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authorPaul Gilbert2011-10-19 21:34:07 +1100
committerPaul Gilbert2011-10-19 21:34:07 +1100
commit56a14be690bcbbfa6c684187f5dbbba679447d7c (patch)
treec0a9b143d20c01f1468aed5377eb1c20a243e73f /engines/tsage
parentfa43ded59051b68f063dbd63783cb8d6a95aac8c (diff)
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TSAGE: Bugfix for being killed by dog in BF Scene 900
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp150
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.h8
2 files changed, 79 insertions, 79 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 94682dbea8..132cc7156e 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -57,7 +57,7 @@ bool Scene900::Item4::startAction(CursorType action, Event &event) {
}
/*--------------------------------------------------------------------------*/
-bool Scene900::Object1::startAction(CursorType action, Event &event) {
+bool Scene900::Gate::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@@ -72,7 +72,7 @@ bool Scene900::Object1::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager1, scene, 9006, &BF_GLOBALS._player, this, NULL);
} else {
BF_GLOBALS._v4CEC0 = 2;
- if (scene->_object3._flag == false) {
+ if (scene->_dog._flag == false) {
BF_GLOBALS._player.setAction(&scene->_action4);
} else {
scene->_sceneMode = 9005;
@@ -143,7 +143,7 @@ bool Scene900::Object2::startAction(CursorType action, Event &event) {
}
}
-bool Scene900::Object3::startAction(CursorType action, Event &event) {
+bool Scene900::Dog::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@@ -180,7 +180,7 @@ bool Scene900::Object6::startAction(CursorType action, Event &event) {
if (action == CURSOR_TALK) {
if (BF_GLOBALS._sceneManager._sceneLoadCount == 0) {
if (!_action) {
- if (scene->_object3._flag) {
+ if (scene->_dog._flag) {
if (BF_GLOBALS._v4CEC0 == 0)
scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy);
else {
@@ -225,25 +225,25 @@ void Scene900::Action1::signal() {
switch (_actionIndex++) {
case 0:
- if (scene->_object3._flag == 0) {
- scene->_object3.setStrip(3);
+ if (scene->_dog._flag == 0) {
+ scene->_dog.setStrip(3);
if ((BF_GLOBALS._randomSource.getRandomNumber(3) == 1) || (BF_GLOBALS._player._position.x > 790) || (scene->_field1976 != 0)) {
Common::Point pt(864, 130);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
} else {
_actionIndex = 4;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
}
}
break;
case 1:
- scene->_object3.setPosition(Common::Point(864, 117));
- scene->_object3.setStrip(7);
- scene->_object3.setFrame(1);
- scene->_object3.animate(ANIM_MODE_5, this);
+ scene->_dog.setPosition(Common::Point(864, 117));
+ scene->_dog.setStrip(7);
+ scene->_dog.setFrame(1);
+ scene->_dog.animate(ANIM_MODE_5, this);
if (BF_GLOBALS._randomSource.getRandomNumber(3) == 1)
scene->_sound1.play(92);
else
@@ -252,16 +252,16 @@ void Scene900::Action1::signal() {
_actionIndex = 7;
break;
case 2:
- scene->_object3.animate(ANIM_MODE_6, this);
+ scene->_dog.animate(ANIM_MODE_6, this);
break;
case 3: {
- scene->_object3.setStrip(3);
- scene->_object3.setPosition(Common::Point(864, 130));
- scene->_object3.fixPriority(122);
- scene->_object3.animate(ANIM_MODE_1, NULL);
+ scene->_dog.setStrip(3);
+ scene->_dog.setPosition(Common::Point(864, 130));
+ scene->_dog.fixPriority(122);
+ scene->_dog.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
break;
}
case 6:
@@ -271,10 +271,10 @@ void Scene900::Action1::signal() {
setDelay(30);
break;
case 5: {
- scene->_object3.setStrip(4);
+ scene->_dog.setStrip(4);
Common::Point pt(940, 145);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
break;
}
case 7:
@@ -286,17 +286,17 @@ void Scene900::Action1::signal() {
_actionIndex = 8;
break;
case 8:
- scene->_object3.setStrip(1);
- scene->_object3.setFrame(7);
- scene->_object3.animate(ANIM_MODE_6, NULL);
+ scene->_dog.setStrip(1);
