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author | Strangerke | 2011-10-18 19:51:09 +0200 |
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committer | Strangerke | 2011-10-18 19:51:09 +0200 |
commit | 714de939ff657ef0ab2e766a21e6cd0c2bc8762e (patch) | |
tree | 6db7ce432d8e46fec7ace7425e0b14dfe2d32e4c /engines/tsage | |
parent | ee9a17ca7eb9cfe163ff27ad407c4afee52148f7 (diff) | |
download | scummvm-rg350-714de939ff657ef0ab2e766a21e6cd0c2bc8762e.tar.gz scummvm-rg350-714de939ff657ef0ab2e766a21e6cd0c2bc8762e.tar.bz2 scummvm-rg350-714de939ff657ef0ab2e766a21e6cd0c2bc8762e.zip |
TSAGE: Blue Force - Implement intro scene 125
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 452 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.h | 45 |
3 files changed, 498 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index e6cc01fe14..43a42a8240 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -75,6 +75,7 @@ Scene *BlueForceGame::createScene(int sceneNumber) { // Inside Tony's Bar return new Scene115(); case 125: + return new Scene125(); case 140: case 150: case 160: diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index d586df5732..3aab6c2556 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -1836,6 +1836,458 @@ void Scene115::synchronize(Serializer &s) { } /*-------------------------------------------------------------------------- + * Scene 125 - + * + *--------------------------------------------------------------------------*/ +void Scene125::Action1::signal() { + Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 1: { + Common::Point destPos(214, 105); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 2: + owner->animate(ANIM_MODE_4, 4, 1, this); + break; + case 3: + owner->setFrame(5); + scene->_object2.show(); + setDelay(180); + break; + case 4: { + Common::Point destPos(311, 85); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 5: + owner->remove(); + break; + case 0: + // No break on purpose + default: + break; + } +} + +void Scene125::Action2::signal() { + Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(30); + break; + case 1: + scene->_action1.signal(); + setDelay(20); + break; + case 2: { + BF_GLOBALS._v501FA = 10; + BF_GLOBALS._v51C44 = 1; + Common::Point destPos(202, 94); + NpcMover *mover = new NpcMover(); + BF_GLOBALS._player.addMover(mover, &destPos, this); + break; + } + case 3: { + scene->_action3.signal(); + Common::Point destPos(280, 84); + NpcMover *mover = new NpcMover(); + BF_GLOBALS._player.addMover(mover, &destPos, this); + break; + } + case 4: + BF_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 5: { + Common::Point destPos(375, 111); + NpcMover *mover = new NpcMover(); + BF_GLOBALS._player.addMover(mover, &destPos, this); + break; + } + case 6: + BF_GLOBALS._player.setStrip(2); + BF_GLOBALS._player.setFrame(1); + BF_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 7: { + Common::Point destPos(347, 139); + NpcMover *mover = new NpcMover(); + BF_GLOBALS._player.addMover(mover, &destPos, this); + break; + } + case 8: + BF_GLOBALS._player.setStrip(3); + BF_GLOBALS._player.setFrame(1); + BF_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 9: { + Common::Point destPos(107, 75); + NpcMover *mover = new NpcMover(); + BF_GLOBALS._player.addMover(mover, &destPos, this); + BF_GLOBALS._player.setPriority(80); + break; + } + case 10: + BF_GLOBALS._player.setStrip(4); + BF_GLOBALS._player.setFrame(1); + BF_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 11: { + BF_GLOBALS._player.setPriority(64); + Common::Point destPos(229, 61); + NpcMover *mover = new NpcMover(); + BF_GLOBALS._player.addMover(mover, &destPos, this); + break; + } + case 12: + scene->_action3.signal(); + BF_GLOBALS._player.remove(); + default: + break; + } +} + +void Scene125::Action2::dispatch() { + Action::dispatch(); + + if ((_actionIndex == 10) && (BF_GLOBALS._player._percent > 80)) + BF_GLOBALS._player.changeZoom(BF_GLOBALS._player._percent - 1); + + if ((_actionIndex == 12) && (BF_GLOBALS._player._percent > 50)) + BF_GLOBALS._player.changeZoom(BF_GLOBALS._player._percent - 1); +} + +void Scene125::Action3::signal() { + Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 0: + break; + case 1: { + Common::Point destPos(202, 94); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 2: { + Common::Point destPos(275, 84); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 3: + scene->_soundExt2.fadeSound(20); + owner->fixPriority(70); + owner->animate(ANIM_MODE_5, this); + break; + case 4: { + Common::Point destPos(375, 111); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 5: + owner->setStrip(2); + owner->setFrame(1); + owner->animate(ANIM_MODE_5, this); + break; + case 6: { + Common::Point destPos(347, 145); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 7: + owner->setStrip(3); + owner->setFrame(1); + owner->animate(ANIM_MODE_5, this); + break; + case 8: { + Common::Point destPos(96, 71); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + owner->_moveDiff.x = 6; + owner->_moveDiff.y = 6; + owner->setPriority(80); + break; + } + case 9: + owner->setPosition(Common::Point(85, 76)); + owner->setStrip(4); + owner->setFrame(1); + owner->changeZoom(100); + owner->animate(ANIM_MODE_5, this); + break; + case 10: { + scene->_action5.signal(); + scene->_soundExt1.play(25); + Common::Point destPos(154, 94); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 11: + break; + case 12: + scene->_object1.setPosition(owner->_position); + scene->_object1.changeZoom(2); + scene->_object1.show(); + setDelay(1); + case 13: + BF_GLOBALS._sound1.play(6); + scene->_object1.changeZoom(4); + scene->_object1.setPosition(Common::Point(148, 88)); + setDelay(1); + break; + case 14: + scene->_object1.changeZoom(8); + scene->_object1.setPosition(Common::Point(167, 97)); + setDelay(1); + break; + case 15: + scene->_object1.changeZoom(16); + scene->_object1.setPosition(Common::Point(197, 104)); + scene->_object4.show(); + scene->_object3.show(); + scene->_object4.changeZoom(16); + scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 9, scene->_object1._position.y - 8)); + scene->_object3.changeZoom(16); + scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 5, scene->_object1._position.y - 8)); + setDelay(1); + break; + case 16: + scene->_object1.changeZoom(32); + scene->_object1.setPosition(Common::Point(197, 104)); + scene->_object4.changeZoom(32); + scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 17, scene->_object1._position.y - 15)); + scene->_object3.changeZoom(32); + scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 12, scene->_object1._position.y - 15)); + setDelay(1); + break; + case 17: + scene->_object1.changeZoom(64); + scene->_object1.setPosition(Common::Point(198, 114)); + scene->_object4.changeZoom(64); + scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 34, scene->_object1._position.y - 29)); + scene->_object3.changeZoom(64); + scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 23, scene->_object1._position.y - 29)); + setDelay(1); + break; + case 18: + scene->_object1.changeZoom(100); + scene->_object1.setPosition(Common::Point(160, 112)); + scene->_object4.changeZoom(100); + scene->_object4.setPosition(Common::Point(scene->_object1._position.x - 51, scene->_object1._position.y - 45)); + scene->_object3.changeZoom(100); + scene->_object3.setPosition(Common::Point(scene->_object1._position.x + 42, scene->_object1._position.y - 45)); + scene->_object4.animate(ANIM_MODE_5, this); + scene->_object3.animate(ANIM_MODE_5, this); + setDelay(1); + break; + case 19: + break; + case 20: + setDelay(30); + break; + case 21: + BF_GLOBALS._sceneManager.changeScene(140); + break; + default: + break; + } +} + +void Scene125::Action3::dispatch() { + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + Action::dispatch(); + + if ((_actionIndex == 9) && (owner->_percent > 70)) + owner->changeZoom(owner->_percent - 1); +} + +void Scene125::Action4::signal() { + Scene125 *scene = (Scene125 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 0: + setDelay(180); + break; + case 1: { + owner->setPriority(scene->_object2._priority - 1); + Common::Point destPos(66, 168); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 2: + owner->animate(ANIM_MODE_5, this); + break; + case 3: { + Common::Point destPos(307, 106); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 4: + owner->remove(); + break; + default: + break; + } +} + +void Scene125::Action4::dispatch() { + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + Action::dispatch(); + + if ((_actionIndex == 4) && (owner->_percent > 