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authorPaul Gilbert2011-09-20 22:06:58 +1000
committerPaul Gilbert2011-09-20 22:06:58 +1000
commit12b553c084ca722256d7722aed91e20151306149 (patch)
tree34e2d2024069cc53fd0b0144967422172c8297c2 /engines/tsage
parente663e7874e4cb89bb86325123ecc8891d870eeec (diff)
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TSAGE: Implemented Blue Force scene 355 - Future Wave exterior
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp3
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h13
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp1283
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.h118
-rw-r--r--engines/tsage/globals.cpp2
-rw-r--r--engines/tsage/globals.h1
6 files changed, 1417 insertions, 3 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 048cadb87b..d68f76a36f 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -106,7 +106,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Marina, Outside Boat
return new Scene350();
case 355:
- error("Scene group 3 not implemented");
+ // Future Wave Exterior
+ return new Scene355();
case 360:
// Future Wave Interior
return new Scene360();
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index 72e1f55644..aa90ef834d 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -93,6 +93,19 @@ public:
virtual void signal();
};
+
+class SceneHotspotExt: public SceneHotspot {
+public:
+ int _state;
+
+ SceneHotspotExt() { _state = 0; }
+ virtual Common::String getClassName() { return "SceneHotspotExt"; }
+ virtual void synchronize(Serializer &s) {
+ SceneHotspot::synchronize(s);
+ s.syncAsSint16LE(_state);
+ }
+};
+
class SceneItemType2: public SceneHotspot {
public:
virtual void startMove(SceneObject *sceneObj, va_list va);
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index a5f600941d..d204434ea3 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -2819,6 +2819,1289 @@ void Scene350::checkGun() {
}
/*--------------------------------------------------------------------------
+ * Scene 355 - Future Wave Exterior
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene355::Object2::synchronize(Serializer &s) {
+ NamedObject::synchronize(s);
+ s.syncAsSint16LE(_v1);
+ s.syncAsSint16LE(_v2);
+ s.syncAsSint16LE(_v3);
+}
+
+bool Scene355::Object2::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(355, 9);
+ return true;
+ case CURSOR_USE:
+ if (scene->_gameTextSpeaker._sceneText._frame == 0) {
+ scene->_sceneMode = 9984;
+ scene->signal();
+ } else {
+ scene->proc1(1, 9984);
+ }
+ return true;
+ case CURSOR_TALK:
+ if (BF_GLOBALS._dayNumber >= 5) {
+ switch (_v2) {
+ case 0:
+ ++_v2;
+ BF_GLOBALS._sound1.play(109);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
+
+ BF_GLOBALS.setFlag(fTookTrailerAmmo);
+ scene->_stripManager.start(3575, scene);
+ scene->_object7._flag = 1;
+ return true;
+ case 1:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
+ scene->_stripManager.start(3573, scene);
+ return true;
+ default:
+ break;
+ }
+ } else if (!BF_GLOBALS.getFlag(greenTaken) && (BF_GLOBALS._dayNumber == 1)) {
+ scene->_sceneMode = 1357;
+ BF_GLOBALS._player.disableControl();
+ scene->_stripManager.start(3550, scene);
+ return true;
+ }
+ break;
+ case INV_WAVE_KEYS:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 3562;
+ scene->setAction(&scene->_sequenceManager, scene, 3562, &BF_GLOBALS._player, NULL);
+ _v3 = !_v3 ? 1 : 0;
+ return true;
+ default:
+ break;
+ }
+
+ return NamedObject::startAction(action, event);
+}
+
+bool Scene355::Object3::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(355, 51);
+ return true;
+ case CURSOR_USE:
+ if (BF_GLOBALS._dayNumber < 5)
+ SceneItem::display2(355, 46);
+ else if (BF_INVENTORY.getObjectScene(INV_FLARE) != 355)
+ SceneItem::display2(355, 45);
+ else if (scene->_fieldB10)
+ scene->proc1(1, 9996);
+ else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9996;
+
+ if (scene->_fieldB0E) {
+ scene->_fieldB0E = 0;
+ scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL);
+ } else {
+ scene->signal();
+ }
+ }
+ return true;
+ case INV_SCREWDRIVER:
+ if (scene->_fieldB10)
+ scene->proc1(1, 9996);
+ else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9996;
+ if (!scene->_fieldB0E)
+ scene->signal();
+ else {
+ scene->_fieldB0E = 0;
+ scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL);
+ }
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene355::Object4::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ if (_frame == 1)
