aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage
diff options
context:
space:
mode:
authorStrangerke2013-11-30 01:24:43 +0100
committerStrangerke2013-11-30 01:24:43 +0100
commit43372da1a14de6714d2240e42107e9de0ee1ff79 (patch)
tree99f8a753f2d7ea92ebd1d2d9cc9470991568cab3 /engines/tsage
parentc1f25ca47636a647620e4e4d16526493ad4f071a (diff)
downloadscummvm-rg350-43372da1a14de6714d2240e42107e9de0ee1ff79.tar.gz
scummvm-rg350-43372da1a14de6714d2240e42107e9de0ee1ff79.tar.bz2
scummvm-rg350-43372da1a14de6714d2240e42107e9de0ee1ff79.zip
TSAGE: R2R - More renaming in scene 1337
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp894
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h10
2 files changed, 452 insertions, 452 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 880df47f0b..0800e28ede 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2547,13 +2547,13 @@ void Scene1337::Action1::signal() {
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_item2._card.setPosition(Common::Point(162, 95), 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
Common::Point pt(91, 174);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
}
break;
case 2: {
@@ -2565,7 +2565,7 @@ void Scene1337::Action1::signal() {
scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2);
scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170);
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]);
R2_GLOBALS._sceneObjects->draw();
@@ -2580,22 +2580,22 @@ void Scene1337::Action1::signal() {
scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[1]._card.hide();
- scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip);
- scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame);
- scene->_item2._card.animate(ANIM_MODE_NONE, NULL);
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame);
+ scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
scene->_gameBoardSide[2]._handCard[2]._cardId = 0;
scene->_gameBoardSide[2]._handCard[2]._card.remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
}
break;
case 3: {
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
scene->_aSound1.play(59);
@@ -2606,44 +2606,44 @@ void Scene1337::Action1::signal() {
scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId;
- scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip);
- scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame);
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame);
scene->_gameBoardSide[2]._handCard[3]._cardId = 0;
scene->_gameBoardSide[2]._handCard[3]._card.remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
}
break;
case 4: {
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
scene->_aSound1.play(59);
- scene->_item7._cardId = 1;
- scene->_item7._card.hide();
+ scene->_discardPile._cardId = 1;
+ scene->_discardPile._card.hide();
- scene->_item2._card.setStrip(5);
- scene->_item2._card.setFrame(1);
- scene->_item2._card.animate(ANIM_MODE_2, NULL);
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_item7._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 5: {
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
- scene->_item7._card.postInit();
- scene->_item7._card.setVisage(1332);
- scene->_item7._card.setPosition(scene->_item7._stationPos, 0);
- scene->setAnimationInfo(&scene->_item7);
+ scene->_discardPile._card.postInit();
+ scene->_discardPile._card.setVisage(1332);
+ scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
R2_GLOBALS._sceneObjects->draw();
@@ -2651,25 +2651,25 @@ void Scene1337::Action1::signal() {
waitFrames(60);
scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_gameBoardSide[2]._arr3[0]._card.postInit();
- scene->_gameBoardSide[2]._arr3[0]._card.setVisage(1332);
- scene->_gameBoardSide[2]._arr3[0]._card.setPosition(scene->_gameBoardSide[2]._arr3[0]._stationPos, 0);
- scene->_gameBoardSide[2]._arr3[0]._card.hide();
+ scene->_gameBoardSide[2]._delayPile[0]._card.postInit();
+ scene->_gameBoardSide[2]._delayPile[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._delayPile[0]._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._delayPile[0]._card.hide();
scene->_gameBoardSide[3]._handCard[2]._cardId = 0;
scene->_gameBoardSide[3]._handCard[2].remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_gameBoardSide[2]._arr3[0]._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile[0]._stationPos, this);
}
break;
case 6: {
- scene->_item2._card.hide();
- scene->_gameBoardSide[2]._arr3[0]._cardId = 21;
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr3[0]);
+ scene->_animatedCard._card.hide();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 21;
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayPile[0]);
scene->_aSound1.play(57);
R2_GLOBALS._sceneObjects->draw();
@@ -2683,89 +2683,89 @@ void Scene1337::Action1::signal() {
for (i = 0; i <= 7; i++) {
tmpVal += 29;
- scene->_arrObject1[i].postInit();
- scene->_arrObject1[i].setVisage(1332);
- scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 90), 0);
- scene->_arrObject1[i].setStrip(3);
- scene->_arrObject1[i].fixPriority(190);
-
- scene->_arrObject2[i].postInit();
- scene->_arrObject2[i].setVisage(1332);
- scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 90), 0);
- scene->_arrObject2[i].setStrip(7);
- scene->_arrObject2[i].setFrame(1);
- scene->_arrObject2[i].fixPriority(180);
- }
-
- scene->_arrObject1[0].setFrame(1);
- scene->_arrObject1[1].setFrame(3);
- scene->_arrObject1[2].setFrame(6);
- scene->_arrObject1[3].setFrame(8);
- scene->_arrObject1[4].setFrame(9);
- scene->_arrObject1[5].setFrame(10);
- scene->_arrObject1[6].setFrame(11);
- scene->_arrObject1[7].setFrame(12);
+ scene->_upperDisplayCard[i].postInit();
+ scene->_upperDisplayCard[i].setVisage(1332);
+ scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
+ scene->_upperDisplayCard[i].setStrip(3);
+ scene->_upperDisplayCard[i].fixPriority(190);
+
+ scene->_lowerDisplayCard[i].postInit();
+ scene->_lowerDisplayCard[i].setVisage(1332);
+ scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
+ scene->_lowerDisplayCard[i].setStrip(7);
+ scene->_lowerDisplayCard[i].setFrame(1);
+ scene->_lowerDisplayCard[i].fixPriority(180);
+ }
+
+ scene->_upperDisplayCard[0].setFrame(1);
+ scene->_upperDisplayCard[1].setFrame(3);
+ scene->_upperDisplayCard[2].setFrame(6);
+ scene->_upperDisplayCard[3].setFrame(8);
+ scene->_upperDisplayCard[4].setFrame(9);
+ scene->_upperDisplayCard[5].setFrame(10);
+ scene->_upperDisplayCard[6].setFrame(11);
+ scene->_upperDisplayCard[7].setFrame(12);
R2_GLOBALS._sceneObjects->draw();
waitFrames(240);
- scene->_arrObject1[0].remove();
- scene->_arrObject1[1].remove();
- scene->_arrObject1[2].remove();
- scene->_arrObject1[3].remove();
- scene->_arrObject1[4].remove();
