mazePosition.x); s.syncAsSint16LE(_mazePosition.y); - s.syncAsSint16LE(_field1282); - s.syncAsSint16LE(_field1284); + s.syncAsSint16LE(_postFixupFl); + s.syncAsSint16LE(_exitCounter); s.syncAsSint16LE(_directionChangesEnabled); } @@ -3573,10 +3575,10 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_QUINN] = 3500; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3500; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3500; - _field1284 = 0; - _field1282 = false; + _exitCounter = 0; + _postFixupFl = false; _nextMove = 0; - _field1272 = true; + _updateIdxChangeFl = true; _speed = 4; _mazeChangeAmount = 4; _mazePosition = Common::Point(860, 891); @@ -3670,7 +3672,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { _mazeUI.load(2); _mazeUI.setMazePosition(_mazePosition); - _action1._field24 = false; + _action1._turningFl = false; _mazeUI.draw(); _directionChangesEnabled = true; @@ -3689,7 +3691,7 @@ void Scene3500::doMovement(int id) { _speed--; _throttle.setSpeed(_speed); } - if (_action1._field24) + if (_action1._turningFl) _speed = 0; break; case 1: @@ -3698,13 +3700,13 @@ void Scene3500::doMovement(int id) { ++_speed; _throttle.setSpeed(_speed); } - if (_action1._field24) + if (_action1._turningFl) _speed = 0; break; case 88: // Up button has been pressed // The original was doing a double check on action, only one is here. - if (!_action || (!_action1._field24)) { + if (!_action || (!_action1._turningFl)) { _action2.handleVertButton(2); if (_action && ((_action2.getActionIndex() != 0) || (_action2._direction != 2))) { _action2.signal(); @@ -3715,10 +3717,10 @@ void Scene3500::doMovement(int id) { break; case 96: // Right button has been pressed - if (!_action || !_action1._field24 || (_action1._direction == 1)) { - if (_action && (_nextMove == 0) && (_action1._field24)) { + if (!_action || !_action1._turningFl || (_action1._direction == 1)) { + if (_action && (_nextMove == 0) && (_action1._turningFl)) { _nextMove = id; - } else if (_action && (!_action1._field24)) { + } else if (_action && (!_action1._turningFl)) { _action1.handleHorzButton(1); _action1.signal(); } else if (!_action) { @@ -3735,7 +3737,7 @@ void Scene3500::doMovement(int id) { break; case 104: // Down button has been pressed - if (!_action || (!_action1._field24)) { + if (!_action || (!_action1._turningFl)) { _action2.handleVertButton(-1); if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._direction != -1))) { _action2.signal(); @@ -3746,10 +3748,10 @@ void Scene3500::doMovement(int id) { break; case 112: // Left button has been pressed - if (!_action || !_action1._field24 || (_action1._direction == 1)) { - if (_action && (_nextMove == 0) && (_action1._field24)) { + if (!_action || !_action1._turningFl || (_action1._direction == 1)) { + if (_action && (_nextMove == 0) && (_action1._turningFl)) { _nextMove = id; - } else if (_action && (!_action1._field24)) { + } else if (_action && (!_action1._turningFl)) { _action1.handleHorzButton(-1); _action1.signal(); } else if (!_action) { @@ -3767,7 +3769,7 @@ void Scene3500::doMovement(int id) { default: _speed = id; _throttle.setSpeed(id); - if (_action1._field24) { + if (_action1._turningFl) { _speed = 0; } break; @@ -3874,12 +3876,12 @@ void Scene3500::dispatch() { Rect tmpRect; Scene::dispatch(); - if (((_shuttle._frame % 2) == 0) && (!_action1._field24)) { + if (((_shuttle._frame % 2) == 0) && (!_action1._turningFl)) { _shuttle.setFrame(_shuttle.changeFrame()); _mazeDirection = _shuttle._frame; } - if ((_nextMove != 0) && (!_action1._field24)) { + if ((_nextMove != 0) && (!_action1._turningFl)) { int move = _nextMove; _nextMove = 0; doMovement(move); @@ -3897,11 +3899,11 @@ void Scene3500::dispatch() { int tmpCellId = 0; int cellId = 0; - if ((_mazeChangeAmount == 0) && !_field1282) { - if (_field1284 == 2) + if ((_mazeChangeAmount == 0) && !