+ SceneItem::display2(355, 46);
+ else
+ SceneItem::display2(355, BF_GLOBALS._sceneObjects->contains(&scene->_object5) ? 26 : 47);
+ return true;
+ case CURSOR_USE:
+ if (_frame == 1) {
+ SceneItem::display2(355, 23);
+ return true;
+ }
+ return true;
+ case INV_SCREWDRIVER:
+ scene->_sound2.play(104);
+ BF_INVENTORY.setObjectScene(INV_SCREWDRIVER, 999);
+ setFrame(2);
+
+ scene->_object9.postInit();
+ scene->_object9.setVisage(378);
+ scene->_object9.setPosition(Common::Point(83, 100));
+ scene->_object9.fixPriority(100);
+
+ scene->_object5.postInit();
+ scene->_object5.setVisage(2356);
+ scene->_object5.setStrip(3);
+ scene->_object5.setPosition(Common::Point(67, 85));
+ scene->_object5.fixPriority(255);
+ BF_GLOBALS._sceneItems.push_front(&scene->_object5);
+
+ SceneItem::display2(355, 27);
+ scene->_object3.setFrame(2);
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene355::Object5::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(355, 30);
+ return true;
+ case CURSOR_USE:
+ BF_INVENTORY.setObjectScene(INV_FLARE, 1);
+ BF_GLOBALS._uiElements.addScore(30);
+
+ scene->_object9.remove();
+ remove();
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene355::Object6::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(355, 34);
+ return true;
+ case CURSOR_USE:
+ if (scene->_fieldB10)
+ SceneItem::display2(355, 35);
+ else if (!_flag)
+ SceneItem::display2(355, 38);
+ else if (BF_INVENTORY.getObjectScene(INV_GRENADES) == 1)
+ SceneItem::display2(355, 49);
+ else {
+ BF_GLOBALS._player._regionBitList |= 0x10;
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9985;
+ scene->setAction(&scene->_sequenceManager, scene, 3357, &BF_GLOBALS._player, this, NULL);
+ }
+ return true;
+ case CURSOR_TALK:
+ scene->_sceneMode = 0;
+ if (BF_INVENTORY.getObjectScene(INV_GRENADES) != 355) {
+ scene->_stripManager.start(3584, scene);
+ } else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) {
+ return false;
+ } else {
+ switch (BF_GLOBALS._v4CEC2) {
+ case 0:
+ scene->_stripManager.start(3565, scene);
+ break;
+ case 1:
+ scene->_stripManager.start(3567, scene);
+ break;
+ case 2:
+ scene->_stripManager.start(3571, scene);
+ break;
+ }
+ }
+ return true;
+
+ default:
+ if ((action < BF_LAST_INVENT) && scene->_fieldB10) {
+ SceneItem::display2(355, 35);
+ return true;
+ }
+
+ switch (action) {
+ case INV_COLT45:
+ if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355)
+ SceneItem::display2(355, 39);
+ else if (!BF_GLOBALS.getFlag(fGunLoaded))
+ SceneItem::display2(1, 1);
+ else if (!BF_GLOBALS.getFlag(gunDrawn))
+ SceneItem::display2(1, 0);
+ else {
+ if (BF_GLOBALS._sceneObjects->contains(&scene->_object7))
+ scene->_object7.setAction(NULL);
+
+ BF_GLOBALS._player.disableControl();
+ scene->_object6.setStrip(1);
+ scene->_object6.setFrame(1);
+ scene->_sceneMode = 9981;
+ scene->signal();
+ }
+ return true;
+ case INV_HANDCUFFS:
+ if (BF_GLOBALS._v4CEC2 <= 1)
+ SceneItem::display2(355, 38);
+ else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9979;
+ scene->setAction(&scene->_sequenceManager, scene, 4551, &BF_GLOBALS._player, this, NULL);
+ BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 355);
+ BF_GLOBALS._uiElements.addScore(50);
+ _flag = 1;
+ BF_GLOBALS._bookmark = bInvestigateBoat;
+ }
+ return true;
+ default:
+ break;
+ }
+
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene355::Object7::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_TALK:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
+
+ if (BF_GLOBALS._sceneObjects->contains(&scene->_object6)) {
+ scene->_stripManager.start((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355) ? 3578 : 3577, scene);
+ } else {
+ switch (_flag) {
+ case 0:
+ scene->_stripManager.start(3574, scene);
+ break;
+ case 1:
+ scene->_stripManager.start(3576, scene);
+ break;
+ case 2:
+ scene->_stripManager.start(3563, scene);
+ break;
+ default:
+ break;
+ }
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene355::Object8::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(355, 0);
+ return true;
+ case CURSOR_USE:
+ if (BF_GLOBALS.getFlag(fBackupIn350)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9999;
+ scene->_stripManager.start(3559, scene);
+ return true;
+ } else if (BF_GLOBALS._dayNumber < 5) {
+ SceneItem::display2(355, 52);
+ return true;
+ }
+ break;
+ case INV_COLT45:
+ if (BF_GLOBALS.getFlag(fBackupIn350)) {
+ scene->_sceneMode = 9997;
+ scene->_stripManager.start(3561, scene);