- scene->_arrObject1[5].remove();
- scene->_arrObject1[6].remove();
- scene->_arrObject1[7].remove();
+ scene->_upperDisplayCard[0].remove();
+ scene->_upperDisplayCard[1].remove();
+ scene->_upperDisplayCard[2].remove();
+ scene->_upperDisplayCard[3].remove();
+ scene->_upperDisplayCard[4].remove();
+ scene->_upperDisplayCard[5].remove();
+ scene->_upperDisplayCard[6].remove();
+ scene->_upperDisplayCard[7].remove();
- scene->_arrObject2[0].remove();
- scene->_arrObject2[1].remove();
- scene->_arrObject2[2].remove();
- scene->_arrObject2[3].remove();
- scene->_arrObject2[4].remove();
- scene->_arrObject2[5].remove();
- scene->_arrObject2[6].remove();
- scene->_arrObject2[7].remove();
+ scene->_lowerDisplayCard[0].remove();
+ scene->_lowerDisplayCard[1].remove();
+ scene->_lowerDisplayCard[2].remove();
+ scene->_lowerDisplayCard[3].remove();
+ scene->_lowerDisplayCard[4].remove();
+ scene->_lowerDisplayCard[5].remove();
+ scene->_lowerDisplayCard[6].remove();
+ scene->_lowerDisplayCard[7].remove();
- scene->_item7._cardId = scene->_gameBoardSide[2]._arr3[0]._cardId;
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayPile[0]._cardId;
- scene->_gameBoardSide[2]._arr3[0]._cardId = 0;
- scene->_gameBoardSide[2]._arr3[0]._card.remove();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 0;
+ scene->_gameBoardSide[2]._delayPile[0]._card.remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr3[0]._stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_item7._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 7: {
- scene->_item2._card.hide();
- scene->setAnimationInfo(&scene->_item7);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
R2_GLOBALS._sceneObjects->draw();
- scene->_gameBoardSide[2]._arr3[0]._card.postInit();
- scene->_gameBoardSide[2]._arr3[0]._card.setVisage(1332);
- scene->_gameBoardSide[2]._arr3[0]._card.setPosition(scene->_gameBoardSide[2]._arr3[0]._stationPos, 0);
- scene->_gameBoardSide[2]._arr3[0]._card.hide();
+ scene->_gameBoardSide[2]._delayPile[0]._card.postInit();
+ scene->_gameBoardSide[2]._delayPile[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._delayPile[0]._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._delayPile[0]._card.hide();
scene->_gameBoardSide[3]._handCard[1]._cardId = 0;
scene->_gameBoardSide[3]._handCard[1].remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_gameBoardSide[2]._arr3[0]._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile[0]._stationPos, this);
}
break;
case 8: {
- scene->_item2._card.hide();
- scene->_gameBoardSide[2]._arr3[0]._cardId = 14;
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr3[0]);
+ scene->_animatedCard._card.hide();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 14;
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayPile[0]);
scene->_aSound1.play(57);
R2_GLOBALS._sceneObjects->draw();
@@ -2776,24 +2776,24 @@ void Scene1337::Action1::signal() {
for (i = 0; i <= 3; i++) {
tmpVal += 29;
- scene->_arrObject1[i].postInit();
- scene->_arrObject1[i].setVisage(1332);
- scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 71), 0);
- scene->_arrObject1[i].setStrip(3);
- scene->_arrObject1[i].fixPriority(190);
+ scene->_upperDisplayCard[i].postInit();
+ scene->_upperDisplayCard[i].setVisage(1332);
+ scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
+ scene->_upperDisplayCard[i].setStrip(3);
+ scene->_upperDisplayCard[i].fixPriority(190);
- scene->_arrObject2[i].postInit();
- scene->_arrObject2[i].setVisage(1332);
- scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 71), 0);
- scene->_arrObject2[i].setStrip(7);
- scene->_arrObject2[i].setFrame(1);
- scene->_arrObject2[i].fixPriority(180);
+ scene->_lowerDisplayCard[i].postInit();
+ scene->_lowerDisplayCard[i].setVisage(1332);
+ scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
+ scene->_lowerDisplayCard[i].setStrip(7);
+ scene->_lowerDisplayCard[i].setFrame(1);
+ scene->_lowerDisplayCard[i].fixPriority(180);
}
- scene->_arrObject1[0].setFrame(2);
- scene->_arrObject1[1].setFrame(5);
- scene->_arrObject1[2].setFrame(7);
- scene->_arrObject1[3].setFrame(15);
+ scene->_upperDisplayCard[0].setFrame(2);
+ scene->_upperDisplayCard[1].setFrame(5);
+ scene->_upperDisplayCard[2].setFrame(7);
+ scene->_upperDisplayCard[3].setFrame(15);
R2_GLOBALS._sceneObjects->draw();
@@ -2804,154 +2804,154 @@ void Scene1337::Action1::signal() {
for (i = 4; i <= 7; i++) {
tmpVal += 29;
- scene->_arrObject1[i].postInit();
- scene->_arrObject1[i].setVisage(1332);
- scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 100), 0);
- scene->_arrObject1[i].setStrip(4);
- scene->_arrObject1[i].fixPriority(190);
+ scene->_upperDisplayCard[i].postInit();
+ scene->_upperDisplayCard[i].setVisage(1332);
+ scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
+ scene->_upperDisplayCard[i].setStrip(4);
+ scene->_upperDisplayCard[i].fixPriority(190);
- scene->_arrObject2[i].postInit();
- scene->_arrObject2[i].setVisage(1332);
- scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 100), 0);
- scene->_arrObject2[i].setStrip(7);
- scene->_arrObject2[i].setFrame(1);
- scene->_arrObject2[i].fixPriority(180);
+ scene->_lowerDisplayCard[i].postInit();
+ scene->_lowerDisplayCard[i].setVisage(1332);
+ scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
+ scene->_lowerDisplayCard[i].setStrip(7);
+ scene->_lowerDisplayCard[i].setFrame(1);
+ scene->_lowerDisplayCard[i].fixPriority(180);
}
- scene->_arrObject1[4].setFrame(1);
- scene->_arrObject1[5].setFrame(5);
- scene->_arrObject1[6].setFrame(7);
- scene->_arrObject1[7].setFrame(3);
+ scene->_upperDisplayCard[4].setFrame(1);
+ scene->_upperDisplayCard[5].setFrame(5);
+ scene->_upperDisplayCard[6].setFrame(7);
+ scene->_upperDisplayCard[7].setFrame(3);
R2_GLOBALS._sceneObjects->draw();
waitFrames(240);
- scene->_arrObject1[0].remove();
- scene->_arrObject1[1].remove();
- scene->_arrObject1[2].remove();
- scene->_arrObject1[3].remove();
- scene->_arrObject1[4].remove();
- scene->_arrObject1[5].remove();
- scene->_arrObject1[6].remove();
- scene->_arrObject1[7].remove();
-
- scene->_arrObject2[0].remove();
- scene->_arrObject2[1].remove();
- scene->_arrObject2[2].remove();
- scene->_arrObject2[3].remove();
- scene->_arrObject2[4].remove();
- scene->_arrObject2[5].remove();
- scene->_arrObject2[6].remove();
- scene->_arrObject2[7].remove();
-
- scene->_item7._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId;
-
- scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip);
- scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame);
- scene->_item2._card.animate(ANIM_MODE_NONE, NULL);
+ scene->_upperDisplayCard[0].remove();
+ scene->_upperDisplayCard[1].remove();
+ scene->_upperDisplayCard[2].remove();
