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authorStrangerke2011-10-20 23:17:10 +0200
committerStrangerke2011-10-20 23:17:10 +0200
commit200ef0d51e1483b69b8f20acdfb7f713dbfbeca1 (patch)
tree1287fb956f5da732473bf03305111990ce2aa123 /engines/tsage
parent5a1ac7e4a0acca95c408f5cf49444adde4513dc1 (diff)
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TSAGE: Blue Force - Rename some objects in scene 910
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp381
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.h12
2 files changed, 200 insertions, 193 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 5cbd7013e5..45e9d0fc34 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -721,7 +721,7 @@ void Scene900::synchronize(Serializer &s) {
}
/*--------------------------------------------------------------------------
- * Scene 910 - ??
+ * Scene 910 - Inside the warehouse
*
*--------------------------------------------------------------------------*/
/* Actions */
@@ -730,18 +730,18 @@ void Scene910::Action1::signal() {
switch (_actionIndex - 1) {
case 0:
- scene->_object6.setStrip(1);
- scene->_object6.animate(ANIM_MODE_5, this);
+ scene->_vent.setStrip(1);
+ scene->_vent.animate(ANIM_MODE_5, this);
break;
case 1:
- if (scene->_object6._strip == 2)
- scene->_object6.setFrame(4);
- scene->_object6.setStrip(1);
- scene->_object6.animate(ANIM_MODE_6, NULL);
+ if (scene->_vent._strip == 2)
+ scene->_vent.setFrame(4);
+ scene->_vent.setStrip(1);
+ scene->_vent.animate(ANIM_MODE_6, NULL);
break;
case 2:
- scene->_object6.setStrip(2);
- scene->_object6.animate(ANIM_MODE_2, NULL);
+ scene->_vent.setStrip(2);
+ scene->_vent.animate(ANIM_MODE_2, NULL);
break;
default:
break;
@@ -798,9 +798,9 @@ bool Scene910::Object1::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9130;
if (BF_GLOBALS.getFlag(8))
- setAction(&scene->_sequenceManager1, scene, 9138, &BF_GLOBALS._player, &scene->_object1, NULL);
+ setAction(&scene->_sequenceManager1, scene, 9138, &BF_GLOBALS._player, &scene->_lyle, NULL);
else
- setAction(&scene->_sequenceManager1, scene, 9130, &BF_GLOBALS._player, &scene->_object1, NULL);
+ setAction(&scene->_sequenceManager1, scene, 9130, &BF_GLOBALS._player, &scene->_lyle, NULL);
return true;
}
} else {
@@ -843,7 +843,7 @@ bool Scene910::Object2::startAction(CursorType action, Event &event) {
if (scene->_field2DE0 == 0) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9126;
- scene->setAction(&scene->_sequenceManager1, scene, 9126, &scene->_object2, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9126, &scene->_nico, NULL);
return NamedObject::startAction(action, event);
} else {
scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy);
@@ -863,7 +863,7 @@ bool Scene910::Object2::startAction(CursorType action, Event &event) {
if ((BF_GLOBALS.getFlag(8)) && (BF_GLOBALS.getFlag(25)) && (BF_GLOBALS.getHasBullets())) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9125;
- scene->setAction(&scene->_sequenceManager1, scene, 9125, &scene->_object2, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9125, &scene->_nico, NULL);
}
return NamedObject::startAction(action, event);
}
@@ -887,7 +887,7 @@ bool Scene910::Object2::startAction(CursorType action, Event &event) {
case 57:
if (BF_GLOBALS._v4CEE2 < 4) {
BF_GLOBALS._player.disableControl();
- scene->_object9.fixPriority(121);
+ scene->_yellowCord.fixPriority(121);
scene->_field2DDA = 10;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
@@ -962,12 +962,12 @@ bool Scene910::Object3::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._v4CEE4 == 2) {
scene->_sceneMode = 9132;
- scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_object3, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL);