+ } else {
+ SceneItem::display(1, 4);
+ }
+ return true;
+ default:
+ break;
+ }
+
+ return NamedObject::startAction(action, event);
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene355::Item1::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(355, 28);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(355, 37);
+ return true;
+ case INV_RENTAL_KEYS:
+ if (scene->_fieldB10) {
+ scene->_sceneMode = 9980;
+ scene->signal();
+ } else if (!scene->_fieldB0E)
+ SceneItem::display2(355, 36);
+ else
+ scene->proc1(0, 9980);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene355::Item2::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ if (BF_GLOBALS.getFlag(fBackupIn350)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9999;
+ scene->_stripManager.start(3559, scene);
+ } else {
+ if (scene->_action) {
+ scene->_sceneMode = 0;
+ scene->_action->remove();
+ }
+
+ BF_GLOBALS._sceneManager.changeScene(350);
+ }
+ return true;
+}
+
+bool Scene355::Item3::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(355, 33);
+ return true;
+ case CURSOR_USE:
+ if (BF_GLOBALS._dayNumber < 5)
+ SceneItem::display2(355, 21);
+ else if (scene->_fieldB10)
+ scene->proc1(1, 9987);
+ else {
+ scene->_sceneMode = 9987;
+ scene->signal();
+ }
+ return true;
+ case INV_FLARE:
+ scene->_sound2.play(105);
+ _state = 3554;
+ break;
+ case INV_RAGS:
+ _state = 3559;
+ break;
+ case INV_JAR:
+ _state = 3558;
+ break;
+ default:
+ return SceneHotspotExt::startAction(action, event);
+ }
+
+ // Handling for inventory objects
+ BF_INVENTORY.setObjectScene(action, 0);
+ if (scene->_fieldB10)
+ scene->proc1(1, 9986);
+ else {
+ scene->_sceneMode = 9986;
+ scene->signal();
+ }
+
+ scene->_fieldB0E = 0;
+ return true;
+}
+
+bool Scene355::Item4::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(355, 31);
+ return true;
+ case CURSOR_USE:
+ if ((BF_GLOBALS._dayNumber < 5) || (BF_INVENTORY.getObjectScene(INV_GRENADES) != 355))
+ SceneItem::display2(355, 21);
+ else if (scene->_fieldB10)
+ scene->proc1(1, 9987);
+ else {
+ scene->_sceneMode = 9987;
+ scene->signal();
+ }
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+
+bool Scene355::Item5::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 355) {
+ if (scene->_fieldB10) {
+ scene->_sceneMode = 9992;
+ scene->signal();
+ } else if (!scene->_fieldB0E) {
+ scene->proc1(0, 9992);
+ } else {
+ scene->_sceneMode = 9977;
+ scene->_fieldB0E = 0;
+ scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL);
+ }
+ } else {
+ SceneItem::display2(355, 45);
+ }
+ return true;
+ case INV_RENTAL_KEYS:
+ if (scene->_fieldB10) {
+ scene->_sceneMode = 9980;
+ scene->signal();
+ } else if (!scene->_fieldB0E) {
+ scene->proc1(0, 9980);
+ } else {
+ SceneItem::display2(355, 36);
+ }
+ return true;
+ default:
+ return NamedHotspot::startAction(action, event);
+ }
+}
+
+bool Scene355::Item11::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_WALK:
+ return (BF_GLOBALS._bookmark == bStartOfGame) || (BF_GLOBALS._bookmark == bCalledToDomesticViolence) ||
+ (BF_GLOBALS._bookmark == bArrestedGreen);
+ case CURSOR_LOOK:
+ SceneItem::display2(355, 7);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(355, 8);
+ return true;
+ case CURSOR_TALK:
+ if (BF_GLOBALS._dayNumber == 5) {
+ switch (scene->_object2._v2) {
+ case 0:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
+ BF_GLOBALS.setFlag(fTookTrailerAmmo);
+ scene->_stripManager.start(3575, scene);
+ scene->_object7._flag = 1;
+ scene->_object2._v2 = 1;
+ break;
+ case 1:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
+ scene->_stripManager.start(3573, scene);
+ break;
+ default:
+ return false;
+ }
+ } else {
+ if (!BF_GLOBALS.getFlag(onDuty))
+ return false;
+ scene->_sceneMode = 1357;
+ BF_GLOBALS._player.disableControl();
+ scene->_stripManager.start(3550, scene);
+ }
+ return true;
+ case INV_COLT45:
+ if (!BF_GLOBALS.getFlag(fBackupIn350) || !BF_GLOBALS.getFlag(gunDrawn) || !BF_GLOBALS.getFlag(fGunLoaded))
+ SceneItem::display2(1, 4);
+ else {
+ scene->_sceneMode = 9997;
+ BF_GLOBALS._player.disableControl();
+ scene->_stripManager.start(3561, scene);
+ }
+ return true;
+ default:
+ break;
+ }
+
+ return NamedHotspot::startAction(action, event);
+}
+
+bool Scene355::Item12::startAction(CursorType action, Event &event) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ if (!BF_GLOBALS.getFlag(gunDrawn)) {
+ if (scene->_fieldB10)
+ scene->proc1(1, 0);
+ else if (!scene->_fieldB0E)
+ scene->proc1(0, 0);