_postFixupFl) { + if (_exitCounter == 2) R2_GLOBALS._sceneManager.changeScene(1000); } else { - _field1282 = false; + _postFixupFl = false; tmpRect.set(160, 89, 299, 182); newMazeX = _mazePosition.x; @@ -3921,8 +3923,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else { mazePosY = _mazeUI.cellFromY(newMazeY + 46) - 46; @@ -3934,8 +3936,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 11) && (cellId != tmpCellId)) { newMazeY = mazePosY + 3; @@ -3943,8 +3945,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else { mazePosY = _mazeUI.cellFromY(newMazeY + 46) - 46; @@ -3952,23 +3954,23 @@ void Scene3500::dispatch() { cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= mazePosY) && (_mazePosition.y>= mazePosY)) - || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= deltaY) && (_mazeChangeAmount > 3) && (_action1._field24 != 0)) ) { + || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= deltaY) && (_mazeChangeAmount > 3) && (_action1._turningFl != 0)) ) { newMazeY = mazePosY; if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 11) && (mazePosY + 3 >= newMazeY) && (_mazePosition.y >= mazePosY + 3)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (deltaX != 0) && (deltaX <= 3)) { newMazeX = mazePosX; @@ -3987,8 +3989,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else { mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; @@ -4000,8 +4002,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 6) && (cellId != tmpCellId)) { newMazeX = mazePosX - 5; @@ -4009,23 +4011,23 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else { mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; deltaX = abs(newMazeX - mazePosX); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (newMazeX >= mazePosX) && (_mazePosition.x <= mazePosX)) - || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= deltaX) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) { + || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= deltaX) && (_mazeChangeAmount <= 3) && (_action1._turningFl != 0)) ) { newMazeX = mazePosX; if ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 6) && (mazePosX - 5 <= newMazeX) && (_mazePosition.x <= mazePosX - 5)) { newMazeX = mazePosX - 5; @@ -4033,8 +4035,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (deltaY != 0) && (deltaY <= 3)) { newMazeY = mazePosY; @@ -4053,8 +4055,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else { mazePosY = _mazeUI.cellFromY(newMazeY + 46) - 46; @@ -4066,8 +4068,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 16) && (cellId != tmpCellId)) { newMazeY = mazePosY - 3; @@ -4075,8 +4077,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 31) && (cellId != tmpCellId)) { newMazeY = mazePosY + 4; @@ -4084,15 +4086,15 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else { mazePosY = _mazeUI.cellFromY(newMazeY + 46) - 46; deltaY = abs(newMazeY - mazePosY); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= mazePosY) && (_mazePosition.y <= mazePosY)) - || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= deltaY) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){ + || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= deltaY) && (_mazeChangeAmount <= 3) && (_action1._turningFl != 0)) ){ newMazeY = mazePosY; if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15)) @@ -4100,8 +4102,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 16) && (mazePosY - 3 <= newMazeY) && (_mazePosition.y <= mazePosY - 3)) { newMazeY = mazePosY - 3; @@ -4109,19 +4111,19 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 31) && (mazePosY + 4 <= newMazeY) && (_mazePosition.y <= mazePosY + 4)) { newMazeY = mazePosY + 4; _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); if ((newMazeX == 660) && (_mazeChangeAmount + 306 <= newMazeY) && (newMazeY <= 307)) - ++_field1284; + ++_exitCounter; else