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authorStrangerke2014-10-13 23:16:32 +0200
committerStrangerke2014-10-13 23:17:24 +0200
commit126417ae990180a5656c2aca75b26d7e73d8603b (patch)
tree5ea436ecb71686f18b41768182d44f87ab68912d /engines/tsage
parent7f7e144dd2867bf87d4724f4c72c0a6ebe1b77fc (diff)
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TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ringworld2_scenes1
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/module.mk1
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_outpost.cpp4702
-rw-r--r--engines/tsage/ringworld2/ringworld2_outpost.h262
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp4667
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h217
6 files changed, 4966 insertions, 4884 deletions
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index 53c03e2e57..3fc30f9f8f 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -41,6 +41,7 @@ MODULE_OBJS := \
ringworld2/ringworld2_scenes1.o \
ringworld2/ringworld2_scenes2.o \
ringworld2/ringworld2_scenes3.o \
+ ringworld2/ringworld2_outpost.o \
ringworld2/ringworld2_speakers.o \
saveload.o \
scenes.o \
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 99913d87b0..a04fd56917 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -32,6 +32,7 @@
#include "tsage/ringworld2/ringworld2_scenes1.h"
#include "tsage/ringworld2/ringworld2_scenes2.h"
#include "tsage/ringworld2/ringworld2_scenes3.h"
+#include "tsage/ringworld2/ringworld2_outpost.h"
namespace TsAGE {
diff --git a/engines/tsage/ringworld2/ringworld2_outpost.cpp b/engines/tsage/ringworld2/ringworld2_outpost.cpp
new file mode 100644
index 0000000000..5766102c9a
--- /dev/null
+++ b/engines/tsage/ringworld2/ringworld2_outpost.cpp
@@ -0,0 +1,4702 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/cursorman.h"
+
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+#include "tsage/ringworld2/ringworld2_outpost.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+/*--------------------------------------------------------------------------
+ * Scene 1337 - Card game
+ *
+ *--------------------------------------------------------------------------*/
+
+Scene1337::Card::Card() {
+ _cardId = 0;
+ _stationPos = Common::Point(0, 0);
+}
+
+void Scene1337::Card::synchronize(Serializer &s) {
+ _card.synchronize(s);
+
+ s.syncAsSint16LE(_cardId);
+ s.syncAsSint16LE(_stationPos.x);
+ s.syncAsSint16LE(_stationPos.y);
+}
+
+bool Scene1337::Card::isIn(Common::Point pt) {
+ if ((_stationPos.x > pt.x) || (_stationPos.x + 24 < pt.x))
+ return false;
+
+ if ((_stationPos.y > pt.y) || (_stationPos.y + 24 < pt.y))
+ return false;
+
+ return true;
+}
+
+Scene1337::GameBoardSide::GameBoardSide() {
+ _card1Pos = Common::Point(0, 0);
+ _card2Pos = Common::Point(0, 0);
+ _card3Pos = Common::Point(0, 0);
+ _card4Pos = Common::Point(0, 0);
+ _frameNum = 0;
+}
+
+void Scene1337::GameBoardSide::synchronize(Serializer &s) {
+ SceneHotspot::synchronize(s);
+
+ for (int i = 0; i < 4; i++)
+ _handCard[i].synchronize(s);
+
+ for (int i = 0; i < 8; i++)
+ _outpostStation[i].synchronize(s);
+
+ _delayCard.synchronize(s);
+ _emptyStationPos.synchronize(s);
+
+ s.syncAsSint16LE(_card1Pos.x);
+ s.syncAsSint16LE(_card1Pos.y);
+ s.syncAsSint16LE(_card2Pos.x);
+ s.syncAsSint16LE(_card2Pos.y);
+ s.syncAsSint16LE(_card3Pos.x);
+ s.syncAsSint16LE(_card3Pos.y);
+ s.syncAsSint16LE(_card4Pos.x);
+ s.syncAsSint16LE(_card4Pos.y);
+ s.syncAsSint16LE(_frameNum);
+}
+
+Scene1337::Scene1337() {
+ _autoplay = false;
+ _cardsAvailableNumb = 0;
+ _currentDiscardIndex = 0;
+
+ for (int i = 0; i < 100; i++)
+ _availableCardsPile[i] = 0;
+
+ _shuffleEndedFl = false;
+ _currentPlayerNumb = 0;
+ _actionPlayerIdx = 0;
+ _actionVictimIdx = 0;
+ _showPlayerTurn = false;
+ _displayHelpFl = false;
+ _winnerId = -1;
+ _instructionsDisplayedFl = false;
+ _instructionsWaitCount = 0;
+
+ _delayedFunction = nullptr;
+ _actionCard1 = nullptr;
+ _actionCard2 = nullptr;
+ _actionCard3 = nullptr;
+
+ _cursorCurRes = 0;
+ _cursorCurStrip = 0;
+ _cursorCurFrame = 0;
+}
+
+void Scene1337::synchronize(Serializer &s) {
+ _actionCard1->synchronize(s);
+ _actionCard2->synchronize(s);
+ _actionCard3->synchronize(s);
+ _animatedCard.synchronize(s);
+ _shuffleAnimation.synchronize(s);
+ _discardedPlatformCard.synchronize(s);
+ _selectedCard.synchronize(s);
+ _discardPile.synchronize(s);
+ _stockCard.synchronize(s);
+ _aSound1.synchronize(s);
+ _aSound2.synchronize(s);
+ _helpIcon.synchronize(s);
+ _stockPile.synchronize(s);
+ _actionItem.synchronize(s);
+ _currentPlayerArrow.synchronize(s);
+
+ for (int i = 0; i < 4; i++)
+ _gameBoardSide[i].synchronize(s);
+
+ for (int i = 0; i < 8; i++) {
+ _upperDisplayCard[i].synchronize(s);
+ _lowerDisplayCard[i].synchronize(s);
+ }
+
+ // TODO s.syncPointer(_delayedFunction);
+ s.syncAsByte(_autoplay);
+ s.syncAsByte(_shuffleEndedFl);
+ s.syncAsByte(_showPlayerTurn);
+ s.syncAsByte(_displayHelpFl);
+ s.syncAsByte(_instructionsDisplayedFl);
+ s.syncAsSint16LE(_currentDiscardIndex);
+ s.syncAsSint16LE(_cardsAvailableNumb);
+ s.syncAsSint16LE(_currentPlayerNumb);
+ s.syncAsSint16LE(_actionPlayerIdx);
+ s.syncAsSint16LE(_actionVictimIdx);
+ s.syncAsSint16LE(_winnerId);
+ s.syncAsSint16LE(_instructionsWaitCount);
+ s.syncAsSint16LE(_cursorCurRes);
+ s.syncAsSint16LE(_cursorCurStrip);
+ s.syncAsSint16LE(_cursorCurFrame);
+
+ for (int i = 0; i < 100; i++)
+ s.syncAsSint16LE(_availableCardsPile[i]);
+
+}
+
+void Scene1337::Action1337::waitFrames(int32 frameCount) {
+ uint32 firstFrameNumber = g_globals->_events.getFrameNumber();
+ uint32 curFrame = firstFrameNumber;
+ uint32 destFrame = firstFrameNumber + frameCount;
+
+ while ((curFrame < destFrame) && !g_vm->shouldQuit()) {
+ TsAGE::Event event;
+ g_globals->_events.getEvent(event);
+ curFrame = g_globals->_events.getFrameNumber();
+ }
+
+ // CHECKME: The original is calling _eventManager.waitEvent();
+}
+
+/**
+ * Display instructions
+ */
+void Scene1337::Action1::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 1: {
+ scene->actionDisplay(1331, 6, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ R2_GLOBALS._sceneObjects->draw();
+ scene->actionDisplay(1331, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ scene->actionDisplay(1331, 8, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ scene->_gameBoardSide[1]._outpostStation[0]._cardId = 2;
+ scene->_gameBoardSide[1]._outpostStation[0]._card.postInit();
+ scene->_gameBoardSide[1]._outpostStation[0]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[0]._stationPos, 0);
+ scene->_gameBoardSide[1]._outpostStation[0]._card.setStrip(2);
+ scene->_gameBoardSide[1]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[0]._cardId);
+ scene->_gameBoardSide[1]._outpostStation[0]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[0]);
+
+ scene->_gameBoardSide[1]._outpostStation[1]._cardId = 3;
+ scene->_gameBoardSide[1]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[1]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[1]._outpostStation[1]._card.setStrip(2);
+ scene->_gameBoardSide[1]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[1]._cardId);
+ scene->_gameBoardSide[1]._outpostStation[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[1]);
+
+ scene->_gameBoardSide[2]._outpostStation[0]._cardId = 4;
+ scene->_gameBoardSide[2]._outpostStation[0]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[0]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[0]._cardId);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[0]);
+
+ scene->_gameBoardSide[3]._outpostStation[0]._cardId = 5;
+ scene->_gameBoardSide[3]._outpostStation[0]._card.postInit();
+ scene->_gameBoardSide[3]._outpostStation[0]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[0]._stationPos, 0);
+ scene->_gameBoardSide[3]._outpostStation[0]._card.setStrip(2);
+ scene->_gameBoardSide[3]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[0]._cardId);
+ scene->_gameBoardSide[3]._outpostStation[0]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[0]);
+
+ scene->_gameBoardSide[3]._outpostStation[1]._cardId = 6;
+ scene->_gameBoardSide[3]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[3]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[3]._outpostStation[1]._card.setStrip(2);
+ scene->_gameBoardSide[3]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[1]._cardId);
+ scene->_gameBoardSide[3]._outpostStation[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[1]);
+
+ scene->_gameBoardSide[3]._outpostStation[2]._cardId = 7;
+ scene->_gameBoardSide[3]._outpostStation[2]._card.postInit();
+ scene->_gameBoardSide[3]._outpostStation[2]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[2]._stationPos, 0);
+ scene->_gameBoardSide[3]._outpostStation[2]._card.setStrip(2);
+ scene->_gameBoardSide[3]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[2]._cardId);
+ scene->_gameBoardSide[3]._outpostStation[2]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[2]);
+
+ scene->_gameBoardSide[0]._outpostStation[0]._cardId = 8;
+ scene->_gameBoardSide[0]._outpostStation[0]._card.postInit();
+ scene->_gameBoardSide[0]._outpostStation[0]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[0]._stationPos, 0);
+ scene->_gameBoardSide[0]._outpostStation[0]._card.setStrip(2);
+ scene->_gameBoardSide[0]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[0]._cardId);
+ scene->_gameBoardSide[0]._outpostStation[0]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[0]);
+
+ scene->_gameBoardSide[0]._outpostStation[1]._cardId = 9;
+ scene->_gameBoardSide[0]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[0]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[0]._outpostStation[1]._card.setStrip(2);
+ scene->_gameBoardSide[0]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[1]._cardId);
+ scene->_gameBoardSide[0]._outpostStation[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[1]);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(60);
+ scene->actionDisplay(1331, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ scene->_gameBoardSide[2]._outpostStation[1]._cardId = 2;
+ scene->_gameBoardSide[2]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[1]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
+
+ scene->_gameBoardSide[2]._outpostStation[2]._cardId = 3;
+ scene->_gameBoardSide[2]._outpostStation[2]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[2]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[2]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[2]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[2]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[2]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[2]);
+
+ scene->_gameBoardSide[2]._outpostStation[3]._cardId = 5;
+ scene->_gameBoardSide[2]._outpostStation[3]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[3]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[3]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[3]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[3]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[3]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[3]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[3]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[3]);
+
+ scene->_gameBoardSide[2]._outpostStation[4]._cardId = 6;
+ scene->_gameBoardSide[2]._outpostStation[4]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[4]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[4]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[4]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[4]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[4]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[4]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[4]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[4]);
+
+ scene->_gameBoardSide[2]._outpostStation[5]._cardId = 7;
+ scene->_gameBoardSide[2]._outpostStation[5]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[5]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[5]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[5]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[5]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[5]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[5]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[5]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[5]);
+
+ scene->_gameBoardSide[2]._outpostStation[6]._cardId = 8;
+ scene->_gameBoardSide[2]._outpostStation[6]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[6]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[6]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[6]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[6]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[6]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[6]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[6]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[6]);
+
+ scene->_gameBoardSide[2]._outpostStation[7]._cardId = 9;
+ scene->_gameBoardSide[2]._outpostStation[7]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[7]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[7]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[7]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[7]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[7]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[7]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[7]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[7]);
+
+ scene->_aSound1.play(62);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(120);
+ scene->_gameBoardSide[2]._outpostStation[0]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[1]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[2]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[3]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[4]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[5]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[6]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[7]._card.remove();
+
+ scene->_gameBoardSide[1]._outpostStation[0]._card.remove();
+ scene->_gameBoardSide[1]._outpostStation[1]._card.remove();
+
+ scene->_gameBoardSide[3]._outpostStation[0]._card.remove();
+ scene->_gameBoardSide[3]._outpostStation[1]._card.remove();
+ scene->_gameBoardSide[3]._outpostStation[2]._card.remove();
+
+ scene->_gameBoardSide[0]._outpostStation[0]._card.remove();
+ scene->_gameBoardSide[0]._outpostStation[1]._card.remove();
+
+ scene->_stockPile.setup(1332, 5, 1);
+ scene->_stockPile.setPosition(Common::Point(162, 95));
+ scene->_stockPile.setPriority(110);
+ scene->_stockPile._effect = EFFECT_SHADED;
+ scene->_stockPile.show();
+
+ scene->_gameBoardSide[1]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
+
+ scene->_gameBoardSide[1]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
+
+ scene->_gameBoardSide[1]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
+
+ scene->_gameBoardSide[2]._handCard[0]._cardId = 30;
+ scene->_gameBoardSide[2]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[0]);
+
+ scene->_gameBoardSide[2]._handCard[1]._cardId = 16;
+ scene->_gameBoardSide[2]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[1]);
+
+ scene->_gameBoardSide[2]._handCard[2]._cardId = 1;
+ scene->_gameBoardSide[2]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[2]);
+
+ scene->_gameBoardSide[3]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
+
+ scene->_gameBoardSide[3]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
+
+ scene->_gameBoardSide[3]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
+
+ scene->_gameBoardSide[0]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[0]._handCard[0]._card.setFrame(2);
+ scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
+
+ scene->_gameBoardSide[0]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[0]._handCard[1]._card.setFrame(2);
+ scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
+
+ scene->_gameBoardSide[0]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[0]._handCard[2]._card.setFrame(2);
+ scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
+ scene->_animatedCard._card.show();
+ scene->_aSound2.play(61);
+
+ Common::Point pt(91, 174);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+ }
+ break;
+ case 2: {
+ scene->_gameBoardSide[2]._handCard[3]._cardId = 2;
+ scene->_gameBoardSide[2]._handCard[3]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[3]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[3]._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[3]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170);
+
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(60);
+ scene->actionDisplay(1331, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ scene->actionDisplay(1331, 12, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ scene->_gameBoardSide[2]._outpostStation[1]._cardId = 1;
+ scene->_gameBoardSide[2]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.hide();
+
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame);
+ scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
+
+ scene->_gameBoardSide[2]._handCard[2]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[2]._card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
+ }
+ break;
+ case 3: {
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
+ scene->_aSound1.play(59);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(60);
+ scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId;
+
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame);
+
+ scene->_gameBoardSide[2]._handCard[3]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[3]._card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
+ }
+ break;
+ case 4: {
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
+ scene->_aSound1.play(59);
+
+ scene->_discardPile._cardId = 1;
+ scene->_discardPile._card.hide();
+
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
+ }
+ break;
+ case 5: {
+ scene->_animatedCard._card.hide();
+
+ scene->_discardPile._card.postInit();
+ scene->_discardPile._card.setVisage(1332);
+ scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
+ scene->setAnimationInfo(&scene->_discardPile);
+ scene->_aSound2.play(61);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(60);
+ scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ scene->_gameBoardSide[2]._delayCard._card.postInit();
+ scene->_gameBoardSide[2]._delayCard._card.setVisage(1332);
+ scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
+ scene->_gameBoardSide[2]._delayCard._card.hide();
+
+ scene->_gameBoardSide[3]._handCard[2]._cardId = 0;
+ scene->_gameBoardSide[3]._handCard[2].remove();
+
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this);
+ }
+ break;
+ case 6: {
+ scene->_animatedCard._card.hide();
+ scene->_gameBoardSide[2]._delayCard._cardId = 21;
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard);
+ scene->_aSound1.play(57);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(60);
+ scene->actionDisplay(1331, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ int tmpVal = 15;
+ int i = -1;
+
+ for (i = 0; i <= 7; i++) {
+ tmpVal += 29;
+
+ scene->_upperDisplayCard[i].postInit();
+ scene->_upperDisplayCard[i].setVisage(1332);
+ scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
+ scene->_upperDisplayCard[i].setStrip(3);
+ scene->_upperDisplayCard[i].fixPriority(190);
+
+ scene->_lowerDisplayCard[i].postInit();
+ scene->_lowerDisplayCard[i].setVisage(1332);
+ scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
+ scene->_lowerDisplayCard[i].setStrip(7);
+ scene->_lowerDisplayCard[i].setFrame(1);
+ scene->_lowerDisplayCard[i].fixPriority(180);
+ }
+
+ scene->_upperDisplayCard[0].setFrame(1);
+ scene->_upperDisplayCard[1].setFrame(3);
+ scene->_upperDisplayCard[2].setFrame(6);
+ scene->_upperDisplayCard[3].setFrame(8);
+ scene->_upperDisplayCard[4].setFrame(9);
+ scene->_upperDisplayCard[5].setFrame(10);
+ scene->_upperDisplayCard[6].setFrame(11);
+ scene->_upperDisplayCard[7].setFrame(12);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(240);
+
+ scene->_upperDisplayCard[0].remove();
+ scene->_upperDisplayCard[1].remove();
+ scene->_upperDisplayCard[2].remove();
+ scene->_upperDisplayCard[3].remove();
+ scene->_upperDisplayCard[4].remove();
+ scene->_upperDisplayCard[5].remove();
+ scene->_upperDisplayCard[6].remove();
+ scene->_upperDisplayCard[7].remove();
+
+ scene->_lowerDisplayCard[0].remove();
+ scene->_lowerDisplayCard[1].remove();
+ scene->_lowerDisplayCard[2].remove();
+ scene->_lowerDisplayCard[3].remove();
+ scene->_lowerDisplayCard[4].remove();
+ scene->_lowerDisplayCard[5].remove();
+ scene->_lowerDisplayCard[6].remove();
+ scene->_lowerDisplayCard[7].remove();
+
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayCard._cardId;
+
+ scene->_gameBoardSide[2]._delayCard._cardId = 0;
+ scene->_gameBoardSide[2]._delayCard._card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
+ }
+ break;
+ case 7: {
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
+ scene->_aSound2.play(61);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ scene->_gameBoardSide[2]._delayCard._card.postInit();
+ scene->_gameBoardSide[2]._delayCard._card.setVisage(1332);
+ scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
+ scene->_gameBoardSide[2]._delayCard._card.hide();
+
+ scene->_gameBoardSide[3]._handCard[1]._cardId = 0;
+ scene->_gameBoardSide[3]._handCard[1].remove();
+
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this);
+ }
+ break;
+ case 8: {
+ scene->_animatedCard._card.hide();
+ scene->_gameBoardSide[2]._delayCard._cardId = 14;
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard);
+ scene->_aSound1.play(57);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ scene->actionDisplay(1331, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ int tmpVal = 72;
+ int i = -1;
+
+ for (i = 0; i <= 3; i++) {
+ tmpVal += 29;
+ scene->_upperDisplayCard[i].postInit();
+ scene->_upperDisplayCard[i].setVisage(1332);
+ scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
+ scene->_upperDisplayCard[i].setStrip(3);
+ scene->_upperDisplayCard[i].fixPriority(190);
+
+ scene->_lowerDisplayCard[i].postInit();
+ scene->_lowerDisplayCard[i].setVisage(1332);
+ scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
+ scene->_lowerDisplayCard[i].setStrip(7);
+ scene->_lowerDisplayCard[i].setFrame(1);
+ scene->_lowerDisplayCard[i].fixPriority(180);
+ }
+
+ scene->_upperDisplayCard[0].setFrame(2);
+ scene->_upperDisplayCard[1].setFrame(5);
+ scene->_upperDisplayCard[2].setFrame(7);
+ scene->_upperDisplayCard[3].setFrame(15);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(240);
+ scene->actionDisplay(1331, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ tmpVal = 72;
+ for (i = 4; i <= 7; i++) {
+ tmpVal += 29;
+
+ scene->_upperDisplayCard[i].postInit();
+ scene->_upperDisplayCard[i].setVisage(1332);
+ scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
+ scene->_upperDisplayCard[i].setStrip(4);
+ scene->_upperDisplayCard[i].fixPriority(190);
+
+ scene->_lowerDisplayCard[i].postInit();
+ scene->_lowerDisplayCard[i].setVisage(1332);
+ scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
+ scene->_lowerDisplayCard[i].setStrip(7);
+ scene->_lowerDisplayCard[i].setFrame(1);
+ scene->_lowerDisplayCard[i].fixPriority(180);
+ }
+
+ scene->_upperDisplayCard[4].setFrame(1);
+ scene->_upperDisplayCard[5].setFrame(5);
+ scene->_upperDisplayCard[6].setFrame(7);
+ scene->_upperDisplayCard[7].setFrame(3);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(240);
+
+ scene->_upperDisplayCard[0].remove();
+ scene->_upperDisplayCard[1].remove();
+ scene->_upperDisplayCard[2].remove();
+ scene->_upperDisplayCard[3].remove();
+ scene->_upperDisplayCard[4].remove();
+ scene->_upperDisplayCard[5].remove();
+ scene->_upperDisplayCard[6].remove();
+ scene->_upperDisplayCard[7].remove();
+
+ scene->_lowerDisplayCard[0].remove();
+ scene->_lowerDisplayCard[1].remove();
+ scene->_lowerDisplayCard[2].remove();
+ scene->_lowerDisplayCard[3].remove();
+ scene->_lowerDisplayCard[4].remove();
+ scene->_lowerDisplayCard[5].remove();
+ scene->_lowerDisplayCard[6].remove();
+ scene->_lowerDisplayCard[7].remove();
+
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId;
+
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame);
+ scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
+
+ scene->_gameBoardSide[2]._handCard[0]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[0]._card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this);
+ }
+ break;
+ case 9: {
+ scene->_aSound1.play(58);
+ scene->_gameBoardSide[2]._delayCard._cardId = 0;
+ scene->_gameBoardSide[2]._delayCard.remove();
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
+ }
+ break;
+ case 10: {
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
+ scene->_aSound2.play(61);
+
+ R2_GLOBALS._sceneObjects->draw();
+ scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ scene->_upperDisplayCard[0].postInit();
+ scene->_upperDisplayCard[0].setVisage(1332);
+ scene->_upperDisplayCard[0].setPosition(Common::Point(131, 71), 0);
+ scene->_upperDisplayCard[0].fixPriority(190);
+ scene->_upperDisplayCard[0].setStrip(3);
+ scene->_upperDisplayCard[0].setFrame(4);
+
+ scene->_lowerDisplayCard[0].postInit();
+ scene->_lowerDisplayCard[0].setVisage(1332);
+ scene->_lowerDisplayCard[0].setPosition(Common::Point(131, 71), 0);
+ scene->_lowerDisplayCard[0].setStrip(7);
+ scene->_lowerDisplayCard[0].setFrame(1);
+ scene->_lowerDisplayCard[0].fixPriority(180);
+
+ scene->_upperDisplayCard[1].postInit();
+ scene->_upperDisplayCard[1].setVisage(1332);
+ scene->_upperDisplayCard[1].setPosition(Common::Point(160, 71), 0);
+ scene->_upperDisplayCard[1].fixPriority(190);
+ scene->_upperDisplayCard[1].setStrip(3);
+ scene->_upperDisplayCard[1].setFrame(16);
+
+ scene->_lowerDisplayCard[1].postInit();
+ scene->_lowerDisplayCard[1].setVisage(1332);
+ scene->_lowerDisplayCard[1].setPosition(Common::Point(160, 71), 0);
+ scene->_lowerDisplayCard[1].setStrip(7);
+ scene->_lowerDisplayCard[1].setFrame(1);
+ scene->_lowerDisplayCard[1].fixPriority(180);
+
+ scene->_upperDisplayCard[2].postInit();
+ scene->_upperDisplayCard[2].setVisage(1332);
+ scene->_upperDisplayCard[2].setPosition(Common::Point(131, 100), 0);
+ scene->_upperDisplayCard[2].fixPriority(190);
+ scene->_upperDisplayCard[2].setStrip(4);
+ scene->_upperDisplayCard[2].setFrame(4);
+
+ scene->_lowerDisplayCard[2].postInit();
+ scene->_lowerDisplayCard[2].setVisage(1332);
+ scene->_lowerDisplayCard[2].setPosition(Common::Point(131, 100), 0);
+ scene->_lowerDisplayCard[2].setStrip(7);
+ scene->_lowerDisplayCard[2].setFrame(1);
+ scene->_lowerDisplayCard[2].fixPriority(180);
+
+ scene->_upperDisplayCard[3].postInit();
+ scene->_upperDisplayCard[3].setVisage(1332);
+ scene->_upperDisplayCard[3].setPosition(Common::Point(160, 100), 0);
+ scene->_upperDisplayCard[3].fixPriority(190);
+ scene->_upperDisplayCard[3].setStrip(4);
+ scene->_upperDisplayCard[3].setFrame(2);
+
+ scene->_lowerDisplayCard[3].postInit();
+ scene->_lowerDisplayCard[3].setVisage(1332);
+ scene->_lowerDisplayCard[3].setPosition(Common::Point(160, 100), 0);
+ scene->_lowerDisplayCard[3].setStrip(7);
+ scene->_lowerDisplayCard[3].setFrame(1);
+ scene->_lowerDisplayCard[3].fixPriority(180);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ waitFrames(240);
+
+ scene->_upperDisplayCard[0].remove();
+ scene->_upperDisplayCard[1].remove();
+ scene->_upperDisplayCard[2].remove();
+ scene->_upperDisplayCard[3].remove();
+
+ scene->_lowerDisplayCard[0].remove();
+ scene->_lowerDisplayCard[1].remove();
+ scene->_lowerDisplayCard[2].remove();
+ scene->_lowerDisplayCard[3].remove();
+
+ scene->_currentPlayerArrow.setFrame(1);
+ scene->_currentPlayerArrow.show();
+ scene->_currentPlayerArrow.animate(ANIM_MODE_2, NULL);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154);
+
+ scene->_currentPlayerArrow.hide();
+
+ scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154);
+ scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154);
+
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId;
+
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame);
+ scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
+
+ scene->_gameBoardSide[2]._handCard[1]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[1]._card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
+ }
+ break;
+ case 11: {
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
+ scene->_aSound2.play(61);
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
+
+ R2_GLOBALS._sceneObjects->draw();
+
+ scene->actionDisplay(1331, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ int i = -1;
+ for (i = 0; i <= 3; i ++) {
+ scene->_gameBoardSide[3]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[3]._handCard[i]._card.remove();
+
+ scene->_gameBoardSide[2]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[i]._card.remove();
+
+ scene->_gameBoardSide[0]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[0]._handCard[i]._card.remove();
+
+ scene->_gameBoardSide[1]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[1]._handCard[i]._card.remove();
+ }
+
+ for (i = 0; i <= 7; i++) {
+ scene->_gameBoardSide[3]._outpostStation[i]._cardId = 0;
+ scene->_gameBoardSide[3]._outpostStation[i]._card.remove();
+
+ scene->_gameBoardSide[2]._outpostStation[i]._cardId = 0;
+ scene->_gameBoardSide[2]._outpostStation[i]._card.remove();
+
+ scene->_gameBoardSide[0]._outpostStation[i]._cardId = 0;
+ scene->_gameBoardSide[0]._outpostStation[i]._card.remove();
+
+ scene->_gameBoardSide[1]._outpostStation[i]._cardId = 0;
+ scene->_gameBoardSide[1]._outpostStation[i]._card.remove();
+ }
+
+ scene->_gameBoardSide[2]._delayCard._cardId = 0;
+ scene->_gameBoardSide[2]._delayCard._card.remove();
+
+ scene->_discardPile._cardId = 0;
+ scene->_discardPile._card.remove();
+
+ scene->_stockPile.remove();
+ }
+ // No break on purpose
+ case 0:
+ R2_GLOBALS._sceneObjects->draw();
+ signal();
+ break;
+ case 12:
+ scene->suggestInstructions();
+ remove();
+ break;
+ default:
+ break;
+ }
+}
+
+/**
+ * Shuffle cards animation
+ */
+void Scene1337::Action2::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_shuffleAnimation._card.postInit();
+ scene->_shuffleAnimation._card.setVisage(1332);
+ scene->_shuffleAnimation._card.setStrip(8);
+ scene->_shuffleAnimation._card.setFrame(1);
+ scene->_shuffleAnimation._card.fixPriority(300);
+ scene->_shuffleAnimation._card.setPosition(Common::Point(156, 108));
+
+ scene->_discardPile._card.remove();
+ scene->_discardPile._cardId = 0;
+
+ scene->_aSound1.play(60);
+ scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
+ break;
+ case 1:
+ scene->_shuffleAnimation._card.setFrame(1);
+
+ scene->_aSound1.play(60);
+ scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
+ break;
+ case 2: {
+ Common::Point pt(156, 108);
+ NpcMover *mover = new NpcMover();
+ scene->_shuffleAnimation._card.addMover(mover, &pt, this);
+ }
+ break;
+ case 3:
+ scene->_shuffleAnimation._card.remove();
+ scene->_stockPile.setup(1332, 5, 1);
+ scene->_stockPile.setPosition(Common::Point(162, 95));
+ scene->_stockPile.setPriority(110);
+ scene->_stockPile._effect = EFFECT_SHADED;
+ scene->_stockPile.show();
+ scene->_shuffleEndedFl = true;
+ break;
+ default:
+ break;
+ }
+}
+
+/**
+ * Deal cards
+ */
+void Scene1337::Action3::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_animatedCard._card._moveDiff = Common::Point(30, 30);
+ scene->_animatedCard._card.setVisage(1332);
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.fixPriority(400);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
+ scene->_aSound2.play(61);
+
+ Common::Point pt(283, 146);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_animatedCard._card.show();
+ scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 1: {
+ scene->_gameBoardSide[1]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
+ scene->_aSound2.play(61);
+
+ Common::Point pt(10, 174);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 2: {
+ scene->_gameBoardSide[2]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
+ if (scene->_gameBoardSide[2]._handCard[0]._cardId > 25) {
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(4);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 25);
+ } else if (scene->_gameBoardSide[2]._handCard[0]._cardId > 9) {
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(3);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 9);
+ } else {
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(2);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId);
+ }
+ scene->_aSound2.play(61);
+
+ Common::Point pt(14, 14);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 3: {
+ scene->_gameBoardSide[3]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
+ scene->_aSound2.play(61);
+
+ Common::Point pt(280, 5);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 4: {
+ scene->_gameBoardSide[0]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[0]._card._moveDiff = Common::Point(30,30);
+ scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[0]._card.setStrip(5);
+ scene->_gameBoardSide[0]._handCard[0]._card.setFrame(1);
+ scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
+ scene->_aSound2.play(61);
+
+ Common::Point pt(283, 124);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 5: {
+ scene->_gameBoardSide[1]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
+ scene->_aSound2.play(61);
+
+ Common::Point pt(37, 174);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 6: {
+ scene->_gameBoardSide[2]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
+
+ if (scene->_gameBoardSide[2]._handCard[1]._cardId > 25) {
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(4);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 25);
+ } else if (scene->_gameBoardSide[2]._handCard[1]._cardId > 9) {
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(3);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 9);
+ } else {
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(2);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId);
+ }
+
+ scene->_aSound2.play(61);
+
+ Common::Point pt(14, 36);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 7: {
+ scene->_gameBoardSide[3]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos);
+ scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
+ scene->_aSound2.play(61);
+
+ Common::Point pt(253, 5);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 8: {
+ scene->_gameBoardSide[0]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[1]._card.setStrip(5);
+ scene->_gameBoardSide[0]._handCard[1]._card.setFrame(1);
+ scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
+ scene->_aSound2.play(61);
+
+ Common::Point pt(283, 102);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 9: {
+ scene->_gameBoardSide[1]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
+ scene->_aSound2.play(61);
+
+ Common::Point pt(64, 174);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 10: {
+ scene->_gameBoardSide[2]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
+
+ if (scene->_gameBoardSide[2]._handCard[2]._cardId > 25) {
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(4);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 25);
+ } else if (scene->_gameBoardSide[2]._handCard[2]._cardId > 9) {
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(3);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 9);
+ } else {
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(2);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId);
+ }
+
+ scene->_aSound2.play(61);
+
+ Common::Point pt(14, 58);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 11: {
+ scene->_gameBoardSide[3]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
+ scene->_aSound2.play(61);
+
+ Common::Point pt(226, 5);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+
+ scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ }
+ break;
+ case 12:
+ scene->_gameBoardSide[0]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[2]._card.setStrip(5);
+ scene->_gameBoardSide[0]._handCard[2]._card.setFrame(1);
+ scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
+ scene->_animatedCard._card.hide();
+ default:
+ break;
+ }
+
+ if (_actionIndex > 12) {
+ scene->_currentPlayerNumb = 0;
+ R2_GLOBALS._sceneObjects->draw();
+ scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ scene->handleNextTurn();
+ } else if (_actionIndex >= 1) {
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ }
+}
+
+/**
+ * Action used to handle the other players' turn
+ */
+void Scene1337::Action4::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0)
+ && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
+ if (scene->_cardsAvailableNumb < 0)
+ scene->shuffleCards();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
+ scene->_animatedCard._card.show();
+ scene->_aSound2.play(61);
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos, this);
+
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+
+ if (scene->_cardsAvailableNumb < 0)
+ scene->_stockPile.remove();
+ } else {
+ // Self call, forcing next actionIndex
+ signal();
+ }
+ break;
+ case 1:
+ if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.x)
+ && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.fixPriority(170);
+ }
+
+ if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]);
+
+ scene->_animatedCard._card.hide();
+ if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId == 0)
+ && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
+ if (scene->_cardsAvailableNumb < 0)
+ scene->shuffleCards();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95));
+ scene->_animatedCard._card.show();
+
+ scene->_aSound2.play(61);
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos, this);
+
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ if (scene->_cardsAvailableNumb < 0)
+ scene->_stockPile.remove();
+ } else
+ signal();
+ break;
+ case 2:
+ if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.x)
+ && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.fixPriority(170);
+ }
+
+ if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]);
+
+ scene->_animatedCard._card.hide();
+ if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0)
+ && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
+ if (scene->_cardsAvailableNumb < 0)
+ scene->shuffleCards();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95));
+ scene->_animatedCard._card.show();
+
+ scene->_aSound2.play(61);
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos, this);
+
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ if (scene->_cardsAvailableNumb < 0)
+ scene->_stockPile.remove();
+ } else
+ signal();
+ break;
+ case 3:
+ if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.x)
+ && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.fixPriority(170);
+ }
+
+ if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]);
+
+ scene->_animatedCard._card.hide();
+ if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0)
+ && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
+ if (scene->_cardsAvailableNumb < 0)
+ scene->shuffleCards();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95));
+ scene->_animatedCard._card.show();
+
+ scene->_aSound2.play(61);
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos, this);
+
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ if (scene->_cardsAvailableNumb < 0)
+ scene->_stockPile.remove();
+ } else
+ signal();
+ break;
+ case 4:
+ if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.x)
+ && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.fixPriority(170);
+ }
+
+ if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]);
+
+ scene->_animatedCard._card.hide();
+ switch (scene->_currentPlayerNumb) {
+ case 0:
+ scene->handlePlayer0();
+ break;
+ case 1:
+ scene->handlePlayer1();
+ break;
+ case 2:
+ scene->handleAutoplayPlayer2();
+ break;
+ case 3:
+ scene->handlePlayer3();
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/**
+ * Animations for discarding a card
+ */
+void Scene1337::Action5::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard1->_cardId;
+ scene->_currentDiscardIndex--;
+ if (!g_globals->_sceneObjects->contains(&scene->_discardPile._card)) {
+ // The first discarded card makes the pile appear
+ scene->_discardPile._card.postInit();
+ scene->_discardPile._card.hide();
+ scene->_discardPile._card.setVisage(1332);
+ scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
+ scene->_discardPile._card.fixPriority(170);
+ }
+
+ scene->_discardPile._cardId = scene->_actionCard1->_cardId;
+ scene->_actionCard1->_cardId = 0;
+ scene->_actionCard1->_card.remove();
+
+ if (scene->_actionCard1 == &scene->_selectedCard) {
+ scene->setCursorData(5, 1, 4);
+ scene->subC4CEC();
+ }
+ scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
+ scene->_animatedCard._card.show();
+ Common::Point pt(128, 95);
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &pt, this);
+ }
+ break;
+ case 1:
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
+ scene->_aSound2.play(61);
+ scene->handleNextTurn();
+ break;
+ default:
+ break;
+ }
+}
+
+/**
+ * Animations for playing a platform card
+ */
+void Scene1337::Action6::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_actionCard2->_cardId = 1;
+ scene->_actionCard2->_card.postInit();
+ scene->_actionCard2->_card.hide();
+ scene->_actionCard2->_card.setVisage(1332);
+ scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos);
+ scene->_actionCard2->_card.fixPriority(170);
+
+ scene->_actionCard1->_cardId = 0;
+ scene->_actionCard1->_card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
+ }
+ break;
+ case 1:
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(scene->_actionCard2);
+ scene->_aSound1.play(59);
+ if (scene->_actionCard1 == &scene->_selectedCard) {
+ scene->setCursorData(5, 1, 4);
+ scene->subC4CEC();
+ }
+ scene->handleNextTurn();
+ break;
+ default:
+ break;
+ }
+}
+
+/**
+ * Upgrade platform to station by playing a station card on top of it
+ */
+void Scene1337::Action7::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
+
+ scene->_actionCard1->_cardId = 0;
+ scene->_actionCard1->_card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
+ scene->_animatedCard._card.show();
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
+ }
+ break;
+ case 1:
+ if (scene->_actionCard1 == &scene->_selectedCard) {
+ scene->setCursorData(5, 1, 4);
+ scene->subC4CEC();
+ }
+ scene->setAnimationInfo(scene->_actionCard2);
+ scene->_aSound1.play(59);
+ scene->_discardedPlatformCard._cardId = 1;
+ scene->_discardedPlatformCard._stationPos = scene->_actionCard2->_stationPos;
+ scene->_discardedPlatformCard._card.postInit();
+ scene->_discardedPlatformCard._card.hide();
+ scene->_discardedPlatformCard._card._flags = OBJFLAG_HIDING;
+
+ scene->discardCard(&scene->_discardedPlatformCard);
+ break;
+ default:
+ break;
+ }
+}
+
+// Remove a delay card
+void Scene1337::Action8::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
+ scene->_currentDiscardIndex--;
+
+ scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
+ scene->_actionCard1->_card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
+ }
+ break;
+ case 1:
+ scene->_animatedCard._card.hide();
+
+ if (scene->_actionCard1 == &scene->_selectedCard) {
+ scene->setCursorData(5, 1, 4);
+ scene->subC4CEC();
+ }
+ scene->setAnimationInfo(scene->_actionCard2);
+ scene->_aSound1.play(58);
+ scene->discardCard(scene->_actionCard2);
+ break;
+ default:
+ break;
+ }
+}
+
+// Play delay card
+void Scene1337::Action9::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
+ scene->_actionCard2->_card.postInit();
+ scene->_actionCard2->_card.hide();
+ scene->_actionCard2->_card.setVisage(1332);
+ scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0);
+ scene->_actionCard2->_card.fixPriority(170);
+
+ scene->_actionCard1->_cardId = 0;
+ scene->_actionCard1->_card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
+ }
+ break;
+ case 1:
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(scene->_actionCard2);
+ scene->_aSound1.play(57);
+
+ if (scene->_actionCard1 == &scene->_selectedCard) {
+ scene->setCursorData(5, 1, 4);
+ scene->subC4CEC();
+ }
+
+ scene->handleNextTurn();
+ break;
+ default:
+ break;
+ }
+}
+
+// Play a card on the central outpost.
