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authormd52011-05-04 11:47:12 +0300
committermd52011-05-04 11:47:12 +0300
commit340d08bc304bcc9315634f3c26486742b2dae0bb (patch)
treee79f770af7a541fb4cb7d844fc62c04aab5cf6e0 /engines/tsage
parent3430a3f347c2430540bf3de17715e8fbc5d1a795 (diff)
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TSAGE: Some more conversions to US English
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/converse.cpp2
-rw-r--r--engines/tsage/core.cpp18
-rw-r--r--engines/tsage/core.h16
-rw-r--r--engines/tsage/dialogs.cpp4
-rw-r--r--engines/tsage/events.h4
-rw-r--r--engines/tsage/globals.h4
-rw-r--r--engines/tsage/ringworld_logic.cpp2
-rw-r--r--engines/tsage/ringworld_scenes3.cpp4
-rw-r--r--engines/tsage/saveload.cpp14
-rw-r--r--engines/tsage/saveload.h4
-rw-r--r--engines/tsage/scenes.cpp10
-rw-r--r--engines/tsage/scenes.h2
-rw-r--r--engines/tsage/sound.cpp4
-rw-r--r--engines/tsage/sound.h2
14 files changed, 45 insertions, 45 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 319807bdb0..bb218f198c 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -604,7 +604,7 @@ void StripManager::synchronize(Serializer &s) {
s.syncAsByte(_field2E6);
s.syncAsSint32LE(_field2E8);
- // Synchronise the item list
+ // Synchronize the item list
int arrSize = _obj44List.size();
s.syncAsUint16LE(arrSize);
if (s.isLoading())
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index bd33b1b9d3..da80111aa9 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1250,7 +1250,7 @@ void ScenePalette::getPalette(int start, int count) {
}
void ScenePalette::signalListeners() {
- SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin();
+ SynchronizedList<PaletteModifier *>::iterator i = _listeners.begin();
while (i != _listeners.end()) {
PaletteModifier *obj = *i;
++i;
@@ -1259,7 +1259,7 @@ void ScenePalette::signalListeners() {
}
void ScenePalette::clearListeners() {
- SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin();
+ SynchronizedList<PaletteModifier *>::iterator i = _listeners.begin();
while (i != _listeners.end()) {
PaletteModifier *obj = *i;
++i;
@@ -1343,7 +1343,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
_globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface,
bounds, Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), NULL);
- for (SynchronisedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
+ for (SynchronizedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
delete *i;
tempPalette._listeners.clear();
}
@@ -1895,7 +1895,7 @@ int SceneObject::checkRegion(const Common::Point &pt) {
}
newY -= _yDiff;
- SynchronisedList<SceneObject *>::iterator i;
+ SynchronizedList<SceneObject *>::iterator i;
for (i = _globals->_sceneObjects->begin(); (regionIndex == 0) && (i != _globals->_sceneObjects->end()); ++i) {
if ((*i) && ((*i)->_flags & OBJFLAG_CHECK_REGION)) {
int objYDiff = (*i)->_position.y - _yDiff;
@@ -2320,7 +2320,7 @@ void SceneObjectList::draw() {
uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1;
// Initial loop to set up object list and update object position, priority, and flags
- for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
+ for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i) {
SceneObject *obj = *i;
objList.push_back(obj);
@@ -2474,7 +2474,7 @@ void SceneObjectList::activate() {
_globals->_sceneObjects_queue.push_front(this);
// Flag all the objects as modified
- SynchronisedList<SceneObject *>::iterator i;
+ SynchronizedList<SceneObject *>::iterator i;
for (i = begin(); i != end(); ++i) {
(*i)->_flags |= OBJFLAG_PANES;
}
@@ -2495,7 +2495,7 @@ void SceneObjectList::deactivate() {
_globals->_sceneObjects_queue.pop_front();
_globals->_sceneObjects = *_globals->_sceneObjects_queue.begin();
- SynchronisedList<SceneObject *>::iterator i;
+ SynchronizedList<SceneObject *>::iterator i;
for (i = objectList->begin(); i != objectList->end(); ++i) {
if (!((*i)->_flags & OBJFLAG_CLONED)) {
SceneObject *sceneObj = (*i)->clone();
@@ -3549,7 +3549,7 @@ void SceneHandler::process(Event &event) {
if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) &&
!_globals->_sceneItems.empty()) {
// Scan the item list to find one the mouse is within
- SynchronisedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
+ SynchronizedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
while ((i != _globals->_sceneItems.end()) && !(*i)->contains(event.mousePos))
++i;
@@ -3639,7 +3639,7 @@ void Game::execute() {
do {
// Process all currently atcive game handlers
activeFlag = false;
- for (SynchronisedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
+ for (SynchronizedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
GameHandler *gh = *i;
if (gh->_lockCtr.getCtr() == 0) {
gh->execute();
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index d58340dfe6..d1d3411e5a 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -73,7 +73,7 @@ public:
class InvObjectList : public SavedObject {
public:
- SynchronisedList<InvObject *> _itemList;
+ SynchronizedList<InvObject *> _itemList;
InvObject *_selectedItem;
InvObjectList();
@@ -337,7 +337,7 @@ class ScenePalette : public SavedObject {
public:
byte _palette[256 * 3];
GfxColors _colors;
- SynchronisedList<PaletteModifier *> _listeners;
+ SynchronizedList<PaletteModifier *> _listeners;