+ scene->_upperDisplayCard[3].remove();
+ scene->_upperDisplayCard[4].remove();
+ scene->_upperDisplayCard[5].remove();
+ scene->_upperDisplayCard[6].remove();
+ scene->_upperDisplayCard[7].remove();
+
+ scene->_lowerDisplayCard[0].remove();
+ scene->_lowerDisplayCard[1].remove();
+ scene->_lowerDisplayCard[2].remove();
+ scene->_lowerDisplayCard[3].remove();
+ scene->_lowerDisplayCard[4].remove();
+ scene->_lowerDisplayCard[5].remove();
+ scene->_lowerDisplayCard[6].remove();
+ scene->_lowerDisplayCard[7].remove();
+
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId;
+
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame);
+ scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
scene->_gameBoardSide[2]._handCard[0]._cardId = 0;
scene->_gameBoardSide[2]._handCard[0]._card.remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_gameBoardSide[2]._arr3[0]._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile[0]._stationPos, this);
}
break;
case 9: {
scene->_aSound1.play(58);
- scene->_gameBoardSide[2]._arr3[0]._cardId = 0;
- scene->_gameBoardSide[2]._arr3[0].remove();
- scene->_item2._card.setStrip(5);
- scene->_item2._card.setFrame(1);
- scene->_item2._card.animate(ANIM_MODE_2, NULL);
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr3[0]._stationPos, 0);
- scene->_item2._card.show();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 0;
+ scene->_gameBoardSide[2]._delayPile[0].remove();
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_item7._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 10: {
- scene->_item2._card.hide();
- scene->setAnimationInfo(&scene->_item7);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_arrObject1[0].postInit();
- scene->_arrObject1[0].setVisage(1332);
- scene->_arrObject1[0].setPosition(Common::Point(131, 71), 0);
- scene->_arrObject1[0].fixPriority(190);
- scene->_arrObject1[0].setStrip(3);
- scene->_arrObject1[0].setFrame(4);
-
- scene->_arrObject2[0].postInit();
- scene->_arrObject2[0].setVisage(1332);
- scene->_arrObject2[0].setPosition(Common::Point(131, 71), 0);
- scene->_arrObject2[0].setStrip(7);
- scene->_arrObject2[0].setFrame(1);
- scene->_arrObject2[0].fixPriority(180);
-
- scene->_arrObject1[1].postInit();
- scene->_arrObject1[1].setVisage(1332);
- scene->_arrObject1[1].setPosition(Common::Point(160, 71), 0);
- scene->_arrObject1[1].fixPriority(190);
- scene->_arrObject1[1].setStrip(3);
- scene->_arrObject1[1].setFrame(16);
-
- scene->_arrObject2[1].postInit();
- scene->_arrObject2[1].setVisage(1332);
- scene->_arrObject2[1].setPosition(Common::Point(160, 71), 0);
- scene->_arrObject2[1].setStrip(7);
- scene->_arrObject2[1].setFrame(1);
- scene->_arrObject2[1].fixPriority(180);
-
- scene->_arrObject1[2].postInit();
- scene->_arrObject1[2].setVisage(1332);
- scene->_arrObject1[2].setPosition(Common::Point(131, 100), 0);
- scene->_arrObject1[2].fixPriority(190);
- scene->_arrObject1[2].setStrip(4);
- scene->_arrObject1[2].setFrame(4);
-
- scene->_arrObject2[2].postInit();
- scene->_arrObject2[2].setVisage(1332);
- scene->_arrObject2[2].setPosition(Common::Point(131, 100), 0);
- scene->_arrObject2[2].setStrip(7);
- scene->_arrObject2[2].setFrame(1);
- scene->_arrObject2[2].fixPriority(180);
-
- scene->_arrObject1[3].postInit();
- scene->_arrObject1[3].setVisage(1332);
- scene->_arrObject1[3].setPosition(Common::Point(160, 100), 0);
- scene->_arrObject1[3].fixPriority(190);
- scene->_arrObject1[3].setStrip(4);
- scene->_arrObject1[3].setFrame(2);
-
- scene->_arrObject2[3].postInit();
- scene->_arrObject2[3].setVisage(1332);
- scene->_arrObject2[3].setPosition(Common::Point(160, 100), 0);
- scene->_arrObject2[3].setStrip(7);
- scene->_arrObject2[3].setFrame(1);
- scene->_arrObject2[3].fixPriority(180);
+ scene->_upperDisplayCard[0].postInit();
+ scene->_upperDisplayCard[0].setVisage(1332);
+ scene->_upperDisplayCard[0].setPosition(Common::Point(131, 71), 0);
+ scene->_upperDisplayCard[0].fixPriority(190);
+ scene->_upperDisplayCard[0].setStrip(3);
+ scene->_upperDisplayCard[0].setFrame(4);
+
+ scene->_lowerDisplayCard[0].postInit();
+ scene->_lowerDisplayCard[0].setVisage(1332);
+ scene->_lowerDisplayCard[0].setPosition(Common::Point(131, 71), 0);
+ scene->_lowerDisplayCard[0].setStrip(7);
+ scene->_lowerDisplayCard[0].setFrame(1);
+ scene->_lowerDisplayCard[0].fixPriority(180);
+
+ scene->_upperDisplayCard[1].postInit();
+ scene->_upperDisplayCard[1].setVisage(1332);
+ scene->_upperDisplayCard[1].setPosition(Common::Point(160, 71), 0);
+ scene->_upperDisplayCard[1].fixPriority(190);
+ scene->_upperDisplayCard[1].setStrip(3);
+ scene->_upperDisplayCard[1].setFrame(16);
+
+ scene->_lowerDisplayCard[1].postInit();
+ scene->_lowerDisplayCard[1].setVisage(1332);
+ scene->_lowerDisplayCard[1].setPosition(Common::Point(160, 71), 0);
+ scene->_lowerDisplayCard[1].setStrip(7);
+ scene->_lowerDisplayCard[1].setFrame(1);
+ scene->_lowerDisplayCard[1].fixPriority(180);
+
+ scene->_upperDisplayCard[2].postInit();
+ scene->_upperDisplayCard[2].setVisage(1332);
+ scene->_upperDisplayCard[2].setPosition(Common::Point(131, 100), 0);
+ scene->_upperDisplayCard[2].fixPriority(190);
+ scene->_upperDisplayCard[2].setStrip(4);
+ scene->_upperDisplayCard[2].setFrame(4);
+
+ scene->_lowerDisplayCard[2].postInit();
+ scene->_lowerDisplayCard[2].setVisage(1332);
+ scene->_lowerDisplayCard[2].setPosition(Common::Point(131, 100), 0);
+ scene->_lowerDisplayCard[2].setStrip(7);
+ scene->_lowerDisplayCard[2].setFrame(1);
+ scene->_lowerDisplayCard[2].fixPriority(180);
+
+ scene->_upperDisplayCard[3].postInit();
+ scene->_upperDisplayCard[3].setVisage(1332);
+ scene->_upperDisplayCard[3].setPosition(Common::Point(160, 100), 0);
+ scene->_upperDisplayCard[3].fixPriority(190);
+ scene->_upperDisplayCard[3].setStrip(4);
+ scene->_upperDisplayCard[3].setFrame(2);
+
+ scene->_lowerDisplayCard[3].postInit();
+ scene->_lowerDisplayCard[3].setVisage(1332);
+ scene->_lowerDisplayCard[3].setPosition(Common::Point(160, 100), 0);
+ scene->_lowerDisplayCard[3].setStrip(7);
+ scene->_lowerDisplayCard[3].setFrame(1);
+ scene->_lowerDisplayCard[3].fixPriority(180);
R2_GLOBALS._sceneObjects->draw();
waitFrames(240);
- scene->_arrObject1[0].remove();
- scene->_arrObject1[1].remove();
- scene->_arrObject1[2].remove();
- scene->_arrObject1[3].remove();
+ scene->_upperDisplayCard[0].remove();
+ scene->_upperDisplayCard[1].remove();
+ scene->_upperDisplayCard[2].remove();
+ scene->_upperDisplayCard[3].remove();
- scene->_arrObject2[0].remove();
- scene->_arrObject2[1].remove();
- scene->_arrObject2[2].remove();
- scene->_arrObject2[3].remove();
+ scene->_lowerDisplayCard[0].remove();
+ scene->_lowerDisplayCard[1].remove();
+ scene->_lowerDisplayCard[2].remove();