+ else {
+ scene->_fieldB0E = 0;
+ BF_GLOBALS._player.disableControl();
+ scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL);
+ }
+ }
+
+ return true;
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene355::Action1::signal() {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(3600 * (BF_GLOBALS._randomSource.getRandomNumber(1) + 1));
+ break;
+ case 1:
+ _actionIndex = 0;
+ scene->_object7.animate(ANIM_MODE_8, 1, this);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene355::Action2::signal() {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(10);
+ break;
+ case 1:
+ scene->_stripManager.start((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) ? 3566 : 3568, this);
+ break;
+ case 2:
+ scene->_sceneMode = 9979;
+ scene->signal();
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene355::Scene355(): PalettedScene() {
+ _fieldB0E = _fieldB10 = 0;
+}
+
+void Scene355::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+ s.syncAsSint16LE(_fieldB0E);
+ s.syncAsSint16LE(_fieldB10);
+}
+
+void Scene355::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ if (BF_GLOBALS._dayNumber == 0)
+ BF_GLOBALS._dayNumber = 5;
+
+ if (BF_GLOBALS._dayNumber == 5) {
+ loadScene(356);
+ BF_GLOBALS._player._regionBitList &= ~0x10;
+ } else {
+ loadScene(355);
+ }
+
+ _sound1.fadeSound(35);
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeUniformSpeaker);
+ _stripManager.addSpeaker(&_jakeJacketSpeaker);
+ _stripManager.addSpeaker(&_lyleHatSpeaker);
+ _stripManager.addSpeaker(&_harrisonSpeaker);
+ _stripManager.addSpeaker(&_greenSpeaker);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ if (!BF_GLOBALS.getFlag(onDuty)) {
+ BF_GLOBALS._player.setVisage(368);
+ BF_GLOBALS._player.setStrip(3);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ } else if (BF_GLOBALS.getFlag(gunDrawn)) {
+ BF_GLOBALS._player.setVisage(356);
+ BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount());
+ } else {
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setVisage(356);
+ BF_GLOBALS._player.setStrip(7);
+ }
+
+ if (BF_GLOBALS.getFlag(greenTaken)) {
+ BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 361 : 368);
+ BF_GLOBALS._player.setStrip(3);
+ BF_GLOBALS._player.setPosition(Common::Point(244, 140));
+ } else {
+ BF_GLOBALS._player.setPosition(Common::Point(244, 132));
+ }
+
+ BF_GLOBALS._player._moveDiff = Common::Point(6, 4);
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player._canWalk = false;
+
+ _item4._sceneRegionId = 17;
+ BF_GLOBALS._sceneItems.push_back(&_item4);
+
+ _object3.postInit();
+ _object3.setVisage(2356);
+ _object3.setPosition(Common::Point(88, 99));
+
+ if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 999) {
+ _object3.setFrame(2);
+
+ if (BF_INVENTORY.getObjectScene(INV_FLARE) == 355) {
+ _object9.postInit();
+ _object9.setVisage(378);
+ _object9.setPosition(Common::Point(83, 100));
+ _object9.fixPriority(100);
+ }
+ }
+ BF_GLOBALS._sceneItems.push_back(&_object3);
+
+ _object2.postInit();
+ _object2.setVisage(355);
+ _object2.setPosition(Common::Point(193, 105));
+ _object2.fixPriority(18);
+ _object2._v1 = 0;
+ _object2._v3 = 0;
+ BF_GLOBALS._sceneItems.push_back(&_object2);
+
+ switch (BF_GLOBALS._dayNumber) {
+ case 1:
+ if (!BF_GLOBALS.getFlag(onDuty))
+ _object2._v3 = 1;
+ else if (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 320)
+ _object2._v3 = 1;
+ break;
+ case 2:
+ case 3:
+ case 4:
+ _object2._v3 = 1;
+ break;
+ default:
+ break;
+ }
+
+ if (BF_GLOBALS._dayNumber == 5)
+ _object2._v2 = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0;
+
+ _object8.postInit();
+ _object8.setVisage(355);
+ if (BF_GLOBALS._dayNumber == 5) {
+ _object8.setStrip(3);
+ _object8.setPosition(Common::Point(103, 148));
+ _object8.hide();
+ } else {
+ _object8.setStrip(2);
+ _object8.setPosition(Common::Point(142, 151));
+ _object8.fixPriority(247);
+ }
+
+ switch (BF_GLOBALS._dayNumber) {
+ case 2:
+ case 3:
+ case 4:
+ break;
+ case 5:
+ BF_GLOBALS._player.disableControl();
+ _fieldB10 = 1;
+ BF_GLOBALS._player.setPosition(Common::Point(133, 173));
+ BF_GLOBALS._player.fixPriority(249);
+ BF_GLOBALS._player.setStrip(7);
+
+ if (BF_GLOBALS._bookmark == bDoneAtLyles)
+ BF_GLOBALS._bookmark = bEndDayFour;
+
+ _item5.setDetails(Rect(22, 136, 46, 146), 355, 43, -1, -1, 1, NULL);
+ _fieldB0E = 0;
+
+ if (!BF_GLOBALS.getFlag(fLyleOnIsland)) {
+ _object7.postInit();
+ _object7.setVisage(847);
+ _object7.setPosition(Common::Point(296, 97));