int _field412;
uint8 _redColor;
@@ -672,7 +672,7 @@ class SceneObjectList : public SavedObject {
private:
void checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum);
- SynchronisedList<SceneObject *> _objList;
+ SynchronizedList<SceneObject *> _objList;
bool _listAltered;
public:
SceneObjectList() { _listAltered = false; }
@@ -689,14 +689,14 @@ public:
void recurse(EventHandlerFn Fn) {
// Loop through each object
_listAltered = false;
- for (SynchronisedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) {
+ for (SynchronizedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) {
SceneObject *o = *i;
++i;
Fn(o);
}
}
- SynchronisedList<SceneObject *>::iterator begin() { return _objList.begin(); }
- SynchronisedList<SceneObject *>::iterator end() { return _objList.end(); }
+ SynchronizedList<SceneObject *>::iterator begin() { return _objList.begin(); }
+ SynchronizedList<SceneObject *>::iterator end() { return _objList.end(); }
int size() const { return _objList.size(); }
bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); }
void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); }
@@ -789,7 +789,7 @@ public:
/*--------------------------------------------------------------------------*/
-class SceneItemList : public SynchronisedList<SceneItem *> {
+class SceneItemList : public SynchronizedList<SceneItem *> {
public:
void addItems(SceneItem *first, ...);
};
@@ -915,7 +915,7 @@ public:
class Game {
protected:
- SynchronisedList<GameHandler *> _handlers;
+ SynchronizedList<GameHandler *> _handlers;
static bool notLockedFn(GameHandler *g);
virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {}
diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp
index b5f00bf73c..f8e35f74f9 100644
--- a/engines/tsage/dialogs.cpp
+++ b/engines/tsage/dialogs.cpp
@@ -379,7 +379,7 @@ bool GfxInvImage::process(Event &event) {
void InventoryDialog::show() {
// Determine how many items are in the player's inventory
int itemCount = 0;
- SynchronisedList<InvObject *>::iterator i;
+ SynchronizedList<InvObject *>::iterator i;
for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
if ((*i)->inInventory())
++itemCount;
@@ -400,7 +400,7 @@ InventoryDialog::InventoryDialog() {
// Determine the maximum size of the image of any item in the player's inventory
int imgWidth = 0, imgHeight = 0;
- SynchronisedList<InvObject *>::iterator i;
+ SynchronizedList<InvObject *>::iterator i;
for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
InvObject *invObject = *i;
if (invObject->inInventory()) {
diff --git a/engines/tsage/events.h b/engines/tsage/events.h
index 86019ebf59..d2dbd9e058 100644
--- a/engines/tsage/events.h
+++ b/engines/tsage/events.h
@@ -100,10 +100,10 @@ public:
uint32 getFrameNumber() const { return _frameNumber; }
void delay(int numFrames);
- virtual void listenerSynchronise(Serializer &s) {
+ virtual void listenerSynchronize(Serializer &s) {
s.syncAsUint32LE(_frameNumber);
s.syncAsUint32LE(_prevDelayFrame);
- // TODO: Synchronise unknown stuff
+ // TODO: Synchronize unknown stuff
}
};
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 661ff4f768..3a6fab5b70 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -49,7 +49,7 @@ public:
SceneItemList _sceneItems;
SceneObjectList _sceneObjectsInstance;
SceneObjectList *_sceneObjects;
- SynchronisedList<SceneObjectList *> _sceneObjects_queue;
+ SynchronizedList<SceneObjectList *> _sceneObjects_queue;
SceneText _sceneText;
int _gfxFontNumber;
GfxColors _gfxColors;
@@ -57,7 +57,7 @@ public:
SoundManager _soundManager;
Common::Point _dialogCenter;
WalkRegions _walkRegions;
- SynchronisedList<EventHandler *> _sceneListeners;
+ SynchronizedList<EventHandler *> _sceneListeners;
bool _flags[256];
Player _player;
SoundHandler _soundHandler;
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index 8c5049ca1a..be83b0b61e 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -307,7 +307,7 @@ void SceneArea::wait() {
g_system->delayMillis(10);
}
- SynchronisedList<SceneItem *>::iterator ii;
+ SynchronizedList<SceneItem *>::iterator ii;
for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) {
SceneItem *sceneItem = *ii;
if (sceneItem->contains(event.mousePos)) {
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index e3d25042a3..f788f9a28b 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -2727,7 +2727,7 @@ void Scene2200::Action3::signal() {
_actionIndex = 8;
setDelay(5);
} else {
- for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
+ for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i) {
(*i)->hide();
}
@@ -2764,7 +2764,7 @@ void Scene2200::Action3::signal() {
setDelay(5);
break;
case 7:
- for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
+ for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i)
(*i)->show();
diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp
index daf1f86f82..a0091bfd6a 100644
--- a/engines/tsage/saveload.cpp
+++ b/engines/tsage/saveload.cpp
@@ -53,7 +53,7 @@ Saver::Saver() {
Saver::~Saver() {
// Internal validation that no saved object is still present
int totalLost = 0;
- for (SynchronisedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) {
+ for (SynchronizedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) {
SavedObject *so = *i;
if (so)
++totalLost;