+// This card is either a counter-trick card or a meteor card
+void Scene1337::Action10::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_actionCard3->_card.postInit();
+ scene->_actionCard3->_card.hide();
+ scene->_actionCard3->_card.setVisage(1332);
+ scene->_actionCard3->_card.setPosition(scene->_actionCard3->_stationPos, 0);
+ scene->_actionCard3->_card.fixPriority(170);
+ scene->_actionCard3->_cardId = scene->_actionCard1->_cardId;
+
+ scene->_actionCard1->_cardId = 0;
+ scene->_actionCard1->_card.remove();
+
+ if (scene->_actionCard1 == &scene->_selectedCard) {
+ scene->setCursorData(5, 1, 4);
+ scene->subC4CEC();
+ }
+
+ scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
+ scene->_animatedCard._card.show();
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this);
+ }
+ break;
+ case 1: {
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(scene->_actionCard3);
+ scene->_aSound1.play(57);
+
+ bool found = false;
+ int indexFound = -1;
+
+ switch (scene->_actionPlayerIdx) {
+ case 0:
+ for (indexFound = 0; indexFound < 3; indexFound++) {
+ // Check for the presence of an interceptor card
+ if (scene->_gameBoardSide[0]._handCard[indexFound]._cardId == 29) {
+ found = true;
+ break;
+ }
+ }
+ break;
+ case 1:
+ for (indexFound = 0; indexFound < 3; indexFound++) {
+ // Check for the presence of an interceptor card
+ if (scene->_gameBoardSide[1]._handCard[indexFound]._cardId == 29) {
+ found = true;
+ break;
+ }
+ }
+ break;
+ case 2:
+ for (indexFound = 0; indexFound < 3; indexFound++) {
+ // Check for the presence of an interceptor card
+ if (scene->_gameBoardSide[2]._handCard[indexFound]._cardId == 29) {
+ found = true;
+ break;
+ }
+ }
+ break;
+ case 3:
+ for (indexFound = 0; indexFound < 3; indexFound++) {
+ // Check for the presence of an interceptor card
+ if (scene->_gameBoardSide[3]._handCard[indexFound]._cardId == 29) {
+ found = true;
+ break;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+ bool found2 = false;
+
+ if (found) {
+ switch (scene->_actionPlayerIdx) {
+ case 0:
+ scene->playInterceptorCard(&scene->_gameBoardSide[0]._handCard[indexFound], scene->_actionCard3);
+ found2 = true;
+ break;
+ case 1:
+ scene->playInterceptorCard(&scene->_gameBoardSide[1]._handCard[indexFound], scene->_actionCard3);
+ found2 = true;
+ break;
+ case 2:
+ scene->subC4CD2();
+ if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0)
+ scene->subC4CEC();
+ else {
+ scene->playInterceptorCard(&scene->_gameBoardSide[2]._handCard[indexFound], scene->_actionCard3);
+ found2 = true;
+ }
+ break;
+ case 3:
+ scene->playInterceptorCard(&scene->_gameBoardSide[3]._handCard[indexFound], scene->_actionCard3);
+ found2 = true;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (found2)
+ break;
+
+ if (scene->_actionPlayerIdx == 2) {
+ int stationCount = 0;
+ for (int i = 0; i <= 7; i++) {
+ if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)
+ ++stationCount;
+ }
+
+ if (stationCount <= 1) {
+ for (int i = 0; i <= 7; i++) {
+ if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
+ scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[i];
+ break;
+ }
+ }
+ } else {
+ scene->subC4CD2();
+
+ found2 = false;
+ while (!found2) {
+ scene->actionDisplay(1330, 130, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ // Wait for a mouse or keypress
+ Event event;
+ while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
+ g_globals->_scenePalette.signalListeners();
+ R2_GLOBALS._sceneObjects->draw();
+ g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
+ }
+
+ scene->_selectedCard._stationPos = event.mousePos;
+
+ for (int i = 0; i <= 7; i++) {
+ if (scene->_gameBoardSide[2]._outpostStation[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)) {
+ scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[i];
+ found2 = true;
+ break;
+ }
+ }
+ }
+ scene->subC4CEC();
+ }
+ }
+
+ scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
+ scene->_currentDiscardIndex--;
+ scene->_actionCard2->_cardId = 0;
+ scene->_actionCard2->_card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this);
+ }
+ break;
+ case 2:
+ scene->_animatedCard._card.hide();
+ scene->discardCard(scene->_actionCard3);
+ break;
+ default:
+ break;
+ }
+}
+
+// Use Thief card (#25) and pick a card from the opponent
+void Scene1337::Action11::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_actionCard2->_card.postInit();
+ scene->_actionCard2->_card.hide();
+ scene->_actionCard2->_card.setVisage(1332);
+ scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0);
+ scene->_actionCard2->_card.fixPriority(170);
+ scene->_actionCard2->_cardId = 25;
+
+ if (scene->_actionPlayerIdx == 2) {
+ scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0);
+ scene->setCursorData(5, 1, 4);
+ } else {
+ scene->_actionCard1->_cardId = 0;
+ scene->_actionCard1->_card.remove();
+ scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
+ }
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
+ }
+ break;
+ case 1: {
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(scene->_actionCard2);
+ scene->_aSound1.play(57);
+
+ bool found = false;
+ bool noAction = true;
+
+ int i = -1;
+
+ switch (scene->_actionVictimIdx) {
+ case 0:
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[0]._handCard[i]._cardId == 27) {
+ found = true;
+ break;
+ }
+ }
+
+ if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
+ scene->_actionCard1 = &scene->_gameBoardSide[0]._handCard[i];
+ scene->_actionCard2 = &scene->_gameBoardSide[0]._emptyStationPos;
+ if (scene->_actionPlayerIdx != 0) {
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
+ scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
+ }
+ scene->_actionItem.setAction(&scene->_action12);
+ noAction = false;
+ }
+ break;
+ case 1:
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[1]._handCard[i]._cardId == 27) {
+ found = true;
+ break;
+ }
+ }
+
+ if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
+ scene->_actionCard1 = &scene->_gameBoardSide[1]._handCard[i];
+ scene->_actionCard2 = &scene->_gameBoardSide[1]._emptyStationPos;
+ if (scene->_actionPlayerIdx != 1) {
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
+ scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
+ }
+ scene->_actionItem.setAction(&scene->_action12);
+ noAction = false;
+ }
+ break;
+ case 2:
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[2]._handCard[i]._cardId == 27) {
+ found = true;
+ break;
+ }
+ }
+
+ if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
+ scene->subC4CD2();
+ if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0)
+ scene->subC4CEC();
+ else {
+ scene->subC4CEC();
+ scene->_actionCard1 = &scene->_gameBoardSide[2]._handCard[i];
+ scene->_actionCard2 = &scene->_gameBoardSide[2]._emptyStationPos;
+ if (scene->_actionPlayerIdx != 2) {
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
+ scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
+ }
+ scene->_actionItem.setAction(&scene->_action12);
+ noAction = false;
+ }
+ }
+ break;
+ case 3:
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[3]._handCard[i]._cardId == 27) {
+ found = true;
+ break;
+ }
+ }
+
+ if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
+ scene->_actionCard1 = &scene->_gameBoardSide[3]._handCard[i];
+ scene->_actionCard2 = &scene->_gameBoardSide[3]._emptyStationPos;
+ if (scene->_actionPlayerIdx != 3) {
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
+ scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
+ }
+ scene->_actionItem.setAction(&scene->_action12);
+ noAction = false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!noAction)
+ break;
+
+ if (scene->_actionPlayerIdx == 2) {
+ int count = 0;
+ if (scene->_actionVictimIdx != 2) {
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i]._cardId != 0)
+ ++count;
+ }
+ }
+
+ if (count > 1) {
+ scene->subC4CD2();
+
+ found = false;
+ while (!found) {
+ switch (scene->_actionVictimIdx) {
+ case 0:
+ scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 1:
+ scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 3:
+ scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+
+ Event event;
+ while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
+ g_globals->_scenePalette.signalListeners();
+ R2_GLOBALS._sceneObjects->draw();
+ g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
+ }
+
+ scene->_selectedCard._stationPos = event.mousePos;
+
+ found = false;
+
+ if (scene->_actionVictimIdx != 2) {
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i]._cardId != 0)) {
+ scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i];
+ found = true;
+ break;
+ }
+ }
+ }
+ } // while
+ scene->_displayHelpFl = true;
+ scene->subC4CEC();
+ } else if (scene->_actionVictimIdx != 2) {
+ int tmpVal = scene->getRandomCardFromHand(scene->_actionVictimIdx);
+ scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[tmpVal];
+ }
+ }
+
+ scene->_actionCard1->_card.postInit();
+ scene->_actionCard1->_card.hide();
+ scene->_actionCard1->_card.setVisage(1332);
+ scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos, 0);
+ scene->_actionCard1->_card.fixPriority(170);
+ scene->_actionCard1->_card.setStrip2(1);
+ scene->_actionCard1->_cardId = scene->_actionCard3->_cardId;
+
+ scene->_actionCard3->_cardId = 0;
+ scene->_actionCard3->_card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this);
+ }
+ break;
+ case 2:
+ scene->_animatedCard._card.hide();
+ switch (scene->_actionPlayerIdx) {
+ case 0:
+ scene->_actionCard1->_card.setFrame2(2);
+ scene->_actionCard1->_card.show();
+ break;
+ case 1:
+ scene->_actionCard1->_card.setFrame2(4);
+ scene->_actionCard1->_card.show();
+ break;
+ case 3:
+ scene->_actionCard1->_card.setFrame2(3);
+ scene->_actionCard1->_card.show();
+ break;
+ default:
+ scene->setAnimationInfo(scene->_actionCard1);
+ break;
+ }
+
+ scene->_currentPlayerNumb--;
+ scene->_showPlayerTurn = false;
+ scene->discardCard(scene->_actionCard2);
+ break;
+ default:
+ break;
+ }
+}
+
+// Pick a card in opponent hand
+void Scene1337::Action12::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ signal();
+ break;
+ case 1: {
+ scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
+ scene->_currentDiscardIndex++;
+ scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
+ scene->_actionCard1->_cardId = 0;
+ scene->_actionCard1->_card.remove();
+ scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
+ }
+ break;
+ case 2:
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(scene->_actionCard2);
+ scene->_aSound1.play(58);
+ if (scene->_actionVictimIdx == 2) {
+ int count = 0;
+ int i = -1;
+ switch (scene->_actionPlayerIdx) {
+ case 0:
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)
+ ++count;
+ }
+ break;
+ case 1:
+ for (i = 0; i <= 3; i++) {
+ // The original game was counting in the hand of player 3, which is obviously wrong
+ if (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)
+ ++count;
+ }
+ break;
+ case 3:
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)
+ ++count;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (count > 1) {
+ scene->subC4CD2();
+
+ bool found = false;
+
+ while (!found) {
+ switch (scene->_actionPlayerIdx) {
+ case 0:
+ scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 1:
+ scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 3:
+ scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+
+ Event event;
+ while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
+ g_globals->_scenePalette.signalListeners();
+ R2_GLOBALS._sceneObjects->draw();
+ g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
+ }
+
+ scene->_selectedCard._stationPos = event.mousePos;
+
+ switch (scene->_actionPlayerIdx) {
+ case 0:
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[0]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) {
+ found = true;
+ scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[i];
+ break;
+ }
+ }
+ break;
+ case 1:
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[1]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) {
+ found = true;
+ scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[i];
+ break;
+ }
+ }
+ break;
+ case 3:
+ for (i = 0; i <= 3; i++) {
+ if (scene->_gameBoardSide[3]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) {
+ found = true;
+ scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[i];
+ break;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ scene->subC4CEC();
+ } else {
+ switch (scene->_actionPlayerIdx) {
+ case 0:
+ scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getRandomCardFromHand(0)];
+ break;
+ case 1:
+ scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getRandomCardFromHand(1)];
+ break;
+ case 3:
+ scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getRandomCardFromHand(3)];
+ break;
+ default:
+ break;
+ }
+ }
+
+ scene->_actionCard1->_card.postInit();
+ scene->_actionCard1->_card.hide();
+ scene->_actionCard1->_card.setVisage(1332);
+ scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos);
+ scene->_actionCard1->_card.fixPriority(170);
+ scene->_actionCard1->_card.setStrip2(1);
+ scene->_actionCard1->_cardId = scene->_actionCard3->_cardId;
+
+ scene->_actionCard3->_cardId = 0;
+ scene->_actionCard3->_card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos);
+ scene->_animatedCard._card.show();
+ scene->_aSound1.play(57);
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this);
+ }
+ break;
+ case 3:
+ scene->_animatedCard._card.hide();
+ switch (scene->_actionVictimIdx) {
+ case 0:
+ scene->_actionCard1->_card.setFrame2(2);
+ scene->_actionCard1->_card.show();
+ break;
+ case 1:
+ scene->_actionCard1->_card.setFrame2(4);
+ scene->_actionCard1->_card.show();
+ break;
+ case 3:
+ scene->_actionCard1->_card.setFrame2(3);
+ scene->_actionCard1->_card.show();
+ break;
+ default:
+ scene->setAnimationInfo(scene->_actionCard1);
+ break;
+ }
+ scene->discardCard(scene->_actionCard2);
+ break;
+ default:
+ break;
+ }
+}
+
+// Handle the animations of the interceptor card
+void Scene1337::Action13::signal() {
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
+ scene->_currentDiscardIndex--;
+
+ scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
+
+ scene->_actionCard1->_cardId = 0;
+ scene->_actionCard1->_card.remove();
+
+ scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
+ scene->_animatedCard._card.show();
+
+ NpcMover *mover = new NpcMover();
+ scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
+ }
+ break;
+ case 1:
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(scene->_actionCard2);
+ scene->_aSound1.play(58);
+ signal();
+ break;
+ case 2:
+ scene->discardCard(scene->_actionCard2);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene1337::postInit(SceneObjectList *OwnerList) {
+// In the original, may be found in subPostInit.
+// Without it, enableControl asserts
+ loadScene(1330);
+ R2_GLOBALS._uiElements._active = false;
+ SceneExt::postInit();
+//
+
+ // Hide the user interface
+ BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
+ R2_GLOBALS._uiElements._visible = false;
+
+ R2_GLOBALS._player.enableControl();
+ R2_GLOBALS._player._canWalk = false;
+ R2_GLOBALS._player._uiEnabled = false;
+
+ _delayedFunction = nullptr;
+
+ _actionCard1 = nullptr;
+ _actionCard2 = nullptr;
+ _actionCard3 = nullptr;
+
+ _gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174);
+ _gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174);
+ _gameBoardSide[2]._handCard[2]._stationPos = Common::Point(64, 174);
+ _gameBoardSide[2]._handCard[3]._stationPos = Common::Point(91, 174);
+
+ _gameBoardSide[2]._outpostStation[0]._stationPos = Common::Point(119, 174);
+ _gameBoardSide[2]._outpostStation[1]._stationPos = Common::Point(119, 148);
+ _gameBoardSide[2]._outpostStation[2]._stationPos = Common::Point(119, 122);
+ _gameBoardSide[2]._outpostStation[3]._stationPos = Common::Point(145, 122);
+ _gameBoardSide[2]._outpostStation[4]._stationPos = Common::Point(171, 122);
+ _gameBoardSide[2]._outpostStation[5]._stationPos = Common::Point(171, 148);
+ _gameBoardSide[2]._outpostStation[6]._stationPos = Common::Point(171, 174);
+ _gameBoardSide[2]._outpostStation[7]._stationPos = Common::Point(145, 174);
+
+ _gameBoardSide[2]._delayCard._stationPos = Common::Point(199, 174);
+
+ _gameBoardSide[2]._emptyStationPos._stationPos = Common::Point(145, 148);
+
+ _gameBoardSide[2]._card1Pos = Common::Point(10, 174);
+ _gameBoardSide[2]._card2Pos = Common::Point(37, 174);
+ _gameBoardSide[2]._card3Pos = Common::Point(64, 174);
+ _gameBoardSide[2]._card4Pos = Common::Point(91, 174);
+ _gameBoardSide[2]._frameNum = 2;
+
+ _gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14);
+ _gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36);
+ _gameBoardSide[3]._handCard[2]._stationPos = Common::Point(14, 58);
+ _gameBoardSide[3]._handCard[3]._stationPos = Common::Point(14, 80);
+
+ _gameBoardSide[3]._outpostStation[0]._stationPos = Common::Point(37, 66);
+ _gameBoardSide[3]._outpostStation[1]._stationPos = Common::Point(63, 66);
+ _gameBoardSide[3]._outpostStation[2]._stationPos = Common::Point(89, 66);
+ _gameBoardSide[3]._outpostStation[3]._stationPos = Common::Point(89, 92);
+ _gameBoardSide[3]._outpostStation[4]._stationPos = Common::Point(89, 118);
+ _gameBoardSide[3]._outpostStation[5]._stationPos = Common::Point(63, 118);
+ _gameBoardSide[3]._outpostStation[6]._stationPos = Common::Point(37, 118);
+ _gameBoardSide[3]._outpostStation[7]._stationPos = Common::Point(37, 92);
+
+ _gameBoardSide[3]._delayCard._stationPos = Common::Point(37, 145);
+
+ _gameBoardSide[3]._emptyStationPos._stationPos = Common::Point(63, 92);
+
+ _gameBoardSide[3]._card1Pos = Common::Point(14, 14);
+ _gameBoardSide[3]._card2Pos = Common::Point(14, 36);
+ _gameBoardSide[3]._card3Pos = Common::Point(14, 58);
+ _gameBoardSide[3]._card4Pos = Common::Point(14, 80);
+ _gameBoardSide[3]._frameNum = 3;
+
+ _gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5);
+ _gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5);
+ _gameBoardSide[0]._handCard[2]._stationPos = Common::Point(226, 5);
+ _gameBoardSide[0]._handCard[3]._stationPos = Common::Point(199, 5);
+
+ _gameBoardSide[0]._outpostStation[0]._stationPos = Common::Point(171, 16);
+ _gameBoardSide[0]._outpostStation[1]._stationPos = Common::Point(171, 42);
+ _gameBoardSide[0]._outpostStation[2]._stationPos = Common::Point(171, 68);
+ _gameBoardSide[0]._outpostStation[3]._stationPos = Common::Point(145, 68);
+ _gameBoardSide[0]._outpostStation[4]._stationPos = Common::Point(119, 68);
+ _gameBoardSide[0]._outpostStation[5]._stationPos = Common::Point(119, 42);
+ _gameBoardSide[0]._outpostStation[6]._stationPos = Common::Point(119, 16);
+ _gameBoardSide[0]._outpostStation[7]._stationPos = Common::Point(145, 16);
+
+ _gameBoardSide[0]._delayCard._stationPos = Common::Point(91, 16);
+
+ _gameBoardSide[0]._emptyStationPos._stationPos = Common::Point(145, 42);
+
+ _gameBoardSide[0]._card1Pos = Common::Point(280, 5);
+ _gameBoardSide[0]._card2Pos = Common::Point(253, 5);
+ _gameBoardSide[0]._card3Pos = Common::Point(226, 5);
+ _gameBoardSide[0]._card4Pos = Common::Point(199, 5);
+ _gameBoardSide[0]._frameNum = 2;
+
+ _gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146);
+ _gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124);
+ _gameBoardSide[1]._handCard[2]._stationPos = Common::Point(283, 102);
+ _gameBoardSide[1]._handCard[3]._stationPos = Common::Point(283, 80);
+
+ _gameBoardSide[1]._outpostStation[0]._stationPos = Common::Point(253, 122);
+ _gameBoardSide[1]._outpostStation[1]._stationPos = Common::Point(227, 122);
+ _gameBoardSide[1]._outpostStation[2]._stationPos = Common::Point(201, 122);
+ _gameBoardSide[1]._outpostStation[3]._stationPos = Common::Point(201, 96);
+ _gameBoardSide[1]._outpostStation[4]._stationPos = Common::Point(201, 70);
+ _gameBoardSide[1]._outpostStation[5]._stationPos = Common::Point(227, 70);
+ _gameBoardSide[1]._outpostStation[6]._stationPos = Common::Point(253, 70);
+ _gameBoardSide[1]._outpostStation[7]._stationPos = Common::Point(253, 96);
+
+ _gameBoardSide[1]._delayCard._stationPos = Common::Point(253, 43);
+
+ _gameBoardSide[1]._emptyStationPos._stationPos = Common::Point(227, 96);
+
+ _gameBoardSide[1]._card1Pos = Common::Point(283, 146);
+ _gameBoardSide[1]._card2Pos = Common::Point(283, 124);
+ _gameBoardSide[1]._card3Pos = Common::Point(283, 102);
+ _gameBoardSide[1]._card4Pos = Common::Point(283, 80);
+ _gameBoardSide[1]._frameNum = 4;
+
+ subPostInit();
+
+ _stockPile.postInit();
+}
+
+void Scene1337::remove() {
+ if (R2_GLOBALS._v57709 > 1) {
+ subD1917();
+ subD1940(false);
+ }
+
+ R2_GLOBALS._uiElements._active = true;
+ R2_GLOBALS._uiElements._visible = true;
+ SceneExt::remove();
+}
+
+void Scene1337::process(Event &event) {
+ if (event.eventType == EVENT_BUTTON_DOWN) {
+ if (event.btnState == BTNSHIFT_RIGHT) {
+ updateCursorId(R2_GLOBALS._mouseCursorId, true);
+ event.handled = true;
+ } else if (_delayedFunction) {
+ FunctionPtrType tmpFctPtr = _delayedFunction;
+ _delayedFunction = nullptr;
+ (this->*tmpFctPtr)();
+ event.handled = true;
+ }
+ } else if (event.eventType == EVENT_KEYPRESS) {
+ if (event.kbd.keycode == Common::KEYCODE_SPACE) {
+ if (_delayedFunction) {
+ FunctionPtrType tmpFctPtr = _delayedFunction;
+ _delayedFunction = nullptr;
+ (this->*tmpFctPtr)();
+ event.handled = true;
+ }
+ } else
+ warning("Fixme: Find proper keycode value");
+ }
+
+ if (!event.handled)
+ Scene::process(event);
+}
+
+void Scene1337::dispatch() {
+ if (!_instructionsDisplayedFl) {
+ ++_instructionsWaitCount;
+ if (_instructionsWaitCount == 4) {
+ _instructionsDisplayedFl = true;
+ suggestInstructions();
+ }
+ }
+
+ // The following code is in the original in sceneHandler::process(),
+ // which is terrible as it's checked in every scene of the game.