+ _object7.setStrip(1);
+ _object7.setAction(&_action1);
+ _object7._flag = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0;
+ _object7.setDetails(355, 40, 42, 41, 1, NULL);
+ }
+
+ if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) &&
+ (BF_INVENTORY.getObjectScene(INV_FLARE) == 0)) {
+ BF_GLOBALS._sound1.changeSound(103);
+
+ _object9.postInit();
+ _object9.setVisage(2357);
+ _object9.setStrip(2);
+ _object9.setPosition(Common::Point(231, 19));
+ _object9.animate(ANIM_MODE_2);
+
+ _object11.postInit();
+ _object11.setVisage(2357);
+ _object11.setStrip(6);
+ _object11.setPosition(Common::Point(183, 39));
+ _object11.animate(ANIM_MODE_2);
+
+ _object2.setPosition(Common::Point(146, 107));
+ _object2._v3 = 0;
+ _object2._v2 = 2;
+ _object7._flag = 2;
+
+ _object6.postInit();
+ BF_GLOBALS._sceneItems.push_back(&_object6);
+
+ if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) {
+ _object6.setVisage(376);
+ _object6.setStrip(1);
+ _object6.setPosition(Common::Point(193, 88));
+ _object6._flag = 0;
+ } else {
+ _object6._flag = 1;
+
+ if (BF_INVENTORY.getObjectScene(INV_GRENADES) == 1) {
+ _object6.setVisage(373);
+ _object6.setStrip(5);
+ _object6.setPosition(Common::Point(238, 142));
+ } else {
+ _object6.setVisage(375);
+ _object6.setStrip(1);
+ _object6.setFrame(_object6.getFrameCount());
+ _object6.setPosition(Common::Point(193, 147));
+ }
+ }
+ }
+
+ if ((BF_GLOBALS._bookmark == bFinishedWGreen) && BF_GLOBALS._sceneObjects->contains(&_object7) &&
+ !BF_GLOBALS.getFlag(iWasAmbushed)) {
+ BF_GLOBALS.setFlag(iWasAmbushed);
+ BF_GLOBALS._player.disableControl();
+
+ _sceneMode = 0;
+ _stripManager.start(3582, this);
+ }
+ break;
+ default:
+ if (!BF_GLOBALS.getFlag(greenTaken)) {
+ _object1.postInit();
+ _object1.setPosition(Common::Point(152, 131));
+ _object1.animate(ANIM_MODE_1, NULL);
+ _object1.setObjectWrapper(new SceneObjectWrapper());
+
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ _object1.setVisage(357);
+ _object1.setStrip(2);
+ } else {
+ _object1.setVisage(1363);
+ _object1.setStrip(3);
+ }
+
+ _object1.hide();
+ if (BF_GLOBALS.getFlag(fBackupIn350)) {
+ _object1.show();
+ BF_GLOBALS._sceneItems.push_back(&_object1);
+ }
+
+ _sceneMode = 1355;
+ setAction(&_sequenceManager, this, 1355, NULL);
+ }
+ break;
+ }
+
+ _object1.setDetails(355, 18, 20, 19, 1, NULL);
+ _item6.setDetails(10, 355, 2, -1, 14, 1);
+ _item7.setDetails(11, 355, 3, -1, 15, 1);
+ _item8.setDetails(12, 355, 4, -1, 8, 1);
+ _item9.setDetails(13, 355, 5, -1, -1, 1);
+ _item10.setDetails(15, 355, 10, -1, 11, 1);
+ _item1._sceneRegionId = 22;
+ BF_GLOBALS._sceneItems.addItems(&_item3, &_item6, &_item7, &_item8, &_item9, &_item10, &_item1, NULL);
+
+ if (BF_GLOBALS._dayNumber == 5) {
+ _item12.setBounds(Rect(115, 101, 186, 154));
+ BF_GLOBALS._sceneItems.push_front(&_item12);
+ } else {
+ _item2.setDetails(Rect(273, 53, 320, 101), 355, -1, -1, -1, 2, NULL);
+ }
+
+ _item11.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ BF_GLOBALS._sceneItems.push_back(&_item11);
+}
+
+void Scene355::signal() {
+ static uint32 black = 0;
+
+ switch (_sceneMode) {
+ case 12:
+ SceneItem::display2(355, 22);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 1355:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 9999;
+ _stripManager.start(BF_GLOBALS.getFlag(fBackupIn350) ? 3559 : 3554, this);
+ break;
+ case 1356:
+ switch (_object2._v1) {
+ case 0:
+ _sceneMode = 9999;
+ _stripManager.start(3550, this);
+ break;
+ case 1:
+ _sceneMode = 9999;
+ _stripManager.start(3551, this);
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2357:
+ _object1.animate(ANIM_MODE_1, NULL);
+ // Deliberate fall-through
+ case 1357:
+ BF_GLOBALS._player.enableControl();
+ if (BF_GLOBALS.getFlag(gunDrawn))
+ BF_GLOBALS._player._canWalk = false;
+ break;
+ case 1359:
+ BF_GLOBALS._sceneManager.changeScene(360);
+ break;
+ case 2358:
+ if (!BF_GLOBALS.getFlag(fBackupIn350))
+ BF_GLOBALS._sceneManager.changeScene(360);
+ else {
+ _sceneMode = 1359;
+ setAction(&_sequenceManager, this, BF_GLOBALS.getFlag(gunDrawn) ? 1359 : 3550, NULL);
+ }
+ break;
+ case 3553:
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player._canWalk = false;
+ break;
+ case 3554:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 9988;
+ setAction(&_sequenceManager, this, 3554, &BF_GLOBALS._player, NULL);
+ break;
+ case 3556:
+ if (BF_GLOBALS._player._angle == 45) {
+ _sceneMode = 4554;
+ signal();
+ } else {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 4554;
