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author | Strangerke | 2014-10-05 22:56:33 +0200 |
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committer | Strangerke | 2014-10-05 22:56:33 +0200 |
commit | 179eee8343ad98a58d03aee3dc9dee3565643e2b (patch) | |
tree | ab4fb7ce4573ad16a52ff540c44b6fd66e5a5855 /engines/tsage | |
parent | 2f4f7d480e740c0f10816011f8e9876f29f875fd (diff) | |
download | scummvm-rg350-179eee8343ad98a58d03aee3dc9dee3565643e2b.tar.gz scummvm-rg350-179eee8343ad98a58d03aee3dc9dee3565643e2b.tar.bz2 scummvm-rg350-179eee8343ad98a58d03aee3dc9dee3565643e2b.zip |
TSAGE: R2R - Fix a bug while dealing card #2 during the game
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index ac1bea49b2..501387af73 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -3478,7 +3478,7 @@ void Scene1337::Action4::signal() { scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]); scene->_animatedCard._card.hide(); - if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) + if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { if (scene->_cardsAvailableNumb < 0) scene->shuffleCards(); |