return NamedObject::startAction(action, event);
} else {
if (scene->_field2DE0 == 0) {
scene->_sceneMode = 9132;
- scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_object3, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL);
} else
scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy);
return NamedObject::startAction(action, event);
@@ -1046,7 +1046,7 @@ bool Scene910::Object4::startAction(CursorType action, Event &event) {
BF_GLOBALS._walkRegions.proc2(1);
BF_GLOBALS._walkRegions.proc2(16);
scene->_sceneMode = 9140;
- scene->setAction(&scene->_sequenceManager1, scene, 9140, &scene->_object4, &BF_GLOBALS._player, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9140, &scene->_object4, &BF_GLOBALS._player, &scene->_lyle, NULL);
return true;
} else
return NamedObject::startAction(action, event);
@@ -1117,14 +1117,14 @@ bool Scene910::BreakerBox::startAction(CursorType action, Event &event) {
return true;
break;
case CURSOR_USE:
- if (scene->_object1._position.x == 115) {
+ if (scene->_lyle._position.x == 115) {
SceneItem::display2(910, 62);
return true;
} else if (scene->_sceneMode != 9120) {
if (BF_GLOBALS._v4CEE2 == 1) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9118;
- scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_object2, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
return true;
} else {
BF_GLOBALS._player.disableControl();
@@ -1283,31 +1283,31 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
- scene->_object1.setVisage(912);
+ scene->_lyle.setVisage(912);
scene->_object7.remove();
scene->_action2.remove();
- scene->_object2.postInit();
+ scene->_nico.postInit();
scene->_sceneMode = 9129;
- scene->setAction(&scene->_sequenceManager1, scene, 9129, &BF_GLOBALS._player, &scene->_object2, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9129, &BF_GLOBALS._player, &scene->_nico, NULL);
} else if (BF_GLOBALS._v4CEE2 == 2) {
scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
- scene->_object1.setVisage(911);
- scene->_object1.setStrip(4);
- scene->_object2.setVisage(923);
- scene->_object2.setStrip(2);
- scene->_object3.setVisage(923);
- scene->_object3.setStrip(3);
+ scene->_lyle.setVisage(911);
+ scene->_lyle.setStrip(4);
+ scene->_nico.setVisage(923);
+ scene->_nico.setStrip(2);
+ scene->_stuart.setVisage(923);
+ scene->_stuart.setStrip(3);
scene->_sceneMode = 9134;
- scene->setAction(&scene->_sequenceManager1, scene, 9134, &BF_GLOBALS._player, &scene->_object2, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9134, &BF_GLOBALS._player, &scene->_nico, &scene->_lyle, NULL);
}
}
BF_GLOBALS._v4CEC8 = 1;
scene->_object5.show();
if (scene->_sceneMode == 0) {
BF_GLOBALS._player.setVisage(911);
- scene->_object1.setVisage(912);
+ scene->_lyle.setVisage(912);
}
scene->transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, 0);
BF_GLOBALS._scenePalette.signalListeners();
@@ -1541,7 +1541,7 @@ bool Scene910::Object28::startAction(CursorType action, Event &event) {
BF_GLOBALS._v4CECA = 1;
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _field90);
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
- scene->_object8.setPosition(Common::Point(540, 100));
+ scene->_blackCord.setPosition(Common::Point(540, 100));
}
setFrame(_field90 + 2);
break;
@@ -1554,7 +1554,7 @@ bool Scene910::Object28::startAction(CursorType action, Event &event) {
BF_GLOBALS._v4CECC = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _field90);
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
- scene->_object9.setPosition(Common::Point(540, 100));
+ scene->_yellowCord.setPosition(Common::Point(540, 100));
}
setFrame(_field90 + 2);
break;
@@ -1564,12 +1564,12 @@ bool Scene910::Object28::startAction(CursorType action, Event &event) {
