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author | Strangerke | 2011-10-25 15:46:59 +0200 |
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committer | Strangerke | 2011-10-25 15:46:59 +0200 |
commit | 4c4e7289be47194fc7040f3f8c38623087c17d59 (patch) | |
tree | b2834aeb3bccd82c91eb9f52ffa9ba8b793e30bc /engines/tsage | |
parent | 4c89891382b294eddaed2d5173df9a03e155afc7 (diff) | |
download | scummvm-rg350-4c4e7289be47194fc7040f3f8c38623087c17d59.tar.gz scummvm-rg350-4c4e7289be47194fc7040f3f8c38623087c17d59.tar.bz2 scummvm-rg350-4c4e7289be47194fc7040f3f8c38623087c17d59.zip |
TSAGE: Blue Force - Fix original bug when entering the boat with the gun handy, day 1, with Harrison
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index bfaab47d47..e738f68308 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -4501,7 +4501,13 @@ void Scene360::signal() { break; case 3607: case 3609: - _harrison.setVisage(1363); + // Original game was only using at this place visage 1363. + // This workaround allow Harrison to keep his gun handy + // when entering the romm (if required) + if (! BF_GLOBALS.getFlag(gunDrawn)) + _harrison.setVisage(1363); + else + _harrison.setVisage(363); BF_GLOBALS._player.enableControl(); break; case 3608: |