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authorStrangerke2014-03-16 12:57:58 +0100
committerStrangerke2014-03-16 12:57:58 +0100
commit5cb9a0422174b9aa1df38519fb10b6d77f523342 (patch)
tree471c6cd9423debdb3cc11182d4e7be9ed945717f /engines/tsage
parent8cf896fc12fc8cece9e99d9eab23e4fcd2a61e3c (diff)
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TSAGE: Reduce verbosity in Sound code
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/sound.cpp198
1 files changed, 105 insertions, 93 deletions
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index 56ba3441b6..057319c5d3 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -468,8 +468,9 @@ void SoundManager::sfProcessFading() {
if (vtStruct->_voiceType == VOICETYPE_1) {
for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) {
- if (vtStruct->_entries[idx]._type1._field6 >= -1)
- ++vtStruct->_entries[idx]._type1._field6;
+ VoiceStructEntryType1 &vte = vtStruct->_entries[idx]._type1;
+ if (vte._field6 >= -1)
+ ++vte._field6;
}
}
}
@@ -499,22 +500,22 @@ void SoundManager::sfUpdateVoiceStructs() {
if (vs->_voiceType == VOICETYPE_0) {
for (uint idx = 0; idx < vs->_entries.size(); ++idx) {
- VoiceStructEntry &vse = vs->_entries[idx];
+ VoiceStructEntryType0 &vte = vs->_entries[idx]._type0;
- vse._type0._sound = vse._type0._sound2;
- vse._type0._channelNum = vse._type0._channelNum2;
- vse._type0._priority = vse._type0._priority2;
- vse._type0._fieldA = vse._type0._field12;
+ vte._sound = vte._sound2;
+ vte._channelNum = vte._channelNum2;
+ vte._priority = vte._priority2;
+ vte._fieldA = vte._field12;
}
} else {
vs->_field3 = vs->_numVoices;
for (uint idx = 0; idx < vs->_entries.size(); ++idx) {
- VoiceStructEntry &vse = vs->_entries[idx];
+ VoiceStructEntryType1 &vte = vs->_entries[idx]._type1;
- vse._type1._sound = vse._type1._sound2;
- vse._type1._channelNum = vse._type1._channelNum2;
- vse._type1._priority = vse._type1._priority2;
+ vte._sound = vte._sound2;
+ vte._channelNum = vte._channelNum2;
+ vte._priority = vte._priority2;
}
}
}
@@ -529,16 +530,16 @@ void SoundManager::sfUpdateVoiceStructs2() {
for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) {
if (vtStruct->_voiceType == VOICETYPE_0) {
- VoiceStructEntryType0 &vse = vtStruct->_entries[idx]._type0;
- vse._sound2 = vse._sound;
- vse._channelNum2 = vse._channelNum;
- vse._priority2 = vse._priority;
- vse._field12 = vse._fieldA;
+ VoiceStructEntryType0 &vte = vtStruct->_entries[idx]._type0;
+ vte._sound2 = vte._sound;
+ vte._channelNum2 = vte._channelNum;
+ vte._priority2 = vte._priority;
+ vte._field12 = vte._fieldA;
} else {
- VoiceStructEntryType1 &vse = vtStruct->_entries[idx]._type1;
- vse._sound2 = vse._sound;
- vse._channelNum2 = vse._channelNum;
- vse._priority2 = vse._priority;
+ VoiceStructEntryType1 &vte = vtStruct->_entries[idx]._type1;
+ vte._sound2 = vte._sound;
+ vte._channelNum2 = vte._channelNum;
+ vte._priority2 = vte._priority;
}
}
}
@@ -773,32 +774,32 @@ void SoundManager::sfRethinkVoiceTypes() {
if (vs->_voiceType == VOICETYPE_0) {
for (uint idx = 0; idx < vs->_entries.size(); ++idx) {
- VoiceStructEntry &vse = vs->_entries[idx];
- vse._type0._sound3 = vse._type0._sound;
- vse._type0._channelNum3 = vse._type0._channelNum;
- vse._type0._priority3 = vse._type0._priority;
- vse._type0._field1A = vse._type0._fieldA;
- vse._type0._sound = NULL;
- vse._type0._channelNum = 0;
- vse._type0._priority = 0;
- vse._type0._fieldA = false;
- vse._type0._sound2 = NULL;
- vse._type0._channelNum2 = 0;
- vse._type0._priority2 = 0;
- vse._type0._field12 = false;
+ VoiceStructEntryType0 &vte = vs->_entries[idx]._type0;
+ vte._sound3 = vte._sound;
+ vte._channelNum3 = vte._channelNum;
+ vte._priority3 = vte._priority;
+ vte._field1A = vte._fieldA;
+ vte._sound = NULL;
+ vte._channelNum = 0;
+ vte._priority = 0;
+ vte._fieldA = false;
+ vte._sound2 = NULL;
+ vte._channelNum2 = 0;
+ vte._priority2 = 0;
+ vte._field12 = false;
}
} else {
for (uint idx = 0; idx < vs->_entries.size(); ++idx) {
- VoiceStructEntry &vse = vs->_entries[idx];