BF_GLOBALS._v4CECA = 0;
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 910);
- scene->_object8.setPosition(Common::Point(540, 100));
+ scene->_blackCord.setPosition(Common::Point(540, 100));
} else if (BF_GLOBALS._v4CECA == 2) {
BF_GLOBALS._v4CECA = 1;
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _field90);
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
- scene->_object8.setPosition(Common::Point(540, 100));
+ scene->_blackCord.setPosition(Common::Point(540, 100));
}
setFrame(_field90 + 4);
} else {
@@ -1581,7 +1581,7 @@ bool Scene910::Object28::startAction(CursorType action, Event &event) {
BF_GLOBALS._v4CECC = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _field90);
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
- scene->_object9.setPosition(Common::Point(540, 100));
+ scene->_yellowCord.setPosition(Common::Point(540, 100));
}
setFrame(_field90 + 3);
}
@@ -1622,10 +1622,10 @@ bool Scene910::Object28::startAction(CursorType action, Event &event) {
} else if (BF_GLOBALS._v4CECC == 1) {
BF_GLOBALS._v4CECC = 2;
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, _field90 + 2);
- scene->_object9.setStrip(4);
- scene->_object9.setFrame(2);
- scene->_object9.setPosition(Common::Point(135, 93));
- scene->_object9.fixPriority(50);
+ scene->_yellowCord.setStrip(4);
+ scene->_yellowCord.setFrame(2);
+ scene->_yellowCord.setPosition(Common::Point(135, 93));
+ scene->_yellowCord.fixPriority(50);
}
if (_frame - _field90 == 2)
setFrame(_field90 + 4);
@@ -1680,12 +1680,12 @@ bool Scene910::Object28::startAction(CursorType action, Event &event) {
}
BF_GLOBALS._v4CECA = 2;
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, _field90 + 2);
- scene->_object8.setStrip(4);
- scene->_object8.setFrame(1);
- scene->_object8.setPosition(Common::Point(135, 93));
- scene->_object8.fixPriority(50);
- scene->_object8.show();
- scene->_object8._field90 = 1;
+ scene->_blackCord.setStrip(4);
+ scene->_blackCord.setFrame(1);
+ scene->_blackCord.setPosition(Common::Point(135, 93));
+ scene->_blackCord.fixPriority(50);
+ scene->_blackCord.show();
+ scene->_blackCord._field90 = 1;
if (BF_GLOBALS._v4CECE[17] == 1) {
if (BF_GLOBALS._v4CECE[14] == 2)
scene->subE83E1();
@@ -1819,7 +1819,7 @@ bool Scene910::Item1::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
- if (scene->_object1._position.x == 115)
+ if (scene->_lyle._position.x == 115)
SceneItem::display(910, 62, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
@@ -1828,7 +1828,7 @@ bool Scene910::Item1::startAction(CursorType action, Event &event) {
else if (BF_GLOBALS._v4CEE2 == 1) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9118;
- scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_object2, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
} else {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9103;
@@ -1961,16 +1961,16 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.disableControl();
- _object6.postInit();
- _object6.setVisage(910);
+ _vent.postInit();
+ _vent.setVisage(910);
if ((BF_GLOBALS._v4CECE[3] == 2) && (BF_GLOBALS._v4CECE[4] == 2)) {
_action1.setActionIndex(4);
} else {
- _object6.animate(ANIM_MODE_2, NULL);
- _object6.setStrip(2);
+ _vent.animate(ANIM_MODE_2, NULL);
+ _vent.setStrip(2);
}
- _object6.setPosition(Common::Point(98, 34));
- _object6.setAction(&_action1);
+ _vent.setPosition(Common::Point(98, 34));
+ _vent.setAction(&_action1);
_breakerBox.postInit();
_breakerBox.setVisage(910);
@@ -1978,24 +1978,24 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_breakerBox.setFrame(1);
_breakerBox.setPosition(Common::Point(91, 66));
- _object11.postInit();
- _object11.setVisage(910);
- _object11.setStrip(8);