+ setCursorData(5, _cursorCurStrip, _cursorCurFrame);
+ //
+
+ Scene::dispatch();
+}
+
+void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) {
+ // TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value
+ // May hide an original bug
+
+ SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0,
+ SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode,
+ SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt,
+ SET_EXT_FGCOLOR, colFGExt, LIST_END);
+}
+
+void Scene1337::setAnimationInfo(Card *card) {
+ if (!card)
+ return;
+
+ if (card->_cardId > 25) {
+ card->_card.setStrip2(4);
+ card->_card.setFrame(card->_cardId - 25);
+ } else if (card->_cardId > 9) {
+ card->_card.setStrip2(3);
+ card->_card.setFrame(card->_cardId - 9);
+ } else {
+ card->_card.setStrip2(2);
+ card->_card.setFrame(card->_cardId);
+ }
+
+ card->_card.show();
+ R2_GLOBALS._sceneObjects->draw();
+}
+
+void Scene1337::handleNextTurn() {
+ switch (_winnerId) {
+ case -1:
+ ++_currentPlayerNumb;
+ if (_currentPlayerNumb > 3)
+ _currentPlayerNumb = 0;
+
+ if (_showPlayerTurn) {
+ _currentPlayerArrow.show();
+ switch (_currentPlayerNumb) {
+ case 0:
+ _currentPlayerArrow.setStrip(3);
+ break;
+ case 1:
+ _currentPlayerArrow.setStrip(4);
+ break;
+ case 2:
+ subD1975(174, 107);
+ _currentPlayerArrow.setStrip(1);
+ break;
+ case 3:
+ subC4CEC();
+ _currentPlayerArrow.setStrip(2);
+ break;
+ default:
+ break;
+ }
+
+ if (!_autoplay)
+ _delayedFunction = &Scene1337::handlePlayerTurn;
+ else
+ handlePlayerTurn();
+ } else {
+ handlePlayerTurn();
+ }
+ break;
+ case 0:
+ _aSound2.play(62);
+ actionDisplay(1330, 135, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ actionDisplay(1330, 121, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ actionDisplay(1330, 122, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ R2_GLOBALS._sceneObjects->draw();
+ actionDisplay(1330, 123, 159, 134, 1, 200, 0, 7, 0, 105, 105);
+ break;
+ case 1:
+ _aSound2.play(62);
+ actionDisplay(1330, 151, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ actionDisplay(1330, 118, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ actionDisplay(1330, 119, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ R2_GLOBALS._sceneObjects->draw();
+ actionDisplay(1330, 120, 159, 134, 1, 200, 0, 7, 0, 105, 105);
+ break;
+ case 2:
+ _aSound2.play(62);
+ actionDisplay(1330, 134, 159, 134, 1, 200, 0, 7, 0, 105, 105);
+ actionDisplay(1330, 124, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ actionDisplay(1330, 126, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ R2_GLOBALS._sceneObjects->draw();
+ actionDisplay(1330, 125, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ break;
+ case 3:
+ _aSound2.play(62);
+ actionDisplay(1330, 150, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ actionDisplay(1330, 115, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ actionDisplay(1330, 116, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ R2_GLOBALS._sceneObjects->draw();
+ actionDisplay(1330, 117, 159, 134, 1, 200, 0, 7, 0, 105, 105);
+ break;
+ default:
+ break;
+ }
+
+ if (_winnerId != -1)
+ R2_GLOBALS._sceneManager.changeScene(125);
+
+}
+
+void Scene1337::handlePlayerTurn() {
+ if (_showPlayerTurn)
+ _currentPlayerArrow.hide();
+
+ switch (_currentPlayerNumb) {
+ case 2:
+ subC4CD2();
+ if (_displayHelpFl)
+ actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ _displayHelpFl = false;
+ // No break on purpose
+ case 0:
+ // No break on purpose
+ case 1:
+ // No break on purpose
+ case 3:
+ _actionItem.setAction(&_action4);
+ default:
+ break;
+ }
+
+ _showPlayerTurn = true;
+
+}
+
+bool Scene1337::isStationCard(int cardId) {
+ switch (cardId) {
+ case 10:
+ // No break on purpose
+ case 12:
+ // No break on purpose
+ case 15:
+ // No break on purpose
+ case 17:
+ // No break on purpose
+ case 18:
+ // No break on purpose
+ case 19:
+ // No break on purpose
+ case 20:
+ // No break on purpose
+ case 21:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool Scene1337::isStopConstructionCard(int cardId) {
+ switch (cardId) {
+ case 11:
+ // No break on purpose
+ case 14:
+ // No break on purpose
+ case 16:
+ // No break on purpose
+ case 24:
+ return true;
+ default:
+ return false;
+ }
+}
+
+int Scene1337::getStationId(int playerId, int handCardId) {
+ if ((_gameBoardSide[playerId]._handCard[handCardId]._cardId > 1) && (_gameBoardSide[playerId]._handCard[handCardId]._cardId <= 9))
+ return handCardId;
+
+ return -1;
+}
+
+int Scene1337::findPlatformCardInHand(int playerId) {
+ for (int i = 0; i <= 3; i++) {
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 1)
+ return i;
+ }
+
+ return -1;
+}
+
+int Scene1337::findMeteorCardInHand(int playerId) {
+ for (int i = 0; i <= 3; i++) {
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 13)
+ return i;
+ }
+
+ return -1;
+}
+
+int Scene1337::findThieftCardInHand(int playerId) {
+ for (int i = 0; i <= 3; i++) {
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 25)
+ return i;
+ }
+
+ return -1;
+}
+
+int Scene1337::isDelayCard(int cardId) {
+ switch (cardId) {
+ case 11:
+ // No break on purpose
+ case 14:
+ // No break on purpose
+ case 16:
+ // No break on purpose
+ case 24:
+ return cardId;
+ break;
+ default:
+ return -1;
+ break;
+ }
+}
+
+int Scene1337::getStationCardId(int cardId) {
+ switch (cardId) {
+ case 10:
+ // No break on purpose
+ case 12:
+ // No break on purpose
+ case 15:
+ // No break on purpose
+ case 17:
+ // No break on purpose
+ case 18:
+ // No break on purpose
+ case 19:
+ // No break on purpose
+ case 20:
+ // No break on purpose
+ case 21:
+ return cardId;
+ default:
+ return -1;
+ }
+}
+
+void Scene1337::handlePlayer01Discard(int playerId) {
+ switch (playerId) {
+ case 0:
+ for (int i = 0; i <= 3; i++) {
+ if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ // Outpost Card
+ if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ // Station Card
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ // Thief card
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ // Meteor Card
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+ break;
+ case 1:
+ for (int i = 0; i <= 3; i++) {
+ if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ // Station Card
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ // Outpost Card
+ if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ // Thief card
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ // Meteor Card
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) {
+ discardCard(&_gameBoardSide[playerId]._handCard[i]);
+ return;
+ }
+ }
+
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene1337::playThieftCard(int playerId, Card *card, int victimId) {
+ _actionPlayerIdx = playerId;
+ _actionVictimIdx = victimId;
+
+ int randIndx;
+
+ for (;;) {
+ randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
+ if (_gameBoardSide[victimId]._handCard[randIndx]._cardId != 0)
+ break;
+ }
+
+ _actionCard1 = card;
+ _actionCard2 = &_gameBoardSide[victimId]._emptyStationPos;
+ _actionCard3 = &_gameBoardSide[victimId]._handCard[randIndx];
+
+ _actionItem.setAction(&_action11);
+}
+
+int Scene1337::getPreventionCardId(int cardId) {
+ int retVal;
+
+ switch (cardId) {
+ case 10:
+ retVal = 2;
+ break;
+ case 12:
+ retVal = 3;
+ break;
+ case 15:
+ retVal = 5;
+ break;
+ case 17:
+ retVal = 9;
+ break;
+ case 18:
+ retVal = 6;
+ break;
+ case 19:
+ retVal = 4;
+ break;
+ case 20:
+ retVal = 8;
+ break;
+ case 21:
+ retVal = 7;
+ break;
+ default:
+ retVal = -1;
+ }
+
+ return retVal;
+}
+
+bool Scene1337::isAttackPossible(int victimId, int cardId) {
+ if (victimId < 0 || victimId >= ARRAYSIZE(_gameBoardSide))
+ error("Scene1337::isAttackPossible() victimId:%d out of range 0 to %d", victimId, ARRAYSIZE(_gameBoardSide)-1);
+
+ for (int i = 0; i <= 7; i++) {
+ if (_gameBoardSide[victimId]._outpostStation[i]._cardId != 0) {
+ if (getPreventionCardId(cardId) == _gameBoardSide[victimId]._outpostStation[i]._cardId)
+ return false;
+ }
+ }
+ return true;
+}
+
+int Scene1337::getPlayerWithOutpost(int playerId) {
+ int randPlayerId = R2_GLOBALS._randomSource.getRandomNumber(3);
+
+ for (int i = 0; i <= 3; i++) {
+ if (randPlayerId != playerId) {
+ for (int j = 0; j <= 7; j++) {
+ if (_gameBoardSide[randPlayerId]._outpostStation[j]._cardId != 0)
+ return randPlayerId;
+ }
+ }
+
+ if (playerId == 1) {
+ randPlayerId--;
+ if (randPlayerId < 0)
+ randPlayerId = 3;
+ } else {
+ ++randPlayerId;
+ if (randPlayerId > 3)
+ randPlayerId = 0;
+ }
+ }
+
+ return -1;
+}
+
+bool Scene1337::checkAntiDelayCard(int delayCardId, int cardId) {
+ if ((delayCardId == 11) && (cardId == 26)) // Diplomacy
+ return true;
+
+ if ((delayCardId == 14) && (cardId == 30)) // Cure
+ return true;
+
+ if ((delayCardId == 16) && (cardId == 32)) // Agreement
+ return true;
+
+ if ((delayCardId == 24) && (cardId == 28)) // Innovation
+ return true;
+
+ return false;
+}
+
+void Scene1337::playStationCard(Card *station, Card *platform) {
+ _actionCard1 = station;
+ _actionCard2 = platform;
+ _actionItem.setAction(&_action7);
+}
+
+int Scene1337::getRandomCardFromHand(int playerId) {
+ if ( (_gameBoardSide[playerId]._handCard[0]._cardId == 0)
+ && (_gameBoardSide[playerId]._handCard[1]._cardId == 0)
+ && (_gameBoardSide[playerId]._handCard[2]._cardId == 0)
+ && (_gameBoardSide[playerId]._handCard[3]._cardId == 0))
+ return -1;
+
+ int randIndx;
+ for (;;) {
+ randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
+ if (_gameBoardSide[playerId]._handCard[randIndx]._cardId != 0)
+ break;
+ }
+
+ return randIndx;
+}
+
+void Scene1337::playPlatformCard(Card *card, Card *dest) {
+ _actionCard1 = card;
+ _actionCard2 = dest;
+
+ _actionItem.setAction(&_action6);
+}
+
+void Scene1337::playDelayCard(Card *card, Card *dest) {
+ _actionCard1 = card;
+ _actionCard2 = dest;
+
+ _actionItem.setAction(&_action9);
+}
+
+void Scene1337::playAntiDelayCard(Card *card, Card *dest) {
+ _actionCard1 = card;
+ _actionCard2 = dest;
+
+ _actionItem.setAction(&_action8);
+
+ // WORKAROUND: Restore the default cursor and for a call to signal.
+ // This works around the cursor caching we got rid of, and avoid
+ // the game ends in an eternal loop when a player reacts to another player
+ // attack.
+ setCursorData(5, 1, 4);
+ signal();
+}
+
+
+Scene1337::Card *Scene1337::getStationCard(int playerId) {
+ for (int i = 0; i <= 7; i++) {
+ if ((_gameBoardSide[playerId]._outpostStation[i]._cardId >= 1) && (_gameBoardSide[playerId]._outpostStation[i]._cardId <= 9))
+ return &_gameBoardSide[playerId]._outpostStation[i];
+ }
+
+ return nullptr;
+}
+
+void Scene1337::playCentralOutpostCard(Card *card, int playerId) {
+ _actionCard1 = card;
+ _actionCard2 = getStationCard(playerId);
+ _actionCard3 = &_gameBoardSide[playerId]._emptyStationPos;
+ _actionPlayerIdx = playerId;
+ _actionItem.setAction(&_action10);
+}
+
+void Scene1337::discardCard(Card *card) {
+ _actionCard1 = card;
+
+ _actionItem.setAction(&_action5);
+}
+
+void Scene1337::subC4CD2() {
+ if (R2_GLOBALS._v57709 > 0) {
+ subD1917();
+ subD1940(false); // _v5780C--
+ }
+}
+
+void Scene1337::subC4CEC() {
+ if (R2_GLOBALS._v57709 == 0) {
+ subD18F5();
+ subD1940(true); // _v5780C++
+ }
+}
+
+// Play Interceptor card
+void Scene1337::playInterceptorCard(Card *subObj1, Card *subObj2) {
+ _actionCard1 = subObj1;
+ _actionCard2 = subObj2;
+
+ _actionItem.setAction(&_action13);
+}
+
+void Scene1337::displayDialog(int dialogNumb) {
+ switch (dialogNumb - 1) {
+ case 0:
+ actionDisplay(1330, 53, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 1:
+ actionDisplay(1330, 57, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 2:
+ actionDisplay(1330, 58, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 3:
+ actionDisplay(1330, 59, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 4:
+ actionDisplay(1330, 60, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 5:
+ actionDisplay(1330, 61, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 6:
+ actionDisplay(1330, 62, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 7:
+ actionDisplay(1330, 63, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 8:
+ actionDisplay(1330, 64, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 9:
+ actionDisplay(1330, 65, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 10:
+ actionDisplay(1330, 67, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 11:
+ actionDisplay(1330, 69, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 12:
+ actionDisplay(1330, 71, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ actionDisplay(1330, 72, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ actionDisplay(1330, 73, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 13:
+ actionDisplay(1330, 79, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 14:
+ actionDisplay(1330, 81, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 15:
+ actionDisplay(1330, 83, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 16:
+ actionDisplay(1330, 85, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 17:
+ actionDisplay(1330, 87, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 18:
+ actionDisplay(1330, 89, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 19:
+ actionDisplay(1330, 91, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 20:
+ actionDisplay(1330, 93, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 23:
+ actionDisplay(1330, 95, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 24:
+ actionDisplay(1330, 97, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 25:
+ actionDisplay(1330, 104, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 26:
+ actionDisplay(1330, 105, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ actionDisplay(1330, 106, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 27:
+ actionDisplay(1330, 110, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 28:
+ actionDisplay(1330, 108, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ actionDisplay(1330, 109, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 29:
+ actionDisplay(1330, 111, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 31:
+ actionDisplay(1330, 112, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene1337::subPostInit() {
+ R2_GLOBALS._v57709 = 0;
+ R2_GLOBALS._v5780C = 0;
+ updateCursorId(1, false);
+ subD1940(true); // _v5780C++
+ subD18F5();
+
+// loadScene(1330);
+// SceneExt::postInit();
+
+ R2_GLOBALS._scenePalette.addRotation(224, 235, 1);
+
+ _availableCardsPile[0] = 1;
+ _availableCardsPile[1] = 1;
+ _availableCardsPile[2] = 1;
+ _availableCardsPile[3] = 1;
+ _availableCardsPile[4] = 1;
+ _availableCardsPile[5] = 1;
+ _availableCardsPile[6] = 1;
+ _availableCardsPile[7] = 1;
+ _availableCardsPile[8] = 26;
+ _availableCardsPile[9] = 2;
+ _availableCardsPile[10] = 2;
+ _availableCardsPile[11] = 2;
+ _availableCardsPile[12] = 2;
+ _availableCardsPile[13] = 2;
+ _availableCardsPile[14] = 26;
+ _availableCardsPile[15] = 3;
+ _availableCardsPile[16] = 3;
+ _availableCardsPile[17] = 3;
+ _availableCardsPile[18] = 3;
+ _availableCardsPile[19] = 3;
+ _availableCardsPile[20] = 28;
+ _availableCardsPile[21] = 4;
+ _availableCardsPile[22] = 4;
+ _availableCardsPile[23] = 4;
+ _availableCardsPile[24] = 4;
+ _availableCardsPile[25] = 4;
+ _availableCardsPile[26] = 28;
+ _availableCardsPile[27] = 5;
+ _availableCardsPile[28] = 5;
+ _availableCardsPile[29] = 5;
+ _availableCardsPile[30] = 5;
+ _availableCardsPile[31] = 5;
+ _availableCardsPile[32] = 30;
+ _availableCardsPile[33] = 6;
+ _availableCardsPile[34] = 6;
+ _availableCardsPile[35] = 6;
+ _availableCardsPile[36] = 6;
+ _availableCardsPile[37] = 6;
+ _availableCardsPile[38] = 30;
+ _availableCardsPile[39] = 7;
+ _availableCardsPile[40] = 7;
+ _availableCardsPile[41] = 7;
+ _availableCardsPile[42] = 7;
+ _availableCardsPile[43] = 7;
+ _availableCardsPile[44] = 32;
+ _availableCardsPile[45] = 8;
+ _availableCardsPile[46] = 8;
+ _availableCardsPile[47] = 8;
+ _availableCardsPile[48] = 8;
+ _availableCardsPile[49] = 8;
+ _availableCardsPile[50] = 32;
+ _availableCardsPile[51] = 9;
+ _availableCardsPile[52] = 9;
+ _availableCardsPile[53] = 9;
+ _availableCardsPile[54] = 9;
+ _availableCardsPile[55] = 9;
+ _availableCardsPile[56] = 10;
+ _availableCardsPile[57] = 11;
+ _availableCardsPile[58] = 12;
+ _availableCardsPile[59] = 13;
+ _availableCardsPile[60] = 13;
+ _availableCardsPile[61] = 14;
+ _availableCardsPile[62] = 15;
+ _availableCardsPile[63] = 16;
+ _availableCardsPile[64] = 17;
+ _availableCardsPile[65] = 18;
+ _availableCardsPile[66] = 19;
+ _availableCardsPile[67] = 20;
+ _availableCardsPile[68] = 21;
+ _availableCardsPile[69] = 26;
+ _availableCardsPile[70] = 28;
+ _availableCardsPile[71] = 24;
+ _availableCardsPile[72] = 25;
+ _availableCardsPile[73] = 25;
+ _availableCardsPile[74] = 25;
+ _availableCardsPile[75] = 25;
+ _availableCardsPile[76] = 26;
+ _availableCardsPile[77] = 26;
+ _availableCardsPile[78] = 26;
+ _availableCardsPile[79] = 27;
+ _availableCardsPile[80] = 27;
+ _availableCardsPile[81] = 28;
+ _availableCardsPile[82] = 28;
+ _availableCardsPile[83] = 28;
+ _availableCardsPile[84] = 29;
+ _availableCardsPile[85] = 29;
+ _availableCardsPile[86] = 29;
+ _availableCardsPile[87] = 30;
+ _availableCardsPile[88] = 30;
+ _availableCardsPile[89] = 30;
+ _availableCardsPile[90] = 30;
+ _availableCardsPile[91] = 32;
+ _availableCardsPile[92] = 1;
+ _availableCardsPile[93] = 32;
+ _availableCardsPile[94] = 32;
+ _availableCardsPile[95] = 32;
+ _availableCardsPile[96] = 1;
+ _availableCardsPile[97] = 1;
+ _availableCardsPile[98] = 1;
+ _availableCardsPile[99] = 0;
+
+ _cardsAvailableNumb = 98;
+ _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99
+
+ _discardPile._cardId = 0;
+ _discardPile._stationPos = Common::Point(128, 95);
+
+ _stockCard._cardId = 0;
+ _stockCard._stationPos = Common::Point(162, 95);
+
+ _selectedCard._cardId = 0;
+
+ _animatedCard._card.postInit();
+ _animatedCard._card.setVisage(1332);
+ _animatedCard._card.setStrip(5);
+ _animatedCard._card.setFrame(1);
+ _animatedCard._card._moveDiff = Common::Point(10, 10);
+ _animatedCard._card.fixPriority(400);
+ _animatedCard._card.setPosition(Common::Point(128, 95), 0);
+ _animatedCard._card.animate(ANIM_MODE_2, NULL);
+ _animatedCard._card.hide();
+
+ _currentPlayerArrow.postInit();
+ _currentPlayerArrow.setVisage(1334);
+ _currentPlayerArrow.setStrip(1);
+ _currentPlayerArrow.setFrame(1);
+ _currentPlayerArrow._numFrames = 12;
+ _currentPlayerArrow.fixPriority(500);
+ _currentPlayerArrow.setPosition(Common::Point(174, 107), 0);
+ _currentPlayerArrow.animate(ANIM_MODE_2, NULL);
+ _currentPlayerArrow.hide();
+
+ _showPlayerTurn = true;
+ _displayHelpFl = false;
+ _winnerId = -1;
+
+ _helpIcon.postInit();
+ _helpIcon.setup(9531, 1, 1);
+ _helpIcon.setPosition(Common::Point(249, 168));
+ _helpIcon.setPriority(155);
+ _helpIcon._effect = EFFECT_NONE;
+ _helpIcon.show();
+
+ _autoplay = false;
+ _instructionsDisplayedFl = false;
+ _instructionsWaitCount = 0;
+}
+
+void Scene1337::suggestInstructions() {
+ if (R2_GLOBALS._v57709 > 0)
+ subD1917();
+
+ if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) {
+ if (R2_GLOBALS._v57709 == 0)
+ subD18F5();
+ dealCards();
+ } else {
+ if (R2_GLOBALS._v57709 == 0)
+ subD18F5();
+ displayInstructions();
+ }
+}
+
+void Scene1337::displayInstructions() {
+ _actionItem.setAction(&_action1);
+}
+
+void Scene1337::shuffleCards() {
+ R2_GLOBALS._sceneObjects->draw();
+
+ // Remove holes in card pile
+ for (int i = 0; i <= 98; i++) {
+ if (_availableCardsPile[i] == 0) {
+ for (int j = i + 1; j <= 98; j ++) {
+ if (_availableCardsPile[j] != 0) {
+ _availableCardsPile[i] = _availableCardsPile[j];
+ _availableCardsPile[j] = 0;
+ break;
+ }
+ }
+ }
+ }
+
+ // Compute the number of available cards
+ for (int i = 0; i <= 99; i ++) {
+ if (_availableCardsPile[i] == 0) {
+ // CHECKME: This will fail if i == 0, which shouldn't happen
+ // as we don't shuffle cards when no card is available.
+ _cardsAvailableNumb = i - 1;
+ _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99
+ break;
+ }
+ }
+
+ for (int i = 0; i < 2000; i ++) {
+ int randIndx = R2_GLOBALS._randomSource.getRandomNumber(_cardsAvailableNumb);
+ int swap = _availableCardsPile[0];
+ _availableCardsPile[0] = _availableCardsPile[randIndx];
+ _availableCardsPile[randIndx] = swap;
+ }
+
+ _shuffleEndedFl = false;
+
+ // Shuffle cards
+ _animatedCard._card.setAction(&_action2);
+
+ while(!_shuffleEndedFl && !g_vm->shouldQuit()) {
+ g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
+ g_globals->_scenePalette.signalListeners();
+ R2_GLOBALS._sceneObjects->draw();
+ g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
+ }
+}
+
+void Scene1337::dealCards() {
+ _animatedCard._card._moveDiff = Common::Point(30, 30);
+ shuffleCards();
+
+ // Deal cards
+ _actionItem.setAction(&_action3);
+}
+
+void Scene1337::showOptionsDialog() {
+ // Display menu with "Auto Play", "New Game", "Quit" and "Continue"
+ OptionsDialog::show();
+}
+
+void Scene1337::handleClick(int arg1, Common::Point pt) {
+ int curReg = R2_GLOBALS._sceneRegions.indexOf(g_globals->_events._mousePos);
+
+ if (arg1 == 3) {
+ bool found = false;
+ int i;
+ for (i = 0; i <= 7; i++) {
+ if ( _gameBoardSide[2]._outpostStation[i].isIn(pt)
+ || _gameBoardSide[0]._outpostStation[i].isIn(pt)
+ || _gameBoardSide[1]._outpostStation[i].isIn(pt)
+ || _gameBoardSide[3]._outpostStation[i].isIn(pt) ) {
+ found = true;
+ break;
+ }
+ }
+
+ if (found) {
+ switch (curReg) {
+ case 5:
+ if (_gameBoardSide[2]._outpostStation[i]._cardId != 0)
+ displayDialog(_gameBoardSide[2]._outpostStation[i]._cardId);
+ else
+ actionDisplay(1330, 20, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 10:
+ if (_gameBoardSide[3]._outpostStation[i]._cardId != 0)
+ displayDialog(_gameBoardSide[3]._outpostStation[i]._cardId);
+ else
+ actionDisplay(1330, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 15:
+ if (_gameBoardSide[0]._outpostStation[i]._cardId != 0)
+ displayDialog(_gameBoardSide[0]._outpostStation[i]._cardId);
+ else
+ actionDisplay(1330, 21, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 20:
+ if (_gameBoardSide[1]._outpostStation[i]._cardId != 0)
+ displayDialog(_gameBoardSide[1]._outpostStation[i]._cardId);
+ else
+ actionDisplay(1330, 23, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+ } else if ( _gameBoardSide[2]._delayCard.isIn(pt)
+ || _gameBoardSide[0]._delayCard.isIn(pt)
+ || _gameBoardSide[1]._delayCard.isIn(pt)
+ || _gameBoardSide[3]._delayCard.isIn(pt) ) {
+ switch (curReg) {
+ case 5:
+ if (_gameBoardSide[2]._delayCard._cardId != 0)
+ displayDialog(_gameBoardSide[2]._delayCard._cardId);
+ else
+ actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 10:
+ if (_gameBoardSide[3]._delayCard._cardId != 0)
+ displayDialog(_gameBoardSide[3]._delayCard._cardId);
+ else
+ actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 15:
+ if (_gameBoardSide[0]._delayCard._cardId != 0)
+ displayDialog(_gameBoardSide[0]._delayCard._cardId);
+ else
+ actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 20:
+ if (_gameBoardSide[1]._delayCard._cardId != 0)
+ displayDialog(_gameBoardSide[1]._delayCard._cardId);
+ else
+ actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+ } else if (_discardPile.isIn(pt)) {
+ if (_discardPile._cardId != 0)
+ displayDialog(_discardPile._cardId);
+ else
+ actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (_helpIcon._bounds.contains(pt))
+ actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if (_stockCard.isIn(pt))
+ actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if ( (_gameBoardSide[2]._emptyStationPos.isIn(pt))
+ || (_gameBoardSide[3]._emptyStationPos.isIn(pt))
+ || (_gameBoardSide[0]._emptyStationPos.isIn(pt))
+ || (_gameBoardSide[1]._emptyStationPos.isIn(pt)) )
+ actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if (_gameBoardSide[2]._handCard[0].isIn(pt))
+ displayDialog(_gameBoardSide[2]._handCard[0]._cardId);
+ else if (_gameBoardSide[2]._handCard[1].isIn(pt))
+ displayDialog(_gameBoardSide[2]._handCard[1]._cardId);
+ else if (_gameBoardSide[2]._handCard[2].isIn(pt))
+ displayDialog(_gameBoardSide[2]._handCard[2]._cardId);
+ else if (_gameBoardSide[2]._handCard[3].isIn(pt))
+ displayDialog(_gameBoardSide[2]._handCard[3]._cardId);
+ else if ((curReg >= 6) && (curReg <= 9))
+ actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if ((curReg >= 11) && (curReg <= 14))
+ actionDisplay(1330, 31, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if ((curReg >= 16) && (curReg <= 19))
+ actionDisplay(1330, 30, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else {
+ switch (curReg) {
+ case 0:
+ actionDisplay(1330, 2, 159, 134, 1, 200, 0, 7, 0, 105, 105);
+ break;
+ case 5:
+ actionDisplay(1330, 25, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 10:
+ actionDisplay(1330, 27, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 15:
+ actionDisplay(1330, 26, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 20:
+ actionDisplay(1330, 28, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 21:
+ actionDisplay(1330, 24, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ if (arg1 != 1)
+ return;
+
+ for (int i = 0; i <= 7; i++) {
+ if (_gameBoardSide[2]._outpostStation[i].isIn(pt)) {
+ switch (_gameBoardSide[2]._outpostStation[i]._cardId) {
+ case 0:
+ actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 1:
+ actionDisplay(1330, 54, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ }
+ return;
+ }
+ if (_gameBoardSide[0]._outpostStation[i].isIn(pt)) {
+ switch (_gameBoardSide[0]._outpostStation[i]._cardId) {
+ case 0:
+ actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ }
+ return;
+ }
+ if (_gameBoardSide[1]._outpostStation[i].isIn(pt)) {
+ switch (_gameBoardSide[1]._outpostStation[i]._cardId) {
+ case 0:
+ actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ break;
+ default:
+ actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ break;
+ }
+ return;
+ }
+ if (_gameBoardSide[3]._outpostStation[i].isIn(pt)) {
+ switch (_gameBoardSide[3]._outpostStation[i]._cardId) {
+ case 0:
+ actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ break;
+ default:
+ actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ break;
+ }
+ return;
+ }
+ }
+
+ if (_gameBoardSide[2]._delayCard.isIn(pt)) {
+ // The original uses _gameBoardSide[0], which is obviously a bug.