- vse._type1._sound3 = vse._type1._sound;
- vse._type1._channelNum3 = vse._type1._channelNum;
- vse._type1._priority3 = vse._type1._priority;
- vse._type1._sound = NULL;
- vse._type1._channelNum = 0;
- vse._type1._priority = 0;
- vse._type1._sound2 = NULL;
- vse._type1._channelNum2 = 0;
- vse._type1._priority2 = 0;
+ VoiceStructEntryType1 &vte = vs->_entries[idx]._type1;
+ vte._sound3 = vte._sound;
+ vte._channelNum3 = vte._channelNum;
+ vte._priority3 = vte._priority;
+ vte._sound = NULL;
+ vte._channelNum = 0;
+ vte._priority = 0;
+ vte._sound2 = NULL;
+ vte._channelNum2 = 0;
+ vte._priority2 = 0;
}
// Reset the number of voices available
@@ -858,10 +859,11 @@ void SoundManager::sfRethinkVoiceTypes() {
if (numVoices >= chNumVoices) {
int channelCount = chNumVoices, idx = 0;
while (channelCount > 0) {
- if (!vtStruct->_entries[idx]._type1._sound2) {
- vtStruct->_entries[idx]._type1._sound2 = sound;
- vtStruct->_entries[idx]._type1._channelNum2 = foundIndex;
- vtStruct->_entries[idx]._type1._priority2 = foundPriority;
+ VoiceStructEntryType1 &vte = vtStruct->_entries[idx]._type1;
+ if (!vte._sound2) {
+ vte._sound2 = sound;
+ vte._channelNum2 = foundIndex;
+ vte._priority2 = foundPriority;
--channelCount;
}
++idx;
@@ -881,10 +883,11 @@ void SoundManager::sfRethinkVoiceTypes() {
}
for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) {
- if (vtStruct->_entries[idx]._type1._priority2 == maxPriority) {
- vtStruct->_entries[idx]._type1._sound2 = NULL;
- vtStruct->_entries[idx]._type1._channelNum2 = 0;
- vtStruct->_entries[idx]._type1._priority2 = 0;
+ VoiceStructEntryType1 &vte = vtStruct->_entries[idx]._type1;
+ if (vte._priority2 == maxPriority) {
+ vte._sound2 = NULL;
+ vte._channelNum2 = 0;
+ vte._priority2 = 0;
++numVoices;
}
}
@@ -892,10 +895,11 @@ void SoundManager::sfRethinkVoiceTypes() {
int voicesCtr = chNumVoices;
for (uint idx = 0; (idx < vtStruct->_entries.size()) && (voicesCtr > 0); ++idx) {
- if (!vtStruct->_entries[idx]._type1._sound2) {
- vtStruct->_entries[idx]._type1._sound2 = sound;
- vtStruct->_entries[idx]._type1._channelNum2 = foundIndex;
- vtStruct->_entries[idx]._type1._priority2 = foundPriority;
+ VoiceStructEntryType1 &vte = vtStruct->_entries[idx]._type1;
+ if (!vte._sound2) {
+ vte._sound2 = sound;
+ vte._channelNum2 = foundIndex;
+ vte._priority2 = foundPriority;
--voicesCtr;
}
}
@@ -932,10 +936,11 @@ void SoundManager::sfRethinkVoiceTypes() {
}
if (entryIndex != -1) {
- vtStruct->_entries[entryIndex]._type0._sound2 = sound;
- vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex;
- vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority;
- vtStruct->_entries[entryIndex]._type0._field12 = false;
+ VoiceStructEntryType0 &vte = vtStruct->_entries[entryIndex]._type0;
+ vte._sound2 = sound;
+ vte._channelNum2 = foundIndex;
+ vte._priority2 = foundPriority;
+ vte._field12 = false;
continue;
}
@@ -953,10 +958,11 @@ void SoundManager::sfRethinkVoiceTypes() {
}
if (entryIndex != -1) {
- vtStruct->_entries[entryIndex]._type0._sound2 = sound;
- vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex;
- vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority;
- vtStruct->_entries[entryIndex]._type0._field12 = false;
+ VoiceStructEntryType0 &vte = vtStruct->_entries[entryIndex]._type0;
+ vte._sound2 = sound;
+ vte._channelNum2 = foundIndex;
+ vte._priority2 = foundPriority;
+ vte._field12 = false;
continue;
}
@@ -978,10 +984,11 @@ void SoundManager::sfRethinkVoiceTypes() {
}
if (entryIndex != -1) {
- vtStruct->_entries[entryIndex]._type0._sound2 = sound;
- vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex;
- vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority;
- vtStruct->_entries[entryIndex]._type0._field12 = false;
+ VoiceStructEntryType0 &vte = vtStruct->_entries[entryIndex]._type0;
+ vte._sound2 = sound;
+ vte._channelNum2 = foundIndex;
+ vte._priority2 = foundPriority;
+ vte._field12 = false;
continue;
}
@@ -1017,10 +1024,11 @@ void SoundManager::sfRethinkVoiceTypes() {
continue;
if (entryIndex != -1) {