80)) + owner->changeZoom(owner->_percent - 1); +} + +void Scene125::Action5::signal() { + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + if (_actionIndex++ == 1) { + Common::Point destPos(162, 103); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + } +} + +void Scene125::Action6::signal() { + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 0: + setDelay(60); + break; + case 1: { + Common::Point destPos(410, 181); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 2: + owner->remove(); + default: + break; + } +} + +void Scene125::Action6::dispatch() { + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + Action::dispatch(); + + if ((_actionIndex == 2) && (owner->_percent < 100)) + owner->changeZoom(owner->_percent + 1); +} + +void Scene125::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(120); + + _object4.postInit(); + _object4.setVisage(124); + _object4.setPosition(Common::Point(0, 0)); + _object4.setStrip(1); + _object4.setFrame(1); + _object4.fixPriority(251); + _object4.hide(); + + _object3.postInit(); + _object3.setVisage(124); + _object3.setPosition(Common::Point(0, 0)); + _object3.setStrip(2); + _object3.setFrame(1); + _object3.fixPriority(251); + _object3.hide(); + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.setVisage(127); + BF_GLOBALS._player.setPosition(Common::Point(160, 110)); + BF_GLOBALS._player.setStrip(1); + BF_GLOBALS._player.setFrame(1); + BF_GLOBALS._player.changeZoom(100); + BF_GLOBALS._player.fixPriority(68); + BF_GLOBALS._player._moveDiff.x = 6; + BF_GLOBALS._player._moveDiff.y = 6; + BF_GLOBALS._player.disableControl(); + + _object5.postInit(); + _object5.setVisage(128); + _object5.setPosition(Common::Point(150, 117)); + _object5.fixPriority(68); + _object5._moveDiff.x = 6; + _object5._moveDiff.y = 6; + + _object9.postInit(); + _object9.setVisage(126); + _object9.setPosition(Common::Point(124, 106)); + _object9.setStrip(4); + _object9.fixPriority(90); + _object9._moveDiff.x = 3; + _object9._moveDiff.y = 3; + + _object1.postInit(); + _object1.setVisage(130); + _object1.setPosition(Common::Point(139, 88)); + _object1.setStrip(1); + _object1.setFrame(1); + _object1.changeZoom(100); + _object1.fixPriority(250); + _object1.hide(); + + _object8.postInit(); + _object8.setVisage(126); + _object8.setPosition(Common::Point(89, 181)); + _object8.setStrip(3); + _object8._moveDiff.x = 6; + _object8._moveDiff.y = 6; + + _object6.postInit(); + _object6.setVisage(126); + _object6.setPosition(Common::Point(289, 128)); + _object6.fixPriority(69); + _object6._moveDiff.x = 6; + _object6._moveDiff.y = 6; + _object6.setAction(&_action1); + + _object2.postInit(); + _object2.setVisage(126); + _object2.setPosition(Common::Point(214, 105)); + _object2.setStrip(2); + _object2.setFrame(1); + _object2.changeZoom(100); + _object2.fixPriority(63); + _object2.hide(); + + _object7.postInit(); + _object7.setVisage(126); + _object7.setPosition(Common::Point(87, 76)); + _object7.setStrip(6); + _object7.setFrame(6); + _object7.changeZoom(80); + _object7._moveDiff.x = 4; + _object7._moveDiff.y = 4; + _object7.setAction(&_action6); + + BF_GLOBALS._sound1.play(5); + setAction(&_action2); + _object5.setAction(&_action3); + _object8.setAction(&_action4); + _object9.setAction(&_action5); +} +/*-------------------------------------------------------------------------- * Scene 180 - Front of Home * *--------------------------------------------------------------------------*/ diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h index 8e6b684632..0518fbaaff 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.h +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -311,6 +311,51 @@ public: virtual void process(Event &event); }; +class Scene125: public SceneExt { + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; + class Action3: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; + class Action4: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; + +public: + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + NamedObject _object1, _object2, _object3, _object4, _object5; + NamedObject _object6, _object7, _object8, _object9; + ASoundExt _soundExt1; + ASoundExt _soundExt2; + + void postInit(SceneObjectList *OwnerList); +}; + class Scene180: public SceneExt { /* Objects */ class Vechile: public NamedObject { |