@@ -130,12 +130,12 @@ Common::Error Saver::save(int slot, const Common::String &saveName) {
writeSavegameHeader(saveFile, header);
// Save out objects that need to come at the start of the savegame
- for (SynchronisedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
- (*i)->listenerSynchronise(serializer);
+ for (SynchronizedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
+ (*i)->listenerSynchronize(serializer);
}
// Save each registered SaveObject descendant object into the savegame file
- for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
+ for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
serializer.validate((*i)->getClassName());
(*i)->synchronize(serializer);
}
@@ -176,11 +176,11 @@ Common::Error Saver::restore(int slot) {
// Load in data for objects that need to come at the start of the savegame
for (Common::List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
- (*i)->listenerSynchronise(serializer);
+ (*i)->listenerSynchronize(serializer);
}
// Loop through each registered object to load in the data
- for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
+ for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
serializer.validate((*i)->getClassName());
(*i)->synchronize(serializer);
}
@@ -379,7 +379,7 @@ void Saver::resolveLoadPointers() {
// Outer loop through the main object list
int objIndex = 1;
- for (SynchronisedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
+ for (SynchronizedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
Common::List<SavedObjectRef>::iterator iPtr;
SavedObject *pObj = *iObj;
diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h
index 8ec519a263..cf7d087e6e 100644
--- a/engines/tsage/saveload.h
+++ b/engines/tsage/saveload.h
@@ -93,7 +93,7 @@ public:
class SaveListener {
public:
virtual ~SaveListener() {}
- virtual void listenerSynchronise(Serializer &s) = 0;
+ virtual void listenerSynchronize(Serializer &s) = 0;
};
/*--------------------------------------------------------------------------*/
@@ -115,7 +115,7 @@ public:
* Derived list class with extra functionality
*/
template<typename T>
-class SynchronisedList : public Common::List<T> {
+class SynchronizedList : public Common::List<T> {
public:
void synchronize(Serializer &s) {
int entryCount;
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index ac903df7ff..f554d546f6 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -71,7 +71,7 @@ void SceneManager::sceneChange() {
}
// Clear the scene objects
- SynchronisedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
+ SynchronizedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
while (io != _globals->_sceneObjects->end()) {
SceneObject *sceneObj = *io;
++io;
@@ -87,7 +87,7 @@ void SceneManager::sceneChange() {
}
// Clear the hotspot list
- SynchronisedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
+ SynchronizedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
while (ii != _globals->_sceneItems.end()) {
SceneItem *sceneItem = *ii;
++ii;
@@ -164,7 +164,7 @@ void SceneManager::changeScene(int newSceneNumber) {
}
// Stop any objects that were animating
- SynchronisedList<SceneObject *>::iterator i;
+ SynchronizedList<SceneObject *>::iterator i;
for (i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) {
SceneObject *sceneObj = *i;
Common::Point pt(0, 0);
@@ -227,7 +227,7 @@ void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) {
_sceneLoadCount = loadCount;
}
-void SceneManager::listenerSynchronise(Serializer &s) {
+void SceneManager::listenerSynchronize(Serializer &s) {
s.validate("SceneManager");
_altSceneObjects.synchronize(s);
@@ -436,7 +436,7 @@ void Scene::drawAltObjects() {
Common::Array<SceneObject *> objList;
// Initial loop to set the priority for entries in the list
- for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin();
+ for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin();
i != _globals->_sceneManager._altSceneObjects.end(); ++i) {
SceneObject *obj = *i;
objList.push_back(obj);
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index 9e82053516..11637de1a7 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -93,7 +93,7 @@ public:
SceneManager();
virtual ~SceneManager();
- virtual void listenerSynchronise(Serializer &s);
+ virtual void listenerSynchronize(Serializer &s);
void setNewScene(int sceneNumber);
void checkScene();
void sceneChange();
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index 10ac8070e2..9d50316baf 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -52,9 +52,9 @@ void SoundManager::loadNotifierProc(bool postFlag) {
warning("TODO: SoundManager::loadNotifierProc");
}
-void SoundManager::listenerSynchronise(Serializer &s) {
+void SoundManager::listenerSynchronize(Serializer &s) {
s.validate("SoundManager");
- warning("TODO: SoundManager listenerSynchronise");
+ warning("TODO: SoundManager listenerSynchronize");
}
} // End of namespace tSage
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index f77ad9ee50..45815de69f 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -34,7 +34,7 @@ namespace tSage {
class SoundManager : public SaveListener {
public:
void dispatch() {}
- virtual void listenerSynchronise(Serializer &s);
+ virtual void listenerSynchronize(Serializer &s);
virtual void postInit();
void proc2() {}