+ scene->_dog.setFrame(7);
+ scene->_dog.animate(ANIM_MODE_6, NULL);
break;
case 9:
scene->_field1976 = 0;
- scene->_object3._flag = 0;
+ scene->_dog._flag = 0;
_actionIndex = 7;
- scene->_object3.setStrip(1);
- scene->_object3.setFrame(1);
- scene->_object3.animate(ANIM_MODE_5, this);
+ scene->_dog.setStrip(1);
+ scene->_dog.setFrame(1);
+ scene->_dog.animate(ANIM_MODE_5, this);
break;
default:
break;
@@ -309,7 +309,7 @@ void Scene900::Action2::signal() {
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
- if (scene->_object3._action->getActionIndex() == 8)
+ if (scene->_dog._action->getActionIndex() == 8)
_actionIndex = 0;
setDelay(5);
break;
@@ -319,7 +319,7 @@ void Scene900::Action2::signal() {
scene->_object5.setStrip(2);
scene->_object5.setPosition(Common::Point(-20, -20));
scene->_object5._moveDiff.y = 10;
- setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_object3, NULL);
+ setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_dog, NULL);
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
break;
case 2:
@@ -329,8 +329,8 @@ void Scene900::Action2::signal() {
BF_GLOBALS._uiElements.addScore(50);
}
SceneItem::display2(900, 10);
- scene->_object3._flag = 1;
- scene->_object3.fixPriority(130);
+ scene->_dog._flag = 1;
+ scene->_dog.fixPriority(130);
BF_GLOBALS._player.enableControl();
remove();
break;
@@ -349,33 +349,33 @@ void Scene900::Action3::signal() {
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, 0);
}
- if (scene->_object3._action->getActionIndex() != 7) {
+ if (scene->_dog._action->getActionIndex() != 7) {
_actionIndex = 0;
}
setDelay(5);
break;
case 1:
- if (scene->_object3._strip == 3) {
+ if (scene->_dog._strip == 3) {
_actionIndex = 3;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
} else
- scene->_object3.animate(ANIM_MODE_6, this);
+ scene->_dog.animate(ANIM_MODE_6, this);
break;
case 2: {
- scene->_object3.setStrip(3);
- scene->_object3.setPosition(Common::Point(864, 130));
- scene->_object3.fixPriority(122);
- scene->_object3.animate(ANIM_MODE_1, NULL);
+ scene->_dog.setStrip(3);
+ scene->_dog.setPosition(Common::Point(864, 130));
+ scene->_dog.fixPriority(122);
+ scene->_dog.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
- scene->_object3.addMover(mover, &pt, this);
+ scene->_dog.addMover(mover, &pt, this);
break;
}
case 3:
- scene->_object3.remove();
- scene->_object3._flag = 1;
+ scene->_dog.remove();
+ scene->_dog._flag = 1;
SceneItem::display2(900, 24);
if (!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
@@ -386,7 +386,7 @@ void Scene900::Action3::signal() {
break;
default:
break;
- }
+ }
}
void Scene900::Action4::signal() {
@@ -395,15 +395,15 @@ void Scene900::Action4::signal() {
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
- if (scene->_object3._action->getActionIndex() != 8)
+ if (scene->_dog._action->getActionIndex() != 8)
_actionIndex = 0;
setDelay(5);
break;
case 1:
- scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, this, 9005, &BF_GLOBALS._player, &scene->_gate, NULL);
break;
case 2:
- scene->setAction(&scene->_sequenceManager1, scene, 9008, &BF_GLOBALS._player, &scene->_object3, NULL);
+ scene->setAction(&scene->_sequenceManager1, this, 9008, &BF_GLOBALS._player, &scene->_dog, NULL);
break;
case 3:
BF_GLOBALS._deathReason = 5;
@@ -436,7 +436,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
BF_INVENTORY.setObjectScene(INV_HOOK, 1);
}
- _object3._flag = 0;
+ _dog._flag = 0;
if (BF_GLOBALS._bookmark >= bFinishedWGreen) {
_object7.postInit();
_object7.fixPriority(120);
@@ -448,10 +448,10 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_sceneBounds.moveTo(640, 0);
BF_GLOBALS._v4CEC0 = 2;
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
- _object3._flag = 1;
+ _dog._flag = 1;
}
if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900)
- _object3._flag = 1;
+ _dog._flag = 1;
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