+ scene->_lowerDisplayCard[3].remove();
scene->_object1.setFrame(1);
scene->_object1.show();
@@ -2966,29 +2966,29 @@ void Scene1337::Action1::signal() {
scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154);
- scene->_item7._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId;
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId;
- scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip);
- scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame);
- scene->_item2._card.animate(ANIM_MODE_NONE, NULL);
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame);
+ scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
scene->_gameBoardSide[2]._handCard[1]._cardId = 0;
scene->_gameBoardSide[2]._handCard[1]._card.remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_item7._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 11: {
- scene->_item2._card.hide();
- scene->setAnimationInfo(&scene->_item7);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
- scene->_item2._card.setStrip(5);
- scene->_item2._card.setFrame(1);
- scene->_item2._card.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._sceneObjects->draw();
@@ -3023,11 +3023,11 @@ void Scene1337::Action1::signal() {
scene->_gameBoardSide[1]._outpostStation[i]._card.remove();
}
- scene->_gameBoardSide[2]._arr3[0]._cardId = 0;
- scene->_gameBoardSide[2]._arr3[0]._card.remove();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 0;
+ scene->_gameBoardSide[2]._delayPile[0]._card.remove();
- scene->_item7._cardId = 0;
- scene->_item7._card.remove();
+ scene->_discardPile._cardId = 0;
+ scene->_discardPile._card.remove();
scene->_background2.remove();
}
@@ -3057,8 +3057,8 @@ void Scene1337::Action2::signal() {
scene->_item3._card.fixPriority(300);
scene->_item3._card.setPosition(Common::Point(156, 108));
- scene->_item7._card.remove();
- scene->_item7._cardId = 0;
+ scene->_discardPile._card.remove();
+ scene->_discardPile._cardId = 0;
scene->_aSound1.play(60);
scene->_item3._card.animate(ANIM_MODE_5, this);
@@ -3088,23 +3088,23 @@ void Scene1337::Action2::signal() {
void Scene1337::Action3::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
- scene->_item2._card.setPosition(Common::Point(162, 95), 0);
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
switch (_actionIndex++) {
case 0: {
- scene->_item2._card._moveDiff = Common::Point(30, 30);
- scene->_item2._card.setVisage(1332);
- scene->_item2._card.setStrip(5);
- scene->_item2._card.setFrame(1);
- scene->_item2._card.fixPriority(400);
- scene->_item2._card.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card._moveDiff = Common::Point(30, 30);
+ scene->_animatedCard._card.setVisage(1332);
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.fixPriority(400);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
scene->_aSound2.play(61);
Common::Point pt(283, 146);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_item2._card.show();
+ scene->_animatedCard._card.show();
scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
@@ -3120,7 +3120,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(10, 174);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3147,7 +3147,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(14, 14);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3164,7 +3164,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(280, 5);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3181,7 +3181,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(283, 124);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3198,7 +3198,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(37, 174);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3227,7 +3227,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(14, 36);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3244,7 +3244,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(253, 5);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3261,7 +3261,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(283, 102);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3278,7 +3278,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(64, 174);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3307,7 +3307,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(14, 58);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3324,7 +3324,7 @@ void Scene1337::Action3::signal() {
Common::Point pt(226, 5);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
}
@@ -3358,15 +3358,15 @@ void Scene1337::Action4::signal() {
switch (_actionIndex++) {
case 0:
- if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId))) {
+ if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId))) {
if (scene->_field3E24 < 0)
- scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId);
- scene->_item2._card.setPosition(Common::Point(162, 95), 0);
- scene->_item2._card.show();
+ scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId);
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB94, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB94, this);
scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
@@ -3380,8 +3380,8 @@ void Scene1337::Action4::signal() {
}
break;
case 1:
- if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB94.x)
- && ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB94.y) ) {
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB94.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB94.y) ) {
scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.postInit();
scene->_gameBoardSide[scene->_field423E]._handCard[0]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setVisage(1332);
@@ -3394,17 +3394,17 @@ void Scene1337::Action4::signal() {
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[0]);
- scene->_item2._card.hide();
- if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {
+ scene->_animatedCard._card.hide();
+ if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId == 0))) {
if (scene->_field3E24 < 0)
scene->shuffleCards();
- scene->_item2._card.setPosition(Common::Point(162, 95));
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95));
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB98, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB98, this);
scene->_gameBoardSide[scene->_field423E]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
@@ -3415,8 +3415,8 @@ void Scene1337::Action4::signal() {
signal();
break;
case 2:
- if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB98.x)
- && ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB98.y) ) {
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB98.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB98.y) ) {
scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.postInit();