- _object11.setFrame(4);
- _object11.setPriority(48);
-
- _object9.init(1);
- _object9.setVisage(910);
- _object9.setStrip(6);
- _object9.setFrame(2);
- _object9.setPriority(50);
-
- _object8.init(2);
- _object8.setVisage(910);
- _object8.setStrip(6);
- _object8.setFrame(1);
- _object8.setPosition(Common::Point(114, 149));
- _object8.setPriority(246);
+ _fakeWall.postInit();
+ _fakeWall.setVisage(910);
+ _fakeWall.setStrip(8);
+ _fakeWall.setFrame(4);
+ _fakeWall.setPriority(48);
+
+ _yellowCord.init(1);
+ _yellowCord.setVisage(910);
+ _yellowCord.setStrip(6);
+ _yellowCord.setFrame(2);
+ _yellowCord.setPriority(50);
+
+ _blackCord.init(2);
+ _blackCord.setVisage(910);
+ _blackCord.setStrip(6);
+ _blackCord.setFrame(1);
+ _blackCord.setPosition(Common::Point(114, 149));
+ _blackCord.setPriority(246);
if (BF_GLOBALS._dayNumber < 5)
_item17.setDetails(Rect(0, 149, 29, 167), 910, -1, -1, -1, 1, NULL);
@@ -2005,8 +2005,8 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_breakerBox.setDetails(910, 6, -1, -1, 1, NULL);
_item15.setDetails(Rect(0, 0, 320, 170), 910, 0, 1, 2, 1, NULL);
- _object9.setDetails(910, 52, 53, -1, 1, NULL);
- _object8.setDetails(910, 54, 55, -1, 1, NULL);
+ _yellowCord.setDetails(910, 52, 53, -1, 1, NULL);
+ _blackCord.setDetails(910, 54, 55, -1, 1, NULL);
_item2.setDetails(3, 910, 22, -1, 24, 1);
_item4.setDetails(1, 910, 16, 17, 18, 1);
_item8.setDetails(4, 910, 25, 26, 27, 1);
@@ -2016,7 +2016,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_item9.setDetails(Rect(266, 39, 274, 70), 910, 43, 44, 45, 1, NULL);
_item10.setDetails(Rect(276, 27, 288, 83), 910, 46, 47, 48, 1, NULL);
_item11.setDetails(Rect(295, 42, 312, 87), 910, 49, 50, 51, 1, NULL);
- _object11.setDetails(910, 28, -1, 30, 1, NULL);
+ _fakeWall.setDetails(910, 28, -1, 30, 1, NULL);
_item3.setDetails(7, 910, 59, 60, 61, 1);
_item5.setDetails(2, 910, 19, 20, 21, 1);
_item12.setDetails(6, 910, 28, 29, 30, 1);
@@ -2040,20 +2040,21 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_field2DE2 = 0;
_field2DE4 = 0;
BF_GLOBALS.clearFlag(34);
- _object1._position.x = 0;
+ _lyle._position.x = 0;
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._sceneManager._previousScene == 900)){
BF_GLOBALS.setFlag(34);
BF_GLOBALS._v4CEC8 = 0;
BF_GLOBALS._player.setVisage(129);
- _object1.postInit();
- _object1.setVisage(811);
- _object1.setPosition(Common::Point(-52, 217));
- _object1.animate(ANIM_MODE_1, NULL);
- _object1.setObjectWrapper(new SceneObjectWrapper());
- _object1._field90 = 0;
- _object1.setDetails(910, 69, 70, 71, 5, &_item4);
+ _lyle.postInit();
+ _lyle.setVisage(811);
+ _lyle.setPosition(Common::Point(-52, 217));
+ _lyle.animate(ANIM_MODE_1, NULL);
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle._field90 = 0;
+ _lyle.setDetails(910, 69, 70, 71, 5, &_item4);
+
BF_GLOBALS._v4CECE[0] = 3;
BF_GLOBALS._v4CECE[12] = 2;
BF_GLOBALS._v4CECE[13] = 4;
@@ -2063,7 +2064,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._v4CECE[17] = 1;
BF_GLOBALS._v4CECA = 2;
BF_GLOBALS._v4CEE0 = 1;
- _object9.setPosition(Common::Point(291, -30));
+ _yellowCord.setPosition(Common::Point(291, -30));
BF_GLOBALS._v4CECC = 0;
}
@@ -2072,39 +2073,43 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.setPosition(Common::Point(276, 119));
BF_GLOBALS._player.setStrip(6);
if (BF_GLOBALS._v4CECC == 0)
- _object9.setPosition(Common::Point(291, -30));
+ _yellowCord.setPosition(Common::Point(291, -30));
+
if (BF_GLOBALS._dayNumber == 5) {
- _object2.postInit();
- _object2.setVisage(914);
- _object2.setStrip(5);
- _object2.setFrame(8);
- _object2.setPosition(Common::Point(263, 120));
- _object2.setDetails(910, 63, 64, 65, 5, &_item4);
- _object3.postInit();
- _object3.setVisage(918);
