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authorPaul Gilbert2013-06-30 18:48:52 -0400
committerPaul Gilbert2013-06-30 18:48:52 -0400
commit264a52aae683e3e34836afc8cfae6d0d33bb05b2 (patch)
tree78e79ad062370aeb541ec6edca34a4b56ab4c160 /engines/tsage
parentfcd53acb0be18bab48d4b9bd34939429a4122223 (diff)
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TSAGE: Corrected starting to maze again after rotating in maze
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 1812778c27..b1cd4e7572 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -3016,14 +3016,17 @@ void Scene3500::Action1::signal() {
scene->_actor1.setFrame(scene->_actor1.changeFrame());
}
+ // Get the new direction starting on
int var8 = (scene->_action1._field1E * 2 + scene->_mazeDirection);
- if (var8 > 7)
- var8 = 1;
- else if (var8 < 1)
- var8 = 7;
+ if (var8 > MAZEDIR_NORTHWEST)
+ var8 = MAZEDIR_NORTH;
+ else if (var8 < MAZEDIR_NORTH)
+ var8 = MAZEDIR_WEST;
+ // Check whether movement is allowed in that direction. If so, then
+ // movement is started again
switch (var8) {
- case 0:
+ case MAZEDIR_NORTH:
if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 23) && (si != 24) && (si != 4) && (si != 11))
|| (var6 != 0)) {
if ((si != 25) && (si != 26) && (si != 5) && (si != 14) && (si != 15))
@@ -3035,7 +3038,7 @@ void Scene3500::Action1::signal() {
} else
_field20 = 1;
break;
- case 2:
+ case MAZEDIR_EAST:
if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 26) && (si != 24) && (si != 15) && (si != 6) && (si != 31))
|| (di != 0)) {
if ((si != 25) && (si != 23) && (si != 14) && (si != 5) && (si != 4))
@@ -3047,7 +3050,7 @@ void Scene3500::Action1::signal() {
} else
_field20 = 1;
break;
- case 4:
+ case MAZEDIR_SOUTH:
if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 25) && (si != 26) && (si != 5) && (si != 16) && (si != 31))
|| (var6 != 0)) {
if ((si != 23) && (si != 24) && (si != 4) && (si != 14) && (si != 15))
@@ -3059,7 +3062,7 @@ void Scene3500::Action1::signal() {
} else
_field20 = 1;
break;
- case 6:
+ case MAZEDIR_WEST:
if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 25) && (si != 23) && (si != 14) && (si != 1) && (si != 31))
|| (var6 != 0)) {
if ((si != 26) && (si != 24) && (si != 15) && (si != 5) && (si != 4))