diff options
author | md5 | 2011-05-04 11:47:12 +0300 |
---|---|---|
committer | md5 | 2011-05-04 11:47:12 +0300 |
commit | 340d08bc304bcc9315634f3c26486742b2dae0bb (patch) | |
tree | e79f770af7a541fb4cb7d844fc62c04aab5cf6e0 /engines/tsage | |
parent | 3430a3f347c2430540bf3de17715e8fbc5d1a795 (diff) | |
download | scummvm-rg350-340d08bc304bcc9315634f3c26486742b2dae0bb.tar.gz scummvm-rg350-340d08bc304bcc9315634f3c26486742b2dae0bb.tar.bz2 scummvm-rg350-340d08bc304bcc9315634f3c26486742b2dae0bb.zip |
TSAGE: Some more conversions to US English
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/converse.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/core.cpp | 18 | ||||
-rw-r--r-- | engines/tsage/core.h | 16 | ||||
-rw-r--r-- | engines/tsage/dialogs.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/events.h | 4 | ||||
-rw-r--r-- | engines/tsage/globals.h | 4 | ||||
-rw-r--r-- | engines/tsage/ringworld_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/saveload.cpp | 14 | ||||
-rw-r--r-- | engines/tsage/saveload.h | 4 | ||||
-rw-r--r-- | engines/tsage/scenes.cpp | 10 | ||||
-rw-r--r-- | engines/tsage/scenes.h | 2 | ||||
-rw-r--r-- | engines/tsage/sound.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/sound.h | 2 |
14 files changed, 45 insertions, 45 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp index 319807bdb0..bb218f198c 100644 --- a/engines/tsage/converse.cpp +++ b/engines/tsage/converse.cpp @@ -604,7 +604,7 @@ void StripManager::synchronize(Serializer &s) { s.syncAsByte(_field2E6); s.syncAsSint32LE(_field2E8); - // Synchronise the item list + // Synchronize the item list int arrSize = _obj44List.size(); s.syncAsUint16LE(arrSize); if (s.isLoading()) diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index bd33b1b9d3..da80111aa9 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1250,7 +1250,7 @@ void ScenePalette::getPalette(int start, int count) { } void ScenePalette::signalListeners() { - SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin(); + SynchronizedList<PaletteModifier *>::iterator i = _listeners.begin(); while (i != _listeners.end()) { PaletteModifier *obj = *i; ++i; @@ -1259,7 +1259,7 @@ void ScenePalette::signalListeners() { } void ScenePalette::clearListeners() { - SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin(); + SynchronizedList<PaletteModifier *>::iterator i = _listeners.begin(); while (i != _listeners.end()) { PaletteModifier *obj = *i; ++i; @@ -1343,7 +1343,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) { _globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface, bounds, Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), NULL); - for (SynchronisedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i) + for (SynchronizedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i) delete *i; tempPalette._listeners.clear(); } @@ -1895,7 +1895,7 @@ int SceneObject::checkRegion(const Common::Point &pt) { } newY -= _yDiff; - SynchronisedList<SceneObject *>::iterator i; + SynchronizedList<SceneObject *>::iterator i; for (i = _globals->_sceneObjects->begin(); (regionIndex == 0) && (i != _globals->_sceneObjects->end()); ++i) { if ((*i) && ((*i)->_flags & OBJFLAG_CHECK_REGION)) { int objYDiff = (*i)->_position.y - _yDiff; @@ -2320,7 +2320,7 @@ void SceneObjectList::draw() { uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1; // Initial loop to set up object list and update object position, priority, and flags - for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin(); + for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) { SceneObject *obj = *i; objList.push_back(obj); @@ -2474,7 +2474,7 @@ void SceneObjectList::activate() { _globals->_sceneObjects_queue.push_front(this); // Flag all the objects as modified - SynchronisedList<SceneObject *>::iterator i; + SynchronizedList<SceneObject *>::iterator i; for (i = begin(); i != end(); ++i) { (*i)->_flags |= OBJFLAG_PANES; } @@ -2495,7 +2495,7 @@ void SceneObjectList::deactivate() { _globals->_sceneObjects_queue.pop_front(); _globals->_sceneObjects = *_globals->_sceneObjects_queue.begin(); - SynchronisedList<SceneObject *>::iterator i; + SynchronizedList<SceneObject *>::iterator i; for (i = objectList->begin(); i != objectList->end(); ++i) { if (!((*i)->_flags & OBJFLAG_CLONED)) { SceneObject *sceneObj = (*i)->clone(); @@ -3549,7 +3549,7 @@ void SceneHandler::process(Event &event) { if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) && !_globals->_sceneItems.empty()) { // Scan the item list to find one the mouse is within - SynchronisedList<SceneItem *>::iterator i = _globals->_sceneItems.begin(); + SynchronizedList<SceneItem *>::iterator i = _globals->_sceneItems.begin(); while ((i != _globals->_sceneItems.end()) && !