- _object3.setStrip(4);
- _object3.setFrame(1);
- _object3.setPosition(Common::Point(291, 127));
- _object3.setDetails(910, 66, 67, 68, 5, &_object2);
- _object1.postInit();
- _object1.setVisage(916);
- _object1.setPosition(Common::Point(155, 113));
- _object1.setStrip(3);
- _object1.setFrame(3);
- _object1._field90 = 1;
- _object1.setDetails(910, 69, 70, 71, 5, &_item4);
+ _nico.postInit();
+ _nico.setVisage(914);
+ _nico.setStrip(5);
+ _nico.setFrame(8);
+ _nico.setPosition(Common::Point(263, 120));
+ _nico.setDetails(910, 63, 64, 65, 5, &_item4);
+
+ _stuart.postInit();
+ _stuart.setVisage(918);
+ _stuart.setStrip(4);
+ _stuart.setFrame(1);
+ _stuart.setPosition(Common::Point(291, 127));
+ _stuart.setDetails(910, 66, 67, 68, 5, &_nico);
+
+ _lyle.postInit();
+ _lyle.setVisage(916);
+ _lyle.setPosition(Common::Point(155, 113));
+ _lyle.setStrip(3);
+ _lyle.setFrame(3);
+ _lyle._field90 = 1;
+ _lyle.setDetails(910, 69, 70, 71, 5, &_item4);
}
BF_GLOBALS._player.enableControl();
} else if (BF_GLOBALS._sceneManager._previousScene == 935) {
BF_GLOBALS.setFlag(34);
BF_GLOBALS._v4CEC8 = 0;
- _object1.postInit();
- _object1.setVisage(916);
- _object1.setPosition(Common::Point(155, 113));
- _object1.setStrip(3);
- _object1.setFrame(3);
- _object1._field90 = 1;
- _object1.setDetails(910, 69, 70 ,71 , 5, &_item4);
+ _lyle.postInit();
+ _lyle.setVisage(916);
+ _lyle.setPosition(Common::Point(155, 113));
+ _lyle.setStrip(3);
+ _lyle.setFrame(3);
+ _lyle._field90 = 1;
+ _lyle.setDetails(910, 69, 70 ,71 , 5, &_item4);
+
BF_GLOBALS._walkRegions.proc1(15);
BF_GLOBALS._walkRegions.proc1(16);
BF_GLOBALS._walkRegions.proc1(14);
@@ -2116,16 +2121,16 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
}
BF_GLOBALS._player.setPosition(Common::Point(174, 157));
BF_GLOBALS._player._strip = 7;
- _object2.postInit();
- _object2.setVisage(913);
- _object2.setPosition(Common::Point(262, 124));
- _object2.setStrip(6);
+ _nico.postInit();
+ _nico.setVisage(913);
+ _nico.setPosition(Common::Point(262, 124));
+ _nico.setStrip(6);
BF_GLOBALS._v4CEE6 = 0;
BF_GLOBALS._v4CEE2 = 1;
- _object2.setDetails(910, 63, 64, 67, 5, &_item4);
+ _nico.setDetails(910, 63, 64, 67, 5, &_item4);
BF_GLOBALS._v4CECA = 2;
if (BF_GLOBALS._v4CECC == 0)
- _object9.setPosition(Common::Point(291, -30));
+ _yellowCord.setPosition(Common::Point(291, -30));
_sceneMode = 11;
if (BF_GLOBALS._v4CEC8 == 0)
add2Faders((const byte *)&unk_50E94, 2, 913, this);
@@ -2142,26 +2147,28 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
}
if (BF_INVENTORY.getObjectScene(57) == 1)
- _object9.setPosition(Common::Point(540, 100));
+ _yellowCord.setPosition(Common::Point(540, 100));
if (BF_INVENTORY.getObjectScene(59) == 1)
- _object8.setPosition(Common::Point(540, 100));
+ _blackCord.setPosition(Common::Point(540, 100));
if (BF_GLOBALS._v4CECC == 2) {
- _object9.setStrip(4);
- _object9.setFrame(2);
- _object9.setPosition(Common::Point(135, 93));
- _object9.setPriority(50);
- _object9._field90 = 1;
+ _yellowCord.setStrip(4);
+ _yellowCord.setFrame(2);
+ _yellowCord.setPosition(Common::Point(135, 93));
+ _yellowCord.setPriority(50);
+ _yellowCord._field90 = 1;
+
_breakerBox.setFrame(3);
}
if (BF_GLOBALS._v4CECA == 2) {
- _object8.setStrip(4);
- _object8.setFrame(1);
- _object8.setPosition(Common::Point(135, 93));
- _object8.fixPriority(50);
- _object8._field90 = 1;
+ _blackCord.setStrip(4);
+ _blackCord.setFrame(1);
+ _blackCord.setPosition(Common::Point(135, 93));
+ _blackCord.fixPriority(50);
+ _blackCord._field90 = 1;
+
_breakerBox.setFrame(3);
}
@@ -2176,16 +2183,16 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS._v4CEE0 == 0) {
_object5.setFrame(1);
- _object11.setPosition(Common::Point(292, 107));