+ if (_gameBoardSide[2]._delayCard._cardId != 0)
+ actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else
+ actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ return;
+ }
+ if (_gameBoardSide[3]._delayCard.isIn(pt)) {
+ if (_gameBoardSide[3]._delayCard._cardId != 0)
+ actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ else
+ actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+
+ return;
+ }
+ if (_gameBoardSide[1]._delayCard.isIn(pt)) {
+ if (_gameBoardSide[1]._delayCard._cardId != 0)
+ actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ else
+ actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+
+ return;
+ }
+ if (_gameBoardSide[0]._delayCard.isIn(pt)) {
+ if (_gameBoardSide[0]._delayCard._cardId != 0)
+ actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else
+ actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+
+ return;
+ }
+ if (_gameBoardSide[3]._emptyStationPos.isIn(pt)) {
+ actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ return;
+ }
+ if (_gameBoardSide[1]._emptyStationPos.isIn(pt)) {
+ actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ return;
+ }
+ if (_gameBoardSide[0]._emptyStationPos.isIn(pt)) {
+ actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ return;
+ }
+
+ if (_helpIcon._bounds.contains(pt)) {
+ showOptionsDialog();
+ return;
+ }
+
+ if (_discardPile.isIn(pt))
+ actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else if (_stockCard.isIn(pt))
+ actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ else {
+ switch (curReg) {
+ case 0:
+ actionDisplay(1330, 3, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 6:
+ // no break on purpose
+ case 7:
+ // no break on purpose
+ case 8:
+ // no break on purpose
+ case 9:
+ actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ break;
+ case 10:
+ actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
+ break;
+ case 11:
+ // no break on purpose
+ case 12:
+ // no break on purpose
+ case 13:
+ // no break on purpose
+ case 14:
+ actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 16:
+ // no break on purpose
+ case 17:
+ // no break on purpose
+ case 18:
+ // no break on purpose
+ case 19:
+ actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ break;
+ case 20:
+ actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
+ break;
+ default:
+ actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ }
+ }
+}
+
+void Scene1337::handlePlayer0() {
+ if (_gameBoardSide[0]._delayCard._cardId != 0) {
+ switch (_gameBoardSide[0]._delayCard._cardId) {
+ case 10:
+ //No break on purpose
+ case 12:
+ //No break on purpose
+ case 15:
+ //No break on purpose
+ case 17:
+ //No break on purpose
+ case 18:
+ //No break on purpose
+ case 19:
+ //No break on purpose
+ case 20:
+ //No break on purpose
+ case 21:
+ discardCard(&_gameBoardSide[0]._delayCard);
+ return;
+ default:
+ for (int i = 0; i <= 3; i++) {
+ if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
+ playAntiDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayCard);
+ return;
+ }
+ }
+
+ break;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ int tmpVal = getStationId(0, i);
+
+ if (tmpVal != -1) {
+ bool stationAlreadyPresentFl = false;
+ for (int j = 0; j <= 7; j++) {
+ if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) {
+ stationAlreadyPresentFl = true;
+ break;
+ }
+ }
+
+ if (!stationAlreadyPresentFl) {
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) {
+ int stationCount = 0;
+ for (int k = 0; k <= 7; k++) {
+ if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) {
+ ++stationCount;
+ }
+ }
+
+ if (stationCount == 7)
+ _winnerId = 0;
+
+ playStationCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]);
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ int tmpVal = findPlatformCardInHand(0);
+
+ if (tmpVal != -1) {
+ for (int i = 0; i <= 7; i++) {
+ if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) {
+ playPlatformCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
+ return;
+ }
+ }
+ }
+
+ int meteorCardId = findMeteorCardInHand(0);
+ if (meteorCardId != -1) {
+ for (int i = 0; i <= 7; i++) {
+ if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
+ playCentralOutpostCard(&_gameBoardSide[0]._handCard[meteorCardId], 2);
+ return;
+ }
+ }
+ }
+
+ int thieftId = findThieftCardInHand(0);
+ if (thieftId != -1) {
+ if ( (_gameBoardSide[2]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) {
+ playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 2);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ if ((isDelayCard(_gameBoardSide[0]._handCard[i]._cardId) != -1)
+ && (_gameBoardSide[2]._delayCard._cardId == 0)
+ && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ if ((getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1)
+ && (_gameBoardSide[2]._delayCard._cardId == 0)
+ && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
+ return;
+ }
+ }
+
+ meteorCardId = findMeteorCardInHand(0);
+ int victimId = getPlayerWithOutpost(0);
+
+ if ((meteorCardId != -1) && (victimId != -1)) {
+ playCentralOutpostCard(&_gameBoardSide[0]._handCard[meteorCardId], victimId);
+ return;
+ }
+
+ thieftId = findThieftCardInHand(0);
+ if (thieftId != -1) {
+ if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
+ playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 1);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ if (getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
+ if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
+ return;
+ }
+
+ if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
+ return;
+ }
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ tmpVal = isDelayCard(_gameBoardSide[0]._handCard[i]._cardId);
+ if (tmpVal != -1) {
+ if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
+ return;
+ }
+
+ if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
+ return;
+ }
+ }
+ }
+
+ handlePlayer01Discard(0);
+}
+
+void Scene1337::handlePlayer1() {
+ if (this->_gameBoardSide[1]._delayCard._cardId != 0) {
+ switch (_gameBoardSide[1]._delayCard._cardId) {
+ case 10:
+ // No break on purpose
+ case 12:
+ // No break on purpose
+ case 15:
+ // No break on purpose
+ case 17:
+ // No break on purpose
+ case 18:
+ // No break on purpose
+ case 19:
+ // No break on purpose
+ case 20:
+ // No break on purpose
+ case 21:
+ discardCard(&_gameBoardSide[1]._delayCard);
+ return;
+ default:
+ for (int i = 0; i <= 3; i++) {
+ if (checkAntiDelayCard(_gameBoardSide[1]._delayCard._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
+ playAntiDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayCard);
+ return;
+ }
+ }
+ break;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ int tmpIndx = getStationId(1, i);
+ if (tmpIndx == -1)
+ break;
+
+ int tmpVal = 0;
+ for (int j = 0; j <= 7; j++) {
+ if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._handCard[tmpIndx]._cardId) {
+ tmpVal = 1;
+ break;
+ }
+ }
+
+ if (tmpVal == 0)
+ break;
+
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[1]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) {
+ int stationCount = 0;
+ for (int k = 0; k <= 7; k++) {
+ if ((_gameBoardSide[1]._outpostStation[k]._cardId > 1) && (_gameBoardSide[1]._outpostStation[k]._cardId <= 9))
+ ++stationCount;
+ }
+
+ if (stationCount == 7)
+ _winnerId = 1;
+
+ playStationCard(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]);
+ return;
+ }
+ }
+ }
+
+ int normalCardId = findPlatformCardInHand(1);
+ if (normalCardId != -1) {
+ for (int i = 0; i <= 7; i++) {
+ if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) {
+ playPlatformCard(&_gameBoardSide[1]._handCard[normalCardId], &_gameBoardSide[1]._outpostStation[i]);
+ return;
+ }
+ }
+ }
+
+ int meterorCardId = findMeteorCardInHand(1);
+ int victimId = getPlayerWithOutpost(1);
+
+ if ((meterorCardId != -1) && (victimId != -1)) {
+ playCentralOutpostCard(&_gameBoardSide[1]._handCard[meterorCardId], victimId);
+ return;
+ }
+
+ int thieftId = findThieftCardInHand(1);
+ if (thieftId != -1) {
+ int playerIdFound = -1;
+ int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
+ for (int i = 0; i <= 3; i++) {
+ if (rndVal != 1) {
+ if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[3]._cardId != 0)) {
+ playerIdFound = rndVal;
+ break;
+ }
+ }
+ // The original was only updating in the rndVal block,
+ // which was a bug as the checks were stopping at this point
+ rndVal--;
+ if (rndVal < 0)
+ rndVal = 3;
+ }
+
+ if (playerIdFound != -1) {
+ playThieftCard(1, &_gameBoardSide[1]._handCard[thieftId], playerIdFound);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ int tmpVal = isDelayCard(_gameBoardSide[1]._handCard[i]._cardId);
+ if (tmpVal != -1) {
+ victimId = -1;
+ int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
+
+ for (int j = 0; j <= 3; j++) {
+ if (rndVal != 1) {
+ if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && isAttackPossible(rndVal, _gameBoardSide[1]._handCard[i]._cardId))
+ victimId = rndVal;
+ }
+
+ if (victimId != -1) {
+ playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[victimId]._delayCard);
+ return;
+ } else {
+ rndVal--;
+ if (rndVal < 0)
+ rndVal = 3;
+ }
+ }
+ }
+ }
+
+ for (int j = 0; j <= 3; j++) {
+ if (getStationCardId(_gameBoardSide[1]._handCard[j]._cardId) != -1) {
+ victimId = -1;
+ int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
+ for (int l = 0; l <= 3; l++) {
+ if (rndVal != 1) {
+ if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1))
+ victimId = rndVal;
+ }
+ if (victimId != -1) {
+ playDelayCard(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[victimId]._delayCard);
+ return;
+ } else {
+ rndVal--;
+ if (rndVal < 0)
+ rndVal = 3;
+ }
+ }
+ }
+ }
+
+ handlePlayer01Discard(1);
+}
+
+void Scene1337::handlePlayer3() {
+ if (_gameBoardSide[3]._delayCard._cardId != 0) {
+ switch (_gameBoardSide[3]._delayCard._cardId) {
+ case 10:
+ // No break on purpose
+ case 12:
+ // No break on purpose
+ case 15:
+ // No break on purpose
+ case 17:
+ // No break on purpose
+ case 18:
+ // No break on purpose
+ case 19:
+ // No break on purpose
+ case 20:
+ // No break on purpose
+ case 21:
+ discardCard(&_gameBoardSide[3]._delayCard);
+ return;
+ default:
+ for (int i = 0; i <= 3; i++) {
+ if (checkAntiDelayCard(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
+ playAntiDelayCard(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayCard);
+ return;
+ }
+ }
+ break;
+ }
+ }
+
+ int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
+ if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) {
+ // Station Card
+ for (int i = 0; i <= 7; i++) {
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) {
+ playPlatformCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
+ return;
+ }
+ }
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) {
+ // Outpost Card
+ for (int i = 0; i <= 7; i++) {
+ if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) {
+ discardCard(&_gameBoardSide[3]._handCard[randIndx]);
+ return;
+ }
+ }
+
+ for (int i = 0; i <= 7; i++) {
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) {
+ int stationCount = 0;
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[3]._outpostStation[j]._cardId > 1) && (_gameBoardSide[3]._outpostStation[j]._cardId <= 9))
+ ++stationCount;
+ }
+
+ if (stationCount == 7)
+ _winnerId = 3;
+
+ playStationCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
+ return;
+ }
+ }
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) {
+ // Meteor Card
+ int victimId = getPlayerWithOutpost(3);
+
+ if (victimId != -1) {
+ playCentralOutpostCard(&_gameBoardSide[3]._handCard[randIndx], victimId);
+ return;
+ }
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) {
+ // Thief card
+ int victimId = -1;
+ int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
+
+ for (int i = 0; i <= 3; i++) {
+ if ( (tmpRandIndx != 3)
+ && ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) {
+ victimId = tmpRandIndx;
+ break;
+ }
+
+ ++tmpRandIndx;
+ if (tmpRandIndx > 3)
+ tmpRandIndx = 0;
+ }
+
+ if (victimId != -1) {
+ playThieftCard(3, &_gameBoardSide[3]._handCard[randIndx], victimId);
+ return;
+ }
+ } else {
+ switch (_gameBoardSide[3]._handCard[randIndx]._cardId) {
+ case 10:
+ // No break on purpose
+ case 11:
+ // No break on purpose
+ case 12:
+ // No break on purpose
+ case 14:
+ // No break on purpose
+ case 15:
+ // No break on purpose
+ case 16:
+ // No break on purpose
+ case 17:
+ // No break on purpose
+ case 18:
+ // No break on purpose
+ case 19:
+ // No break on purpose
+ case 20:
+ // No break on purpose
+ case 21:
+ // No break on purpose
+ case 24: {
+ int victimId = -1;
+ int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
+
+ for (int i = 0; i <= 3; i++) {
+ if (tmpRandIndx != 3) {
+ if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0)
+ && isAttackPossible(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))
+ victimId = tmpRandIndx;
+ }
+
+ ++tmpRandIndx;
+ if (tmpRandIndx > 3)
+ tmpRandIndx = 0;
+
+ if (victimId != -1)
+ break;
+ }
+
+ if (victimId != -1) {
+ // Useless second identical check skipped
+ playDelayCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[victimId]._delayCard);
+ return;
+ }
+ }
+ default:
+ break;
+ }
+ }
+
+ discardCard(&_gameBoardSide[3]._handCard[randIndx]);
+}
+
+void Scene1337::handleAutoplayPlayer2() {
+ if (getStationCardId(this->_gameBoardSide[2]._delayCard._cardId) == -1)
+ _delayedFunction = &Scene1337::handlePlayer2;
+ else
+ discardCard(&_gameBoardSide[2]._delayCard);
+}
+
+void Scene1337::handlePlayer2() {
+ _selectedCard._stationPos = g_globals->_events._mousePos;
+
+ if (R2_GLOBALS._v57810 == 200) {
+ // Hand
+ int i;
+ for (i = 0; i < 4; i++) {
+ if ((_gameBoardSide[2]._handCard[i].isIn(_selectedCard._stationPos)) && (_gameBoardSide[2]._handCard[i]._cardId != 0)) {
+ Card *handcard = &_gameBoardSide[2]._handCard[i];
+ _selectedCard._cardId = handcard->_cardId;
+ _selectedCard._stationPos = handcard->_stationPos;
+ //warning("_selectedCard._actorName = handcard->_actorName;");
+ //warning("_selectedCard._fieldE = handcard->_fieldE;");
+ //warning("_selectedCard._field10 = handcard->_field10;");
+ //warning("_selectedCard._field12 = handcard->_field12;");
+ //warning("_selectedCard._field14 = handcard->_field14;");
+ //warning("_selectedCard._field16 = handcard->_field16;");
+ _selectedCard._sceneRegionId = handcard->_sceneRegionId;
+ _selectedCard._position = handcard->_position;
+ _selectedCard._yDiff = handcard->_yDiff;
+ _selectedCard._bounds = handcard->_bounds;
+ _selectedCard._resNum = handcard->_resNum;
+ _selectedCard._lookLineNum = handcard->_lookLineNum;
+ _selectedCard._talkLineNum = handcard->_talkLineNum;
+ _selectedCard._useLineNum = handcard->_useLineNum;
+ _selectedCard._action = handcard->_action;
+ //warning("_selectedCard._field0 = handcard->_field0;");
+ _selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame;
+ _selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame;
+ _selectedCard._card._oldPosition = handcard->_card._oldPosition;
+ _selectedCard._card._percent = handcard->_card._percent;
+ _selectedCard._card._priority = handcard->_card._priority;
+ _selectedCard._card._angle = handcard->_card._angle;
+ _selectedCard._card._flags = handcard->_card._flags;
+ _selectedCard._card._xe = handcard->_card._xe;
+ _selectedCard._card._xs = handcard->_card._xs;
+ _selectedCard._card._paneRects[0] = handcard->_card._paneRects[0];
+ _selectedCard._card._paneRects[1] = handcard->_card._paneRects[1];
+ _selectedCard._card._visage = handcard->_card._visage;
+ _selectedCard._card._objectWrapper = handcard->_card._objectWrapper;
+ _selectedCard._card._strip = handcard->_card._strip;
+ _selectedCard._card._animateMode = handcard->_card._animateMode;
+ _selectedCard._card._frame = handcard->_card._frame;
+ _selectedCard._card._endFrame = handcard->_card._endFrame;
+ _selectedCard._card._loopCount = handcard->_card._loopCount;
+ _selectedCard._card._frameChange = handcard->_card._frameChange;
+ _selectedCard._card._numFrames = handcard->_card._numFrames;
+ _selectedCard._card._regionIndex = handcard->_card._regionIndex;
+ _selectedCard._card._mover = handcard->_card._mover;
+ _selectedCard._card._moveDiff = handcard->_card._moveDiff;
+ _selectedCard._card._moveRate = handcard->_card._moveRate;
+ _selectedCard._card._actorDestPos = handcard->_card._actorDestPos;
+ _selectedCard._card._endAction = handcard->_card._endAction;
+ _selectedCard._card._regionBitList = handcard->_card._regionBitList;
+ // _selectedCard._object1._actorName = handcard->_object1._actorName;
+ //warning("_selectedCard._card._fieldE = handcard->_card._fieldE;");
+ //warning("_selectedCard._card._field10 = handcard->_card._field10;");
+ //warning("_selectedCard._card._field12 = handcard->_card._field12;");
+ //warning("_selectedCard._card._field14 = handcard->_card._field14;");
+ //warning("_selectedCard._card._field16 = handcard->_card._field16;");
+
+ _gameBoardSide[2]._handCard[i]._cardId = 0;
+ _gameBoardSide[2]._handCard[i]._card.remove();
+ break;
+ }
+ }
+
+ if (i == 4) {
+ handleClick(1, _selectedCard._stationPos);
+ handleAutoplayPlayer2();
+ return;
+ } else {
+ setCursorData(1332, _selectedCard._card._strip, _selectedCard._card._frame);
+ R2_GLOBALS._sceneObjects->draw();
+ }
+ } else if (R2_GLOBALS._v57810 == 300) {
+ // Eye
+ handleClick(3, _selectedCard._stationPos);
+ handleAutoplayPlayer2();
+ return;
+ } else {
+ // The original code is calling a function full of dead code.
+ // Only this message remains after a cleanup.
+ MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING);
+ //
+ handleAutoplayPlayer2();
+ return;
+ }
+
+ Event event;
+ bool found;
+ for (;;) {
+ if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT))
+ || (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){
+ _selectedCard._stationPos = g_globals->_events._mousePos;
+ found = false;
+
+ for (int i = 0; i <= 3; i ++) {
+ if (_gameBoardSide[2]._handCard[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ if (_gameBoardSide[2]._handCard[i]._cardId == 0) {
+ _gameBoardSide[2]._handCard[i]._cardId = _selectedCard._cardId;
+ _gameBoardSide[2]._handCard[i]._card.postInit();
+ _gameBoardSide[2]._handCard[i]._card.hide();
+ _gameBoardSide[2]._handCard[i]._card.setVisage(1332);
+ _gameBoardSide[2]._handCard[i]._card.setPosition(_gameBoardSide[2]._handCard[i]._stationPos, 0);
+ _gameBoardSide[2]._handCard[i]._card.fixPriority(170);
+ setAnimationInfo(&_gameBoardSide[2]._handCard[i]);
+ setCursorData(5, 1, 4);
+ _currentPlayerNumb--;
+ _showPlayerTurn = false;
+ handleNextTurn();
+ return;
+ } else {
+ actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ found = true;
+ }
+ break;
+ }
+ }
+
+ if (!found) {
+ if (_discardPile.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ discardCard(&_selectedCard);
+ return;
+ } else if (_selectedCard._cardId == 1) {
+ bool isInCardFl = false;
+ int i;
+ for (i = 0; i <= 7; i++) {
+ if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ isInCardFl = true;
+ break;
+ }
+ }
+
+ if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) {
+ if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) {
+ actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else {
+ playPlatformCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
+ return;
+ }
+ } else {
+ actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ } else if (_selectedCard._cardId <= 9) {
+ bool isInCardFl = false;
+ int i;
+ for (i = 0; i <= 7; i++) {
+ if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ isInCardFl = true;
+ break;
+ }
+ }
+ if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 1)) {
+ isInCardFl = false;
+ for (int j = 0; j <= 7; j++) {
+ if (_selectedCard._cardId == _gameBoardSide[2]._outpostStation[j]._cardId) {
+ isInCardFl = true;
+ break;
+ }
+ }
+ if (isInCardFl) {
+ // This station is already in place
+ actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) {
+ // You must eliminate your delay before you can play a station
+ actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else {
+ int stationCount = 0;
+ for (int k = 0; k <= 7; k++) {
+ if ((_gameBoardSide[2]._outpostStation[k]._cardId > 1) && (_gameBoardSide[2]._outpostStation[k]._cardId <= 9))
+ ++stationCount;
+ }
+
+ if (stationCount == 7)
+ _winnerId = 2;
+
+ playStationCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
+ return;
+ }
+ } else {
+ actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ } else if ((_selectedCard._cardId == 26) || (_selectedCard._cardId == 30) ||(_selectedCard._cardId == 32) || (_selectedCard._cardId == 28)) {
+ // Check anti-delay card (26 = Diplomacy, 28 = Innovation, 30 = Cure, 32 = Agreement)
+ if (_gameBoardSide[2]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (checkAntiDelayCard(_gameBoardSide[2]._delayCard._cardId, _selectedCard._cardId)) {
+ playAntiDelayCard(&_selectedCard, &_gameBoardSide[2]._delayCard);
+ return;
+ } else {
+ if (_gameBoardSide[2]._delayCard._cardId != 0) {
+ switch (_gameBoardSide[2]._delayCard._cardId) {
+ case 11:
+ actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 14:
+ actionDisplay(1330, 80, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 16:
+ actionDisplay(1330, 84, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 24:
+ actionDisplay(1330, 96, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+ } else {
+ actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ }
+ } else if ((getStationCardId(_selectedCard._cardId) == -1) && (isDelayCard(_selectedCard._cardId) == -1)) {
+ if (_selectedCard._cardId == 13) {
+ // Meteor Card
+ if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ for (int k = 0; k <= 7; k++) {
+ if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) {
+ playCentralOutpostCard(&_selectedCard, 0);
+ return;
+ }
+ }
+ actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ for (int k = 0; k <= 7; k++) {
+ if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) {
+ playCentralOutpostCard(&_selectedCard, 3);
+ return;
+ }
+ }
+ actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ for (int k = 0; k <= 7; k++) {
+ if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) {
+ playCentralOutpostCard(&_selectedCard, 1);
+ return;
+ }
+ }
+ actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else {
+ actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ } else if (_selectedCard._cardId == 25) {
+ // Thief card
+ if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ if ( (_gameBoardSide[0]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[0]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[0]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[0]._handCard[3]._cardId != 0) ) {
+ int k;
+ for (k = 0; k <= 3; k++){
+ if (_gameBoardSide[2]._handCard[k]._cardId == 0)
+ break;
+ }
+ playThieftCard(2, &_gameBoardSide[2]._handCard[k], 0);
+ return;
+ } else {
+ actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
+ int k;
+ for (k = 0; k <= 3; k++){
+ if (_gameBoardSide[2]._handCard[k]._cardId == 0)
+ break;
+ }
+ playThieftCard(2, &_gameBoardSide[2]._handCard[k], 1);
+ return;
+ } else {
+ actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ }
+
+ if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ if ( (_gameBoardSide[3]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[3]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[3]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[3]._handCard[3]._cardId != 0) ) {
+ int k;
+ for (k = 0; k <= 3; k++){
+ if (_gameBoardSide[2]._handCard[k]._cardId == 0)
+ break;
+ }
+ playThieftCard(2, &_gameBoardSide[2]._handCard[k], 3);
+ return;
+ } else {
+ actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ } else {
+ actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ } else if (_selectedCard._cardId == 29) {
+ // Interceptor cards are used to prevent collision
+ actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (_selectedCard._cardId == 27) {
+ actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ } else if (_gameBoardSide[0]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ if (_gameBoardSide[0]._delayCard._cardId != 0) {
+ actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (!isAttackPossible(0, _selectedCard._cardId)) {
+ switch (_selectedCard._cardId) {
+ case 10:
+ actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 12:
+ actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 15:
+ actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 17:
+ actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 18:
+ actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 19:
+ actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 20:
+ actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 21:
+ actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+ } else {
+ playDelayCard(&_selectedCard, &_gameBoardSide[0]._delayCard);
+ return;
+ }
+ } else if (_gameBoardSide[3]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ if (_gameBoardSide[3]._delayCard._cardId != 0) {
+ actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (!isAttackPossible(3, _selectedCard._cardId)) {
+ switch (_selectedCard._cardId) {
+ case 10:
+ actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 12:
+ actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 15:
+ actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 17:
+ actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 18:
+ actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 19:
+ actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 20:
+ actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 21:
+ actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+ } else {
+ playDelayCard(&_selectedCard, &_gameBoardSide[3]._delayCard);
+ return;
+ }
+ } else if (_gameBoardSide[1]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
+ if (_gameBoardSide[1]._delayCard._cardId != 0) {
+ actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ } else if (!isAttackPossible(1, _selectedCard._cardId)) {
+ switch (_selectedCard._cardId) {
+ case 10:
+ actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 12:
+ actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 15:
+ actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 17:
+ actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 18:
+ actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 19:
+ actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 20:
+ actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ case 21:
+ actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ break;
+ default:
+ break;
+ }
+ } else {
+ playDelayCard(&_selectedCard, &_gameBoardSide[1]._delayCard);
+ return;
+ }
+ } else {
+ actionDisplay(1330, 38, 159, 10, 1, 200, 0, 7, 0, 154, 154);
+ }
+ }
+ } else {
+ g_globals->_scenePalette.signalListeners();
+ R2_GLOBALS._sceneObjects->draw();
+ g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
+ }
+
+ g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
+ }
+}
+
+void Scene1337::updateCursorId(int cursorId, bool updateFl) {
+ if ((R2_GLOBALS._v57709 != 0) || (R2_GLOBALS._v5780C != 0))
+ return;
+
+ R2_GLOBALS._mouseCursorId = cursorId;
+
+ if (updateFl) {
+ R2_GLOBALS._mouseCursorId++;
+
+ if (R2_GLOBALS._mouseCursorId < 1)
+ R2_GLOBALS._mouseCursorId = 2;
+
+ if (R2_GLOBALS._mouseCursorId > 2)
+ R2_GLOBALS._mouseCursorId = 1;
+ }
+
+ // The original was using an intermediate function to call setCursorData.
+ // It has been removed to improve readability
+ if (R2_GLOBALS._mouseCursorId == 1) {
+ R2_GLOBALS._v57810 = 200;
+ setCursorData(5, 1, 4);
+ } else if (R2_GLOBALS._mouseCursorId == 2) {
+ R2_GLOBALS._v57810 = 300;
+ setCursorData(5, 1, 5);
+ } else {
+ R2_GLOBALS._v57810 = 0;
+ setCursorData(5, 0, 0);
+ }
+}
+
+void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) {
+ _cursorCurRes = resNum;
+ _cursorCurStrip = rlbNum;
+ _cursorCurFrame = frameNum;
+
+ if (!frameNum) {
+ // Should be a hardcoded cursor displaying only a dot.
+ // FIXME: Use another cursor when possible
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ } else {
+ // TODO: The original was using some resource caching, which was useless and complex
+ // and which has been removed. This cursor behavior clearly made intensive use of this caching...
+ // We now have to find a way to cache these cursor pointers and avoid loading them multiple times per seconds
+ uint size;
+ byte *cursor = g_resourceManager->getSubResource(resNum, rlbNum, frameNum, &size);
+ // Decode the cursor
+ GfxSurface s = surfaceFromRes(cursor);
+
+ Graphics::Surface surface = s.lockSurface();
+ const byte *cursorData = (const byte *)surface.getPixels();
+ CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor);
+ s.unlockSurface();
+
+ DEALLOCATE(cursor);
+ }
+}
+
+void Scene1337::subD18F5() {
+ if (R2_GLOBALS._v57709 == 0)
+ // The original restores a copy of the default cursor (the hand), which isn't possible with our implementation
+ // We reload that cursor instead.
+ setCursorData(5, 1, 4);
+
+ ++R2_GLOBALS._v57709;
+}
+
+void Scene1337::subD1917() {
+ if (R2_GLOBALS._v57709 != 0) {
+ R2_GLOBALS._v57709--;
+ if (R2_GLOBALS._v57709 == 0) {
+ // The original was using an intermediate function to call setCursorData.
+ // It has been removed to improve readability
+ setCursorData(5, _cursorCurStrip, _cursorCurFrame);
+ }
+ }
+}
+
+void Scene1337::subD1940(bool flag) {
+ if (flag)
+ ++R2_GLOBALS._v5780C;
+ else if (R2_GLOBALS._v5780C != 0)
+ --R2_GLOBALS._v5780C;
+}
+
+void Scene1337::subD1975(int arg1, int arg2) {
+ // No implementation required in ScummVM: Mouse handling with tons of caching
+}
+
+void Scene1337::OptionsDialog::show() {
+ OptionsDialog *dlg = new OptionsDialog();
+ dlg->draw();
+
+ // Show the dialog
+ GfxButton *btn = dlg->execute(NULL);
+
+ // Figure out the new selected character
+ if (btn == &dlg->_quitGame)
+ R2_GLOBALS._sceneManager.changeScene(125);
+ else if (btn == &dlg->_restartGame)
+ R2_GLOBALS._sceneManager.changeScene(1330);
+
+ // Remove the dialog
+ dlg->remove();
+ delete dlg;
+}
+
+Scene1337::OptionsDialog::OptionsDialog() {
+ // Set the elements text
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+ _autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF);
+ _restartGame.setText(START_NEW_CARD_GAME);
+ _quitGame.setText(QUIT_CARD_GAME);
+ _continueGame.setText(CONTINUE_CARD_GAME);
+
+ // Set position of the elements
+ _autoplay._bounds.moveTo(5, 2);
+ _restartGame._bounds.moveTo(5, _autoplay._bounds.bottom + 2);
+ _quitGame._bounds.moveTo(5, _restartGame._bounds.bottom + 2);
+ _continueGame._bounds.moveTo(5, _quitGame._bounds.bottom + 2);
+
+ // Add the items to the dialog
+ addElements(&_autoplay, &_restartGame, &_quitGame, &_continueGame, NULL);
+
+ // Set the dialog size and position
+ frame();
+ _bounds.collapse(-6, -6);
+ setCenter(160, 100);
+}
+
+GfxButton *Scene1337::OptionsDialog::execute(GfxButton *defaultButton) {
+ _gfxManager.activate();
+
+ // Event loop
+ GfxButton *selectedButton = NULL;
+
+ bool breakFlag = false;
+ while (!g_vm->shouldQuit() && !breakFlag) {
+ Event event;
+ while (g_globals->_events.getEvent(event) && !breakFlag) {
+ // Adjust mouse positions to be relative within the dialog
+ event.mousePos.x -= _gfxManager._bounds.left;
+ event.mousePos.y -= _gfxManager._bounds.top;
+
+ for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) {
+ if ((*i)->process(event))
+ selectedButton = static_cast<GfxButton *>(*i);
+ }
+
+ if (selectedButton == &_autoplay) {
+ // Toggle Autoplay
+ selectedButton = NULL;
+ Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
+ scene->_autoplay = !scene->_autoplay;
+
+ _autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF);
+ _autoplay.draw();
+ } else if (selectedButton) {
+ breakFlag = true;
+ break;
+ } else if (!event.handled) {
+ if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
+ selectedButton = NULL;
+ breakFlag = true;
+ break;
+ }
+ }
+ }
+
+ g_system->delayMillis(10);
+ GLOBALS._screenSurface.updateScreen();
+ }
+
+ _gfxManager.deactivate();
+ return selectedButton;
+}
+
+} // End of namespace Ringworld2
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_outpost.h b/engines/tsage/ringworld2/ringworld2_outpost.h
new file mode 100644
index 0000000000..b3e663356e
--- /dev/null
+++ b/engines/tsage/ringworld2/ringworld2_outpost.h
@@ -0,0 +1,262 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD2_OUTPOST_H
+#define TSAGE_RINGWORLD2_OUTPOST_H
+
+#include "common/scummsys.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+#include "tsage/ringworld2/ringworld2_logic.h"
+#include "tsage/ringworld2/ringworld2_speakers.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+using namespace TsAGE;
+
+class Scene1337 : public SceneExt {
+ class OptionsDialog: public GfxDialog {
+ private:
+ GfxButton _autoplay;
+ GfxButton _restartGame;
+ GfxButton _quitGame;
+ GfxButton _continueGame;
+
+ OptionsDialog();
+ virtual ~OptionsDialog() {}
+ virtual GfxButton *execute(GfxButton *defaultButton);
+ public:
+ static void show();
+ };
+
+ class Card: public SceneHotspot {
+ public:
+ SceneObject _card;
+
+ int _cardId;
+ Common::Point _stationPos;
+
+ Card();
+ void synchronize(Serializer &s);
+ bool isIn(Common::Point pt);
+ };
+
+ class GameBoardSide: public SceneHotspot {
+ public:
+ Card _handCard[4];
+ Card _outpostStation[8];
+ Card _delayCard;
+ Card _emptyStationPos;
+
+ Common::Point _card1Pos;
+ Common::Point _card2Pos;
+ Common::Point _card3Pos;
+ Common::Point _card4Pos;
+ int _frameNum;
+
+ GameBoardSide();
+ void synchronize(Serializer &s);
+ };
+
+ class Action1337: public Action {
+ public:
+ void waitFrames(int32 frameCount);
+ };
+
+ class Action1: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action2: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action3: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action4: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action5: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action6: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action7: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action8: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action9: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action10: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action11: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action12: public Action1337 {
+ public:
+ void signal();
+ };
+ class Action13: public Action1337 {
+ public:
+ void signal();
+ };
+public:
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Action7 _action7;
+ Action8 _action8;
+ Action9 _action9;
+ Action10 _action10;
+ Action11 _action11;
+ Action12 _action12;
+ Action13 _action13;
+
+ typedef void (Scene1337::*FunctionPtrType)();
+ FunctionPtrType _delayedFunction;
+
+ bool _autoplay;
+ bool _shuffleEndedFl;
+ bool _showPlayerTurn;
+ bool _displayHelpFl;
+ bool _instructionsDisplayedFl;
+
+ // Discarded cards are put in the available cards pile, with an higher index so there no conflict
+ int _currentDiscardIndex;
+ int _availableCardsPile[100];
+ int _cardsAvailableNumb;
+ int _currentPlayerNumb;
+ int _actionPlayerIdx;
+ int _actionVictimIdx;
+ int _winnerId;
+ int _instructionsWaitCount;
+ int _cursorCurRes;
+ int _cursorCurStrip;
+ int _cursorCurFrame;
+
+ ASound _aSound1;
+ ASound _aSound2;
+ GameBoardSide _gameBoardSide[4];
+ SceneActor _helpIcon;
+ SceneActor _stockPile;
+ SceneItem _actionItem;
+ SceneObject _currentPlayerArrow;
+
+ Card *_actionCard1;
+ Card *_actionCard2;
+ Card *_actionCard3;
+ Card _animatedCard;
+ Card _shuffleAnimation;
+ Card _discardedPlatformCard;
+ Card _selectedCard;
+ Card _discardPile;
+ Card _stockCard;
+
+ SceneObject _upperDisplayCard[8];
+ SceneObject _lowerDisplayCard[8];
+
+ Scene1337();
+ virtual void synchronize(Serializer &s);
+
+ void actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
+ void setAnimationInfo(Card *card);
+ void handleNextTurn();
+ void handlePlayerTurn();
+ bool isStationCard(int cardId);
+ bool isStopConstructionCard(int cardId);
+ int getStationId(int playerId, int handCardId);
+ int findPlatformCardInHand(int playerId);
+ int findMeteorCardInHand(int playerId);
+ int findThieftCardInHand(int playerId);
+ int isDelayCard(int cardId);
+ int getStationCardId(int cardId);
+ void handlePlayer01Discard(int playerId);
+ void playThieftCard(int playerId, Card *card, int victimId);
+ int getPreventionCardId(int cardId);
+ bool isAttackPossible(int victimId, int cardId);
+ int getPlayerWithOutpost(int playerId);
+ bool checkAntiDelayCard(int delayCardId, int cardId);
+ void playStationCard(Card *station, Card *platform);
+ void playDelayCard(Card *card, Card *dest);