scene->_gameBoardSide[scene->_field423E]._handCard[1]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setVisage(1332);
@@ -3429,17 +3429,17 @@ void Scene1337::Action4::signal() {
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[1]);
- scene->_item2._card.hide();
- if ((scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {
+ scene->_animatedCard._card.hide();
+ if ((scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId == 0))) {
if (scene->_field3E24 < 0)
scene->shuffleCards();
- scene->_item2._card.setPosition(Common::Point(162, 95));
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95));
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB9C, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB9C, this);
scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
@@ -3450,8 +3450,8 @@ void Scene1337::Action4::signal() {
signal();
break;
case 3:
- if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB9C.x)
- && ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB9C.y) ) {
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB9C.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB9C.y) ) {
scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.postInit();
scene->_gameBoardSide[scene->_field423E]._handCard[2]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setVisage(1332);
@@ -3464,17 +3464,17 @@ void Scene1337::Action4::signal() {
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[2]);
- scene->_item2._card.hide();
- if ((scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {
+ scene->_animatedCard._card.hide();
+ if ((scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId == 0))) {
if (scene->_field3E24 < 0)
scene->shuffleCards();
- scene->_item2._card.setPosition(Common::Point(162, 95));
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95));
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldBA0, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldBA0, this);
scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
@@ -3485,8 +3485,8 @@ void Scene1337::Action4::signal() {
signal();
break;
case 4:
- if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldBA0.x)
- && ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldBA0.y) ) {
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldBA0.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldBA0.y) ) {
scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.postInit();
scene->_gameBoardSide[scene->_field423E]._handCard[3]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setVisage(1332);
@@ -3499,7 +3499,7 @@ void Scene1337::Action4::signal() {
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[3]);
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
switch (scene->_field423E) {
case 0:
scene->subCF979();
@@ -3529,15 +3529,15 @@ void Scene1337::Action5::signal() {
case 0: {
scene->_field3E28[scene->_field3E26] = scene->_field3EF0->_cardId;
scene->_field3E26--;
- if (!g_globals->_sceneObjects->contains(&scene->_item7._card)) {
- scene->_item7._card.postInit();
- scene->_item7._card.hide();
- scene->_item7._card.setVisage(1332);
- scene->_item7._card.setPosition(scene->_item7._stationPos, 0);
- scene->_item7._card.fixPriority(170);
+ if (!g_globals->_sceneObjects->contains(&scene->_discardPile._card)) {
+ scene->_discardPile._card.postInit();
+ scene->_discardPile._card.hide();
+ scene->_discardPile._card.setVisage(1332);
+ scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
+ scene->_discardPile._card.fixPriority(170);
}
- scene->_item7._cardId = scene->_field3EF0->_cardId;
+ scene->_discardPile._cardId = scene->_field3EF0->_cardId;
scene->_field3EF0->_cardId = 0;
scene->_field3EF0->_card.remove();
@@ -3545,16 +3545,16 @@ void Scene1337::Action5::signal() {
scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
- scene->_item2._card.setPosition(scene->_field3EF0->_stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
Common::Point pt(128, 95);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
}
break;
case 1:
- scene->_item2._card.hide();
- scene->setAnimationInfo(&scene->_item7);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
scene->subC20F9();
break;
@@ -3578,15 +3578,15 @@ void Scene1337::Action6::signal() {
scene->_field3EF0->_cardId = 0;
scene->_field3EF0->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF0->_stationPos);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(59);
if (scene->_field3EF0 == &scene->_item6) {
@@ -3610,10 +3610,10 @@ void Scene1337::Action7::signal() {
scene->_field3EF0->_cardId = 0;
scene->_field3EF0->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF0->_stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
@@ -3648,15 +3648,15 @@ void Scene1337::Action8::signal() {
scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
scene->_field3EF0->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF0->_stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
if (scene->_field3EF0 == &scene->_item6) {
scene->setCursorData(5, 1, 4);
@@ -3686,15 +3686,15 @@ void Scene1337::Action9::signal() {
scene->_field3EF0->_cardId = 0;
scene->_field3EF0->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF0->_stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(57);
@@ -3730,14 +3730,14 @@ void Scene1337::Action10::signal() {
scene->subC4CEC();
}
- scene->_item2._card.setPosition(scene->_field3EF0->_stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF8->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF8->_stationPos, this);
}
break;
case 1: {
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF8);
scene->_aSound1.play(57);
@@ -3862,15 +3862,15 @@ void Scene1337::Action10::signal() {
scene->_field3EF4->_cardId = 0;
scene->_field3EF4->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF4->_stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF4->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF8->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF8->_stationPos, this);
}
break;
case 2:
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->subC4A39(scene->_field3EF8);
break;
default:
@@ -3893,21 +3893,21 @@ void Scene1337::Action11::signal() {
scene->_field3EF4->_cardId = 25;
if (scene->_field4240 == 2) {
- scene->_item2._card.setPosition(scene->_field3EF4->_stationPos, 0);
+ scene->_animatedCard._card.setPosition(scene->_field3EF4->_stationPos, 0);
scene->setCursorData(5, 1, 4);
} else {
scene->_field3EF0->_cardId = 0;
scene->_field3EF0->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
}
- scene->_item2._card.show();
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1: {
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(57);
@@ -4074,15 +4074,15 @@ void Scene1337::Action11::signal() {