+ _fakeWall.setPosition(Common::Point(292, 107));
if (BF_GLOBALS._v4CECC != 2)
- _object9.setPosition(Common::Point(288, 57));
+ _yellowCord.setPosition(Common::Point(288, 57));
BF_GLOBALS._walkRegions.proc1(10);
} else {
_object5.setFrame(6);
- _object11.setPosition(Common::Point(295, 20));
- _object11.hide();
+ _fakeWall.setPosition(Common::Point(295, 20));
+ _fakeWall.hide();
if (BF_GLOBALS._v4CECC != 2)
- _object9.setPosition(Common::Point(291, -30));
+ _yellowCord.setPosition(Common::Point(291, -30));
BF_GLOBALS._walkRegions.proc1(10);
}
@@ -2229,7 +2236,7 @@ void Scene910::signal() {
break;
case 7:
BF_GLOBALS._player.setVisage(129);
- _object1.setVisage(811);
+ _lyle.setVisage(811);
_object5.hide();
_sceneMode = 8;
transition((const byte *)&black, 95, 910, this, 0, 111, 112, 255, false);
@@ -2255,7 +2262,7 @@ void Scene910::signal() {
if (BF_GLOBALS.getFlag(fWithLyle)) {
NpcMover *mover = new NpcMover();
Common::Point destPos(22, 157);
- _object1.addMover(mover, &destPos, NULL);
+ _lyle.addMover(mover, &destPos, NULL);
}
_sceneMode = 9100;
@@ -2273,22 +2280,22 @@ void Scene910::signal() {
break;
case 13:
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9117, &_object2, NULL);
+ BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9117, &_nico, NULL);
BF_GLOBALS._v4CEE2 = 2;
// No break on purpose
case 15:
- _object3.postInit();
- _object3.setDetails(910, 66, 67, 68, 5, &_object2);
+ _stuart.postInit();
+ _stuart.setDetails(910, 66, 67, 68, 5, &_nico);
BF_GLOBALS._v4CEE8 = 0;
_sceneMode = 9121;
- setAction(&_sequenceManager1, this, 9121, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 9121, &_stuart, NULL);
break;
case 14:
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(940);
break;
case 16:
- _object1._field90 = 1;
+ _lyle._field90 = 1;
_sceneMode = 10;
addFader((const byte *)&black, 2, this);
BF_GLOBALS._v4CEE2 = 1;
@@ -2306,7 +2313,7 @@ void Scene910::signal() {
setAction(&_sequenceManager1, this, 9149, &BF_GLOBALS._player, NULL);
} else {
_sceneMode = 9141;
- setAction(&_sequenceManager1, this, 9141, &BF_GLOBALS._player, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 9141, &BF_GLOBALS._player, &_nico, NULL);
}
} else {
SceneItem::display(910, 91, SET_WIDTH, 312,
@@ -2324,7 +2331,7 @@ void Scene910::signal() {
if (_field2DE4 == 0) {
_field2DE4 = 1;
_sceneMode = 9142;
- setAction(&_sequenceManager1, this, 9142, &BF_GLOBALS._player, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 9142, &BF_GLOBALS._player, &_stuart, NULL);
} else {
SceneItem::display(910, 92, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
@@ -2390,7 +2397,7 @@ void Scene910::signal() {
BF_GLOBALS.setFlag(fGotPointsForCrate);
}
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
- _object8.setPosition(Common::Point(540, 100));
+ _blackCord.setPosition(Common::Point(540, 100));
BF_GLOBALS._player.enableControl();
break;
case 9111:
@@ -2399,45 +2406,45 @@ void Scene910::signal() {
BF_GLOBALS.setFlag(fGotPointsForGeneratorOff);
}
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 910);
- _object8.setStrip(6);
- _object8.setFrame(1);
- _object8.setPosition(Common::Point(114, 149));
- _object8.fixPriority(249);
+ _blackCord.setStrip(6);
+ _blackCord.setFrame(1);
+ _blackCord.setPosition(Common::Point(114, 149));
+ _blackCord.fixPriority(249);
BF_GLOBALS._v4CECA = 0;
- _object8._field90 = 0;
+ _blackCord._field90 = 0;
BF_GLOBALS._player.enableControl();
break;
case 9112:
BF_GLOBALS._player._strip = 4;
BF_GLOBALS._player._frame = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1);
- _object9.setPosition(Common::Point(540, 100));
+ _yellowCord.setPosition(Common::Point(540, 100));
BF_GLOBALS._player.enableControl();
break;
case 9113:
BF_GLOBALS._player._strip = 4;