+ void playPlatformCard(Card *card, Card *dest);
+ void playAntiDelayCard(Card *card, Card *dest);
+ Card *getStationCard(int arg1);
+ void playCentralOutpostCard(Card *card, int playerId);
+ int getRandomCardFromHand(int playerId);
+ void discardCard(Card *card);
+ void subC4CD2();
+ void subC4CEC();
+ void playInterceptorCard(Card *subObj1, Card *subObj2);
+ void displayDialog(int dialogNumb);
+ void subPostInit();
+ void displayInstructions();
+ void suggestInstructions();
+ void shuffleCards();
+ void dealCards();
+ void showOptionsDialog();
+ void handleClick(int arg1, Common::Point pt);
+ void handlePlayer0();
+ void handlePlayer1();
+ void handlePlayer2();
+ void handlePlayer3();
+ void handleAutoplayPlayer2();
+ void updateCursorId(int arg1, bool arg2);
+ void setCursorData(int resNum, int rlbNum, int frameNum);
+ void subD18F5();
+ void subD1917();
+ void subD1940(bool flag);
+ void subD1975(int arg1, int arg2);
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+} // End of namespace Ringworld2
+} // End of namespace TsAGE
+
+#endif
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 8c960f47e1..51879f1eed 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2200,4673 +2200,6 @@ void Scene1200::startCrawling(CrawlDirection dir) {
}
/*--------------------------------------------------------------------------
- * Scene 1337 - Card game
- *
- *--------------------------------------------------------------------------*/
-
-Scene1337::Card::Card() {
- _cardId = 0;
- _stationPos = Common::Point(0, 0);
-}
-
-void Scene1337::Card::synchronize(Serializer &s) {
- _card.synchronize(s);
-
- s.syncAsSint16LE(_cardId);
- s.syncAsSint16LE(_stationPos.x);
- s.syncAsSint16LE(_stationPos.y);
-}
-
-bool Scene1337::Card::isIn(Common::Point pt) {
- if ((_stationPos.x > pt.x) || (_stationPos.x + 24 < pt.x))
- return false;
-
- if ((_stationPos.y > pt.y) || (_stationPos.y + 24 < pt.y))
- return false;
-
- return true;
-}
-
-Scene1337::GameBoardSide::GameBoardSide() {
- _card1Pos = Common::Point(0, 0);
- _card2Pos = Common::Point(0, 0);
- _card3Pos = Common::Point(0, 0);
- _card4Pos = Common::Point(0, 0);
- _frameNum = 0;
-}
-
-void Scene1337::GameBoardSide::synchronize(Serializer &s) {
- SceneHotspot::synchronize(s);
-
- for (int i = 0; i < 4; i++)
- _handCard[i].synchronize(s);
-
- for (int i = 0; i < 8; i++)
- _outpostStation[i].synchronize(s);
-
- _delayCard.synchronize(s);
- _emptyStationPos.synchronize(s);
-
- s.syncAsSint16LE(_card1Pos.x);
- s.syncAsSint16LE(_card1Pos.y);
- s.syncAsSint16LE(_card2Pos.x);
- s.syncAsSint16LE(_card2Pos.y);
- s.syncAsSint16LE(_card3Pos.x);
- s.syncAsSint16LE(_card3Pos.y);
- s.syncAsSint16LE(_card4Pos.x);
- s.syncAsSint16LE(_card4Pos.y);
- s.syncAsSint16LE(_frameNum);
-}
-
-Scene1337::Scene1337() {
- _autoplay = false;
- _cardsAvailableNumb = 0;
- _currentDiscardIndex = 0;
-
- for (int i = 0; i < 100; i++)
- _availableCardsPile[i] = 0;
-
- _shuffleEndedFl = false;
- _currentPlayerNumb = 0;
- _actionPlayerIdx = 0;
- _actionVictimIdx = 0;
- _showPlayerTurn = false;
- _displayHelpFl = false;
- _winnerId = -1;
- _instructionsDisplayedFl = false;
- _instructionsWaitCount = 0;
-
- _delayedFunction = nullptr;
- _actionCard1 = nullptr;
- _actionCard2 = nullptr;
- _actionCard3 = nullptr;
-
- _cursorCurRes = 0;
- _cursorCurStrip = 0;
- _cursorCurFrame = 0;
-}
-
-void Scene1337::synchronize(Serializer &s) {
- _actionCard1->synchronize(s);
- _actionCard2->synchronize(s);
- _actionCard3->synchronize(s);
- _animatedCard.synchronize(s);
- _shuffleAnimation.synchronize(s);
- _discardedPlatformCard.synchronize(s);
- _selectedCard.synchronize(s);
- _discardPile.synchronize(s);
- _stockCard.synchronize(s);
- _aSound1.synchronize(s);
- _aSound2.synchronize(s);
- _helpIcon.synchronize(s);
- _stockPile.synchronize(s);
- _actionItem.synchronize(s);
- _currentPlayerArrow.synchronize(s);
-
- for (int i = 0; i < 4; i++)
- _gameBoardSide[i].synchronize(s);
-
- for (int i = 0; i < 8; i++) {
- _upperDisplayCard[i].synchronize(s);
- _lowerDisplayCard[i].synchronize(s);
- }
-
- // TODO s.syncPointer(_delayedFunction);
- s.syncAsByte(_autoplay);
- s.syncAsByte(_shuffleEndedFl);
- s.syncAsByte(_showPlayerTurn);
- s.syncAsByte(_displayHelpFl);
- s.syncAsByte(_instructionsDisplayedFl);
- s.syncAsSint16LE(_currentDiscardIndex);
- s.syncAsSint16LE(_cardsAvailableNumb);
- s.syncAsSint16LE(_currentPlayerNumb);
- s.syncAsSint16LE(_actionPlayerIdx);
- s.syncAsSint16LE(_actionVictimIdx);
- s.syncAsSint16LE(_winnerId);
- s.syncAsSint16LE(_instructionsWaitCount);
- s.syncAsSint16LE(_cursorCurRes);
- s.syncAsSint16LE(_cursorCurStrip);
- s.syncAsSint16LE(_cursorCurFrame);
-
- for (int i = 0; i < 100; i++)
- s.syncAsSint16LE(_availableCardsPile[i]);
-
-}
-
-void Scene1337::Action1337::waitFrames(int32 frameCount) {
- uint32 firstFrameNumber = g_globals->_events.getFrameNumber();
- uint32 curFrame = firstFrameNumber;
- uint32 destFrame = firstFrameNumber + frameCount;
-
- while ((curFrame < destFrame) && !g_vm->shouldQuit()) {
- TsAGE::Event event;
- g_globals->_events.getEvent(event);
- curFrame = g_globals->_events.getFrameNumber();
- }
-
- // CHECKME: The original is calling _eventManager.waitEvent();
-}
-
-/**
- * Display instructions
- */
-void Scene1337::Action1::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 1: {
- scene->actionDisplay(1331, 6, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- R2_GLOBALS._sceneObjects->draw();
- scene->actionDisplay(1331, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->actionDisplay(1331, 8, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- scene->_gameBoardSide[1]._outpostStation[0]._cardId = 2;
- scene->_gameBoardSide[1]._outpostStation[0]._card.postInit();
- scene->_gameBoardSide[1]._outpostStation[0]._card.setVisage(1332);
- scene->_gameBoardSide[1]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[0]._stationPos, 0);
- scene->_gameBoardSide[1]._outpostStation[0]._card.setStrip(2);
- scene->_gameBoardSide[1]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[0]._cardId);
- scene->_gameBoardSide[1]._outpostStation[0]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[0]);
-
- scene->_gameBoardSide[1]._outpostStation[1]._cardId = 3;
- scene->_gameBoardSide[1]._outpostStation[1]._card.postInit();
- scene->_gameBoardSide[1]._outpostStation[1]._card.setVisage(1332);
- scene->_gameBoardSide[1]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[1]._stationPos, 0);
- scene->_gameBoardSide[1]._outpostStation[1]._card.setStrip(2);
- scene->_gameBoardSide[1]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[1]._cardId);
- scene->_gameBoardSide[1]._outpostStation[1]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[1]);
-
- scene->_gameBoardSide[2]._outpostStation[0]._cardId = 4;
- scene->_gameBoardSide[2]._outpostStation[0]._card.postInit();
- scene->_gameBoardSide[2]._outpostStation[0]._card.setVisage(1332);
- scene->_gameBoardSide[2]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[0]._stationPos, 0);
- scene->_gameBoardSide[2]._outpostStation[0]._card.setStrip(2);
- scene->_gameBoardSide[2]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[0]._cardId);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[0]);
-
- scene->_gameBoardSide[3]._outpostStation[0]._cardId = 5;
- scene->_gameBoardSide[3]._outpostStation[0]._card.postInit();
- scene->_gameBoardSide[3]._outpostStation[0]._card.setVisage(1332);
- scene->_gameBoardSide[3]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[0]._stationPos, 0);
- scene->_gameBoardSide[3]._outpostStation[0]._card.setStrip(2);
- scene->_gameBoardSide[3]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[0]._cardId);
- scene->_gameBoardSide[3]._outpostStation[0]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[0]);
-
- scene->_gameBoardSide[3]._outpostStation[1]._cardId = 6;
- scene->_gameBoardSide[3]._outpostStation[1]._card.postInit();
- scene->_gameBoardSide[3]._outpostStation[1]._card.setVisage(1332);
- scene->_gameBoardSide[3]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[1]._stationPos, 0);
- scene->_gameBoardSide[3]._outpostStation[1]._card.setStrip(2);
- scene->_gameBoardSide[3]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[1]._cardId);
- scene->_gameBoardSide[3]._outpostStation[1]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[1]);
-
- scene->_gameBoardSide[3]._outpostStation[2]._cardId = 7;
- scene->_gameBoardSide[3]._outpostStation[2]._card.postInit();
- scene->_gameBoardSide[3]._outpostStation[2]._card.setVisage(1332);
- scene->_gameBoardSide[3]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[2]._stationPos, 0);
- scene->_gameBoardSide[3]._outpostStation[2]._card.setStrip(2);
- scene->_gameBoardSide[3]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[2]._cardId);
- scene->_gameBoardSide[3]._outpostStation[2]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[2]);
-
- scene->_gameBoardSide[0]._outpostStation[0]._cardId = 8;
- scene->_gameBoardSide[0]._outpostStation[0]._card.postInit();
- scene->_gameBoardSide[0]._outpostStation[0]._card.setVisage(1332);
- scene->_gameBoardSide[0]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[0]._stationPos, 0);
- scene->_gameBoardSide[0]._outpostStation[0]._card.setStrip(2);
- scene->_gameBoardSide[0]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[0]._cardId);
- scene->_gameBoardSide[0]._outpostStation[0]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[0]);
-
- scene->_gameBoardSide[0]._outpostStation[1]._cardId = 9;
- scene->_gameBoardSide[0]._outpostStation[1]._card.postInit();
- scene->_gameBoardSide[0]._outpostStation[1]._card.setVisage(1332);
- scene->_gameBoardSide[0]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[1]._stationPos, 0);
- scene->_gameBoardSide[0]._outpostStation[1]._card.setStrip(2);
- scene->_gameBoardSide[0]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[1]._cardId);
- scene->_gameBoardSide[0]._outpostStation[1]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[1]);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(60);
- scene->actionDisplay(1331, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- scene->_gameBoardSide[2]._outpostStation[1]._cardId = 2;
- scene->_gameBoardSide[2]._outpostStation[1]._card.postInit();
- scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332);
- scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
- scene->_gameBoardSide[2]._outpostStation[1]._card.setStrip(2);
- scene->_gameBoardSide[2]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[1]._cardId);
- scene->_gameBoardSide[2]._outpostStation[1]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
-
- scene->_gameBoardSide[2]._outpostStation[2]._cardId = 3;
- scene->_gameBoardSide[2]._outpostStation[2]._card.postInit();
- scene->_gameBoardSide[2]._outpostStation[2]._card.setVisage(1332);
- scene->_gameBoardSide[2]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[2]._stationPos, 0);
- scene->_gameBoardSide[2]._outpostStation[2]._card.setStrip(2);
- scene->_gameBoardSide[2]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[2]._cardId);
- scene->_gameBoardSide[2]._outpostStation[2]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[2]);
-
- scene->_gameBoardSide[2]._outpostStation[3]._cardId = 5;
- scene->_gameBoardSide[2]._outpostStation[3]._card.postInit();
- scene->_gameBoardSide[2]._outpostStation[3]._card.setVisage(1332);
- scene->_gameBoardSide[2]._outpostStation[3]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[3]._stationPos, 0);
- scene->_gameBoardSide[2]._outpostStation[3]._card.setStrip(2);
- scene->_gameBoardSide[2]._outpostStation[3]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[3]._cardId);
- scene->_gameBoardSide[2]._outpostStation[3]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[3]);
-
- scene->_gameBoardSide[2]._outpostStation[4]._cardId = 6;
- scene->_gameBoardSide[2]._outpostStation[4]._card.postInit();
- scene->_gameBoardSide[2]._outpostStation[4]._card.setVisage(1332);
- scene->_gameBoardSide[2]._outpostStation[4]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[4]._stationPos, 0);
- scene->_gameBoardSide[2]._outpostStation[4]._card.setStrip(2);
- scene->_gameBoardSide[2]._outpostStation[4]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[4]._cardId);
- scene->_gameBoardSide[2]._outpostStation[4]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[4]);
-
- scene->_gameBoardSide[2]._outpostStation[5]._cardId = 7;
- scene->_gameBoardSide[2]._outpostStation[5]._card.postInit();
- scene->_gameBoardSide[2]._outpostStation[5]._card.setVisage(1332);
- scene->_gameBoardSide[2]._outpostStation[5]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[5]._stationPos, 0);
- scene->_gameBoardSide[2]._outpostStation[5]._card.setStrip(2);
- scene->_gameBoardSide[2]._outpostStation[5]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[5]._cardId);
- scene->_gameBoardSide[2]._outpostStation[5]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[5]);
-
- scene->_gameBoardSide[2]._outpostStation[6]._cardId = 8;
- scene->_gameBoardSide[2]._outpostStation[6]._card.postInit();
- scene->_gameBoardSide[2]._outpostStation[6]._card.setVisage(1332);
- scene->_gameBoardSide[2]._outpostStation[6]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[6]._stationPos, 0);
- scene->_gameBoardSide[2]._outpostStation[6]._card.setStrip(2);
- scene->_gameBoardSide[2]._outpostStation[6]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[6]._cardId);
- scene->_gameBoardSide[2]._outpostStation[6]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[6]);
-
- scene->_gameBoardSide[2]._outpostStation[7]._cardId = 9;
- scene->_gameBoardSide[2]._outpostStation[7]._card.postInit();
- scene->_gameBoardSide[2]._outpostStation[7]._card.setVisage(1332);
- scene->_gameBoardSide[2]._outpostStation[7]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[7]._stationPos, 0);
- scene->_gameBoardSide[2]._outpostStation[7]._card.setStrip(2);
- scene->_gameBoardSide[2]._outpostStation[7]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[7]._cardId);
- scene->_gameBoardSide[2]._outpostStation[7]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[7]);
-
- scene->_aSound1.play(62);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(120);
- scene->_gameBoardSide[2]._outpostStation[0]._card.remove();
- scene->_gameBoardSide[2]._outpostStation[1]._card.remove();
- scene->_gameBoardSide[2]._outpostStation[2]._card.remove();
- scene->_gameBoardSide[2]._outpostStation[3]._card.remove();
- scene->_gameBoardSide[2]._outpostStation[4]._card.remove();
- scene->_gameBoardSide[2]._outpostStation[5]._card.remove();
- scene->_gameBoardSide[2]._outpostStation[6]._card.remove();
- scene->_gameBoardSide[2]._outpostStation[7]._card.remove();
-
- scene->_gameBoardSide[1]._outpostStation[0]._card.remove();
- scene->_gameBoardSide[1]._outpostStation[1]._card.remove();
-
- scene->_gameBoardSide[3]._outpostStation[0]._card.remove();
- scene->_gameBoardSide[3]._outpostStation[1]._card.remove();
- scene->_gameBoardSide[3]._outpostStation[2]._card.remove();
-
- scene->_gameBoardSide[0]._outpostStation[0]._card.remove();
- scene->_gameBoardSide[0]._outpostStation[1]._card.remove();
-
- scene->_stockPile.setup(1332, 5, 1);
- scene->_stockPile.setPosition(Common::Point(162, 95));
- scene->_stockPile.setPriority(110);
- scene->_stockPile._effect = EFFECT_SHADED;
- scene->_stockPile.show();
-
- scene->_gameBoardSide[1]._handCard[0]._card.postInit();
- scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
- scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
- scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
-
- scene->_gameBoardSide[1]._handCard[1]._card.postInit();
- scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
- scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
- scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
- scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
-
- scene->_gameBoardSide[1]._handCard[2]._card.postInit();
- scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
- scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
- scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
-
- scene->_gameBoardSide[2]._handCard[0]._cardId = 30;
- scene->_gameBoardSide[2]._handCard[0]._card.postInit();
- scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[2]._handCard[0]._card.setStrip(1);
- scene->_gameBoardSide[2]._handCard[0]._card.setFrame(2);
- scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[0]);
-
- scene->_gameBoardSide[2]._handCard[1]._cardId = 16;
- scene->_gameBoardSide[2]._handCard[1]._card.postInit();
- scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
- scene->_gameBoardSide[2]._handCard[1]._card.setStrip(1);
- scene->_gameBoardSide[2]._handCard[1]._card.setFrame(2);
- scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[1]);
-
- scene->_gameBoardSide[2]._handCard[2]._cardId = 1;
- scene->_gameBoardSide[2]._handCard[2]._card.postInit();
- scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[2]._handCard[2]._card.setStrip(1);
- scene->_gameBoardSide[2]._handCard[2]._card.setFrame(2);
- scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[2]);
-
- scene->_gameBoardSide[3]._handCard[0]._card.postInit();
- scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
- scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
- scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
-
- scene->_gameBoardSide[3]._handCard[1]._card.postInit();
- scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
- scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
- scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
- scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
-
- scene->_gameBoardSide[3]._handCard[2]._card.postInit();
- scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
- scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
- scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
-
- scene->_gameBoardSide[0]._handCard[0]._card.postInit();
- scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[0]._handCard[0]._card.setStrip(1);
- scene->_gameBoardSide[0]._handCard[0]._card.setFrame(2);
- scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
-
- scene->_gameBoardSide[0]._handCard[1]._card.postInit();
- scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
- scene->_gameBoardSide[0]._handCard[1]._card.setStrip(1);
- scene->_gameBoardSide[0]._handCard[1]._card.setFrame(2);
- scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
-
- scene->_gameBoardSide[0]._handCard[2]._card.postInit();
- scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[0]._handCard[2]._card.setStrip(1);
- scene->_gameBoardSide[0]._handCard[2]._card.setFrame(2);
- scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
-
- R2_GLOBALS._sceneObjects->draw();
-
- scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
- scene->_animatedCard._card.show();
- scene->_aSound2.play(61);
-
- Common::Point pt(91, 174);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
- }
- break;
- case 2: {
- scene->_gameBoardSide[2]._handCard[3]._cardId = 2;
- scene->_gameBoardSide[2]._handCard[3]._card.postInit();
- scene->_gameBoardSide[2]._handCard[3]._card.setVisage(1332);
- scene->_gameBoardSide[2]._handCard[3]._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
- scene->_gameBoardSide[2]._handCard[3]._card.setStrip(1);
- scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2);
- scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170);
-
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(60);
- scene->actionDisplay(1331, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->actionDisplay(1331, 12, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- scene->_gameBoardSide[2]._outpostStation[1]._cardId = 1;
- scene->_gameBoardSide[2]._outpostStation[1]._card.postInit();
- scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332);
- scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
- scene->_gameBoardSide[2]._outpostStation[1]._card.hide();
-
- scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip);
- scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame);
- scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
-
- scene->_gameBoardSide[2]._handCard[2]._cardId = 0;
- scene->_gameBoardSide[2]._handCard[2]._card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
- }
- break;
- case 3: {
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
- scene->_aSound1.play(59);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(60);
- scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId;
-
- scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip);
- scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame);
-
- scene->_gameBoardSide[2]._handCard[3]._cardId = 0;
- scene->_gameBoardSide[2]._handCard[3]._card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
- }
- break;
- case 4: {
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
- scene->_aSound1.play(59);
-
- scene->_discardPile._cardId = 1;
- scene->_discardPile._card.hide();
-
- scene->_animatedCard._card.setStrip(5);
- scene->_animatedCard._card.setFrame(1);
- scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
- }
- break;
- case 5: {
- scene->_animatedCard._card.hide();
-
- scene->_discardPile._card.postInit();
- scene->_discardPile._card.setVisage(1332);
- scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
- scene->setAnimationInfo(&scene->_discardPile);
- scene->_aSound2.play(61);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(60);
- scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- scene->_gameBoardSide[2]._delayCard._card.postInit();
- scene->_gameBoardSide[2]._delayCard._card.setVisage(1332);
- scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
- scene->_gameBoardSide[2]._delayCard._card.hide();
-
- scene->_gameBoardSide[3]._handCard[2]._cardId = 0;
- scene->_gameBoardSide[3]._handCard[2].remove();
-
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this);
- }
- break;
- case 6: {
- scene->_animatedCard._card.hide();
- scene->_gameBoardSide[2]._delayCard._cardId = 21;
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard);
- scene->_aSound1.play(57);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(60);
- scene->actionDisplay(1331, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- int tmpVal = 15;
- int i = -1;
-
- for (i = 0; i <= 7; i++) {
- tmpVal += 29;
-
- scene->_upperDisplayCard[i].postInit();
- scene->_upperDisplayCard[i].setVisage(1332);
- scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
- scene->_upperDisplayCard[i].setStrip(3);
- scene->_upperDisplayCard[i].fixPriority(190);
-
- scene->_lowerDisplayCard[i].postInit();
- scene->_lowerDisplayCard[i].setVisage(1332);
- scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
- scene->_lowerDisplayCard[i].setStrip(7);
- scene->_lowerDisplayCard[i].setFrame(1);
- scene->_lowerDisplayCard[i].fixPriority(180);
- }
-
- scene->_upperDisplayCard[0].setFrame(1);
- scene->_upperDisplayCard[1].setFrame(3);
- scene->_upperDisplayCard[2].setFrame(6);
- scene->_upperDisplayCard[3].setFrame(8);
- scene->_upperDisplayCard[4].setFrame(9);
- scene->_upperDisplayCard[5].setFrame(10);
- scene->_upperDisplayCard[6].setFrame(11);
- scene->_upperDisplayCard[7].setFrame(12);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(240);
-
- scene->_upperDisplayCard[0].remove();
- scene->_upperDisplayCard[1].remove();
- scene->_upperDisplayCard[2].remove();
- scene->_upperDisplayCard[3].remove();
- scene->_upperDisplayCard[4].remove();
- scene->_upperDisplayCard[5].remove();
- scene->_upperDisplayCard[6].remove();
- scene->_upperDisplayCard[7].remove();
-
- scene->_lowerDisplayCard[0].remove();
- scene->_lowerDisplayCard[1].remove();
- scene->_lowerDisplayCard[2].remove();
- scene->_lowerDisplayCard[3].remove();
- scene->_lowerDisplayCard[4].remove();
- scene->_lowerDisplayCard[5].remove();
- scene->_lowerDisplayCard[6].remove();
- scene->_lowerDisplayCard[7].remove();
-
- scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayCard._cardId;
-
- scene->_gameBoardSide[2]._delayCard._cardId = 0;
- scene->_gameBoardSide[2]._delayCard._card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
- }
- break;
- case 7: {
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(&scene->_discardPile);
- scene->_aSound2.play(61);
-
- R2_GLOBALS._sceneObjects->draw();
-
- scene->_gameBoardSide[2]._delayCard._card.postInit();
- scene->_gameBoardSide[2]._delayCard._card.setVisage(1332);
- scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
- scene->_gameBoardSide[2]._delayCard._card.hide();
-
- scene->_gameBoardSide[3]._handCard[1]._cardId = 0;
- scene->_gameBoardSide[3]._handCard[1].remove();
-
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this);
- }
- break;
- case 8: {
- scene->_animatedCard._card.hide();
- scene->_gameBoardSide[2]._delayCard._cardId = 14;
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard);
- scene->_aSound1.play(57);
-
- R2_GLOBALS._sceneObjects->draw();
-
- scene->actionDisplay(1331, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- int tmpVal = 72;
- int i = -1;
-
- for (i = 0; i <= 3; i++) {
- tmpVal += 29;
- scene->_upperDisplayCard[i].postInit();
- scene->_upperDisplayCard[i].setVisage(1332);
- scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
- scene->_upperDisplayCard[i].setStrip(3);
- scene->_upperDisplayCard[i].fixPriority(190);
-
- scene->_lowerDisplayCard[i].postInit();
- scene->_lowerDisplayCard[i].setVisage(1332);
- scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
- scene->_lowerDisplayCard[i].setStrip(7);
- scene->_lowerDisplayCard[i].setFrame(1);
- scene->_lowerDisplayCard[i].fixPriority(180);
- }
-
- scene->_upperDisplayCard[0].setFrame(2);
- scene->_upperDisplayCard[1].setFrame(5);
- scene->_upperDisplayCard[2].setFrame(7);
- scene->_upperDisplayCard[3].setFrame(15);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(240);
- scene->actionDisplay(1331, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- tmpVal = 72;
- for (i = 4; i <= 7; i++) {
- tmpVal += 29;
-
- scene->_upperDisplayCard[i].postInit();
- scene->_upperDisplayCard[i].setVisage(1332);
- scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
- scene->_upperDisplayCard[i].setStrip(4);
- scene->_upperDisplayCard[i].fixPriority(190);
-
- scene->_lowerDisplayCard[i].postInit();
- scene->_lowerDisplayCard[i].setVisage(1332);
- scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
- scene->_lowerDisplayCard[i].setStrip(7);
- scene->_lowerDisplayCard[i].setFrame(1);
- scene->_lowerDisplayCard[i].fixPriority(180);
- }
-
- scene->_upperDisplayCard[4].setFrame(1);
- scene->_upperDisplayCard[5].setFrame(5);
- scene->_upperDisplayCard[6].setFrame(7);
- scene->_upperDisplayCard[7].setFrame(3);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(240);
-
- scene->_upperDisplayCard[0].remove();
- scene->_upperDisplayCard[1].remove();
- scene->_upperDisplayCard[2].remove();
- scene->_upperDisplayCard[3].remove();
- scene->_upperDisplayCard[4].remove();
- scene->_upperDisplayCard[5].remove();
- scene->_upperDisplayCard[6].remove();
- scene->_upperDisplayCard[7].remove();
-
- scene->_lowerDisplayCard[0].remove();
- scene->_lowerDisplayCard[1].remove();
- scene->_lowerDisplayCard[2].remove();
- scene->_lowerDisplayCard[3].remove();
- scene->_lowerDisplayCard[4].remove();
- scene->_lowerDisplayCard[5].remove();
- scene->_lowerDisplayCard[6].remove();
- scene->_lowerDisplayCard[7].remove();
-
- scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId;
-
- scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip);
- scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame);
- scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
-
- scene->_gameBoardSide[2]._handCard[0]._cardId = 0;
- scene->_gameBoardSide[2]._handCard[0]._card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this);
- }
- break;
- case 9: {
- scene->_aSound1.play(58);
- scene->_gameBoardSide[2]._delayCard._cardId = 0;
- scene->_gameBoardSide[2]._delayCard.remove();
- scene->_animatedCard._card.setStrip(5);
- scene->_animatedCard._card.setFrame(1);
- scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
- }
- break;
- case 10: {
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(&scene->_discardPile);
- scene->_aSound2.play(61);
-
- R2_GLOBALS._sceneObjects->draw();
- scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- scene->_upperDisplayCard[0].postInit();
- scene->_upperDisplayCard[0].setVisage(1332);
- scene->_upperDisplayCard[0].setPosition(Common::Point(131, 71), 0);
- scene->_upperDisplayCard[0].fixPriority(190);
- scene->_upperDisplayCard[0].setStrip(3);
- scene->_upperDisplayCard[0].setFrame(4);
-
- scene->_lowerDisplayCard[0].postInit();
- scene->_lowerDisplayCard[0].setVisage(1332);
- scene->_lowerDisplayCard[0].setPosition(Common::Point(131, 71), 0);
- scene->_lowerDisplayCard[0].setStrip(7);
- scene->_lowerDisplayCard[0].setFrame(1);
- scene->_lowerDisplayCard[0].fixPriority(180);
-
- scene->_upperDisplayCard[1].postInit();
- scene->_upperDisplayCard[1].setVisage(1332);
- scene->_upperDisplayCard[1].setPosition(Common::Point(160, 71), 0);
- scene->_upperDisplayCard[1].fixPriority(190);
- scene->_upperDisplayCard[1].setStrip(3);
- scene->_upperDisplayCard[1].setFrame(16);
-
- scene->_lowerDisplayCard[1].postInit();
- scene->_lowerDisplayCard[1].setVisage(1332);
- scene->_lowerDisplayCard[1].setPosition(Common::Point(160, 71), 0);
- scene->_lowerDisplayCard[1].setStrip(7);
- scene->_lowerDisplayCard[1].setFrame(1);
- scene->_lowerDisplayCard[1].fixPriority(180);
-
- scene->_upperDisplayCard[2].postInit();
- scene->_upperDisplayCard[2].setVisage(1332);
- scene->_upperDisplayCard[2].setPosition(Common::Point(131, 100), 0);
- scene->_upperDisplayCard[2].fixPriority(190);
- scene->_upperDisplayCard[2].setStrip(4);
- scene->_upperDisplayCard[2].setFrame(4);
-
- scene->_lowerDisplayCard[2].postInit();
- scene->_lowerDisplayCard[2].setVisage(1332);
- scene->_lowerDisplayCard[2].setPosition(Common::Point(131, 100), 0);
- scene->_lowerDisplayCard[2].setStrip(7);
- scene->_lowerDisplayCard[2].setFrame(1);
- scene->_lowerDisplayCard[2].fixPriority(180);
-
- scene->_upperDisplayCard[3].postInit();
- scene->_upperDisplayCard[3].setVisage(1332);
- scene->_upperDisplayCard[3].setPosition(Common::Point(160, 100), 0);
- scene->_upperDisplayCard[3].fixPriority(190);
- scene->_upperDisplayCard[3].setStrip(4);
- scene->_upperDisplayCard[3].setFrame(2);
-
- scene->_lowerDisplayCard[3].postInit();
- scene->_lowerDisplayCard[3].setVisage(1332);
- scene->_lowerDisplayCard[3].setPosition(Common::Point(160, 100), 0);
- scene->_lowerDisplayCard[3].setStrip(7);
- scene->_lowerDisplayCard[3].setFrame(1);
- scene->_lowerDisplayCard[3].fixPriority(180);
-
- R2_GLOBALS._sceneObjects->draw();
-
- waitFrames(240);
-
- scene->_upperDisplayCard[0].remove();
- scene->_upperDisplayCard[1].remove();
- scene->_upperDisplayCard[2].remove();
- scene->_upperDisplayCard[3].remove();
-
- scene->_lowerDisplayCard[0].remove();
- scene->_lowerDisplayCard[1].remove();
- scene->_lowerDisplayCard[2].remove();
- scene->_lowerDisplayCard[3].remove();
-
- scene->_currentPlayerArrow.setFrame(1);
- scene->_currentPlayerArrow.show();
- scene->_currentPlayerArrow.animate(ANIM_MODE_2, NULL);
-
- R2_GLOBALS._sceneObjects->draw();
-
- scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154);
-
- scene->_currentPlayerArrow.hide();
-
- scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154);
- scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154);
-
- scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId;
-
- scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip);
- scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame);
- scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
-
- scene->_gameBoardSide[2]._handCard[1]._cardId = 0;
- scene->_gameBoardSide[2]._handCard[1]._card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
- }
- break;
- case 11: {
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(&scene->_discardPile);
- scene->_aSound2.play(61);
- scene->_animatedCard._card.setStrip(5);
- scene->_animatedCard._card.setFrame(1);
- scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
-
- R2_GLOBALS._sceneObjects->draw();
-
- scene->actionDisplay(1331, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- int i = -1;
- for (i = 0; i <= 3; i ++) {
- scene->_gameBoardSide[3]._handCard[i]._cardId = 0;
- scene->_gameBoardSide[3]._handCard[i]._card.remove();
-
- scene->_gameBoardSide[2]._handCard[i]._cardId = 0;
- scene->_gameBoardSide[2]._handCard[i]._card.remove();
-
- scene->_gameBoardSide[0]._handCard[i]._cardId = 0;
- scene->_gameBoardSide[0]._handCard[i]._card.remove();
-
- scene->_gameBoardSide[1]._handCard[i]._cardId = 0;
- scene->_gameBoardSide[1]._handCard[i]._card.remove();
- }
-
- for (i = 0; i <= 7; i++) {
- scene->_gameBoardSide[3]._outpostStation[i]._cardId = 0;
- scene->_gameBoardSide[3]._outpostStation[i]._card.remove();
-
- scene->_gameBoardSide[2]._outpostStation[i]._cardId = 0;
- scene->_gameBoardSide[2]._outpostStation[i]._card.remove();
-
- scene->_gameBoardSide[0]._outpostStation[i]._cardId = 0;
- scene->_gameBoardSide[0]._outpostStation[i]._card.remove();
-
- scene->_gameBoardSide[1]._outpostStation[i]._cardId = 0;
- scene->_gameBoardSide[1]._outpostStation[i]._card.remove();
- }
-
- scene->_gameBoardSide[2]._delayCard._cardId = 0;
- scene->_gameBoardSide[2]._delayCard._card.remove();
-
- scene->_discardPile._cardId = 0;
- scene->_discardPile._card.remove();
-
- scene->_stockPile.remove();
- }
- // No break on purpose
- case 0:
- R2_GLOBALS._sceneObjects->draw();
- signal();
- break;
- case 12:
- scene->suggestInstructions();
- remove();
- break;
- default:
- break;
- }
-}
-
-/**
- * Shuffle cards animation
- */
-void Scene1337::Action2::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0:
- scene->_shuffleAnimation._card.postInit();
- scene->_shuffleAnimation._card.setVisage(1332);
- scene->_shuffleAnimation._card.setStrip(8);
- scene->_shuffleAnimation._card.setFrame(1);
- scene->_shuffleAnimation._card.fixPriority(300);
- scene->_shuffleAnimation._card.setPosition(Common::Point(156, 108));
-
- scene->_discardPile._card.remove();
- scene->_discardPile._cardId = 0;
-
- scene->_aSound1.play(60);
- scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
- break;
- case 1:
- scene->_shuffleAnimation._card.setFrame(1);
-
- scene->_aSound1.play(60);
- scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
- break;
- case 2: {
- Common::Point pt(156, 108);
- NpcMover *mover = new NpcMover();
- scene->_shuffleAnimation._card.addMover(mover, &pt, this);
- }
- break;
- case 3:
- scene->_shuffleAnimation._card.remove();
- scene->_stockPile.setup(1332, 5, 1);
- scene->_stockPile.setPosition(Common::Point(162, 95));
- scene->_stockPile.setPriority(110);
- scene->_stockPile._effect = EFFECT_SHADED;
- scene->_stockPile.show();
- scene->_shuffleEndedFl = true;
- break;
- default:
- break;
- }
-}
-
-/**
- * Deal cards
- */
-void Scene1337::Action3::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
-
- switch (_actionIndex++) {
- case 0: {
- scene->_animatedCard._card._moveDiff = Common::Point(30, 30);
- scene->_animatedCard._card.setVisage(1332);
- scene->_animatedCard._card.setStrip(5);
- scene->_animatedCard._card.setFrame(1);
- scene->_animatedCard._card.fixPriority(400);
- scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
- scene->_aSound2.play(61);
-
- Common::Point pt(283, 146);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_animatedCard._card.show();
- scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 1: {
- scene->_gameBoardSide[1]._handCard[0]._card.postInit();
- scene->_gameBoardSide[1]._handCard[0]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
- scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
- scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
- scene->_aSound2.play(61);
-
- Common::Point pt(10, 174);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 2: {
- scene->_gameBoardSide[2]._handCard[0]._card.postInit();
- scene->_gameBoardSide[2]._handCard[0]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
- if (scene->_gameBoardSide[2]._handCard[0]._cardId > 25) {
- scene->_gameBoardSide[2]._handCard[0]._card.setStrip(4);
- scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 25);
- } else if (scene->_gameBoardSide[2]._handCard[0]._cardId > 9) {
- scene->_gameBoardSide[2]._handCard[0]._card.setStrip(3);
- scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 9);
- } else {
- scene->_gameBoardSide[2]._handCard[0]._card.setStrip(2);
- scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId);
- }
- scene->_aSound2.play(61);
-
- Common::Point pt(14, 14);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 3: {
- scene->_gameBoardSide[3]._handCard[0]._card.postInit();
- scene->_gameBoardSide[3]._handCard[0]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
- scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
- scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
- scene->_aSound2.play(61);
-
- Common::Point pt(280, 5);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 4: {
- scene->_gameBoardSide[0]._handCard[0]._card.postInit();
- scene->_gameBoardSide[0]._handCard[0]._card._moveDiff = Common::Point(30,30);
- scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[0]._handCard[0]._card.setStrip(5);
- scene->_gameBoardSide[0]._handCard[0]._card.setFrame(1);
- scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
- scene->_aSound2.play(61);
-
- Common::Point pt(283, 124);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 5: {
- scene->_gameBoardSide[1]._handCard[1]._card.postInit();
- scene->_gameBoardSide[1]._handCard[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
- scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
- scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
- scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
- scene->_aSound2.play(61);
-
- Common::Point pt(37, 174);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 6: {
- scene->_gameBoardSide[2]._handCard[1]._card.postInit();
- scene->_gameBoardSide[2]._handCard[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
- scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
-
- if (scene->_gameBoardSide[2]._handCard[1]._cardId > 25) {
- scene->_gameBoardSide[2]._handCard[1]._card.setStrip(4);
- scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 25);
- } else if (scene->_gameBoardSide[2]._handCard[1]._cardId > 9) {
- scene->_gameBoardSide[2]._handCard[1]._card.setStrip(3);
- scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 9);
- } else {
- scene->_gameBoardSide[2]._handCard[1]._card.setStrip(2);
- scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId);
- }
-
- scene->_aSound2.play(61);
-
- Common::Point pt(14, 36);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 7: {
- scene->_gameBoardSide[3]._handCard[1]._card.postInit();
- scene->_gameBoardSide[3]._handCard[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos);
- scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
- scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
- scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
- scene->_aSound2.play(61);
-
- Common::Point pt(253, 5);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 8: {
- scene->_gameBoardSide[0]._handCard[1]._card.postInit();
- scene->_gameBoardSide[0]._handCard[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
- scene->_gameBoardSide[0]._handCard[1]._card.setStrip(5);
- scene->_gameBoardSide[0]._handCard[1]._card.setFrame(1);
- scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
- scene->_aSound2.play(61);
-
- Common::Point pt(283, 102);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 9: {
- scene->_gameBoardSide[1]._handCard[2]._card.postInit();
- scene->_gameBoardSide[1]._handCard[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
- scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
- scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
- scene->_aSound2.play(61);
-
- Common::Point pt(64, 174);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 10: {
- scene->_gameBoardSide[2]._handCard[2]._card.postInit();
- scene->_gameBoardSide[2]._handCard[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
-
- if (scene->_gameBoardSide[2]._handCard[2]._cardId > 25) {
- scene->_gameBoardSide[2]._handCard[2]._card.setStrip(4);
- scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 25);
- } else if (scene->_gameBoardSide[2]._handCard[2]._cardId > 9) {
- scene->_gameBoardSide[2]._handCard[2]._card.setStrip(3);
- scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 9);
- } else {
- scene->_gameBoardSide[2]._handCard[2]._card.setStrip(2);
- scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId);
- }
-
- scene->_aSound2.play(61);
-
- Common::Point pt(14, 58);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 11: {
- scene->_gameBoardSide[3]._handCard[2]._card.postInit();
- scene->_gameBoardSide[3]._handCard[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
- scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
- scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
- scene->_aSound2.play(61);
-
- Common::Point pt(226, 5);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
-
- scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- }
- break;
- case 12:
- scene->_gameBoardSide[0]._handCard[2]._card.postInit();
- scene->_gameBoardSide[0]._handCard[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[0]._handCard[2]._card.setStrip(5);
- scene->_gameBoardSide[0]._handCard[2]._card.setFrame(1);
- scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
- scene->_animatedCard._card.hide();
- default:
- break;
- }
-
- if (_actionIndex > 12) {
- scene->_currentPlayerNumb = 0;
- R2_GLOBALS._sceneObjects->draw();
- scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->handleNextTurn();
- } else if (_actionIndex >= 1) {
- scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
- scene->_cardsAvailableNumb--;
- }
-}
-
-/**
- * Action used to handle the other players' turn
- */
-void Scene1337::Action4::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0:
- if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0)
- && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
- if (scene->_cardsAvailableNumb < 0)
- scene->shuffleCards();
- scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
- scene->_animatedCard._card.show();
- scene->_aSound2.play(61);
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos, this);
-
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
- scene->_cardsAvailableNumb--;
-
- if (scene->_cardsAvailableNumb < 0)
- scene->_stockPile.remove();
- } else {
- // Self call, forcing next actionIndex
- signal();
- }
- break;
- case 1:
- if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.x)
- && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.y) ) {
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.postInit();
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setStrip(1);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.fixPriority(170);
- }
-
- if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]);
-
- scene->_animatedCard._card.hide();
- if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId == 0)
- && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
- if (scene->_cardsAvailableNumb < 0)
- scene->shuffleCards();
- scene->_animatedCard._card.setPosition(Common::Point(162, 95));
- scene->_animatedCard._card.show();
-
- scene->_aSound2.play(61);
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos, this);
-
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
- scene->_cardsAvailableNumb--;
- if (scene->_cardsAvailableNumb < 0)
- scene->_stockPile.remove();
- } else
- signal();
- break;
- case 2:
- if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.x)
- && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.y) ) {
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.postInit();
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._stationPos, 0);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setStrip(1);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.fixPriority(170);
- }
-
- if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]);
-
- scene->_animatedCard._card.hide();
- if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0)
- && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
- if (scene->_cardsAvailableNumb < 0)
- scene->shuffleCards();
- scene->_animatedCard._card.setPosition(Common::Point(162, 95));
- scene->_animatedCard._card.show();
-
- scene->_aSound2.play(61);
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos, this);
-
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
- scene->_cardsAvailableNumb--;
- if (scene->_cardsAvailableNumb < 0)
- scene->_stockPile.remove();
- } else
- signal();
- break;
- case 3:
- if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.x)
- && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.y) ) {
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.postInit();
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setStrip(1);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.fixPriority(170);
- }
-
- if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]);
-
- scene->_animatedCard._card.hide();
- if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0)
- && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
- if (scene->_cardsAvailableNumb < 0)
- scene->shuffleCards();
- scene->_animatedCard._card.setPosition(Common::Point(162, 95));
- scene->_animatedCard._card.show();
-
- scene->_aSound2.play(61);
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos, this);
-
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
- scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
- scene->_cardsAvailableNumb--;
- if (scene->_cardsAvailableNumb < 0)
- scene->_stockPile.remove();
- } else
- signal();
- break;
- case 4:
- if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.x)
- && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.y) ) {
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.postInit();
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._stationPos, 0);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setStrip(1);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.fixPriority(170);
- }
-
- if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]);
-
- scene->_animatedCard._card.hide();
- switch (scene->_currentPlayerNumb) {
- case 0:
- scene->handlePlayer0();
- break;
- case 1:
- scene->handlePlayer1();
- break;
- case 2:
- scene->handleAutoplayPlayer2();
- break;
- case 3:
- scene->handlePlayer3();
- break;
- default:
- break;
- }
- break;
- default:
- break;
- }
-}
-
-/**
- * Animations for discarding a card
- */
-void Scene1337::Action5::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0: {
- scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard1->_cardId;
- scene->_currentDiscardIndex--;
- if (!g_globals->_sceneObjects->contains(&scene->_discardPile._card)) {
- // The first discarded card makes the pile appear
- scene->_discardPile._card.postInit();
- scene->_discardPile._card.hide();
- scene->_discardPile._card.setVisage(1332);
- scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
- scene->_discardPile._card.fixPriority(170);
- }
-
- scene->_discardPile._cardId = scene->_actionCard1->_cardId;
- scene->_actionCard1->_cardId = 0;
- scene->_actionCard1->_card.remove();
-
- if (scene->_actionCard1 == &scene->_selectedCard) {
- scene->setCursorData(5, 1, 4);
- scene->subC4CEC();
- }
- scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
- scene->_animatedCard._card.show();
- Common::Point pt(128, 95);
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &pt, this);
- }
- break;
- case 1:
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(&scene->_discardPile);
- scene->_aSound2.play(61);
- scene->handleNextTurn();
- break;
- default:
- break;
- }
-}
-
-/**
- * Animations for playing a platform card
- */
-void Scene1337::Action6::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0: {
- scene->_actionCard2->_cardId = 1;
- scene->_actionCard2->_card.postInit();
- scene->_actionCard2->_card.hide();
- scene->_actionCard2->_card.setVisage(1332);
- scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos);
- scene->_actionCard2->_card.fixPriority(170);
-
- scene->_actionCard1->_cardId = 0;
- scene->_actionCard1->_card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
- }
- break;
- case 1:
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(scene->_actionCard2);
- scene->_aSound1.play(59);
- if (scene->_actionCard1 == &scene->_selectedCard) {
- scene->setCursorData(5, 1, 4);
- scene->subC4CEC();
- }
- scene->handleNextTurn();
- break;
- default:
- break;
- }
-}
-
-/**
- * Upgrade platform to station by playing a station card on top of it
- */
-void Scene1337::Action7::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0: {
- scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
-
- scene->_actionCard1->_cardId = 0;
- scene->_actionCard1->_card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
- scene->_animatedCard._card.show();
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
- }
- break;
- case 1:
- if (scene->_actionCard1 == &scene->_selectedCard) {
- scene->setCursorData(5, 1, 4);
- scene->subC4CEC();
- }
- scene->setAnimationInfo(scene->_actionCard2);
- scene->_aSound1.play(59);
- scene->_discardedPlatformCard._cardId = 1;
- scene->_discardedPlatformCard._stationPos = scene->_actionCard2->_stationPos;
- scene->_discardedPlatformCard._card.postInit();
- scene->_discardedPlatformCard._card.hide();
- scene->_discardedPlatformCard._card._flags = OBJFLAG_HIDING;
-
- scene->discardCard(&scene->_discardedPlatformCard);
- break;
- default:
- break;
- }
-}
-
-// Remove a delay card
-void Scene1337::Action8::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0: {
- scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
- scene->_currentDiscardIndex--;
-
- scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
- scene->_actionCard1->_card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
- }
- break;
- case 1:
- scene->_animatedCard._card.hide();
-
- if (scene->_actionCard1 == &scene->_selectedCard) {
- scene->setCursorData(5, 1, 4);
- scene->subC4CEC();
- }
- scene->setAnimationInfo(scene->_actionCard2);
- scene->_aSound1.play(58);
- scene->discardCard(scene->_actionCard2);
- break;
- default:
- break;
- }
-}
-
-// Play delay card
-void Scene1337::Action9::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0: {
- scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
- scene->_actionCard2->_card.postInit();
- scene->_actionCard2->_card.hide();
- scene->_actionCard2->_card.setVisage(1332);
- scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0);
- scene->_actionCard2->_card.fixPriority(170);
-
- scene->_actionCard1->_cardId = 0;
- scene->_actionCard1->_card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
- }
- break;
- case 1:
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(scene->_actionCard2);
- scene->_aSound1.play(57);
-
- if (scene->_actionCard1 == &scene->_selectedCard) {
- scene->setCursorData(5, 1, 4);
- scene->subC4CEC();
- }
-
- scene->handleNextTurn();
- break;
- default:
- break;
- }
-}
-
-// Play a card on the central outpost.
-// This card is either a counter-trick card or a meteor card
-void Scene1337::Action10::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0: {
- scene->_actionCard3->_card.postInit();
- scene->_actionCard3->_card.hide();
- scene->_actionCard3->_card.setVisage(1332);
- scene->_actionCard3->_card.setPosition(scene->_actionCard3->_stationPos, 0);
- scene->_actionCard3->_card.fixPriority(170);
- scene->_actionCard3->_cardId = scene->_actionCard1->_cardId;
-
- scene->_actionCard1->_cardId = 0;
- scene->_actionCard1->_card.remove();
-
- if (scene->_actionCard1 == &scene->_selectedCard) {
- scene->setCursorData(5, 1, 4);
- scene->subC4CEC();
- }
-
- scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
- scene->_animatedCard._card.show();
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this);
- }
- break;
- case 1: {
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(scene->_actionCard3);
- scene->_aSound1.play(57);
-
- bool found = false;
- int indexFound = -1;
-
- switch (scene->_actionPlayerIdx) {
- case 0:
- for (indexFound = 0; indexFound < 3; indexFound++) {
- // Check for the presence of an interceptor card
- if (scene->_gameBoardSide[0]._handCard[indexFound]._cardId == 29) {
- found = true;
- break;
- }
- }
- break;
- case 1:
- for (indexFound = 0; indexFound < 3; indexFound++) {
- // Check for the presence of an interceptor card
- if (scene->_gameBoardSide[1]._handCard[indexFound]._cardId == 29) {
- found = true;
- break;
- }
- }
- break;
- case 2:
- for (indexFound = 0; indexFound < 3; indexFound++) {
- // Check for the presence of an interceptor card
- if (scene->_gameBoardSide[2]._handCard[indexFound]._cardId == 29) {
- found = true;
- break;
- }
- }
- break;
- case 3:
- for (indexFound = 0; indexFound < 3; indexFound++) {
- // Check for the presence of an interceptor card
- if (scene->_gameBoardSide[3]._handCard[indexFound]._cardId == 29) {
- found = true;
- break;
- }
- }
- break;
- default:
- break;
- }
-
- bool found2 = false;
-
- if (found) {
- switch (scene->_actionPlayerIdx) {
- case 0:
- scene->playInterceptorCard(&scene->_gameBoardSide[0]._handCard[indexFound], scene->_actionCard3);
- found2 = true;
- break;
- case 1:
- scene->playInterceptorCard(&scene->_gameBoardSide[1]._handCard[indexFound], scene->_actionCard3);
- found2 = true;
- break;
- case 2:
- scene->subC4CD2();
- if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0)
- scene->subC4CEC();
- else {
- scene->playInterceptorCard(&scene->_gameBoardSide[2]._handCard[indexFound], scene->_actionCard3);
- found2 = true;
- }
- break;
- case 3:
- scene->playInterceptorCard(&scene->_gameBoardSide[3]._handCard[indexFound], scene->_actionCard3);
- found2 = true;
- break;
- default:
- break;
- }
- }
-
- if (found2)
- break;
-
- if (scene->_actionPlayerIdx == 2) {
- int stationCount = 0;
- for (int i = 0; i <= 7; i++) {
- if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)
- ++stationCount;
- }
-
- if (stationCount <= 1) {
- for (int i = 0; i <= 7; i++) {
- if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
- scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[i];
- break;
- }
- }
- } else {
- scene->subC4CD2();
-
- found2 = false;
- while (!found2) {
- scene->actionDisplay(1330, 130, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- // Wait for a mouse or keypress
- Event event;
- while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
- g_globals->_scenePalette.signalListeners();
- R2_GLOBALS._sceneObjects->draw();
- g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
- }
-
- scene->_selectedCard._stationPos = event.mousePos;
-
- for (int i = 0; i <= 7; i++) {
- if (scene->_gameBoardSide[2]._outpostStation[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)) {
- scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[i];
- found2 = true;
- break;
- }
- }
- }
- scene->subC4CEC();
- }
- }
-
- scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
- scene->_currentDiscardIndex--;
- scene->_actionCard2->_cardId = 0;
- scene->_actionCard2->_card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this);
- }
- break;
- case 2:
- scene->_animatedCard._card.hide();
- scene->discardCard(scene->_actionCard3);
- break;
- default:
- break;
- }
-}
-
-// Use Thief card (#25) and pick a card from the opponent
-void Scene1337::Action11::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0: {
- scene->_actionCard2->_card.postInit();
- scene->_actionCard2->_card.hide();
- scene->_actionCard2->_card.setVisage(1332);
- scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0);
- scene->_actionCard2->_card.fixPriority(170);
- scene->_actionCard2->_cardId = 25;
-
- if (scene->_actionPlayerIdx == 2) {
- scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0);
- scene->setCursorData(5, 1, 4);
- } else {
- scene->_actionCard1->_cardId = 0;
- scene->_actionCard1->_card.remove();
- scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
- }
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
- }
- break;
- case 1: {
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(scene->_actionCard2);
- scene->_aSound1.play(57);
-
- bool found = false;
- bool noAction = true;
-
- int i = -1;
-
- switch (scene->_actionVictimIdx) {
- case 0:
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[0]._handCard[i]._cardId == 27) {
- found = true;
- break;
- }
- }
-
- if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
- scene->_actionCard1 = &scene->_gameBoardSide[0]._handCard[i];
- scene->_actionCard2 = &scene->_gameBoardSide[0]._emptyStationPos;
- if (scene->_actionPlayerIdx != 0) {
- int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
- scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
- }
- scene->_actionItem.setAction(&scene->_action12);
- noAction = false;
- }
- break;
- case 1:
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[1]._handCard[i]._cardId == 27) {
- found = true;
- break;
- }
- }
-
- if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
- scene->_actionCard1 = &scene->_gameBoardSide[1]._handCard[i];
- scene->_actionCard2 = &scene->_gameBoardSide[1]._emptyStationPos;
- if (scene->_actionPlayerIdx != 1) {
- int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
- scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
- }
- scene->_actionItem.setAction(&scene->_action12);
- noAction = false;
- }
- break;
- case 2:
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[2]._handCard[i]._cardId == 27) {
- found = true;
- break;
- }
- }
-
- if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
- scene->subC4CD2();
- if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0)
- scene->subC4CEC();
- else {
- scene->subC4CEC();
- scene->_actionCard1 = &scene->_gameBoardSide[2]._handCard[i];
- scene->_actionCard2 = &scene->_gameBoardSide[2]._emptyStationPos;
- if (scene->_actionPlayerIdx != 2) {
- int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
- scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
- }
- scene->_actionItem.setAction(&scene->_action12);
- noAction = false;
- }
- }
- break;
- case 3:
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[3]._handCard[i]._cardId == 27) {
- found = true;
- break;
- }
- }
-
- if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) {
- scene->_actionCard1 = &scene->_gameBoardSide[3]._handCard[i];
- scene->_actionCard2 = &scene->_gameBoardSide[3]._emptyStationPos;
- if (scene->_actionPlayerIdx != 3) {
- int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx);
- scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal];
- }
- scene->_actionItem.setAction(&scene->_action12);
- noAction = false;
- }
- break;
- default:
- break;
- }
-
- if (!noAction)
- break;
-
- if (scene->_actionPlayerIdx == 2) {
- int count = 0;
- if (scene->_actionVictimIdx != 2) {
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i]._cardId != 0)
- ++count;
- }
- }
-
- if (count > 1) {
- scene->subC4CD2();
-
- found = false;
- while (!found) {
- switch (scene->_actionVictimIdx) {
- case 0:
- scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 1:
- scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 3:
- scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
-
- Event event;
- while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
- g_globals->_scenePalette.signalListeners();
- R2_GLOBALS._sceneObjects->draw();
- g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
- }
-
- scene->_selectedCard._stationPos = event.mousePos;
-
- found = false;
-
- if (scene->_actionVictimIdx != 2) {
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i]._cardId != 0)) {
- scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i];
- found = true;
- break;
- }
- }
- }
- } // while
- scene->_displayHelpFl = true;
- scene->subC4CEC();
- } else if (scene->_actionVictimIdx != 2) {
- int tmpVal = scene->getRandomCardFromHand(scene->_actionVictimIdx);
- scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[tmpVal];
- }
- }
-
- scene->_actionCard1->_card.postInit();
- scene->_actionCard1->_card.hide();
- scene->_actionCard1->_card.setVisage(1332);
- scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos, 0);
- scene->_actionCard1->_card.fixPriority(170);
- scene->_actionCard1->_card.setStrip2(1);
- scene->_actionCard1->_cardId = scene->_actionCard3->_cardId;
-
- scene->_actionCard3->_cardId = 0;
- scene->_actionCard3->_card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this);
- }
- break;
- case 2:
- scene->_animatedCard._card.hide();
- switch (scene->_actionPlayerIdx) {
- case 0:
- scene->_actionCard1->_card.setFrame2(2);
- scene->_actionCard1->_card.show();
- break;
- case 1:
- scene->_actionCard1->_card.setFrame2(4);
- scene->_actionCard1->_card.show();
- break;
- case 3:
- scene->_actionCard1->_card.setFrame2(3);
- scene->_actionCard1->_card.show();
- break;
- default:
- scene->setAnimationInfo(scene->_actionCard1);
- break;
- }
-
- scene->_currentPlayerNumb--;
- scene->_showPlayerTurn = false;
- scene->discardCard(scene->_actionCard2);
- break;
- default:
- break;
- }
-}
-
-// Pick a card in opponent hand
-void Scene1337::Action12::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0:
- signal();
- break;
- case 1: {
- scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
- scene->_currentDiscardIndex++;
- scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
- scene->_actionCard1->_cardId = 0;
- scene->_actionCard1->_card.remove();
- scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
- }
- break;
- case 2:
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(scene->_actionCard2);
- scene->_aSound1.play(58);
- if (scene->_actionVictimIdx == 2) {
- int count = 0;
- int i = -1;
- switch (scene->_actionPlayerIdx) {
- case 0:
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)
- ++count;
- }
- break;
- case 1:
- for (i = 0; i <= 3; i++) {
- // The original game was counting in the hand of player 3, which is obviously wrong
- if (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)
- ++count;
- }
- break;
- case 3:
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)
- ++count;
- }
- break;
- default:
- break;
- }
-
- if (count > 1) {
- scene->subC4CD2();
-
- bool found = false;
-
- while (!found) {
- switch (scene->_actionPlayerIdx) {
- case 0:
- scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 1:
- scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 3:
- scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
-
- Event event;
- while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
- g_globals->_scenePalette.signalListeners();
- R2_GLOBALS._sceneObjects->draw();
- g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
- }
-
- scene->_selectedCard._stationPos = event.mousePos;
-
- switch (scene->_actionPlayerIdx) {
- case 0:
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[0]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) {
- found = true;
- scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[i];
- break;
- }
- }
- break;
- case 1:
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[1]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) {
- found = true;
- scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[i];
- break;
- }
- }
- break;
- case 3:
- for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[3]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) {
- found = true;
- scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[i];
- break;
- }
- }
- break;
- default:
- break;
- }
- }
- scene->subC4CEC();
- } else {
- switch (scene->_actionPlayerIdx) {
- case 0:
- scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getRandomCardFromHand(0)];
- break;
- case 1:
- scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getRandomCardFromHand(1)];
- break;
- case 3:
- scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getRandomCardFromHand(3)];
- break;
- default:
- break;
- }
- }
-
- scene->_actionCard1->_card.postInit();
- scene->_actionCard1->_card.hide();
- scene->_actionCard1->_card.setVisage(1332);
- scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos);
- scene->_actionCard1->_card.fixPriority(170);
- scene->_actionCard1->_card.setStrip2(1);
- scene->_actionCard1->_cardId = scene->_actionCard3->_cardId;
-
- scene->_actionCard3->_cardId = 0;
- scene->_actionCard3->_card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos);
- scene->_animatedCard._card.show();
- scene->_aSound1.play(57);
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this);
- }
- break;
- case 3:
- scene->_animatedCard._card.hide();
- switch (scene->_actionVictimIdx) {
- case 0:
- scene->_actionCard1->_card.setFrame2(2);
- scene->_actionCard1->_card.show();
- break;
- case 1:
- scene->_actionCard1->_card.setFrame2(4);
- scene->_actionCard1->_card.show();
- break;
- case 3:
- scene->_actionCard1->_card.setFrame2(3);
- scene->_actionCard1->_card.show();
- break;
- default:
- scene->setAnimationInfo(scene->_actionCard1);
- break;
- }
- scene->discardCard(scene->_actionCard2);
- break;
- default:
- break;
- }
-}
-
-// Handle the animations of the interceptor card
-void Scene1337::Action13::signal() {
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0: {
- scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
- scene->_currentDiscardIndex--;
-
- scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
-
- scene->_actionCard1->_cardId = 0;
- scene->_actionCard1->_card.remove();
-
- scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
- scene->_animatedCard._card.show();
-
- NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
- }
- break;
- case 1:
- scene->_animatedCard._card.hide();
- scene->setAnimationInfo(scene->_actionCard2);
- scene->_aSound1.play(58);
- signal();
- break;
- case 2:
- scene->discardCard(scene->_actionCard2);
- break;
- default:
- break;
- }
-}
-
-void Scene1337::postInit(SceneObjectList *OwnerList) {
-// In the original, may be found in subPostInit.
-// Without it, enableControl asserts
- loadScene(1330);
- R2_GLOBALS._uiElements._active = false;
- SceneExt::postInit();
-//
-
- // Hide the user interface
- BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
- R2_GLOBALS._uiElements._visible = false;
-
- R2_GLOBALS._player.enableControl();
- R2_GLOBALS._player._canWalk = false;
- R2_GLOBALS._player._uiEnabled = false;
-
- _delayedFunction = nullptr;
-
- _actionCard1 = nullptr;
- _actionCard2 = nullptr;
- _actionCard3 = nullptr;
-
- _gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174);
- _gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174);
- _gameBoardSide[2]._handCard[2]._stationPos = Common::Point(64, 174);
- _gameBoardSide[2]._handCard[3]._stationPos = Common::Point(91, 174);
-
- _gameBoardSide[2]._outpostStation[0]._stationPos = Common::Point(119, 174);
- _gameBoardSide[2]._outpostStation[1]._stationPos = Common::Point(119, 148);
- _gameBoardSide[2]._outpostStation[2]._stationPos = Common::Point(119, 122);
- _gameBoardSide[2]._outpostStation[3]._stationPos = Common::Point(145, 122);
- _gameBoardSide[2]._outpostStation[4]._stationPos = Common::Point(171, 122);
- _gameBoardSide[2]._outpostStation[5]._stationPos = Common::Point(171, 148);
- _gameBoardSide[2]._outpostStation[6]._stationPos = Common::Point(171, 174);
- _gameBoardSide[2]._outpostStation[7]._stationPos = Common::Point(145, 174);
-
- _gameBoardSide[2]._delayCard._stationPos = Common::Point(199, 174);
-
- _gameBoardSide[2]._emptyStationPos._stationPos = Common::Point(145, 148);
-
- _gameBoardSide[2]._card1Pos = Common::Point(10, 174);
- _gameBoardSide[2]._card2Pos = Common::Point(37, 174);
- _gameBoardSide[2]._card3Pos = Common::Point(64, 174);
- _gameBoardSide[2]._card4Pos = Common::Point(91, 174);
- _gameBoardSide[2]._frameNum = 2;
-
- _gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14);
- _gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36);
- _gameBoardSide[3]._handCard[2]._stationPos = Common::Point(14, 58);
- _gameBoardSide[3]._handCard[3]._stationPos = Common::Point(14, 80);
-
- _gameBoardSide[3]._outpostStation[0]._stationPos = Common::Point(37, 66);
- _gameBoardSide[3]._outpostStation[1]._stationPos = Common::Point(63, 66);
- _gameBoardSide[3]._outpostStation[2]._stationPos = Common::Point(89, 66);
- _gameBoardSide[3]._outpostStation[3]._stationPos = Common::Point(89, 92);
- _gameBoardSide[3]._outpostStation[4]._stationPos = Common::Point(89, 118);
- _gameBoardSide[3]._outpostStation[5]._stationPos = Common::Point(63, 118);
- _gameBoardSide[3]._outpostStation[6]._stationPos = Common::Point(37, 118);
- _gameBoardSide[3]._outpostStation[7]._stationPos = Common::Point(37, 92);
-
- _gameBoardSide[3]._delayCard._stationPos = Common::Point(37, 145);
-
- _gameBoardSide[3]._emptyStationPos._stationPos = Common::Point(63, 92);
-
- _gameBoardSide[3]._card1Pos = Common::Point(14, 14);
- _gameBoardSide[3]._card2Pos = Common::Point(14, 36);
- _gameBoardSide[3]._card3Pos = Common::Point(14, 58);
- _gameBoardSide[3]._card4Pos = Common::Point(14, 80);
- _gameBoardSide[3]._frameNum = 3;
-
- _gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5);
- _gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5);
- _gameBoardSide[0]._handCard[2]._stationPos = Common::Point(226, 5);
- _gameBoardSide[0]._handCard[3]._stationPos = Common::Point(199, 5);
-
- _gameBoardSide[0]._outpostStation[0]._stationPos = Common::Point(171, 16);
- _gameBoardSide[0]._outpostStation[1]._stationPos = Common::Point(171, 42);
- _gameBoardSide[0]._outpostStation[2]._stationPos = Common::Point(171, 68);
- _gameBoardSide[0]._outpostStation[3]._stationPos = Common::Point(145, 68);
- _gameBoardSide[0]._outpostStation[4]._stationPos = Common::Point(119, 68);
- _gameBoardSide[0]._outpostStation[5]._stationPos = Common::Point(119, 42);
- _gameBoardSide[0]._outpostStation[6]._stationPos = Common::Point(119, 16);
- _gameBoardSide[0]._outpostStation[7]._stationPos = Common::Point(145, 16);
-
- _gameBoardSide[0]._delayCard._stationPos = Common::Point(91, 16);
-
- _gameBoardSide[0]._emptyStationPos._stationPos = Common::Point(145, 42);
-
- _gameBoardSide[0]._card1Pos = Common::Point(280, 5);
- _gameBoardSide[0]._card2Pos = Common::Point(253, 5);
- _gameBoardSide[0]._card3Pos = Common::Point(226, 5);
- _gameBoardSide[0]._card4Pos = Common::Point(199, 5);
- _gameBoardSide[0]._frameNum = 2;
-
- _gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146);
- _gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124);
- _gameBoardSide[1]._handCard[2]._stationPos = Common::Point(283, 102);
- _gameBoardSide[1]._handCard[3]._stationPos = Common::Point(283, 80);
-
- _gameBoardSide[1]._outpostStation[0]._stationPos = Common::Point(253, 122);
- _gameBoardSide[1]._outpostStation[1]._stationPos = Common::Point(227, 122);
- _gameBoardSide[1]._outpostStation[2]._stationPos = Common::Point(201, 122);
- _gameBoardSide[1]._outpostStation[3]._stationPos = Common::Point(201, 96);
- _gameBoardSide[1]._outpostStation[4]._stationPos = Common::Point(201, 70);
- _gameBoardSide[1]._outpostStation[5]._stationPos = Common::Point(227, 70);
- _gameBoardSide[1]._outpostStation[6]._stationPos = Common::Point(253, 70);
- _gameBoardSide[1]._outpostStation[7]._stationPos = Common::Point(253, 96);
-
- _gameBoardSide[1]._delayCard._stationPos = Common::Point(253, 43);
-
- _gameBoardSide[1]._emptyStationPos._stationPos = Common::Point(227, 96);
-
- _gameBoardSide[1]._card1Pos = Common::Point(283, 146);
- _gameBoardSide[1]._card2Pos = Common::Point(283, 124);
- _gameBoardSide[1]._card3Pos = Common::Point(283, 102);
- _gameBoardSide[1]._card4Pos = Common::Point(283, 80);
- _gameBoardSide[1]._frameNum = 4;
-
- subPostInit();
-
- _stockPile.postInit();
-}
-
-void Scene1337::remove() {
- if (R2_GLOBALS._v57709 > 1) {
- subD1917();
- subD1940(false);
- }
-
- R2_GLOBALS._uiElements._active = true;
- R2_GLOBALS._uiElements._visible = true;
- SceneExt::remove();
-}
-
-void Scene1337::process(Event &event) {
- if (event.eventType == EVENT_BUTTON_DOWN) {
- if (event.btnState == BTNSHIFT_RIGHT) {
- updateCursorId(R2_GLOBALS._mouseCursorId, true);
- event.handled = true;
- } else if (_delayedFunction) {
- FunctionPtrType tmpFctPtr = _delayedFunction;
- _delayedFunction = nullptr;
- (this->*tmpFctPtr)();
- event.handled = true;
- }
- } else if (event.eventType == EVENT_KEYPRESS) {
- if (event.kbd.keycode == Common::KEYCODE_SPACE) {
- if (_delayedFunction) {
- FunctionPtrType tmpFctPtr = _delayedFunction;
- _delayedFunction = nullptr;
- (this->*tmpFctPtr)();
- event.handled = true;
- }
- } else
- warning("Fixme: Find proper keycode value");
- }
-
- if (!event.handled)
- Scene::process(event);
-}
-
-void Scene1337::dispatch() {
- if (!_instructionsDisplayedFl) {
- ++_instructionsWaitCount;
- if (_instructionsWaitCount == 4) {
- _instructionsDisplayedFl = true;
- suggestInstructions();
- }
- }
-
- // The following code is in the original in sceneHandler::process(),
- // which is terrible as it's checked in every scene of the game.