scene->_field3EF8->_cardId = 0;
scene->_field3EF8->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF8->_stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF8->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF0->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF0->_stationPos, this);
}
break;
case 2:
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
switch (scene->_field4240) {
case 0:
scene->_field3EF0->_card.setFrame(2);
@@ -4126,15 +4126,15 @@ void Scene1337::Action12::signal() {
scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
scene->_field3EF0->_cardId = 0;
scene->_field3EF0->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF0->_stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 2:
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(58);
if (scene->_field4242 == 2) {
@@ -4251,16 +4251,16 @@ void Scene1337::Action12::signal() {
scene->_field3EF8->_cardId = 0;
scene->_field3EF8->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF8->_stationPos);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF8->_stationPos);
+ scene->_animatedCard._card.show();
scene->_aSound1.play(57);
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF0->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF0->_stationPos, this);
}
break;
case 3:
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
switch (scene->_field4242) {
case 0:
scene->_field3EF0->_card.setFrame2(2);
@@ -4298,15 +4298,15 @@ void Scene1337::Action13::signal() {
scene->_field3EF0->_cardId = 0;
scene->_field3EF0->_card.remove();
- scene->_item2._card.setPosition(scene->_field3EF0->_stationPos, 0);
- scene->_item2._card.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
- scene->_item2._card.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(58);
signal();
@@ -4353,7 +4353,7 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[2]._outpostStation[6]._stationPos = Common::Point(171, 174);
_gameBoardSide[2]._outpostStation[7]._stationPos = Common::Point(145, 174);
- _gameBoardSide[2]._arr3[0]._stationPos = Common::Point(199, 174);
+ _gameBoardSide[2]._delayPile[0]._stationPos = Common::Point(199, 174);
_gameBoardSide[2]._arr4[0]._stationPos = Common::Point(145, 148);
@@ -4377,7 +4377,7 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[3]._outpostStation[6]._stationPos = Common::Point(37, 118);
_gameBoardSide[3]._outpostStation[7]._stationPos = Common::Point(37, 92);
- _gameBoardSide[3]._arr3[0]._stationPos = Common::Point(37, 145);
+ _gameBoardSide[3]._delayPile[0]._stationPos = Common::Point(37, 145);
_gameBoardSide[3]._arr4[0]._stationPos = Common::Point(63, 92);
@@ -4401,7 +4401,7 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[0]._outpostStation[6]._stationPos = Common::Point(119, 16);
_gameBoardSide[0]._outpostStation[7]._stationPos = Common::Point(145, 16);
- _gameBoardSide[0]._arr3[0]._stationPos = Common::Point(91, 16);
+ _gameBoardSide[0]._delayPile[0]._stationPos = Common::Point(91, 16);
_gameBoardSide[0]._arr4[0]._stationPos = Common::Point(145, 42);
@@ -4425,7 +4425,7 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[1]._outpostStation[6]._stationPos = Common::Point(253, 70);
_gameBoardSide[1]._outpostStation[7]._stationPos = Common::Point(253, 96);
- _gameBoardSide[1]._arr3[0]._stationPos = Common::Point(253, 43);
+ _gameBoardSide[1]._delayPile[0]._stationPos = Common::Point(253, 43);
_gameBoardSide[1]._arr4[0]._stationPos = Common::Point(227, 96);
@@ -4894,8 +4894,8 @@ bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) {
void Scene1337::subC2C2F() {
bool found = true;
- if (_gameBoardSide[3]._arr3[0]._cardId != 0) {
- switch (_gameBoardSide[3]._arr3[0]._cardId) {
+ if (_gameBoardSide[3]._delayPile[0]._cardId != 0) {
+ switch (_gameBoardSide[3]._delayPile[0]._cardId) {
case 10:
// No break on purpose
case 12:
@@ -4911,14 +4911,14 @@ void Scene1337::subC2C2F() {
case 20:
// No break on purpose
case 21:
- subC4A39(&_gameBoardSide[3]._arr3[0]);
+ subC4A39(&_gameBoardSide[3]._delayPile[0]);
found = false;
break;
default:
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[3]._arr3[0]._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
+ if (subC3386(_gameBoardSide[3]._delayPile[0]._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -4926,7 +4926,7 @@ void Scene1337::subC2C2F() {
if (found) {
found = false;
- subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._arr3[0]);
+ subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayPile[0]);
}
break;
}
@@ -4941,7 +4941,7 @@ void Scene1337::subC2C2F() {
found = false;
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._arr3[0]._cardId))) {
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._delayPile[0]._cardId))) {
subC340B(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
found = true;
break;
@@ -4963,7 +4963,7 @@ void Scene1337::subC2C2F() {
if (!found) {
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && (!subC2687(_gameBoardSide[3]._arr3[0]._cardId))) {
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && (!subC2687(_gameBoardSide[3]._delayPile[0]._cardId))) {
int tmpVal = 0;
for (int j = 0; j <= 7; j++) {
@@ -5047,7 +5047,7 @@ void Scene1337::subC2C2F() {
// It's understandable for 'i', which helps making sure that tmpVal is used properly,
// but it's suspect for j
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[tmpRandIndx]._arr3[0]._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))) {
+ if ((_gameBoardSide[tmpRandIndx]._delayPile[0]._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))) {
tmpVal = j;
}
}
@@ -5063,7 +5063,7 @@ void Scene1337::subC2C2F() {
if (tmpVal != -1) {
// Useless second identical check skipped
- subC3456(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[tmpVal]._arr3[0]);
+ subC3456(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[tmpVal]._delayPile[0]);
return;
}
}
@@ -5491,23 +5491,23 @@ void Scene1337::subPostInit() {
_field3E24 = 98;
_field3E26 = 98;
- _item7._cardId = 0;
- _item7._stationPos = Common::Point(128, 95);
+ _discardPile._cardId = 0;
+ _discardPile._stationPos = Common::Point(128, 95);
_item8._cardId = 0;
_item8._stationPos = Common::Point(162, 95);
_item6._cardId = 0;
- _item2._card.postInit();
- _item2._card.setVisage(1332);
- _item2._card.setStrip(5);
- _item2._card.setFrame(1);
- _item2._card._moveDiff = Common::Point(10, 10);
- _item2._card.fixPriority(400);
- _item2._card.setPosition(Common::Point(128, 95), 0);
- _item2._card.animate(ANIM_MODE_2, NULL);
- _item2._card.hide();
+ _animatedCard._card.postInit();
+ _animatedCard._card.setVisage(1332);
+ _animatedCard._card.setStrip(5);
+ _animatedCard._card.setFrame(1);
+ _animatedCard._card._moveDiff = Common::Point(10, 10);
+ _animatedCard._card.fixPriority(400);