+ setAction(&_sequenceManager, this, 3556, &BF_GLOBALS._player, NULL);
+ }
+ break;
+ case 3558:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 9988;
+ setAction(&_sequenceManager, this, 3558, &BF_GLOBALS._player, NULL);
+ break;
+ case 3559:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 9988;
+ setAction(&_sequenceManager, this, 3559, &BF_GLOBALS._player, NULL);
+ break;
+ case 3561:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 1357;
+ setAction(&_sequenceManager, this, 3561, &BF_GLOBALS._player, NULL);
+ break;
+ case 3562:
+ if (!BF_GLOBALS.getFlag(unlockBoat)) {
+ BF_GLOBALS.setFlag(unlockBoat);
+ BF_GLOBALS._uiElements.addScore(10);
+ }
+
+ SceneItem::display(355, !_object2._v3 ? 24 : 25);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 4550:
+ BF_GLOBALS._uiElements.addScore(50);
+ _object10.remove();
+ BF_GLOBALS._sound1.play(90);
+ BF_GLOBALS._player._regionBitList |= 0x10;
+
+ _object2._v3 = 0;
+ _object2._v2 = 2;
+ _object7._flag = 2;
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 4552:
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 4554:
+ BF_GLOBALS._player.disableControl();
+ switch (_fieldB0E) {
+ case 9980:
+ _sceneMode = 9980;
+ break;
+ case 9992:
+ _sceneMode = 0;
+ break;
+ default:
+ _sceneMode = 9992;
+ break;
+ }
+ setAction(&_sequenceManager, this, 4554, &BF_GLOBALS._player, NULL);
+ _fieldB0E = 0;
+ _fieldB10 = 1;
+ break;
+ case 9977:
+ proc1(0, 9992);
+ break;
+ case 9979:
+ _sceneMode = 0;
+ signal();
+ break;
+ case 9980:
+ _sceneMode = 9982;
+ ADD_MOVER(BF_GLOBALS._player, 64, 173);
+ break;
+ case 9981:
+ _sceneMode = 9994;
+ _object6.animate(ANIM_MODE_5, NULL);
+ addFader((const byte *)&black, 10, this);
+ break;
+ case 9982:
+ _sceneMode = 9983;
+ if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355) {
+ if (BF_GLOBALS.getFlag(fLyleOnIsland)) {
+ BF_GLOBALS._player.updateAngle(_object6._position);
+ _stripManager.start(3581, this);
+ } else {
+ BF_GLOBALS._player.updateAngle(_object7._position);
+ _stripManager.start(3570, this);
+ }
+ } else {
+ if (BF_GLOBALS.getFlag(fLyleOnIsland)) {
+ if (BF_GLOBALS._sceneObjects->contains(&_object6)) {
+ BF_INVENTORY.setObjectScene(INV_GRENADES, 860);
+ _stripManager.start(3583, this);
+ } else {
+ signal();
+ }
+ } else {
+ BF_GLOBALS._player.updateAngle(_object7._position);
+ _stripManager.start(BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 3579 : 3580, this);
+ }
+ }
+ break;
+ case 9983:
+ BF_GLOBALS._sceneManager.changeScene(860);
+ break;
+ case 9984:
+ if (BF_GLOBALS._dayNumber == 5) {
+ _sceneMode = 0;
+ switch (_object2._v2) {
+ case 0:
+ BF_GLOBALS._sound1.play(109);
+ BF_GLOBALS.setFlag(fTookTrailerAmmo);
+ _stripManager.start(3575, this);
+ _object7._flag = 1;
+ _object2._v2 = 0;
+ break;
+ case 1:
+ _stripManager.start(3573, this);
+ break;
+ default:
+ SceneItem::display2(355, 21);
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+ } else if (BF_GLOBALS.getFlag(greenTaken) || (BF_GLOBALS._dayNumber > 1)) {
+ if (_object2._v3) {
+ SceneItem::display2(355, 23);
+ signal();
+ } else {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 2358;
+ setAction(&_sequenceManager, this, 3551, &BF_GLOBALS._player, &_object2, NULL);
+ }
+ } else if (BF_GLOBALS.getFlag(gunDrawn)) {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 1356;
+ setAction(&_sequenceManager, this, 1358, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 1356;
+ setAction(&_sequenceManager, this, 1356, &BF_GLOBALS._player, NULL);
+ }
+ break;
+ case 9985:
+ _sceneMode = 0;
+ _stripManager.start(3569, this);
+ BF_INVENTORY.setObjectScene(INV_GRENADES, 1);
+ BF_GLOBALS._uiElements.addScore(50);
+ BF_GLOBALS._player._regionBitList |= 0x10;
+ break;
+ case 9986:
+ if (_fieldB0E) {
+ _sceneMode = _item3._state;
+ signal();
+ } else {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = _item3._state;
+ setAction(&_sequenceManager, this, 3553, &BF_GLOBALS._player, NULL);
+ }
+ break;
+ case 9987:
+ if (_fieldB0E) {
+ _fieldB0E = 0;
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 3555;
+ setAction(&_sequenceManager, this, 3555, &BF_GLOBALS._player, NULL);
+ } else {
+ _fieldB0E = 1;
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 3553;
+ setAction(&_sequenceManager, this, 3553, &BF_GLOBALS._player, NULL);
+ }
+ break;
+ case 9988:
+ BF_GLOBALS._uiElements.addScore(30);
+ if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) &&
+ (BF_INVENTORY.getObjectScene(INV_FLARE) == 0)) {