- setCursorData(5, _cursorCurStrip, _cursorCurFrame);
- //
-
- Scene::dispatch();
-}
-
-void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) {
- // TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value
- // May hide an original bug
-
- SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0,
- SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode,
- SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt,
- SET_EXT_FGCOLOR, colFGExt, LIST_END);
-}
-
-void Scene1337::setAnimationInfo(Card *card) {
- if (!card)
- return;
-
- if (card->_cardId > 25) {
- card->_card.setStrip2(4);
- card->_card.setFrame(card->_cardId - 25);
- } else if (card->_cardId > 9) {
- card->_card.setStrip2(3);
- card->_card.setFrame(card->_cardId - 9);
- } else {
- card->_card.setStrip2(2);
- card->_card.setFrame(card->_cardId);
- }
-
- card->_card.show();
- R2_GLOBALS._sceneObjects->draw();
-}
-
-void Scene1337::handleNextTurn() {
- switch (_winnerId) {
- case -1:
- ++_currentPlayerNumb;
- if (_currentPlayerNumb > 3)
- _currentPlayerNumb = 0;
-
- if (_showPlayerTurn) {
- _currentPlayerArrow.show();
- switch (_currentPlayerNumb) {
- case 0:
- _currentPlayerArrow.setStrip(3);
- break;
- case 1:
- _currentPlayerArrow.setStrip(4);
- break;
- case 2:
- subD1975(174, 107);
- _currentPlayerArrow.setStrip(1);
- break;
- case 3:
- subC4CEC();
- _currentPlayerArrow.setStrip(2);
- break;
- default:
- break;
- }
-
- if (!_autoplay)
- _delayedFunction = &Scene1337::handlePlayerTurn;
- else
- handlePlayerTurn();
- } else {
- handlePlayerTurn();
- }
- break;
- case 0:
- _aSound2.play(62);
- actionDisplay(1330, 135, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- actionDisplay(1330, 121, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- actionDisplay(1330, 122, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- R2_GLOBALS._sceneObjects->draw();
- actionDisplay(1330, 123, 159, 134, 1, 200, 0, 7, 0, 105, 105);
- break;
- case 1:
- _aSound2.play(62);
- actionDisplay(1330, 151, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- actionDisplay(1330, 118, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- actionDisplay(1330, 119, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- R2_GLOBALS._sceneObjects->draw();
- actionDisplay(1330, 120, 159, 134, 1, 200, 0, 7, 0, 105, 105);
- break;
- case 2:
- _aSound2.play(62);
- actionDisplay(1330, 134, 159, 134, 1, 200, 0, 7, 0, 105, 105);
- actionDisplay(1330, 124, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- actionDisplay(1330, 126, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- R2_GLOBALS._sceneObjects->draw();
- actionDisplay(1330, 125, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- break;
- case 3:
- _aSound2.play(62);
- actionDisplay(1330, 150, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- actionDisplay(1330, 115, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- actionDisplay(1330, 116, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- R2_GLOBALS._sceneObjects->draw();
- actionDisplay(1330, 117, 159, 134, 1, 200, 0, 7, 0, 105, 105);
- break;
- default:
- break;
- }
-
- if (_winnerId != -1)
- R2_GLOBALS._sceneManager.changeScene(125);
-
-}
-
-void Scene1337::handlePlayerTurn() {
- if (_showPlayerTurn)
- _currentPlayerArrow.hide();
-
- switch (_currentPlayerNumb) {
- case 2:
- subC4CD2();
- if (_displayHelpFl)
- actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- _displayHelpFl = false;
- // No break on purpose
- case 0:
- // No break on purpose
- case 1:
- // No break on purpose
- case 3:
- _actionItem.setAction(&_action4);
- default:
- break;
- }
-
- _showPlayerTurn = true;
-
-}
-
-bool Scene1337::isStationCard(int cardId) {
- switch (cardId) {
- case 10:
- // No break on purpose
- case 12:
- // No break on purpose
- case 15:
- // No break on purpose
- case 17:
- // No break on purpose
- case 18:
- // No break on purpose
- case 19:
- // No break on purpose
- case 20:
- // No break on purpose
- case 21:
- return true;
- default:
- return false;
- }
-}
-
-bool Scene1337::isStopConstructionCard(int cardId) {
- switch (cardId) {
- case 11:
- // No break on purpose
- case 14:
- // No break on purpose
- case 16:
- // No break on purpose
- case 24:
- return true;
- default:
- return false;
- }
-}
-
-int Scene1337::getStationId(int playerId, int handCardId) {
- if ((_gameBoardSide[playerId]._handCard[handCardId]._cardId > 1) && (_gameBoardSide[playerId]._handCard[handCardId]._cardId <= 9))
- return handCardId;
-
- return -1;
-}
-
-int Scene1337::findPlatformCardInHand(int playerId) {
- for (int i = 0; i <= 3; i++) {
- if (_gameBoardSide[playerId]._handCard[i]._cardId == 1)
- return i;
- }
-
- return -1;
-}
-
-int Scene1337::findMeteorCardInHand(int playerId) {
- for (int i = 0; i <= 3; i++) {
- if (_gameBoardSide[playerId]._handCard[i]._cardId == 13)
- return i;
- }
-
- return -1;
-}
-
-int Scene1337::findThieftCardInHand(int playerId) {
- for (int i = 0; i <= 3; i++) {
- if (_gameBoardSide[playerId]._handCard[i]._cardId == 25)
- return i;
- }
-
- return -1;
-}
-
-int Scene1337::isDelayCard(int cardId) {
- switch (cardId) {
- case 11:
- // No break on purpose
- case 14:
- // No break on purpose
- case 16:
- // No break on purpose
- case 24:
- return cardId;
- break;
- default:
- return -1;
- break;
- }
-}
-
-int Scene1337::getStationCardId(int cardId) {
- switch (cardId) {
- case 10:
- // No break on purpose
- case 12:
- // No break on purpose
- case 15:
- // No break on purpose
- case 17:
- // No break on purpose
- case 18:
- // No break on purpose
- case 19:
- // No break on purpose
- case 20:
- // No break on purpose
- case 21:
- return cardId;
- default:
- return -1;
- }
-}
-
-void Scene1337::handlePlayer01Discard(int playerId) {
- switch (playerId) {
- case 0:
- for (int i = 0; i <= 3; i++) {
- if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- // Outpost Card
- if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- // Station Card
- if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- // Thief card
- if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- // Meteor Card
- if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
- break;
- case 1:
- for (int i = 0; i <= 3; i++) {
- if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- // Station Card
- if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- // Outpost Card
- if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- // Thief card
- if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- // Meteor Card
- if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) {
- discardCard(&_gameBoardSide[playerId]._handCard[i]);
- return;
- }
- }
-
- break;
- default:
- break;
- }
-}
-
-void Scene1337::playThieftCard(int playerId, Card *card, int victimId) {
- _actionPlayerIdx = playerId;
- _actionVictimIdx = victimId;
-
- int randIndx;
-
- for (;;) {
- randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_gameBoardSide[victimId]._handCard[randIndx]._cardId != 0)
- break;
- }
-
- _actionCard1 = card;
- _actionCard2 = &_gameBoardSide[victimId]._emptyStationPos;
- _actionCard3 = &_gameBoardSide[victimId]._handCard[randIndx];
-
- _actionItem.setAction(&_action11);
-}
-
-int Scene1337::getPreventionCardId(int cardId) {
- int retVal;
-
- switch (cardId) {
- case 10:
- retVal = 2;
- break;
- case 12:
- retVal = 3;
- break;
- case 15:
- retVal = 5;
- break;
- case 17:
- retVal = 9;
- break;
- case 18:
- retVal = 6;
- break;
- case 19:
- retVal = 4;
- break;
- case 20:
- retVal = 8;
- break;
- case 21:
- retVal = 7;
- break;
- default:
- retVal = -1;
- }
-
- return retVal;
-}
-
-bool Scene1337::isAttackPossible(int victimId, int cardId) {
- if (victimId < 0 || victimId >= ARRAYSIZE(_gameBoardSide))
- error("Scene1337::isAttackPossible() victimId:%d out of range 0 to %d", victimId, ARRAYSIZE(_gameBoardSide)-1);
-
- for (int i = 0; i <= 7; i++) {
- if (_gameBoardSide[victimId]._outpostStation[i]._cardId != 0) {
- if (getPreventionCardId(cardId) == _gameBoardSide[victimId]._outpostStation[i]._cardId)
- return false;
- }
- }
- return true;
-}
-
-int Scene1337::getPlayerWithOutpost(int playerId) {
- int randPlayerId = R2_GLOBALS._randomSource.getRandomNumber(3);
-
- for (int i = 0; i <= 3; i++) {
- if (randPlayerId != playerId) {
- for (int j = 0; j <= 7; j++) {
- if (_gameBoardSide[randPlayerId]._outpostStation[j]._cardId != 0)
- return randPlayerId;
- }
- }
-
- if (playerId == 1) {
- randPlayerId--;
- if (randPlayerId < 0)
- randPlayerId = 3;
- } else {
- ++randPlayerId;
- if (randPlayerId > 3)
- randPlayerId = 0;
- }
- }
-
- return -1;
-}
-
-bool Scene1337::checkAntiDelayCard(int delayCardId, int cardId) {
- if ((delayCardId == 11) && (cardId == 26)) // Diplomacy
- return true;
-
- if ((delayCardId == 14) && (cardId == 30)) // Cure
- return true;
-
- if ((delayCardId == 16) && (cardId == 32)) // Agreement
- return true;
-
- if ((delayCardId == 24) && (cardId == 28)) // Innovation
- return true;
-
- return false;
-}
-
-void Scene1337::playStationCard(Card *station, Card *platform) {
- _actionCard1 = station;
- _actionCard2 = platform;
- _actionItem.setAction(&_action7);
-}
-
-int Scene1337::getRandomCardFromHand(int playerId) {
- if ( (_gameBoardSide[playerId]._handCard[0]._cardId == 0)
- && (_gameBoardSide[playerId]._handCard[1]._cardId == 0)
- && (_gameBoardSide[playerId]._handCard[2]._cardId == 0)
- && (_gameBoardSide[playerId]._handCard[3]._cardId == 0))
- return -1;
-
- int randIndx;
- for (;;) {
- randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_gameBoardSide[playerId]._handCard[randIndx]._cardId != 0)
- break;
- }
-
- return randIndx;
-}
-
-void Scene1337::playPlatformCard(Card *card, Card *dest) {
- _actionCard1 = card;
- _actionCard2 = dest;
-
- _actionItem.setAction(&_action6);
-}
-
-void Scene1337::playDelayCard(Card *card, Card *dest) {
- _actionCard1 = card;
- _actionCard2 = dest;
-
- _actionItem.setAction(&_action9);
-}
-
-void Scene1337::playAntiDelayCard(Card *card, Card *dest) {
- _actionCard1 = card;
- _actionCard2 = dest;
-
- _actionItem.setAction(&_action8);
-
- // WORKAROUND: Restore the default cursor and for a call to signal.
- // This works around the cursor caching we got rid of, and avoid
- // the game ends in an eternal loop when a player reacts to another player
- // attack.
- setCursorData(5, 1, 4);
- signal();
-}
-
-
-Scene1337::Card *Scene1337::getStationCard(int playerId) {
- for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[playerId]._outpostStation[i]._cardId >= 1) && (_gameBoardSide[playerId]._outpostStation[i]._cardId <= 9))
- return &_gameBoardSide[playerId]._outpostStation[i];
- }
-
- return nullptr;
-}
-
-void Scene1337::playCentralOutpostCard(Card *card, int playerId) {
- _actionCard1 = card;
- _actionCard2 = getStationCard(playerId);
- _actionCard3 = &_gameBoardSide[playerId]._emptyStationPos;
- _actionPlayerIdx = playerId;
- _actionItem.setAction(&_action10);
-}
-
-void Scene1337::discardCard(Card *card) {
- _actionCard1 = card;
-
- _actionItem.setAction(&_action5);
-}
-
-void Scene1337::subC4CD2() {
- if (R2_GLOBALS._v57709 > 0) {
- subD1917();
- subD1940(false); // _v5780C--
- }
-}
-
-void Scene1337::subC4CEC() {
- if (R2_GLOBALS._v57709 == 0) {
- subD18F5();
- subD1940(true); // _v5780C++
- }
-}
-
-// Play Interceptor card
-void Scene1337::playInterceptorCard(Card *subObj1, Card *subObj2) {
- _actionCard1 = subObj1;
- _actionCard2 = subObj2;
-
- _actionItem.setAction(&_action13);
-}
-
-void Scene1337::displayDialog(int dialogNumb) {
- switch (dialogNumb - 1) {
- case 0:
- actionDisplay(1330, 53, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 1:
- actionDisplay(1330, 57, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 2:
- actionDisplay(1330, 58, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 3:
- actionDisplay(1330, 59, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 4:
- actionDisplay(1330, 60, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 5:
- actionDisplay(1330, 61, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 6:
- actionDisplay(1330, 62, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 7:
- actionDisplay(1330, 63, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 8:
- actionDisplay(1330, 64, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 9:
- actionDisplay(1330, 65, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 10:
- actionDisplay(1330, 67, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 11:
- actionDisplay(1330, 69, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 12:
- actionDisplay(1330, 71, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- actionDisplay(1330, 72, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- actionDisplay(1330, 73, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 13:
- actionDisplay(1330, 79, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 14:
- actionDisplay(1330, 81, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 15:
- actionDisplay(1330, 83, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 16:
- actionDisplay(1330, 85, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 17:
- actionDisplay(1330, 87, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 18:
- actionDisplay(1330, 89, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 19:
- actionDisplay(1330, 91, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 20:
- actionDisplay(1330, 93, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 23:
- actionDisplay(1330, 95, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 24:
- actionDisplay(1330, 97, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 25:
- actionDisplay(1330, 104, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 26:
- actionDisplay(1330, 105, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- actionDisplay(1330, 106, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 27:
- actionDisplay(1330, 110, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 28:
- actionDisplay(1330, 108, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- actionDisplay(1330, 109, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 29:
- actionDisplay(1330, 111, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 31:
- actionDisplay(1330, 112, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
-}
-
-void Scene1337::subPostInit() {
- R2_GLOBALS._v57709 = 0;
- R2_GLOBALS._v5780C = 0;
- updateCursorId(1, false);
- subD1940(true); // _v5780C++
- subD18F5();
-
-// loadScene(1330);
-// SceneExt::postInit();
-
- R2_GLOBALS._scenePalette.addRotation(224, 235, 1);
-
- _availableCardsPile[0] = 1;
- _availableCardsPile[1] = 1;
- _availableCardsPile[2] = 1;
- _availableCardsPile[3] = 1;
- _availableCardsPile[4] = 1;
- _availableCardsPile[5] = 1;
- _availableCardsPile[6] = 1;
- _availableCardsPile[7] = 1;
- _availableCardsPile[8] = 26;
- _availableCardsPile[9] = 2;
- _availableCardsPile[10] = 2;
- _availableCardsPile[11] = 2;
- _availableCardsPile[12] = 2;
- _availableCardsPile[13] = 2;
- _availableCardsPile[14] = 26;
- _availableCardsPile[15] = 3;
- _availableCardsPile[16] = 3;
- _availableCardsPile[17] = 3;
- _availableCardsPile[18] = 3;
- _availableCardsPile[19] = 3;
- _availableCardsPile[20] = 28;
- _availableCardsPile[21] = 4;
- _availableCardsPile[22] = 4;
- _availableCardsPile[23] = 4;
- _availableCardsPile[24] = 4;
- _availableCardsPile[25] = 4;
- _availableCardsPile[26] = 28;
- _availableCardsPile[27] = 5;
- _availableCardsPile[28] = 5;
- _availableCardsPile[29] = 5;
- _availableCardsPile[30] = 5;
- _availableCardsPile[31] = 5;
- _availableCardsPile[32] = 30;
- _availableCardsPile[33] = 6;
- _availableCardsPile[34] = 6;
- _availableCardsPile[35] = 6;
- _availableCardsPile[36] = 6;
- _availableCardsPile[37] = 6;
- _availableCardsPile[38] = 30;
- _availableCardsPile[39] = 7;
- _availableCardsPile[40] = 7;
- _availableCardsPile[41] = 7;
- _availableCardsPile[42] = 7;
- _availableCardsPile[43] = 7;
- _availableCardsPile[44] = 32;
- _availableCardsPile[45] = 8;
- _availableCardsPile[46] = 8;
- _availableCardsPile[47] = 8;
- _availableCardsPile[48] = 8;
- _availableCardsPile[49] = 8;
- _availableCardsPile[50] = 32;
- _availableCardsPile[51] = 9;
- _availableCardsPile[52] = 9;
- _availableCardsPile[53] = 9;
- _availableCardsPile[54] = 9;
- _availableCardsPile[55] = 9;
- _availableCardsPile[56] = 10;
- _availableCardsPile[57] = 11;
- _availableCardsPile[58] = 12;
- _availableCardsPile[59] = 13;
- _availableCardsPile[60] = 13;
- _availableCardsPile[61] = 14;
- _availableCardsPile[62] = 15;
- _availableCardsPile[63] = 16;
- _availableCardsPile[64] = 17;
- _availableCardsPile[65] = 18;
- _availableCardsPile[66] = 19;
- _availableCardsPile[67] = 20;
- _availableCardsPile[68] = 21;
- _availableCardsPile[69] = 26;
- _availableCardsPile[70] = 28;
- _availableCardsPile[71] = 24;
- _availableCardsPile[72] = 25;
- _availableCardsPile[73] = 25;
- _availableCardsPile[74] = 25;
- _availableCardsPile[75] = 25;
- _availableCardsPile[76] = 26;
- _availableCardsPile[77] = 26;
- _availableCardsPile[78] = 26;
- _availableCardsPile[79] = 27;
- _availableCardsPile[80] = 27;
- _availableCardsPile[81] = 28;
- _availableCardsPile[82] = 28;
- _availableCardsPile[83] = 28;
- _availableCardsPile[84] = 29;
- _availableCardsPile[85] = 29;
- _availableCardsPile[86] = 29;
- _availableCardsPile[87] = 30;
- _availableCardsPile[88] = 30;
- _availableCardsPile[89] = 30;
- _availableCardsPile[90] = 30;
- _availableCardsPile[91] = 32;
- _availableCardsPile[92] = 1;
- _availableCardsPile[93] = 32;
- _availableCardsPile[94] = 32;
- _availableCardsPile[95] = 32;
- _availableCardsPile[96] = 1;
- _availableCardsPile[97] = 1;
- _availableCardsPile[98] = 1;
- _availableCardsPile[99] = 0;
-
- _cardsAvailableNumb = 98;
- _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99
-
- _discardPile._cardId = 0;
- _discardPile._stationPos = Common::Point(128, 95);
-
- _stockCard._cardId = 0;
- _stockCard._stationPos = Common::Point(162, 95);
-
- _selectedCard._cardId = 0;
-
- _animatedCard._card.postInit();
- _animatedCard._card.setVisage(1332);
- _animatedCard._card.setStrip(5);
- _animatedCard._card.setFrame(1);
- _animatedCard._card._moveDiff = Common::Point(10, 10);
- _animatedCard._card.fixPriority(400);
- _animatedCard._card.setPosition(Common::Point(128, 95), 0);
- _animatedCard._card.animate(ANIM_MODE_2, NULL);
- _animatedCard._card.hide();
-
- _currentPlayerArrow.postInit();
- _currentPlayerArrow.setVisage(1334);
- _currentPlayerArrow.setStrip(1);
- _currentPlayerArrow.setFrame(1);
- _currentPlayerArrow._numFrames = 12;
- _currentPlayerArrow.fixPriority(500);
- _currentPlayerArrow.setPosition(Common::Point(174, 107), 0);
- _currentPlayerArrow.animate(ANIM_MODE_2, NULL);
- _currentPlayerArrow.hide();
-
- _showPlayerTurn = true;
- _displayHelpFl = false;
- _winnerId = -1;
-
- _helpIcon.postInit();
- _helpIcon.setup(9531, 1, 1);
- _helpIcon.setPosition(Common::Point(249, 168));
- _helpIcon.setPriority(155);
- _helpIcon._effect = EFFECT_NONE;
- _helpIcon.show();
-
- _autoplay = false;
- _instructionsDisplayedFl = false;
- _instructionsWaitCount = 0;
-}
-
-void Scene1337::suggestInstructions() {
- if (R2_GLOBALS._v57709 > 0)
- subD1917();
-
- if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) {
- if (R2_GLOBALS._v57709 == 0)
- subD18F5();
- dealCards();
- } else {
- if (R2_GLOBALS._v57709 == 0)
- subD18F5();
- displayInstructions();
- }
-}
-
-void Scene1337::displayInstructions() {
- _actionItem.setAction(&_action1);
-}
-
-void Scene1337::shuffleCards() {
- R2_GLOBALS._sceneObjects->draw();
-
- // Remove holes in card pile
- for (int i = 0; i <= 98; i++) {
- if (_availableCardsPile[i] == 0) {
- for (int j = i + 1; j <= 98; j ++) {
- if (_availableCardsPile[j] != 0) {
- _availableCardsPile[i] = _availableCardsPile[j];
- _availableCardsPile[j] = 0;
- break;
- }
- }
- }
- }
-
- // Compute the number of available cards
- for (int i = 0; i <= 99; i ++) {
- if (_availableCardsPile[i] == 0) {
- // CHECKME: This will fail if i == 0, which shouldn't happen
- // as we don't shuffle cards when no card is available.
- _cardsAvailableNumb = i - 1;
- _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99
- break;
- }
- }
-
- for (int i = 0; i < 2000; i ++) {
- int randIndx = R2_GLOBALS._randomSource.getRandomNumber(_cardsAvailableNumb);
- int swap = _availableCardsPile[0];
- _availableCardsPile[0] = _availableCardsPile[randIndx];
- _availableCardsPile[randIndx] = swap;
- }
-
- _shuffleEndedFl = false;
-
- // Shuffle cards
- _animatedCard._card.setAction(&_action2);
-
- while(!_shuffleEndedFl && !g_vm->shouldQuit()) {
- g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
- g_globals->_scenePalette.signalListeners();
- R2_GLOBALS._sceneObjects->draw();
- g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
- }
-}
-
-void Scene1337::dealCards() {
- _animatedCard._card._moveDiff = Common::Point(30, 30);
- shuffleCards();
-
- // Deal cards
- _actionItem.setAction(&_action3);
-}
-
-void Scene1337::showOptionsDialog() {
- // Display menu with "Auto Play", "New Game", "Quit" and "Continue"
- OptionsDialog::show();
-}
-
-void Scene1337::handleClick(int arg1, Common::Point pt) {
- int curReg = R2_GLOBALS._sceneRegions.indexOf(g_globals->_events._mousePos);
-
- if (arg1 == 3) {
- bool found = false;
- int i;
- for (i = 0; i <= 7; i++) {
- if ( _gameBoardSide[2]._outpostStation[i].isIn(pt)
- || _gameBoardSide[0]._outpostStation[i].isIn(pt)
- || _gameBoardSide[1]._outpostStation[i].isIn(pt)
- || _gameBoardSide[3]._outpostStation[i].isIn(pt) ) {
- found = true;
- break;
- }
- }
-
- if (found) {
- switch (curReg) {
- case 5:
- if (_gameBoardSide[2]._outpostStation[i]._cardId != 0)
- displayDialog(_gameBoardSide[2]._outpostStation[i]._cardId);
- else
- actionDisplay(1330, 20, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 10:
- if (_gameBoardSide[3]._outpostStation[i]._cardId != 0)
- displayDialog(_gameBoardSide[3]._outpostStation[i]._cardId);
- else
- actionDisplay(1330, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 15:
- if (_gameBoardSide[0]._outpostStation[i]._cardId != 0)
- displayDialog(_gameBoardSide[0]._outpostStation[i]._cardId);
- else
- actionDisplay(1330, 21, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 20:
- if (_gameBoardSide[1]._outpostStation[i]._cardId != 0)
- displayDialog(_gameBoardSide[1]._outpostStation[i]._cardId);
- else
- actionDisplay(1330, 23, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
- } else if ( _gameBoardSide[2]._delayCard.isIn(pt)
- || _gameBoardSide[0]._delayCard.isIn(pt)
- || _gameBoardSide[1]._delayCard.isIn(pt)
- || _gameBoardSide[3]._delayCard.isIn(pt) ) {
- switch (curReg) {
- case 5:
- if (_gameBoardSide[2]._delayCard._cardId != 0)
- displayDialog(_gameBoardSide[2]._delayCard._cardId);
- else
- actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 10:
- if (_gameBoardSide[3]._delayCard._cardId != 0)
- displayDialog(_gameBoardSide[3]._delayCard._cardId);
- else
- actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 15:
- if (_gameBoardSide[0]._delayCard._cardId != 0)
- displayDialog(_gameBoardSide[0]._delayCard._cardId);
- else
- actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 20:
- if (_gameBoardSide[1]._delayCard._cardId != 0)
- displayDialog(_gameBoardSide[1]._delayCard._cardId);
- else
- actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
- } else if (_discardPile.isIn(pt)) {
- if (_discardPile._cardId != 0)
- displayDialog(_discardPile._cardId);
- else
- actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (_helpIcon._bounds.contains(pt))
- actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if (_stockCard.isIn(pt))
- actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if ( (_gameBoardSide[2]._emptyStationPos.isIn(pt))
- || (_gameBoardSide[3]._emptyStationPos.isIn(pt))
- || (_gameBoardSide[0]._emptyStationPos.isIn(pt))
- || (_gameBoardSide[1]._emptyStationPos.isIn(pt)) )
- actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if (_gameBoardSide[2]._handCard[0].isIn(pt))
- displayDialog(_gameBoardSide[2]._handCard[0]._cardId);
- else if (_gameBoardSide[2]._handCard[1].isIn(pt))
- displayDialog(_gameBoardSide[2]._handCard[1]._cardId);
- else if (_gameBoardSide[2]._handCard[2].isIn(pt))
- displayDialog(_gameBoardSide[2]._handCard[2]._cardId);
- else if (_gameBoardSide[2]._handCard[3].isIn(pt))
- displayDialog(_gameBoardSide[2]._handCard[3]._cardId);
- else if ((curReg >= 6) && (curReg <= 9))
- actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if ((curReg >= 11) && (curReg <= 14))
- actionDisplay(1330, 31, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if ((curReg >= 16) && (curReg <= 19))
- actionDisplay(1330, 30, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else {
- switch (curReg) {
- case 0:
- actionDisplay(1330, 2, 159, 134, 1, 200, 0, 7, 0, 105, 105);
- break;
- case 5:
- actionDisplay(1330, 25, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 10:
- actionDisplay(1330, 27, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 15:
- actionDisplay(1330, 26, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 20:
- actionDisplay(1330, 28, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 21:
- actionDisplay(1330, 24, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
- }
- }
-
- if (arg1 != 1)
- return;
-
- for (int i = 0; i <= 7; i++) {
- if (_gameBoardSide[2]._outpostStation[i].isIn(pt)) {
- switch (_gameBoardSide[2]._outpostStation[i]._cardId) {
- case 0:
- actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 1:
- actionDisplay(1330, 54, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- }
- return;
- }
- if (_gameBoardSide[0]._outpostStation[i].isIn(pt)) {
- switch (_gameBoardSide[0]._outpostStation[i]._cardId) {
- case 0:
- actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- }
- return;
- }
- if (_gameBoardSide[1]._outpostStation[i].isIn(pt)) {
- switch (_gameBoardSide[1]._outpostStation[i]._cardId) {
- case 0:
- actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- break;
- default:
- actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- break;
- }
- return;
- }
- if (_gameBoardSide[3]._outpostStation[i].isIn(pt)) {
- switch (_gameBoardSide[3]._outpostStation[i]._cardId) {
- case 0:
- actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- break;
- default:
- actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- break;
- }
- return;
- }
- }
-
- if (_gameBoardSide[2]._delayCard.isIn(pt)) {
- // The original uses _gameBoardSide[0], which is obviously a bug.
