diff options
author | Johannes Schickel | 2012-06-10 04:14:17 +0200 |
---|---|---|
committer | Johannes Schickel | 2012-06-10 04:19:45 +0200 |
commit | 15046a7529e3c755de1f00b4a2666786eb2bd4f8 (patch) | |
tree | 44ebb357905b837264abc117713d49ff47619239 /engines/tsage | |
parent | 0e5ae35e345d6e7f38177e158dcc871cf7a034d3 (diff) | |
download | scummvm-rg350-15046a7529e3c755de1f00b4a2666786eb2bd4f8.tar.gz scummvm-rg350-15046a7529e3c755de1f00b4a2666786eb2bd4f8.tar.bz2 scummvm-rg350-15046a7529e3c755de1f00b4a2666786eb2bd4f8.zip |
GUI: Get rid of SaveLoadChooser::setSaveMode.
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/scenes.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 0756d71d4c..8fe7b8c458 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -573,11 +573,9 @@ void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName EngineMan.findGame(g_vm->getGameId(), &plugin); GUI::SaveLoadChooser *dialog; if (saveFlag) - dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); + dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), saveFlag); else - dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load")); - - dialog->setSaveMode(saveFlag); + dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), saveFlag); saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); saveName = dialog->getResultString(); |