- vtStruct->_entries[entryIndex]._type0._sound2 = sound;
- vtStruct->_entries[entryIndex]._type0._channelNum2 = foundIndex;
- vtStruct->_entries[entryIndex]._type0._priority2 = foundPriority;
- vtStruct->_entries[entryIndex]._type0._field12 = true;
+ VoiceStructEntryType0 &vte = vtStruct->_entries[entryIndex]._type0;
+ vte._sound2 = sound;
+ vte._channelNum2 = foundIndex;
+ vte._priority2 = foundPriority;
+ vte._field12 = true;
continue;
}
@@ -1035,14 +1043,15 @@ void SoundManager::sfRethinkVoiceTypes() {
for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) {
if (vtStruct->_entries[idx]._field1) {
- if (!vtStruct->_entries[idx]._type0._sound2) {
+ VoiceStructEntryType0 &vte = vtStruct->_entries[idx]._type0;
+ if (!vte._sound2) {
if (vtStruct->_entries[idx]._voiceNum > maxVoiceNum) {
maxVoiceNum = vtStruct->_entries[idx]._voiceNum;
voiceIndex = idx;
}
} else {
- if (vtStruct->_entries[idx]._type0._priority2 > maxPriority) {
- maxPriority = vtStruct->_entries[idx]._type0._priority2;
+ if (vte._priority2 > maxPriority) {
+ maxPriority = vte._priority2;
priorityIndex = idx;
}
}
@@ -1148,13 +1157,13 @@ void SoundManager::sfRethinkVoiceTypes() {
continue;
for (uint entryIndex = 0; entryIndex < vs->_entries.size(); ++entryIndex) {
- if ((vs->_entries[entryIndex]._type0._sound3 != sound) ||
- (vs->_entries[entryIndex]._type0._channelNum3 != channelNum)) {
+ VoiceStructEntryType0 &vteCur = vs->_entries[entryIndex]._type0;
+ if ((vteCur._sound3 != sound) || (vteCur._channelNum3 != channelNum)) {
// Found match
- vs->_entries[entryIndex]._type0._sound = sound;
- vs->_entries[entryIndex]._type0._channelNum = channelNum;
- vs->_entries[entryIndex]._type0._priority = vse._priority2;
- vs->_entries[entryIndex]._type0._fieldA = false;
+ vteCur._sound = sound;
+ vteCur._channelNum = channelNum;
+ vteCur._priority = vse._priority2;
+ vteCur._fieldA = false;
vse._sound2 = NULL;
break;
}
@@ -1215,10 +1224,10 @@ void SoundManager::sfRethinkVoiceTypes() {
} else {
// Type 1
for (uint idx = 0; idx < vs->_entries.size(); ++idx) {
- VoiceStructEntry &vse = vs->_entries[idx];
- vse._type1._sound = NULL;
- vse._type1._channelNum = 0;
- vse._type1._priority = 0;
+ VoiceStructEntryType1 &vte = vs->_entries[idx]._type1;
+ vte._sound = NULL;
+ vte._channelNum = 0;
+ vte._priority = 0;
}
for (uint idx = 0; idx < vs->_entries.size(); ++idx) {
@@ -2188,9 +2197,10 @@ void Sound::soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int
SoundDriver *driver = vtStruct->_entries[entryIndex]._driver;
assert(driver);
- vtStruct->_entries[entryIndex]._type1._field6 = 0;
- vtStruct->_entries[entryIndex]._type1._field4 = v0;
- vtStruct->_entries[entryIndex]._type1._field5 = 0;
+ VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1;
+ vte._field6 = 0;
+ vte._field4 = v0;
+ vte._field5 = 0;
driver->playSound(channelData, 0, _chProgram[channelNum], vtStruct->_entries[entryIndex]._voiceNum, v0, v1);
}
@@ -2207,9 +2217,10 @@ void Sound::soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int
assert(driver);
byte *trackData = _channelData[trackCtr];
- vtStruct->_entries[entryIndex]._type1._field6 = 0;
- vtStruct->_entries[entryIndex]._type1._field4 = v0;
- vtStruct->_entries[entryIndex]._type1._field5 = 0;
+ VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1;
+ vte._field6 = 0;
+ vte._field4 = v0;
+ vte._field5 = 0;
int v1, v2;
driver->playSound(trackData, 14, -1, vtStruct->_entries[entryIndex]._voiceNum, v0, 0x7F);
@@ -2336,9 +2347,10 @@ void Sound::soServiceTrackType1(int trackIndex, const byte *channelData) {
SoundDriver *driver = vtStruct->_entries[entryIndex]._driver;
assert(driver);
- vtStruct->_entries[entryIndex]._type1._field6 = 0;
- vtStruct->_entries[entryIndex]._type1._field4 = *(channelData + 1);
- vtStruct->_entries[entryIndex]._type1._field5 = 0;
+ VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1;
+ vte._field6 = 0;
+ vte._field4 = *(channelData + 1);
+ vte._field5 = 0;
int v1, v2;
driver->playSound(channelData, 14, -1, vtStruct->_entries[entryIndex]._voiceNum, *(channelData + 1), 0x7f);