BF_GLOBALS._player._frame = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 910);
- _object9.setStrip(6);
- _object9.setFrame(2);
- _object9.setPosition(Common::Point(_object11._position.x - 50, _object11._position.y - 4));
- _object9.fixPriority(50);
+ _yellowCord.setStrip(6);
+ _yellowCord.setFrame(2);
+ _yellowCord.setPosition(Common::Point(_fakeWall._position.x - 50, _fakeWall._position.y - 4));
+ _yellowCord.fixPriority(50);
BF_GLOBALS._v4CECC = 0;
- _object9._field90 = 0;
- _object9.show();
+ _yellowCord._field90 = 0;
+ _yellowCord.show();
BF_GLOBALS._player.enableControl();
break;
case 9114:
- _object11.hide();
+ _fakeWall.hide();
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
BF_GLOBALS._player.disableControl();
- _object2.postInit();
- _object2.setDetails(910, 63, 64, 65, 5, &_item4);
+ _nico.postInit();
+ _nico.setDetails(910, 63, 64, 65, 5, &_item4);
BF_GLOBALS._v4CEE6 = 0;
_object7.postInit();
_action2.remove();
_sceneMode = 9116;
- setAction(&_sequenceManager1, this, 9116, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 9116, &_nico, NULL);
} else {
BF_GLOBALS._player.enableControl();
}
@@ -2497,21 +2504,21 @@ void Scene910::signal() {
break;
case 3:
_sceneMode = 9110;
- setAction(&_sequenceManager1, this, 9110, &BF_GLOBALS._player, &_object8, NULL);
+ setAction(&_sequenceManager1, this, 9110, &BF_GLOBALS._player, &_blackCord, NULL);
break;
case 4:
_sceneMode = 9111;
- setAction(&_sequenceManager1, this, 9111, &BF_GLOBALS._player, &_object8, NULL);
+ setAction(&_sequenceManager1, this, 9111, &BF_GLOBALS._player, &_blackCord, NULL);
break;
case 5:
switch (BF_GLOBALS._v4CEE2 - 1) {
case 0:
_sceneMode = 9118;
- setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL);
break;
case 1:
_sceneMode = 9148;
- setAction(&_sequenceManager1, this, 9148, &BF_GLOBALS._player, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 9148, &BF_GLOBALS._player, &_nico, NULL);
break;
case 2:
// No break on purpose
@@ -2548,19 +2555,19 @@ void Scene910::signal() {
}
case 9:
_sceneMode = 9119;
- setAction(&_sequenceManager1, this, 9119, &BF_GLOBALS._player, &_object2, &_object9, NULL);
+ setAction(&_sequenceManager1, this, 9119, &BF_GLOBALS._player, &_nico, &_yellowCord, NULL);
break;
case 10:
- _object9.fixPriority(127);
- if (_object9._position.x != 267)
- _object9.hide();
+ _yellowCord.fixPriority(127);
+ if (_yellowCord._position.x != 267)
+ _yellowCord.hide();
_sceneMode = 9136;
- setAction(&_sequenceManager1, this, 9136, &BF_GLOBALS._player, &_object3, &_object9, NULL);
+ setAction(&_sequenceManager1, this, 9136, &BF_GLOBALS._player, &_stuart, &_yellowCord, NULL);
BF_GLOBALS._v4CEE4 = 3;
break;
case 11:
_sceneMode = 9137;
- setAction(&_sequenceManager1, this, 9137, &BF_GLOBALS._player, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 9137, &BF_GLOBALS._player, &_nico, NULL);
break;
default:
BF_GLOBALS._player.enableControl();
@@ -2576,12 +2583,12 @@ void Scene910::signal() {
case 9125:
BF_GLOBALS.setFlag(fBackupAt340);
BF_GLOBALS._v4CEE2 = 4;
- _object3.postInit();
- _object2.setDetails(910, 72, 73, 74, 3, NULL);
- _object3.setDetails(910, 66, 67, 68, 5, &_object2);
+ _stuart.postInit();
+ _nico.setDetails(910, 72, 73, 74, 3, NULL);
+ _stuart.setDetails(910, 66, 67, 68, 5, &_nico);
BF_GLOBALS._v4CEE8 = 0;
_sceneMode = 9121;
- setAction(&_sequenceManager1, this, 9121, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 9121, &_stuart, NULL);
break;
case 9126:
_sceneMode = 19;
@@ -2598,7 +2605,7 @@ void Scene910::signal() {
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9130:
- _object1.setAction(&_sequenceManager2, NULL, 9133, &_object1, NULL);
+ _lyle.setAction(&_sequenceManager2, NULL, 9133, &_lyle, NULL);
BF_GLOBALS._v4CECE[14] = 3;