+ _object6.postInit();
+ _object6.setVisage(373);
+ _object6.setPosition(Common::Point(-10, -10));
+ _object6._flag = 0;
+
+ _object9.postInit();
+ _object9.setPosition(Common::Point(-10, -10));
+ _object10.postInit();
+ _object10.setPosition(Common::Point(-10, -10));
+ _object11.postInit();
+ _object11.setPosition(Common::Point(-10, -10));
+
+ BF_GLOBALS._sceneItems.push_front(&_object6);
+ BF_GLOBALS.setFlag(fTookTrailerAmmo);
+ BF_GLOBALS._sound1.fade(0, 5, 60, true, NULL);
+ _sceneMode = 4550;
+
+ setAction(&_sequenceManager, this, 4550, &_object2, &_object6, &_object9, &_object10, &_object11, NULL);
+ } else {
+ BF_GLOBALS._player.enableControl();
+ }
+ break;
+ case 9989:
+ _object4.postInit();
+ _object4.setVisage(2356);
+ _object4.setStrip(2);
+ BF_GLOBALS._sceneItems.push_front(&_object4);
+
+ if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 999) {
+ _object4.setFrame(2);
+ if (BF_INVENTORY.getObjectScene(INV_FLARE) == 355) {
+ _object5.postInit();
+ _object5.setVisage(2356);
+ _object5.setStrip(3);
+ _object5.setPosition(Common::Point(67, 85));
+ _object5.fixPriority(255);
+ BF_GLOBALS._sceneItems.push_front(&_object5);
+ }
+ } else {
+ _object4.setFrame(1);
+ }
+
+ _object4.setPosition(Common::Point(82, 115));
+ _object4.fixPriority(254);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9990:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 3556;
+ ADD_PLAYER_MOVER(145, 145);
+ break;
+ case 9991:
+ proc1(0, 0);
+ break;
+ case 9992:
+ _sceneMode = 9993;
+ ADD_PLAYER_MOVER(59, 174);
+ break;
+ case 9993:
+ BF_INVENTORY.setObjectScene(INV_SCREWDRIVER, 1);
+ SceneItem::display2(355, 29);
+ BF_GLOBALS._uiElements.addScore(30);
+ _sceneMode = 0;
+ signal();
+ break;
+ case 9996: {
+ _sceneMode = 9989;
+ ADD_PLAYER_MOVER(116, 146);
+ break;
+ }
+ case 9997:
+ _sceneMode = 9999;
+ _object2._v1 = 2;
+ _stripManager.start(3562, this);
+ break;
+ case 9998:
+ error("Talkdoor state");
+ break;
+ case 9999:
+ if (_object2._v2 != 2) {
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player._canWalk = false;
+ } else if (BF_GLOBALS.getFlag(gunDrawn)) {
+ _sceneMode = 2358;
+ setAction(&_sequenceManager, this, 2359, &BF_GLOBALS._player, &_object2, &_object1, NULL);
+ } else {
+ _sceneMode = 2358;
+ setAction(&_sequenceManager, this, 2358, &BF_GLOBALS._player, &_object2, &_object1, NULL);
+ }
+ break;
+ case 0:
+ case 3555:
+ default:
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene355::process(Event &event) {
+ if (BF_GLOBALS._dayNumber == 5) {
+ // Handling for day 5
+ if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ // Check if the cursor is on an exit
+ if (_item12.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW);
+ BF_GLOBALS._events.setCursor(surface);
+ } else {
+ // In case an exit cursor was being shown, restore the previously selected cursor
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+
+ // Special handling of actions
+ if (event.eventType == EVENT_BUTTON_DOWN) {
+ switch (BF_GLOBALS._events.getCursor()) {
+ case INV_COLT45:
+ if (BF_GLOBALS._player.contains(event.mousePos)) {
+ BF_GLOBALS._player.addMover(NULL);
+
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ BF_GLOBALS.clearFlag(gunDrawn);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 1357;
+ setAction(&_sequenceManager, this, 3560, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS.setFlag(gunDrawn);
+ if (_fieldB10) {
+ proc1(1, 3561);
+ } else {
+ _sceneMode = 3561;
+ signal();
+ }
+ }
+ }
+ break;
+ case CURSOR_WALK:
+ if (BF_GLOBALS.getFlag(gunDrawn))
+ event.handled = true;
+ break;
+ case CURSOR_LOOK:
+ case CURSOR_TALK:
+ break;
+ case CURSOR_USE:
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ SceneItem::display2(355, 50);
+ event.handled = true;
+ }
+ break;
+ default:
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ SceneItem::display2(355, 50);
+ event.handled = true;
+ }
+ break;
+ }
+ }
+ } else {
+ // All other days
+ if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ // Check if the cursor is on an exit
+ if (_item2.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(!_fieldB10 ? EXITFRAME_SW : EXITFRAME_NE);
+ BF_GLOBALS._events.setCursor(surface);
+ } else {
+ // In case an exit cursor was being shown, restore the previously selected cursor
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+
+ if ((_sceneMode != 2357) && (_sceneMode != 1357) && !BF_GLOBALS.getFlag(greenTaken) &&
+ (event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45)) {