- if (_gameBoardSide[2]._delayCard._cardId != 0)
- actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else
- actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- return;
- }
- if (_gameBoardSide[3]._delayCard.isIn(pt)) {
- if (_gameBoardSide[3]._delayCard._cardId != 0)
- actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- else
- actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
-
- return;
- }
- if (_gameBoardSide[1]._delayCard.isIn(pt)) {
- if (_gameBoardSide[1]._delayCard._cardId != 0)
- actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- else
- actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
-
- return;
- }
- if (_gameBoardSide[0]._delayCard.isIn(pt)) {
- if (_gameBoardSide[0]._delayCard._cardId != 0)
- actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else
- actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
- return;
- }
- if (_gameBoardSide[3]._emptyStationPos.isIn(pt)) {
- actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- return;
- }
- if (_gameBoardSide[1]._emptyStationPos.isIn(pt)) {
- actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- return;
- }
- if (_gameBoardSide[0]._emptyStationPos.isIn(pt)) {
- actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- return;
- }
-
- if (_helpIcon._bounds.contains(pt)) {
- showOptionsDialog();
- return;
- }
-
- if (_discardPile.isIn(pt))
- actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else if (_stockCard.isIn(pt))
- actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- else {
- switch (curReg) {
- case 0:
- actionDisplay(1330, 3, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 6:
- // no break on purpose
- case 7:
- // no break on purpose
- case 8:
- // no break on purpose
- case 9:
- actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- break;
- case 10:
- actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
- break;
- case 11:
- // no break on purpose
- case 12:
- // no break on purpose
- case 13:
- // no break on purpose
- case 14:
- actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 16:
- // no break on purpose
- case 17:
- // no break on purpose
- case 18:
- // no break on purpose
- case 19:
- actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- break;
- case 20:
- actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
- break;
- default:
- actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- }
- }
-}
-
-void Scene1337::handlePlayer0() {
- if (_gameBoardSide[0]._delayCard._cardId != 0) {
- switch (_gameBoardSide[0]._delayCard._cardId) {
- case 10:
- //No break on purpose
- case 12:
- //No break on purpose
- case 15:
- //No break on purpose
- case 17:
- //No break on purpose
- case 18:
- //No break on purpose
- case 19:
- //No break on purpose
- case 20:
- //No break on purpose
- case 21:
- discardCard(&_gameBoardSide[0]._delayCard);
- return;
- default:
- for (int i = 0; i <= 3; i++) {
- if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
- playAntiDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayCard);
- return;
- }
- }
-
- break;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- int tmpVal = getStationId(0, i);
-
- if (tmpVal != -1) {
- bool stationAlreadyPresentFl = false;
- for (int j = 0; j <= 7; j++) {
- if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) {
- stationAlreadyPresentFl = true;
- break;
- }
- }
-
- if (!stationAlreadyPresentFl) {
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) {
- int stationCount = 0;
- for (int k = 0; k <= 7; k++) {
- if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) {
- ++stationCount;
- }
- }
-
- if (stationCount == 7)
- _winnerId = 0;
-
- playStationCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]);
- return;
- }
- }
- }
- }
- }
-
- int tmpVal = findPlatformCardInHand(0);
-
- if (tmpVal != -1) {
- for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) {
- playPlatformCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
- return;
- }
- }
- }
-
- int meteorCardId = findMeteorCardInHand(0);
- if (meteorCardId != -1) {
- for (int i = 0; i <= 7; i++) {
- if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
- playCentralOutpostCard(&_gameBoardSide[0]._handCard[meteorCardId], 2);
- return;
- }
- }
- }
-
- int thieftId = findThieftCardInHand(0);
- if (thieftId != -1) {
- if ( (_gameBoardSide[2]._handCard[0]._cardId != 0)
- || (_gameBoardSide[2]._handCard[1]._cardId != 0)
- || (_gameBoardSide[2]._handCard[2]._cardId != 0)
- || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) {
- playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 2);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- if ((isDelayCard(_gameBoardSide[0]._handCard[i]._cardId) != -1)
- && (_gameBoardSide[2]._delayCard._cardId == 0)
- && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
- playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- if ((getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1)
- && (_gameBoardSide[2]._delayCard._cardId == 0)
- && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
- playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
- return;
- }
- }
-
- meteorCardId = findMeteorCardInHand(0);
- int victimId = getPlayerWithOutpost(0);
-
- if ((meteorCardId != -1) && (victimId != -1)) {
- playCentralOutpostCard(&_gameBoardSide[0]._handCard[meteorCardId], victimId);
- return;
- }
-
- thieftId = findThieftCardInHand(0);
- if (thieftId != -1) {
- if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
- || (_gameBoardSide[1]._handCard[1]._cardId != 0)
- || (_gameBoardSide[1]._handCard[2]._cardId != 0)
- || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
- playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 1);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- if (getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
- if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) {
- playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
- return;
- }
-
- if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) {
- playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
- return;
- }
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- tmpVal = isDelayCard(_gameBoardSide[0]._handCard[i]._cardId);
- if (tmpVal != -1) {
- if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) {
- playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
- return;
- }
-
- if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) {
- playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
- return;
- }
- }
- }
-
- handlePlayer01Discard(0);
-}
-
-void Scene1337::handlePlayer1() {
- if (this->_gameBoardSide[1]._delayCard._cardId != 0) {
- switch (_gameBoardSide[1]._delayCard._cardId) {
- case 10:
- // No break on purpose
- case 12:
- // No break on purpose
- case 15:
- // No break on purpose
- case 17:
- // No break on purpose
- case 18:
- // No break on purpose
- case 19:
- // No break on purpose
- case 20:
- // No break on purpose
- case 21:
- discardCard(&_gameBoardSide[1]._delayCard);
- return;
- default:
- for (int i = 0; i <= 3; i++) {
- if (checkAntiDelayCard(_gameBoardSide[1]._delayCard._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
- playAntiDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayCard);
- return;
- }
- }
- break;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- int tmpIndx = getStationId(1, i);
- if (tmpIndx == -1)
- break;
-
- int tmpVal = 0;
- for (int j = 0; j <= 7; j++) {
- if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._handCard[tmpIndx]._cardId) {
- tmpVal = 1;
- break;
- }
- }
-
- if (tmpVal == 0)
- break;
-
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) {
- int stationCount = 0;
- for (int k = 0; k <= 7; k++) {
- if ((_gameBoardSide[1]._outpostStation[k]._cardId > 1) && (_gameBoardSide[1]._outpostStation[k]._cardId <= 9))
- ++stationCount;
- }
-
- if (stationCount == 7)
- _winnerId = 1;
-
- playStationCard(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]);
- return;
- }
- }
- }
-
- int normalCardId = findPlatformCardInHand(1);
- if (normalCardId != -1) {
- for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) {
- playPlatformCard(&_gameBoardSide[1]._handCard[normalCardId], &_gameBoardSide[1]._outpostStation[i]);
- return;
- }
- }
- }
-
- int meterorCardId = findMeteorCardInHand(1);
- int victimId = getPlayerWithOutpost(1);
-
- if ((meterorCardId != -1) && (victimId != -1)) {
- playCentralOutpostCard(&_gameBoardSide[1]._handCard[meterorCardId], victimId);
- return;
- }
-
- int thieftId = findThieftCardInHand(1);
- if (thieftId != -1) {
- int playerIdFound = -1;
- int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
- for (int i = 0; i <= 3; i++) {
- if (rndVal != 1) {
- if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0)
- || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0)
- || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0)
- || (_gameBoardSide[rndVal]._handCard[3]._cardId != 0)) {
- playerIdFound = rndVal;
- break;
- }
- }
- // The original was only updating in the rndVal block,
- // which was a bug as the checks were stopping at this point
- rndVal--;
- if (rndVal < 0)
- rndVal = 3;
- }
-
- if (playerIdFound != -1) {
- playThieftCard(1, &_gameBoardSide[1]._handCard[thieftId], playerIdFound);
- return;
- }
- }
-
- for (int i = 0; i <= 3; i++) {
- int tmpVal = isDelayCard(_gameBoardSide[1]._handCard[i]._cardId);
- if (tmpVal != -1) {
- victimId = -1;
- int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
-
- for (int j = 0; j <= 3; j++) {
- if (rndVal != 1) {
- if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && isAttackPossible(rndVal, _gameBoardSide[1]._handCard[i]._cardId))
- victimId = rndVal;
- }
-
- if (victimId != -1) {
- playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[victimId]._delayCard);
- return;
- } else {
- rndVal--;
- if (rndVal < 0)
- rndVal = 3;
- }
- }
- }
- }
-
- for (int j = 0; j <= 3; j++) {
- if (getStationCardId(_gameBoardSide[1]._handCard[j]._cardId) != -1) {
- victimId = -1;
- int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
- for (int l = 0; l <= 3; l++) {
- if (rndVal != 1) {
- if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1))
- victimId = rndVal;
- }
- if (victimId != -1) {
- playDelayCard(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[victimId]._delayCard);
- return;
- } else {
- rndVal--;
- if (rndVal < 0)
- rndVal = 3;
- }
- }
- }
- }
-
- handlePlayer01Discard(1);
-}
-
-void Scene1337::handlePlayer3() {
- if (_gameBoardSide[3]._delayCard._cardId != 0) {
- switch (_gameBoardSide[3]._delayCard._cardId) {
- case 10:
- // No break on purpose
- case 12:
- // No break on purpose
- case 15:
- // No break on purpose
- case 17:
- // No break on purpose
- case 18:
- // No break on purpose
- case 19:
- // No break on purpose
- case 20:
- // No break on purpose
- case 21:
- discardCard(&_gameBoardSide[3]._delayCard);
- return;
- default:
- for (int i = 0; i <= 3; i++) {
- if (checkAntiDelayCard(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
- playAntiDelayCard(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayCard);
- return;
- }
- }
- break;
- }
- }
-
- int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) {
- // Station Card
- for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) {
- playPlatformCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
- return;
- }
- }
- } else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) {
- // Outpost Card
- for (int i = 0; i <= 7; i++) {
- if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) {
- discardCard(&_gameBoardSide[3]._handCard[randIndx]);
- return;
- }
- }
-
- for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) {
- int stationCount = 0;
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._outpostStation[j]._cardId > 1) && (_gameBoardSide[3]._outpostStation[j]._cardId <= 9))
- ++stationCount;
- }
-
- if (stationCount == 7)
- _winnerId = 3;
-
- playStationCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
- return;
- }
- }
- } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) {
- // Meteor Card
- int victimId = getPlayerWithOutpost(3);
-
- if (victimId != -1) {
- playCentralOutpostCard(&_gameBoardSide[3]._handCard[randIndx], victimId);
- return;
- }
- } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) {
- // Thief card
- int victimId = -1;
- int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
-
- for (int i = 0; i <= 3; i++) {
- if ( (tmpRandIndx != 3)
- && ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0)
- || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0)
- || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0)
- || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) {
- victimId = tmpRandIndx;
- break;
- }
-
- ++tmpRandIndx;
- if (tmpRandIndx > 3)
- tmpRandIndx = 0;
- }
-
- if (victimId != -1) {
- playThieftCard(3, &_gameBoardSide[3]._handCard[randIndx], victimId);
- return;
- }
- } else {
- switch (_gameBoardSide[3]._handCard[randIndx]._cardId) {
- case 10:
- // No break on purpose
- case 11:
- // No break on purpose
- case 12:
- // No break on purpose
- case 14:
- // No break on purpose
- case 15:
- // No break on purpose
- case 16:
- // No break on purpose
- case 17:
- // No break on purpose
- case 18:
- // No break on purpose
- case 19:
- // No break on purpose
- case 20:
- // No break on purpose
- case 21:
- // No break on purpose
- case 24: {
- int victimId = -1;
- int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
-
- for (int i = 0; i <= 3; i++) {
- if (tmpRandIndx != 3) {
- if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0)
- && isAttackPossible(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))
- victimId = tmpRandIndx;
- }
-
- ++tmpRandIndx;
- if (tmpRandIndx > 3)
- tmpRandIndx = 0;
-
- if (victimId != -1)
- break;
- }
-
- if (victimId != -1) {
- // Useless second identical check skipped
- playDelayCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[victimId]._delayCard);
- return;
- }
- }
- default:
- break;
- }
- }
-
- discardCard(&_gameBoardSide[3]._handCard[randIndx]);
-}
-
-void Scene1337::handleAutoplayPlayer2() {
- if (getStationCardId(this->_gameBoardSide[2]._delayCard._cardId) == -1)
- _delayedFunction = &Scene1337::handlePlayer2;
- else
- discardCard(&_gameBoardSide[2]._delayCard);
-}
-
-void Scene1337::handlePlayer2() {
- _selectedCard._stationPos = g_globals->_events._mousePos;
-
- if (R2_GLOBALS._v57810 == 200) {
- // Hand
- int i;
- for (i = 0; i < 4; i++) {
- if ((_gameBoardSide[2]._handCard[i].isIn(_selectedCard._stationPos)) && (_gameBoardSide[2]._handCard[i]._cardId != 0)) {
- Card *handcard = &_gameBoardSide[2]._handCard[i];
- _selectedCard._cardId = handcard->_cardId;
- _selectedCard._stationPos = handcard->_stationPos;
- //warning("_selectedCard._actorName = handcard->_actorName;");
- //warning("_selectedCard._fieldE = handcard->_fieldE;");
- //warning("_selectedCard._field10 = handcard->_field10;");
- //warning("_selectedCard._field12 = handcard->_field12;");
- //warning("_selectedCard._field14 = handcard->_field14;");
- //warning("_selectedCard._field16 = handcard->_field16;");
- _selectedCard._sceneRegionId = handcard->_sceneRegionId;
- _selectedCard._position = handcard->_position;
- _selectedCard._yDiff = handcard->_yDiff;
- _selectedCard._bounds = handcard->_bounds;
- _selectedCard._resNum = handcard->_resNum;
- _selectedCard._lookLineNum = handcard->_lookLineNum;
- _selectedCard._talkLineNum = handcard->_talkLineNum;
- _selectedCard._useLineNum = handcard->_useLineNum;
- _selectedCard._action = handcard->_action;
- //warning("_selectedCard._field0 = handcard->_field0;");
- _selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame;
- _selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame;
- _selectedCard._card._oldPosition = handcard->_card._oldPosition;
- _selectedCard._card._percent = handcard->_card._percent;
- _selectedCard._card._priority = handcard->_card._priority;
- _selectedCard._card._angle = handcard->_card._angle;
- _selectedCard._card._flags = handcard->_card._flags;
- _selectedCard._card._xe = handcard->_card._xe;
- _selectedCard._card._xs = handcard->_card._xs;
- _selectedCard._card._paneRects[0] = handcard->_card._paneRects[0];
- _selectedCard._card._paneRects[1] = handcard->_card._paneRects[1];
- _selectedCard._card._visage = handcard->_card._visage;
- _selectedCard._card._objectWrapper = handcard->_card._objectWrapper;
- _selectedCard._card._strip = handcard->_card._strip;
- _selectedCard._card._animateMode = handcard->_card._animateMode;
- _selectedCard._card._frame = handcard->_card._frame;
- _selectedCard._card._endFrame = handcard->_card._endFrame;
- _selectedCard._card._loopCount = handcard->_card._loopCount;
- _selectedCard._card._frameChange = handcard->_card._frameChange;
- _selectedCard._card._numFrames = handcard->_card._numFrames;
- _selectedCard._card._regionIndex = handcard->_card._regionIndex;
- _selectedCard._card._mover = handcard->_card._mover;
- _selectedCard._card._moveDiff = handcard->_card._moveDiff;
- _selectedCard._card._moveRate = handcard->_card._moveRate;
- _selectedCard._card._actorDestPos = handcard->_card._actorDestPos;
- _selectedCard._card._endAction = handcard->_card._endAction;
- _selectedCard._card._regionBitList = handcard->_card._regionBitList;
- // _selectedCard._object1._actorName = handcard->_object1._actorName;
- //warning("_selectedCard._card._fieldE = handcard->_card._fieldE;");
- //warning("_selectedCard._card._field10 = handcard->_card._field10;");
- //warning("_selectedCard._card._field12 = handcard->_card._field12;");
- //warning("_selectedCard._card._field14 = handcard->_card._field14;");
- //warning("_selectedCard._card._field16 = handcard->_card._field16;");
-
- _gameBoardSide[2]._handCard[i]._cardId = 0;
- _gameBoardSide[2]._handCard[i]._card.remove();
- break;
- }
- }
-
- if (i == 4) {
- handleClick(1, _selectedCard._stationPos);
- handleAutoplayPlayer2();
- return;
- } else {
- setCursorData(1332, _selectedCard._card._strip, _selectedCard._card._frame);
- R2_GLOBALS._sceneObjects->draw();
- }
- } else if (R2_GLOBALS._v57810 == 300) {
- // Eye
- handleClick(3, _selectedCard._stationPos);
- handleAutoplayPlayer2();
- return;
- } else {
- // The original code is calling a function full of dead code.
- // Only this message remains after a cleanup.
- MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING);
- //
- handleAutoplayPlayer2();
- return;
- }
-
- Event event;
- bool found;
- for (;;) {
- if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT))
- || (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){
- _selectedCard._stationPos = g_globals->_events._mousePos;
- found = false;
-
- for (int i = 0; i <= 3; i ++) {
- if (_gameBoardSide[2]._handCard[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- if (_gameBoardSide[2]._handCard[i]._cardId == 0) {
- _gameBoardSide[2]._handCard[i]._cardId = _selectedCard._cardId;
- _gameBoardSide[2]._handCard[i]._card.postInit();
- _gameBoardSide[2]._handCard[i]._card.hide();
- _gameBoardSide[2]._handCard[i]._card.setVisage(1332);
- _gameBoardSide[2]._handCard[i]._card.setPosition(_gameBoardSide[2]._handCard[i]._stationPos, 0);
- _gameBoardSide[2]._handCard[i]._card.fixPriority(170);
- setAnimationInfo(&_gameBoardSide[2]._handCard[i]);
- setCursorData(5, 1, 4);
- _currentPlayerNumb--;
- _showPlayerTurn = false;
- handleNextTurn();
- return;
- } else {
- actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- found = true;
- }
- break;
- }
- }
-
- if (!found) {
- if (_discardPile.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- discardCard(&_selectedCard);
- return;
- } else if (_selectedCard._cardId == 1) {
- bool isInCardFl = false;
- int i;
- for (i = 0; i <= 7; i++) {
- if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- isInCardFl = true;
- break;
- }
- }
-
- if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) {
- if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) {
- actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else {
- playPlatformCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
- return;
- }
- } else {
- actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- } else if (_selectedCard._cardId <= 9) {
- bool isInCardFl = false;
- int i;
- for (i = 0; i <= 7; i++) {
- if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- isInCardFl = true;
- break;
- }
- }
- if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 1)) {
- isInCardFl = false;
- for (int j = 0; j <= 7; j++) {
- if (_selectedCard._cardId == _gameBoardSide[2]._outpostStation[j]._cardId) {
- isInCardFl = true;
- break;
- }
- }
- if (isInCardFl) {
- // This station is already in place
- actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) {
- // You must eliminate your delay before you can play a station
- actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else {
- int stationCount = 0;
- for (int k = 0; k <= 7; k++) {
- if ((_gameBoardSide[2]._outpostStation[k]._cardId > 1) && (_gameBoardSide[2]._outpostStation[k]._cardId <= 9))
- ++stationCount;
- }
-
- if (stationCount == 7)
- _winnerId = 2;
-
- playStationCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
- return;
- }
- } else {
- actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- } else if ((_selectedCard._cardId == 26) || (_selectedCard._cardId == 30) ||(_selectedCard._cardId == 32) || (_selectedCard._cardId == 28)) {
- // Check anti-delay card (26 = Diplomacy, 28 = Innovation, 30 = Cure, 32 = Agreement)
- if (_gameBoardSide[2]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (checkAntiDelayCard(_gameBoardSide[2]._delayCard._cardId, _selectedCard._cardId)) {
- playAntiDelayCard(&_selectedCard, &_gameBoardSide[2]._delayCard);
- return;
- } else {
- if (_gameBoardSide[2]._delayCard._cardId != 0) {
- switch (_gameBoardSide[2]._delayCard._cardId) {
- case 11:
- actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 14:
- actionDisplay(1330, 80, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 16:
- actionDisplay(1330, 84, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 24:
- actionDisplay(1330, 96, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
- } else {
- actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- }
- } else if ((getStationCardId(_selectedCard._cardId) == -1) && (isDelayCard(_selectedCard._cardId) == -1)) {
- if (_selectedCard._cardId == 13) {
- // Meteor Card
- if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- for (int k = 0; k <= 7; k++) {
- if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) {
- playCentralOutpostCard(&_selectedCard, 0);
- return;
- }
- }
- actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- for (int k = 0; k <= 7; k++) {
- if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) {
- playCentralOutpostCard(&_selectedCard, 3);
- return;
- }
- }
- actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- for (int k = 0; k <= 7; k++) {
- if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) {
- playCentralOutpostCard(&_selectedCard, 1);
- return;
- }
- }
- actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else {
- actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- } else if (_selectedCard._cardId == 25) {
- // Thief card
- if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- if ( (_gameBoardSide[0]._handCard[0]._cardId != 0)
- || (_gameBoardSide[0]._handCard[1]._cardId != 0)
- || (_gameBoardSide[0]._handCard[2]._cardId != 0)
- || (_gameBoardSide[0]._handCard[3]._cardId != 0) ) {
- int k;
- for (k = 0; k <= 3; k++){
- if (_gameBoardSide[2]._handCard[k]._cardId == 0)
- break;
- }
- playThieftCard(2, &_gameBoardSide[2]._handCard[k], 0);
- return;
- } else {
- actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
- || (_gameBoardSide[1]._handCard[1]._cardId != 0)
- || (_gameBoardSide[1]._handCard[2]._cardId != 0)
- || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
- int k;
- for (k = 0; k <= 3; k++){
- if (_gameBoardSide[2]._handCard[k]._cardId == 0)
- break;
- }
- playThieftCard(2, &_gameBoardSide[2]._handCard[k], 1);
- return;
- } else {
- actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- }
-
- if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- if ( (_gameBoardSide[3]._handCard[0]._cardId != 0)
- || (_gameBoardSide[3]._handCard[1]._cardId != 0)
- || (_gameBoardSide[3]._handCard[2]._cardId != 0)
- || (_gameBoardSide[3]._handCard[3]._cardId != 0) ) {
- int k;
- for (k = 0; k <= 3; k++){
- if (_gameBoardSide[2]._handCard[k]._cardId == 0)
- break;
- }
- playThieftCard(2, &_gameBoardSide[2]._handCard[k], 3);
- return;
- } else {
- actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- } else {
- actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- } else if (_selectedCard._cardId == 29) {
- // Interceptor cards are used to prevent collision
- actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (_selectedCard._cardId == 27) {
- actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- } else if (_gameBoardSide[0]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- if (_gameBoardSide[0]._delayCard._cardId != 0) {
- actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!isAttackPossible(0, _selectedCard._cardId)) {
- switch (_selectedCard._cardId) {
- case 10:
- actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 12:
- actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 15:
- actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 17:
- actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 18:
- actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 19:
- actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 20:
- actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 21:
- actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
- } else {
- playDelayCard(&_selectedCard, &_gameBoardSide[0]._delayCard);
- return;
- }
- } else if (_gameBoardSide[3]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- if (_gameBoardSide[3]._delayCard._cardId != 0) {
- actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!isAttackPossible(3, _selectedCard._cardId)) {
- switch (_selectedCard._cardId) {
- case 10:
- actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 12:
- actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 15:
- actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 17:
- actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 18:
- actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 19:
- actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 20:
- actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 21:
- actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
- } else {
- playDelayCard(&_selectedCard, &_gameBoardSide[3]._delayCard);
- return;
- }
- } else if (_gameBoardSide[1]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
- if (_gameBoardSide[1]._delayCard._cardId != 0) {
- actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!isAttackPossible(1, _selectedCard._cardId)) {
- switch (_selectedCard._cardId) {
- case 10:
- actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 12:
- actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 15:
- actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 17:
- actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 18:
- actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 19:
- actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 20:
- actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- case 21:
- actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- break;
- default:
- break;
- }
- } else {
- playDelayCard(&_selectedCard, &_gameBoardSide[1]._delayCard);
- return;
- }
- } else {
- actionDisplay(1330, 38, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- }
- }
- } else {
- g_globals->_scenePalette.signalListeners();
- R2_GLOBALS._sceneObjects->draw();
- g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
- }
-
- g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
- }
-}
-
-void Scene1337::updateCursorId(int cursorId, bool updateFl) {
- if ((R2_GLOBALS._v57709 != 0) || (R2_GLOBALS._v5780C != 0))
- return;
-
- R2_GLOBALS._mouseCursorId = cursorId;
-
- if (updateFl) {
- R2_GLOBALS._mouseCursorId++;
-
- if (R2_GLOBALS._mouseCursorId < 1)
- R2_GLOBALS._mouseCursorId = 2;
-
- if (R2_GLOBALS._mouseCursorId > 2)
- R2_GLOBALS._mouseCursorId = 1;
- }
-
- // The original was using an intermediate function to call setCursorData.
- // It has been removed to improve readability
- if (R2_GLOBALS._mouseCursorId == 1) {
- R2_GLOBALS._v57810 = 200;
- setCursorData(5, 1, 4);
- } else if (R2_GLOBALS._mouseCursorId == 2) {
- R2_GLOBALS._v57810 = 300;
- setCursorData(5, 1, 5);
- } else {
- R2_GLOBALS._v57810 = 0;
- setCursorData(5, 0, 0);
- }
-}
-
-void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) {
- _cursorCurRes = resNum;
- _cursorCurStrip = rlbNum;
- _cursorCurFrame = frameNum;
-
- if (!frameNum) {
- // Should be a hardcoded cursor displaying only a dot.
- // FIXME: Use another cursor when possible
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- } else {
- // TODO: The original was using some resource caching, which was useless and complex
- // and which has been removed. This cursor behavior clearly made intensive use of this caching...
- // We now have to find a way to cache these cursor pointers and avoid loading them multiple times per seconds
- uint size;
- byte *cursor = g_resourceManager->getSubResource(resNum, rlbNum, frameNum, &size);
- // Decode the cursor
- GfxSurface s = surfaceFromRes(cursor);
-
- Graphics::Surface surface = s.lockSurface();
- const byte *cursorData = (const byte *)surface.getPixels();
- CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor);
- s.unlockSurface();
-
- DEALLOCATE(cursor);
- }
-}
-
-void Scene1337::subD18F5() {
- if (R2_GLOBALS._v57709 == 0)
- // The original restores a copy of the default cursor (the hand), which isn't possible with our implementation
- // We reload that cursor instead.
- setCursorData(5, 1, 4);
-
- ++R2_GLOBALS._v57709;
-}
-
-void Scene1337::subD1917() {
- if (R2_GLOBALS._v57709 != 0) {
- R2_GLOBALS._v57709--;
- if (R2_GLOBALS._v57709 == 0) {
- // The original was using an intermediate function to call setCursorData.
- // It has been removed to improve readability
- setCursorData(5, _cursorCurStrip, _cursorCurFrame);
- }
- }
-}
-
-void Scene1337::subD1940(bool flag) {
- if (flag)
- ++R2_GLOBALS._v5780C;
- else if (R2_GLOBALS._v5780C != 0)
- --R2_GLOBALS._v5780C;
-}
-
-void Scene1337::subD1975(int arg1, int arg2) {
- // No implementation required in ScummVM: Mouse handling with tons of caching
-}
-
-void Scene1337::OptionsDialog::show() {
- OptionsDialog *dlg = new OptionsDialog();
- dlg->draw();
-
- // Show the dialog
- GfxButton *btn = dlg->execute(NULL);
-
- // Figure out the new selected character
- if (btn == &dlg->_quitGame)
- R2_GLOBALS._sceneManager.changeScene(125);
- else if (btn == &dlg->_restartGame)
- R2_GLOBALS._sceneManager.changeScene(1330);
-
- // Remove the dialog
- dlg->remove();
- delete dlg;
-}
-
-Scene1337::OptionsDialog::OptionsDialog() {
- // Set the elements text
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
- _autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF);
- _restartGame.setText(START_NEW_CARD_GAME);
- _quitGame.setText(QUIT_CARD_GAME);
- _continueGame.setText(CONTINUE_CARD_GAME);
-
- // Set position of the elements
- _autoplay._bounds.moveTo(5, 2);
- _restartGame._bounds.moveTo(5, _autoplay._bounds.bottom + 2);
- _quitGame._bounds.moveTo(5, _restartGame._bounds.bottom + 2);
- _continueGame._bounds.moveTo(5, _quitGame._bounds.bottom + 2);
-
- // Add the items to the dialog
- addElements(&_autoplay, &_restartGame, &_quitGame, &_continueGame, NULL);
-
- // Set the dialog size and position
- frame();
- _bounds.collapse(-6, -6);
- setCenter(160, 100);
-}
-
-GfxButton *Scene1337::OptionsDialog::execute(GfxButton *defaultButton) {
- _gfxManager.activate();
-
- // Event loop
- GfxButton *selectedButton = NULL;
-
- bool breakFlag = false;
- while (!g_vm->shouldQuit() && !breakFlag) {
- Event event;
- while (g_globals->_events.getEvent(event) && !breakFlag) {
- // Adjust mouse positions to be relative within the dialog
- event.mousePos.x -= _gfxManager._bounds.left;
- event.mousePos.y -= _gfxManager._bounds.top;
-
- for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) {
- if ((*i)->process(event))
- selectedButton = static_cast<GfxButton *>(*i);
- }
-
- if (selectedButton == &_autoplay) {
- // Toggle Autoplay
- selectedButton = NULL;
- Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
- scene->_autoplay = !scene->_autoplay;
-
- _autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF);
- _autoplay.draw();
- } else if (selectedButton) {
- breakFlag = true;
- break;
- } else if (!event.handled) {
- if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
- selectedButton = NULL;
- breakFlag = true;
- break;
- }
- }
- }
-
- g_system->delayMillis(10);
- GLOBALS._screenSurface.updateScreen();
- }
-
- _gfxManager.deactivate();
- return selectedButton;
-}
-
-/*--------------------------------------------------------------------------
* Scene 1500 - Cutscene: Ship landing
*
*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index f2ca41b297..0b6738060c 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -182,223 +182,6 @@ public:
virtual void saveCharacter(int characterIndex);
};
-class Scene1337 : public SceneExt {
- class OptionsDialog: public GfxDialog {
- private:
- GfxButton _autoplay;
- GfxButton _restartGame;
- GfxButton _quitGame;
- GfxButton _continueGame;
-
- OptionsDialog();
- virtual ~OptionsDialog() {}
- virtual GfxButton *execute(GfxButton *defaultButton);
- public:
- static void show();
- };
-
- class Card: public SceneHotspot {
- public:
- SceneObject _card;
-
- int _cardId;
- Common::Point _stationPos;
-
- Card();
- void synchronize(Serializer &s);
- bool isIn(Common::Point pt);
- };
-
- class GameBoardSide: public SceneHotspot {
- public:
- Card _handCard[4];
- Card _outpostStation[8];
- Card _delayCard;
- Card _emptyStationPos;
-
- Common::Point _card1Pos;
- Common::Point _card2Pos;
- Common::Point _card3Pos;
- Common::Point _card4Pos;
- int _frameNum;
-
- GameBoardSide();
- void synchronize(Serializer &s);
- };
-
- class Action1337: public Action {
- public:
- void waitFrames(int32 frameCount);
- };
-
- class Action1: public Action1337 {
- public:
- void signal();
- };
- class Action2: public Action1337 {
- public:
- void signal();
- };
- class Action3: public Action1337 {
- public:
- void signal();
- };
- class Action4: public Action1337 {
- public:
- void signal();
- };
- class Action5: public Action1337 {
- public:
- void signal();
- };
- class Action6: public Action1337 {
- public:
- void signal();
- };
- class Action7: public Action1337 {
- public:
- void signal();
- };
- class Action8: public Action1337 {
- public:
- void signal();
- };
- class Action9: public Action1337 {
- public:
- void signal();
- };
- class Action10: public Action1337 {
- public:
- void signal();
- };
- class Action11: public Action1337 {
- public:
- void signal();
- };
- class Action12: public Action1337 {
- public:
- void signal();
- };
- class Action13: public Action1337 {
- public:
- void signal();
- };
-public:
- Action1 _action1;
- Action2 _action2;
- Action3 _action3;
- Action4 _action4;
- Action5 _action5;
- Action6 _action6;
- Action7 _action7;
- Action8 _action8;
- Action9 _action9;
- Action10 _action10;
- Action11 _action11;
- Action12 _action12;
- Action13 _action13;
-
- typedef void (Scene1337::*FunctionPtrType)();
- FunctionPtrType _delayedFunction;
-
- bool _autoplay;
- bool _shuffleEndedFl;
- bool _showPlayerTurn;
- bool _displayHelpFl;
- bool _instructionsDisplayedFl;
-
- // Discarded cards are put in the available cards pile, with an higher index so there no conflict
- int _currentDiscardIndex;
- int _availableCardsPile[100];
- int _cardsAvailableNumb;
- int _currentPlayerNumb;
- int _actionPlayerIdx;
- int _actionVictimIdx;
- int _winnerId;
- int _instructionsWaitCount;
- int _cursorCurRes;
- int _cursorCurStrip;
- int _cursorCurFrame;
-
- ASound _aSound1;
- ASound _aSound2;
- GameBoardSide _gameBoardSide[4];
- SceneActor _helpIcon;
- SceneActor _stockPile;
- SceneItem _actionItem;
- SceneObject _currentPlayerArrow;
-
- Card *_actionCard1;
- Card *_actionCard2;
- Card *_actionCard3;
- Card _animatedCard;
- Card _shuffleAnimation;
- Card _discardedPlatformCard;
- Card _selectedCard;
- Card _discardPile;
- Card _stockCard;
-
- SceneObject _upperDisplayCard[8];
- SceneObject _lowerDisplayCard[8];
-
- Scene1337();
- virtual void synchronize(Serializer &s);
-
- void actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
- void setAnimationInfo(Card *card);
- void handleNextTurn();
- void handlePlayerTurn();
- bool isStationCard(int cardId);
- bool isStopConstructionCard(int cardId);
- int getStationId(int playerId, int handCardId);
- int findPlatformCardInHand(int playerId);
- int findMeteorCardInHand(int playerId);
- int findThieftCardInHand(int playerId);
- int isDelayCard(int cardId);
- int getStationCardId(int cardId);
- void handlePlayer01Discard(int playerId);
- void playThieftCard(int playerId, Card *card, int victimId);
- int getPreventionCardId(int cardId);
- bool isAttackPossible(int victimId, int cardId);
- int getPlayerWithOutpost(int playerId);
- bool checkAntiDelayCard(int delayCardId, int cardId);
- void playStationCard(Card *station, Card *platform);
- void playDelayCard(Card *card, Card *dest);
- void playPlatformCard(Card *card, Card *dest);
- void playAntiDelayCard(Card *card, Card *dest);
- Card *getStationCard(int arg1);
- void playCentralOutpostCard(Card *card, int playerId);
- int getRandomCardFromHand(int playerId);
- void discardCard(Card *card);
- void subC4CD2();
- void subC4CEC();
- void playInterceptorCard(Card *subObj1, Card *subObj2);
- void displayDialog(int dialogNumb);
- void subPostInit();
- void displayInstructions();
- void suggestInstructions();
- void shuffleCards();
- void dealCards();
- void showOptionsDialog();
- void handleClick(int arg1, Common::Point pt);
- void handlePlayer0();
- void handlePlayer1();
- void handlePlayer2();
- void handlePlayer3();
- void handleAutoplayPlayer2();
- void updateCursorId(int arg1, bool arg2);
- void setCursorData(int resNum, int rlbNum, int frameNum);
- void subD18F5();
- void subD1917();
- void subD1940(bool flag);
- void subD1975(int arg1, int arg2);
-
- virtual void postInit(SceneObjectList *OwnerList = NULL);
- virtual void remove();
- virtual void process(Event &event);
- virtual void dispatch();
-};
-
class Scene1500 : public SceneExt {
public:
SceneActor _starship;