(*i)->contains(event.mousePos)) ++i; @@ -3639,7 +3639,7 @@ void Game::execute() { do { // Process all currently atcive game handlers activeFlag = false; - for (SynchronisedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) { + for (SynchronizedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) { GameHandler *gh = *i; if (gh->_lockCtr.getCtr() == 0) { gh->execute(); diff --git a/engines/tsage/core.h b/engines/tsage/core.h index d58340dfe6..d1d3411e5a 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -73,7 +73,7 @@ public: class InvObjectList : public SavedObject { public: - SynchronisedList<InvObject *> _itemList; + SynchronizedList<InvObject *> _itemList; InvObject *_selectedItem; InvObjectList(); @@ -337,7 +337,7 @@ class ScenePalette : public SavedObject { public: byte _palette[256 * 3]; GfxColors _colors; - SynchronisedList<PaletteModifier *> _listeners; + SynchronizedList<PaletteModifier *> _listeners; int _field412; uint8 _redColor; @@ -672,7 +672,7 @@ class SceneObjectList : public SavedObject { private: void checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum); - SynchronisedList<SceneObject *> _objList; + SynchronizedList<SceneObject *> _objList; bool _listAltered; public: SceneObjectList() { _listAltered = false; } @@ -689,14 +689,14 @@ public: void recurse(EventHandlerFn Fn) { // Loop through each object _listAltered = false; - for (SynchronisedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) { + for (SynchronizedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) { SceneObject *o = *i; ++i; Fn(o); } } - SynchronisedList<SceneObject *>::iterator begin() { return _objList.begin(); } - SynchronisedList<SceneObject *>::iterator end() { return _objList.end(); } + SynchronizedList<SceneObject *>::iterator begin() { return _objList.begin(); } + SynchronizedList<SceneObject *>::iterator end() { return _objList.end(); } int size() const { return _objList.size(); } bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); } void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); } @@ -789,7 +789,7 @@ public: /*--------------------------------------------------------------------------*/ -class SceneItemList : public SynchronisedList<SceneItem *> { +class SceneItemList : public SynchronizedList<SceneItem *> { public: void addItems(SceneItem *first, ...); }; @@ -915,7 +915,7 @@ public: class Game { protected: - SynchronisedList<GameHandler *> _handlers; + SynchronizedList<GameHandler *> _handlers; static bool notLockedFn(GameHandler *g); virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {} diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp index b5f00bf73c..f8e35f74f9 100644 --- a/engines/tsage/dialogs.cpp +++ b/engines/tsage/dialogs.cpp @@ -379,7 +379,7 @@ bool GfxInvImage::process(Event &event) { void InventoryDialog::show() { // Determine how many items are in the player's inventory int itemCount = 0; - SynchronisedList<InvObject *>::iterator i; + SynchronizedList<InvObject *>::iterator i; for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) { if ((*i)->inInventory()) ++itemCount; @@ -400,7 +400,7 @@ InventoryDialog::InventoryDialog() { // Determine the maximum size of the image of any item in the player's inventory int imgWidth = 0, imgHeight = 0; - SynchronisedList<InvObject *>::iterator i; + SynchronizedList<InvObject *>::iterator i; for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) { InvObject *invObject = *i; if (invObject->inInventory()) { diff --git a/engines/tsage/events.h b/engines/tsage/events.h index 86019ebf59..d2dbd9e058 100644 --- a/engines/tsage/events.h +++ b/engines/tsage/events.h @@ -100,10 +100,10 @@ public: uint32 getFrameNumber() const { return _frameNumber; } void delay(int numFrames); - virtual void listenerSynchronise(Serializer &s) { + virtual void listenerSynchronize(Serializer &s) { s.syncAsUint32LE(_frameNumber); s.syncAsUint32LE(_prevDelayFrame); - // TODO: Synchronise unknown stuff + // TODO: Synchronize unknown stuff } }; diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 661ff4f768..3a6fab5b70 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -49,7 +49,7 @@ public: SceneItemList _sceneItems; SceneObjectList _sceneObjectsInstance; SceneObjectList *_sceneObjects; - SynchronisedList<SceneObjectList *> _sceneObjects_queue; + SynchronizedList<SceneObjectList *> _sceneObjects_queue; SceneText _sceneText; int _gfxFontNumber; GfxColors _gfxColors; @@ -57,7 +57,7 @@ public: SoundManager _soundManager; Common::Point _dialogCenter; WalkRegions _walkRegions; - SynchronisedList<EventHandler *> _sceneListeners; + SynchronizedList<EventHandler *> _sceneListeners; bool _flags[256]; Player _player; SoundHandler _soundHandler; diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 8c5049ca1a..be83b0b61e 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -307,7 +307,7 @@ void SceneArea::wait() { g_system->delayMillis(10); } - SynchronisedList<SceneItem *>::iterator ii; + SynchronizedList<SceneItem *>::iterator ii; for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) { SceneItem *sceneItem = *ii; if (sceneItem->contains(event.mousePos)) { diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index e3d25042a3..f788f9a28b 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -2727,7 +2727,7 @@ void Scene2200::Action3::signal() { _actionIndex = 8; setDelay(5); } else { - for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin(); + for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) { (*i)->hide(); } @@ -2764,7 +2764,7 @@ void Scene2200::Action3::signal() { setDelay(5); break; case 7: - for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin(); + for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) (*i)->show(); diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp index daf1f86f82..a0091bfd6a 100644 --- a/engines/tsage/saveload.cpp +++ b/engines/tsage/saveload.cpp @@ -53,7 +53,7 @@ Saver::Saver() { Saver::~Saver() { // Internal validation that no saved object is still present int totalLost = 0; - for (SynchronisedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) { + for (SynchronizedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) { SavedObject *so = *i; if (so) ++totalLost; @@ -130,12 +130,12 @@ Common::Error Saver::save(int slot, const Common::String &saveName) { writeSavegameHeader(saveFile, header); // Save out objects that need to come at the start of the savegame - for (SynchronisedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) { - (*i)->listenerSynchronise(serializer); + for (SynchronizedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) { + (*i)->listenerSynchronize(serializer); } // Save each registered SaveObject descendant object into the savegame file - for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { + for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { serializer.validate((*i)->getClassName()); (*i)->synchronize(serializer); } @@ -176,11 +176,11 @@ Common::Error Saver::restore(int slot) { // Load in data for objects that need to come at the start of the savegame for (Common::List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) { - (*i)->listenerSynchronise(serializer); + (*i)->listenerSynchronize(serializer); } // Loop through each registered object to load in the data - for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { + for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { serializer.validate((*i)->getClassName()); (*i)->synchronize(serializer); } @@ -379,7 +379,7 @@ void Saver::resolveLoadPointers() { // Outer loop through the main object list int objIndex = 1; - for (SynchronisedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { + for (SynchronizedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { Common::List<SavedObjectRef>::iterator iPtr; SavedObject *pObj = *iObj; diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h index 8ec519a263..cf7d087e6e 100644 --- a/engines/tsage/saveload.h +++ b/engines/tsage/saveload.h @@ -93,7 +93,7 @@ public: class SaveListener { public: virtual ~SaveListener() {} - virtual void listenerSynchronise(Serializer &s) = 0; + virtual void listenerSynchronize(Serializer &s) = 0; }; /*--------------------------------------------------------------------------*/ @@ -115,7 +115,7 @@ public: * Derived list class with extra functionality */ template<typename T> -class SynchronisedList : public Common::List<T> { +class SynchronizedList : public Common::List<T> { public: void synchronize(Serializer &s) { int entryCount; diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index ac903df7ff..f554d546f6 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -71,7 +71,7 @@ void SceneManager::sceneChange() { } // Clear the scene objects - SynchronisedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin(); + SynchronizedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin(); while (io != _globals->_sceneObjects->end()) { SceneObject *sceneObj = *io; ++io; @@ -87,7 +87,7 @@ void SceneManager::sceneChange() { } // Clear the hotspot list - SynchronisedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin(); + SynchronizedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin(); while (ii != _globals->_sceneItems.end()) { SceneItem *sceneItem = *ii; ++ii; @@ -164,7 +164,7 @@ void SceneManager::changeScene(int newSceneNumber) { } // Stop any objects that were animating - SynchronisedList<SceneObject *>::iterator i; + SynchronizedList<SceneObject *>::iterator i; for (i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) { SceneObject *sceneObj = *i; Common::Point pt(0, 0); @@ -227,7 +227,7 @@ void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) { _sceneLoadCount = loadCount; } -void SceneManager::listenerSynchronise(Serializer &s) { +void SceneManager::listenerSynchronize(Serializer &s) { s.validate("SceneManager"); _altSceneObjects.synchronize(s); @@ -436,7 +436,7 @@ void Scene::drawAltObjects() { Common::Array<SceneObject *> objList; // Initial loop to set the priority for entries in the list - for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin(); + for (SynchronizedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin(); i != _globals->_sceneManager._altSceneObjects.end(); ++i) { SceneObject *obj = *i; objList.push_back(obj); diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h index 9e82053516..11637de1a7 100644 --- a/engines/tsage/scenes.h +++ b/engines/tsage/scenes.h @@ -93,7 +93,7 @@ public: SceneManager(); virtual ~SceneManager(); - virtual void listenerSynchronise(Serializer &s); + virtual void listenerSynchronize(Serializer &s); void setNewScene(int sceneNumber); void checkScene(); void sceneChange(); diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index 10ac8070e2..9d50316baf 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -52,9 +52,9 @@ void SoundManager::loadNotifierProc(bool postFlag) { warning("TODO: SoundManager::loadNotifierProc"); } -void SoundManager::listenerSynchronise(Serializer &s) { +void SoundManager::listenerSynchronize(Serializer &s) { s.validate("SoundManager"); - warning("TODO: SoundManager listenerSynchronise"); + warning("TODO: SoundManager listenerSynchronize"); } } // End of namespace tSage diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h index f77ad9ee50..45815de69f 100644 --- a/engines/tsage/sound.h +++ b/engines/tsage/sound.h @@ -34,7 +34,7 @@ namespace tSage { class SoundManager : public SaveListener { public: void dispatch() {} - virtual void listenerSynchronise(Serializer &s); + virtual void listenerSynchronize(Serializer &s); virtual void postInit(); void proc2() {} |