+ _animatedCard._card.setPosition(Common::Point(128, 95), 0);
+ _animatedCard._card.animate(ANIM_MODE_2, NULL);
+ _animatedCard._card.hide();
_object1.postInit();
_object1.setVisage(1334);
@@ -5584,7 +5584,7 @@ void Scene1337::shuffleCards() {
}
_field423C = 0;
- _item2._card.setAction(&_action2);
+ _animatedCard._card.setAction(&_action2);
while(_field423C == 0) {
g_globals->_scenePalette.signalListeners();
@@ -5599,7 +5599,7 @@ void Scene1337::shuffleCards() {
}
void Scene1337::subCCF26() {
- _item2._card._moveDiff = Common::Point(30, 30);
+ _animatedCard._card._moveDiff = Common::Point(30, 30);
shuffleCards();
_item1.setAction(&_action3);
}
@@ -5654,36 +5654,36 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
break;
}
} else {
- if ( (subC2BF8(&_gameBoardSide[2]._arr3[0], pt))
- || (subC2BF8(&_gameBoardSide[0]._arr3[0], pt))
- || (subC2BF8(&_gameBoardSide[1]._arr3[0], pt))
- || (subC2BF8(&_gameBoardSide[3]._arr3[0], pt)) ) {
+ if ( (subC2BF8(&_gameBoardSide[2]._delayPile[0], pt))
+ || (subC2BF8(&_gameBoardSide[0]._delayPile[0], pt))
+ || (subC2BF8(&_gameBoardSide[1]._delayPile[0], pt))
+ || (subC2BF8(&_gameBoardSide[3]._delayPile[0], pt)) ) {
found = true;
}
if (found) {
switch (curReg) {
case 5:
- if (_gameBoardSide[2]._arr3[0]._cardId != 0)
- displayDialog(_gameBoardSide[2]._arr3[0]._cardId);
+ if (_gameBoardSide[2]._delayPile[0]._cardId != 0)
+ displayDialog(_gameBoardSide[2]._delayPile[0]._cardId);
else
actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 10:
- if (_gameBoardSide[3]._arr3[0]._cardId != 0)
- displayDialog(_gameBoardSide[3]._arr3[0]._cardId);
+ if (_gameBoardSide[3]._delayPile[0]._cardId != 0)
+ displayDialog(_gameBoardSide[3]._delayPile[0]._cardId);
else
actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
- if (_gameBoardSide[0]._arr3[0]._cardId != 0)
- displayDialog(_gameBoardSide[3]._arr3[0]._cardId);
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0)
+ displayDialog(_gameBoardSide[3]._delayPile[0]._cardId);
else
actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
- if (_gameBoardSide[1]._arr3[0]._cardId != 0)
- displayDialog(_gameBoardSide[1]._arr3[0]._cardId);
+ if (_gameBoardSide[1]._delayPile[0]._cardId != 0)
+ displayDialog(_gameBoardSide[1]._delayPile[0]._cardId);
else
actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -5691,9 +5691,9 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
break;
}
} else {
- if (subC2BF8(&_item7, pt)) {
- if (_item7._cardId != 0)
- displayDialog(_item7._cardId);
+ if (subC2BF8(&_discardPile, pt)) {
+ if (_discardPile._cardId != 0)
+ displayDialog(_discardPile._cardId);
else
actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (_background1._bounds.contains(pt)) {
@@ -5803,8 +5803,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
}
- if (subC2BF8(&_gameBoardSide[2]._arr3[0], pt)) {
- if (_gameBoardSide[0]._arr3[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[2]._delayPile[0], pt)) {
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -5812,8 +5812,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_gameBoardSide[3]._arr3[0], pt)) {
- if (_gameBoardSide[3]._arr3[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[3]._delayPile[0], pt)) {
+ if (_gameBoardSide[3]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
} else {
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
@@ -5821,8 +5821,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_gameBoardSide[1]._arr3[0], pt)) {
- if (_gameBoardSide[1]._arr3[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[1]._delayPile[0], pt)) {
+ if (_gameBoardSide[1]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
} else {
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
@@ -5830,8 +5830,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_gameBoardSide[0]._arr3[0], pt)) {
- if (_gameBoardSide[0]._arr3[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[0]._delayPile[0], pt)) {
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -5862,7 +5862,7 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
return;
}
- if (subC2BF8(&_item7, pt))
+ if (subC2BF8(&_discardPile, pt))
actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if (subC2BF8(&_item8, pt))
actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -5916,8 +5916,8 @@ void Scene1337::subCF31D() {
bool found;
int count;
- if (this->_gameBoardSide[1]._arr3[0]._cardId != 0) {
- switch (_gameBoardSide[1]._arr3[0]._cardId) {
+ if (this->_gameBoardSide[1]._delayPile[0]._cardId != 0) {
+ switch (_gameBoardSide[1]._delayPile[0]._cardId) {
case 10:
// No break on purpose
case 12:
@@ -5934,13 +5934,13 @@ void Scene1337::subCF31D() {
// No break on purpose
case 21:
tmpVal = 0;
- subC4A39(&_gameBoardSide[1]._arr3[0]);
+ subC4A39(&_gameBoardSide[1]._delayPile[0]);
break;
default:
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[1]._arr3[0]._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
+ if (subC3386(_gameBoardSide[1]._delayPile[0]._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -5948,7 +5948,7 @@ void Scene1337::subCF31D() {
if (found) {
tmpVal = 0;
- subC34A1(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._arr3[0]);
+ subC34A1(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayPile[0]);
}
}
}
@@ -5975,7 +5975,7 @@ void Scene1337::subCF31D() {
for (int j = 0; j <= 7; j++) {
if (_gameBoardSide[1]._outpostStation[j]._cardId == 1) {
- if (!subC2687(_gameBoardSide[1]._arr3[0]._cardId)) {
+ if (!subC2687(_gameBoardSide[1]._delayPile[0]._cardId)) {
count = 0;
for (int k = 0; k <= 7; k++) {
if ((_gameBoardSide[1]._outpostStation[k]._cardId > 1) && (_gameBoardSide[1]._outpostStation[k]._cardId <= 9))
@@ -5999,7 +5999,7 @@ void Scene1337::subCF31D() {
tmpVal = subC2719(1);
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[1]._arr3[0]._cardId))) {
+ if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[1]._delayPile[0]._cardId))) {
subC340B(&_gameBoardSide[1]._handCard[tmpVal], &_gameBoardSide[1]._outpostStation[i]);
found = true;
break;
@@ -6063,7 +6063,7 @@ void Scene1337::subCF31D() {
for (int k = 0; k <= 7; k++) {
// CHECKME: 'k' is not used in that loop.
// It looks suspicious.
- if ((_gameBoardSide[tmpVal]._arr3[0]._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))) {
+ if ((_gameBoardSide[tmpVal]._delayPile[0]._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))) {
count = tmpVal;
break;
}
@@ -6086,7 +6086,7 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._arr3[0]);
+ subC3456(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayPile[0]);
else {
int j;
for (j = 0; j <= 3; j++) {
@@ -6097,7 +6097,7 @@ void Scene1337::subCF31D() {
if (rndVal != 1) {
for (int m = 0; m <= 7; m++) {
// 'm' is not used in that loop. It looks suspicious.