+ if (BF_GLOBALS._player.contains(event.mousePos)) {
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
+ BF_GLOBALS.clearFlag(gunDrawn);
+ _sceneMode = 2357;
+ setAction(&_sequenceManager, this, 2357, &BF_GLOBALS._player, &_object1, NULL);
+ } else {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 1357;
+ setAction(&_sequenceManager, this, 1357, &BF_GLOBALS._player, &_object1, NULL);
+ BF_GLOBALS.setFlag(gunDrawn);
+ }
+ } else {
+ _item11.startAction(INV_COLT45, event);
+ }
+ event.handled = true;
+ }
+ }
+
+ PalettedScene::process(event);
+}
+
+void Scene355::dispatch() {
+ PalettedScene::dispatch();
+ if (BF_GLOBALS._sceneObjects->contains(&_object7)) {
+ _object7.updateAngle(BF_GLOBALS._player._position);
+ }
+
+ if (!_action && (BF_GLOBALS._player.getRegionIndex() == 20)) {
+ ADD_MOVER(BF_GLOBALS._player, 238, 142);
+ }
+}
+
+void Scene355::proc1(int v1, int v2) {
+ Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene;
+
+ if (v1) {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = v2;
+ setAction(&scene->_sequenceManager, this, 4553, &BF_GLOBALS._player, NULL);
+ _fieldB10 = 0;
+ } else {
+ _sceneMode = 9990;
+ _fieldB0E = v2;
+ signal();
+ }
+}
+
+/*--------------------------------------------------------------------------
* Scene 360 - Future Wave Interior
*
*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h
index e54eb256ec..98c78bec91 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.h
+++ b/engines/tsage/blue_force/blueforce_scenes3.h
@@ -490,6 +490,122 @@ public:
virtual void checkGun();
};
+class Scene355: public PalettedScene {
+ /* Objects */
+ class Object2: public NamedObject {
+ public:
+ int _v1, _v2, _v3;
+
+ Object2() { _v1 = _v2 = _v3 = 0; }
+ virtual Common::String getClassName() { return "Scene355_Object2"; }
+ virtual void synchronize(Serializer &s);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object3: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object4: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object5: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object6: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object7: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object8: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Item1: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item2: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item3: public SceneHotspotExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item4: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item5: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item11: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item12: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ SpeakerGreen _greenSpeaker;
+ NamedObject _object1;
+ Object2 _object2;
+ Object3 _object3;
+ Object4 _object4;
+ Object5 _object5;
+ Object6 _object6;
+ Object7 _object7;
+ Object8 _object8;
+ NamedObject _object9, _object10, _object11;
+ Item1 _item1;
+ Item2 _item2;
+ Item3 _item3;
+ Item4 _item4;
+ Item5 _item5;
+ NamedHotspot _item6, _item7, _item8;
+ NamedHotspot _item9, _item10;
+ Item11 _item11;
+ Item12 _item12;
+ ASoundExt _sound1, _sound2, _sound3;
+ Action1 _action1;
+ Action2 _action2;
+ int _fieldB0E, _fieldB10;
+
+ Scene355();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+
+ void proc1(int v1, int v2);
+};
+
class Scene360: public SceneExt {
/* Objects */
class SlidingDoor: public NamedObject {
@@ -540,8 +656,6 @@ class Scene360: public SceneExt {
public:
virtual void signal();
};
-private:
- void setup();
public:
SequenceManager _sequenceManager1, _sequenceManager2;
SpeakerGameText _gameTextSpeaker;
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 22b874d6ae..5e2c51eb9a 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -193,6 +193,7 @@ void BlueForceGlobals::synchronize(Serializer &s) {
s.syncAsSint16LE(_v4CEA4);
s.syncAsSint16LE(_v4CEB4);
s.syncAsSint16LE(_v4CEB6);
+ s.syncAsSint16LE(_v4CEC2);
s.syncAsSint16LE(_deziTopic);
s.syncAsSint16LE(_deathReason);
s.syncAsSint16LE(_driveFromScene);
@@ -231,6 +232,7 @@ void BlueForceGlobals::reset() {
_v4CEA4 = 0;
_v4CEB4 = 0;
_v4CEB6 = 0;
+ _v4CEC2 = 0;
_deziTopic = 0;
_deathReason = 0;
_v501FC = 0;
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index c573d334b8..dc650bcec0 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -171,6 +171,7 @@ public:
int _v4CEA4;
int _v4CEB4;
int _v4CEB6;
+ int _v4CEC2;
int _deziTopic;
int _deathReason;
int _driveFromScene;