R2_GLOBALS._sound2.play(339); } else if (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (deltaX != 0) && (deltaX <= 3)) { @@ -4141,8 +4143,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else { mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; @@ -4154,8 +4156,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 1) && (cellId != tmpCellId)) { newMazeX = mazePosX + 5; @@ -4163,23 +4165,23 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else { mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; deltaX = abs(mazePosX - newMazeX); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (newMazeX <= mazePosX) && (_mazePosition.x >= mazePosX)) - || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= deltaX) && (_mazeChangeAmount <= 3) && (_action1._field24)) ) { + || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= deltaX) && (_mazeChangeAmount <= 3) && (_action1._turningFl)) ) { newMazeX = mazePosX; if ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if ((cellId == 1) && (newMazeX >= mazePosX + 5) && (_mazePosition.x >= mazePosX + 5)) { newMazeX = mazePosX + 5; @@ -4187,8 +4189,8 @@ void Scene3500::dispatch() { _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; - _field1272 = false; - if (!_action1._field24) + _updateIdxChangeFl = false; + if (!_action1._turningFl) _tunnelVertCircle.hide(); } else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (deltaY != 0) && (deltaY <= 3)) { newMazeY = mazePosY; @@ -4203,11 +4205,11 @@ void Scene3500::dispatch() { break; } - if (_field1284 < 2) { + if (_exitCounter < 2) { _mazePosition.x = newMazeX; _mazePosition.y = newMazeY; if (_mazeUI.setMazePosition2(_mazePosition) != 0) { - _field1272 = false; + _updateIdxChangeFl = false; _mazeChangeAmount = 0; _speed = 0; _rotation->setDelay(0); @@ -4215,16 +4217,16 @@ void Scene3500::dispatch() { } _mazeUI.draw(); - if (_field1284 != 0) - ++_field1284; + if (_exitCounter != 0) + ++_exitCounter; } } - if (!_field1272) { + if (!_updateIdxChangeFl) { if (_mazeChangeAmount != _speed) { if (_mazeChangeAmount >= _speed) { if (_mazeChangeAmount == 1) { - if (_action1._field24) { + if (_action1._turningFl) { if ( ((_mazeDirection == 1) && (deltaX == 0) && (deltaY != 0) && (deltaY <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15))) || ((_mazeDirection == 3) && (deltaY == 0) && (deltaX != 0) && (deltaX <= 3) && ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4))) || ((_mazeDirection == 5) && (deltaX == 0) && (deltaY != 0) && (deltaY <= 3) && ((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15))) @@ -4238,12 +4240,12 @@ void Scene3500::dispatch() { _mazeChangeAmount--; } else ++_mazeChangeAmount; - _field1272 = true; + _updateIdxChangeFl = true; } _verticalSpeedDisplay.setFrame2(_mazeChangeAmount + 1); } - if (_field1272) { + if (_updateIdxChangeFl) { if (_mazeChangeAmount == 0) _rotation->_idxChange = 0; else if (_mazeChangeAmount > 8) @@ -4251,7 +4253,7 @@ void Scene3500::dispatch() { else _rotation->_idxChange = 1; - _field1272 = false; + _updateIdxChangeFl = false; } if (_mazeChangeAmount != 0) { diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index 7618cc286f..6db235c909 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -565,9 +565,8 @@ class Scene3500 : public SceneExt { class Action1: public Action { public: int _direction; - bool _field20; - int _field22; // CHECKME: Useless field - bool _field24; + bool _headingRightFl; + bool _turningFl; Action1(); virtual void synchronize(Serializer &s); @@ -653,12 +652,12 @@ public: PaletteRotation *_rotation; int _mazeChangeAmount; int _speed; - bool _field1272; + bool _updateIdxChangeFl; int _mazeDirection; int _nextMove; Common::Point _mazePosition; - bool _field1282; - int _field1284; + bool _postFixupFl; + int _exitCounter; bool _directionChangesEnabled; Scene3500(); |