- if ((_gameBoardSide[rndVal]._arr3[0]._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) {
+ if ((_gameBoardSide[rndVal]._delayPile[0]._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) {
count = rndVal;
break;
}
@@ -6118,7 +6118,7 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._arr3[0]);
+ subC3456(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayPile[0]);
else
subC2835(1);
}
@@ -6128,8 +6128,8 @@ void Scene1337::subCF31D() {
void Scene1337::subCF979() {
bool found = true;
- if (_gameBoardSide[0]._arr3[0]._cardId != 0) {
- switch (_gameBoardSide[0]._arr3[0]._cardId) {
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
+ switch (_gameBoardSide[0]._delayPile[0]._cardId) {
case 10:
//No break on purpose
case 12:
@@ -6145,7 +6145,7 @@ void Scene1337::subCF979() {
case 20:
//No break on purpose
case 21:
- subC4A39(&_gameBoardSide[0]._arr3[0]);
+ subC4A39(&_gameBoardSide[0]._delayPile[0]);
found = false;
break;
default:
@@ -6153,7 +6153,7 @@ void Scene1337::subCF979() {
found = false;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[0]._arr3[0]._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if (subC3386(_gameBoardSide[0]._delayPile[0]._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -6161,7 +6161,7 @@ void Scene1337::subCF979() {
if (found) {
found = false;
- subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._arr3[0]);
+ subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayPile[0]);
}
break;
}
@@ -6186,7 +6186,7 @@ void Scene1337::subCF979() {
if (!flag) {
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && (!subC2687(_gameBoardSide[0]._arr3[0]._cardId))) {
+ if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && (!subC2687(_gameBoardSide[0]._delayPile[0]._cardId))) {
int count = 0;
for (int k = 0; k <= 7; k++) {
if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) {
@@ -6216,7 +6216,7 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._arr3[0]._cardId))) {
+ if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._delayPile[0]._cardId))) {
subC340B(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
found = true;
break;
@@ -6259,8 +6259,8 @@ void Scene1337::subCF979() {
if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._arr3[0]);
+ if ((_gameBoardSide[2]._delayPile[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayPile[0]);
found = true;
break;
}
@@ -6278,8 +6278,8 @@ void Scene1337::subCF979() {
if (subC27F9(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._arr3[0]);
+ if ((_gameBoardSide[2]._delayPile[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayPile[0]);
found = true;
}
}
@@ -6322,8 +6322,8 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._arr3[0]);
+ if ((_gameBoardSide[1]._delayPile[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayPile[0]);
found = true;
}
}
@@ -6331,8 +6331,8 @@ void Scene1337::subCF979() {
if (!found) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._arr3[0]);
+ if ((_gameBoardSide[3]._delayPile[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayPile[0]);
found = true;
}
}
@@ -6351,8 +6351,8 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._arr3[0]);
+ if ((_gameBoardSide[1]._delayPile[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayPile[0]);
found = true;
}
}
@@ -6360,8 +6360,8 @@ void Scene1337::subCF979() {
if (!found) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._arr3[0]);
+ if ((_gameBoardSide[3]._delayPile[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayPile[0]);
found = true;
}
}
@@ -6383,10 +6383,10 @@ void Scene1337::subD026D() {
}
void Scene1337::subD0281() {
- if (subC27F9(this->_gameBoardSide[2]._arr3[0]._cardId) == -1)
+ if (subC27F9(this->_gameBoardSide[2]._delayPile[0]._cardId) == -1)
_unkFctPtr412 = &Scene1337::subD026D;
else
- subC4A39(&_gameBoardSide[2]._arr3[0]);
+ subC4A39(&_gameBoardSide[2]._delayPile[0]);
}
void Scene1337::subD02CA() {
@@ -6504,7 +6504,7 @@ void Scene1337::subD02CA() {
}
if ((!found) && (!found_di)) {
- if (subC2BF8(&_item7, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (subC2BF8(&_discardPile, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
subC4A39(&_item6);
} else if (!found) {
bool foundVar4;
@@ -6519,7 +6519,7 @@ void Scene1337::subD02CA() {
}
if ((foundVar4) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) {
- if (subC27B5(_gameBoardSide[2]._arr3[0]._cardId) != -1) {
+ if (subC27B5(_gameBoardSide[2]._delayPile[0]._cardId) != -1) {
actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
subC340B(&_item6, &_gameBoardSide[2]._outpostStation[i]);
@@ -6547,7 +6547,7 @@ void Scene1337::subD02CA() {
}
if (foundVar4) {
actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (subC27B5(_gameBoardSide[2]._arr3[0]._cardId) != -1) {
+ } else if (subC27B5(_gameBoardSide[2]._delayPile[0]._cardId) != -1) {
actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
if (j == 7)
@@ -6561,11 +6561,11 @@ void Scene1337::subD02CA() {
}
} else {
if ((_item6._cardId == 26) || (_item6._cardId == 30) ||(_item6._cardId == 32) || (_item6._cardId == 28)) {
- if (subC2BF8(&_gameBoardSide[2]._arr3[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (subC2BF8(&_gameBoardSide[2]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC3386(_gameBoardSide[2]._arr3[0]._cardId, _item6._cardId)) {
- if (_gameBoardSide[2]._arr3[0]._cardId != 0) {
- switch (_gameBoardSide[2]._arr3[0]._cardId) {
+ } else if (!subC3386(_gameBoardSide[2]._delayPile[0]._cardId, _item6._cardId)) {
+ if (_gameBoardSide[2]._delayPile[0]._cardId != 0) {
+ switch (_gameBoardSide[2]._delayPile[0]._cardId) {
case 11:
actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -6585,7 +6585,7 @@ void Scene1337::subD02CA() {
actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else {
- subC34A1(&_item6, &_gameBoardSide[2]._arr3[0]);
+ subC34A1(&_item6, &_gameBoardSide[2]._delayPile[0]);
return;
}
} else {
@@ -6677,8 +6677,8 @@ void Scene1337::subD02CA() {
actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else {
- if (subC2BF8(&_gameBoardSide[0]._arr3[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if (_gameBoardSide[0]._arr3[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[0]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (!subC32B1(0, _item6._cardId)) {
switch (_item6._cardId) {
@@ -6710,11 +6710,11 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_item6, &_gameBoardSide[0]._arr3[0]);
+ subC3456(&_item6, &_gameBoardSide[0]._delayPile[0]);
found = true;
}
- } else if (subC2BF8(&_gameBoardSide[3]._arr3[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if (_gameBoardSide[3]._arr3[0]._cardId != 0) {
+ } else if (subC2BF8(&_gameBoardSide[3]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[3]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (!subC32B1(3, _item6._cardId)) {
switch (_item6._cardId) {
@@ -6746,11 +6746,11 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_item6, &_gameBoardSide[3]._arr3[0]);
+ subC3456(&_item6, &_gameBoardSide[3]._delayPile[0]);
found = true;
}
- } else if (subC2BF8(&_gameBoardSide[1]._arr3[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if (_gameBoardSide[1]._arr3[0]._cardId != 0) {
+ } else if (subC2BF8(&_gameBoardSide[1]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[1]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (!subC32B1(1, _item6._cardId)) {
switch (_item6._cardId) {
@@ -6782,7 +6782,7 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_item6, &_gameBoardSide[1]._arr3[0]);
+ subC3456(&_item6, &_gameBoardSide[1]._delayPile[0]);
found = true;
}
} else {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 7c1a043577..33c4549f7a 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -198,7 +198,7 @@ class Scene1337 : public SceneExt {
public:
unkObj1337sub1 _handCard[4];
unkObj1337sub1 _outpostStation[8];
- unkObj1337sub1 _arr3[1];
+ unkObj1337sub1 _delayPile[1];
unkObj1337sub1 _arr4[1];
Common::Point _fieldB94;
@@ -292,7 +292,7 @@ public:
Action11 _action11;
Action12 _action12;
Action13 _action13;
- unkObj1337sub1 _item2;
+ unkObj1337sub1 _animatedCard;
unkObj1337sub1 _item3;
unkObj1337sub1 _item4;
BackgroundSceneObject _background2;
@@ -304,7 +304,7 @@ public:
unkObj1337sub1 *_field3EF8;
unkObj1337sub1 _item5;
unkObj1337sub1 _item6;
- unkObj1337sub1 _item7;
+ unkObj1337sub1 _discardPile;
unkObj1337sub1 _item8;
int _field423C;
int _field423E;
@@ -317,8 +317,8 @@ public:
int _field424C;
int _field424E;
- SceneObject _arrObject1[8];
- SceneObject _arrObject2[8];
+ SceneObject _upperDisplayCard[8];
+ SceneObject _lowerDisplayCard[8];
Scene1337();
virtual void synchronize(Serializer &s);