subE82BD();
BF_GLOBALS._walkRegions.proc1(15);
@@ -2620,7 +2627,7 @@ void Scene910::signal() {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCuffingNico);
}
- _object1.setAction(&_sequenceManager2, NULL, 9131, &_object1, NULL);
+ _lyle.setAction(&_sequenceManager2, NULL, 9131, &_lyle, NULL);
BF_GLOBALS._walkRegions.proc2(16);
if (BF_GLOBALS._v4CEE2 == 4)
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
@@ -2765,7 +2772,7 @@ void Scene910::process(Event &event) {
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
} else {
_sceneMode = 9118;
- setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL);
event.handled = true;
}
} else if (BF_GLOBALS._player._visage == 1911) {
@@ -2823,11 +2830,11 @@ void Scene910::dispatch() {
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._v4CEE0 != 0) && (BF_GLOBALS._v4CEE2 == 0)) {
BF_GLOBALS._player.disableControl();
_object7.remove();
- _action2.remove();
- _object2.postInit();
- _object2.setDetails(910, 63, 64, 65, 5, &_item4);
+ _nico.remove();
+ _nico.postInit();
+ _nico.setDetails(910, 63, 64, 65, 5, &_item4);
_sceneMode = 9135;
- setAction(&_sequenceManager1, this, 9135, &BF_GLOBALS._player, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 9135, &BF_GLOBALS._player, &_nico, NULL);
}
}
@@ -2857,14 +2864,14 @@ void Scene910::subE82BD() {
_sceneMode = 9114;
_sound2.play(42);
if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910))
- setAction(&_sequenceManager1, this, 9127, &_object11, &_object9, &_object5, NULL);
+ setAction(&_sequenceManager1, this, 9127, &_fakeWall, &_yellowCord, &_object5, NULL);
else
- setAction(&_sequenceManager1, this, 9114, &_object11, &_object5, NULL);
+ setAction(&_sequenceManager1, this, 9114, &_fakeWall, &_object5, NULL);
}
void Scene910::subE83E1() {
if (BF_GLOBALS._v4CEE0 != 0) {
- _object11.show();
+ _fakeWall.show();
if ((BF_GLOBALS._bookmark == 21) && (!BF_GLOBALS.getFlag(80))) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(80);
@@ -2875,9 +2882,9 @@ void Scene910::subE83E1() {
_sceneMode = 9115;
_sound2.play(42);
if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(57) == 910))
- setAction(&_sequenceManager1, this, 9128, &_object11, &_object9, &_object5, NULL);
+ setAction(&_sequenceManager1, this, 9128, &_fakeWall, &_yellowCord, &_object5, NULL);
else
- setAction(&_sequenceManager1, this, 9115, &_object11, &_object5, NULL);
+ setAction(&_sequenceManager1, this, 9115, &_fakeWall, &_object5, NULL);
}
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
@@ -2889,7 +2896,7 @@ void Scene910::subE83E1() {
BF_GLOBALS._player.disableControl();
_sceneMode = 9120;
- BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9120, &BF_GLOBALS._player, &_object1, NULL);
+ BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9120, &BF_GLOBALS._player, &_lyle, NULL);
BF_GLOBALS._walkRegions.proc2(1);
}
}
@@ -3628,7 +3635,7 @@ void Scene935::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 940 - ?
+ * Scene 940 - Jail ending animation
*
*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h
index 9fbc549cf7..41710c1862 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.h
+++ b/engines/tsage/blue_force/blueforce_scenes9.h
@@ -260,14 +260,14 @@ public:
Action1 _action1;
Action2 _action2;
Timer _timer1;
- Object1 _object1;
- Object2 _object2;
- Object3 _object3;
+ Object1 _lyle;
+ Object2 _nico;
+ Object3 _stuart;
Object4 _object4;
- NamedObject _object5, _object6, _object7;
- Object8 _object8, _object9;
+ NamedObject _object5, _vent, _object7;
+ Object8 _blackCord, _yellowCord;
BreakerBox _breakerBox;
- Object11 _object11;
+ Object11 _fakeWall;
BreakerBoxInset _breakerBoxInset;
FocusObject _object29;
NamedObject _object30, _object31, _object32;