@@ -460,37 +460,37 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_item4.setDetails(Rect(0, 85, 20, 130), 900, -1, -1, -1, 1, 0);
BF_GLOBALS._player.postInit();
- _object3.postInit();
- _object3.setVisage(902);
- _object3.setPosition(Common::Point(845, 135));
- _object3.fixPriority(122);
- _object3.setDetails(900, 8, -1, 9, 1, NULL);
-
- if (_object3._flag == 0) {
- _object3.animate(ANIM_MODE_1, NULL);
- _object3.setAction(&_action1);
+ _dog.postInit();
+ _dog.setVisage(902);
+ _dog.setPosition(Common::Point(845, 135));
+ _dog.fixPriority(122);
+ _dog.setDetails(900, 8, -1, 9, 1, NULL);
+
+ if (_dog._flag == 0) {
+ _dog.animate(ANIM_MODE_1, NULL);
+ _dog.setAction(&_action1);
} else {
- _object3.setAction(&_action1);
- _object3.fixPriority(130);
+ _dog.setAction(&_action1);
+ _dog.fixPriority(130);
if (BF_GLOBALS._dayNumber == 4) {
- _object3.setPosition(Common::Point(879, 120));
- _object3.setStrip(2);
+ _dog.setPosition(Common::Point(879, 120));
+ _dog.setStrip(2);
} else {
- _object3.setPosition(Common::Point(864, 117));
- _object3.setStrip(6);
- _object3.setFrame(6);
+ _dog.setPosition(Common::Point(864, 117));
+ _dog.setStrip(6);
+ _dog.setFrame(6);
}
}
- _object1.postInit();
- _object1.setVisage(900);
- _object1.setStrip(2);
+ _gate.postInit();
+ _gate.setVisage(900);
+ _gate.setStrip(2);
if (BF_GLOBALS._v4CEC0 == 2)
- _object1.setPosition(Common::Point(758, 127));
+ _gate.setPosition(Common::Point(758, 127));
else {
BF_GLOBALS._walkRegions.proc1(24);
- _object1.setPosition(Common::Point(804, 132));
+ _gate.setPosition(Common::Point(804, 132));
}
if (BF_GLOBALS._dayNumber == 5)
@@ -555,7 +555,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_object2, NULL);
}
- _object1.setDetails(900, 0, -1, 1, 1, 0);
+ _gate.setDetails(900, 0, -1, 1, 1, 0);
_object2.setDetails(900, 2, -1, 5, 1, 0);
_item2.setDetails(Rect(0, 0, 225, 21), 666, 25, -1, -1, 1, NULL);
_item3.setDetails(Rect(37, 21, 324, 50), 666, 26, -1, -1, 1, NULL);
@@ -572,7 +572,7 @@ void Scene900::signal() {
case 3:
BF_GLOBALS._walkRegions.proc1(24);
_sceneMode = 9004;
- setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_object1, NULL);
+ setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_gate, NULL);
break;
case 9000:
BF_GLOBALS._player.enableControl();
@@ -598,7 +598,7 @@ void Scene900::signal() {
BF_GLOBALS._player.enableControl();
break;
case 9005:
- if (_object3._flag == 0)
+ if (_dog._flag == 0)
BF_GLOBALS._player.setAction(&_action4);
else
BF_GLOBALS._player.enableControl();
@@ -625,11 +625,11 @@ void Scene900::signal() {
_sound1.play(92);
if (BF_GLOBALS._v4CEC0 == 2) {
_sceneMode = 9008;
- setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_dog, NULL);
} else {
BF_GLOBALS._player._strip = 7;
_action1.setActionIndex(9);
- _object3.signal();
+ _dog.signal();
if ((!BF_GLOBALS.getFlag(fGotPointsForFreeDog)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForFreeDog);
BF_GLOBALS._uiElements.addScore(50);
diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h
index 289aac4a3a..8fa6009c8c 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.h
+++ b/engines/tsage/blue_force/blueforce_scenes9.h
@@ -50,7 +50,7 @@ class Scene900: public PalettedScene {
virtual bool startAction(CursorType action, Event &event);
};
/* Objects */
- class Object1: public NamedObject {
+ class Gate: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -58,7 +58,7 @@ class Scene900: public PalettedScene {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Object3: public NamedObjectExt {
+ class Dog: public NamedObjectExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -95,9 +95,9 @@ public:
SpeakerJakeJacket _jakeJacketSpeaker;
SpeakerLyleHat _lyleHatSpeaker;
Item1 _item1;
- Object1 _object1;
+ Gate _gate;
Object2 _object2;
- Object3 _object3;
+ Dog _dog;
NamedHotspot _item2;
NamedHotspot _item3;
NamedObject _object4;