diff options
author | Paul Gilbert | 2013-08-24 15:38:51 -0400 |
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committer | Paul Gilbert | 2013-08-24 15:38:51 -0400 |
commit | 81a2892229a053bb9c76dea4dbfb63ca13164946 (patch) | |
tree | 8161b61af3c22dbd0389b9df46372444b4587446 /engines/tsage | |
parent | 23d64724a9f342e6341bf11655217fa544a7e099 (diff) | |
download | scummvm-rg350-81a2892229a053bb9c76dea4dbfb63ca13164946.tar.gz scummvm-rg350-81a2892229a053bb9c76dea4dbfb63ca13164946.tar.bz2 scummvm-rg350-81a2892229a053bb9c76dea4dbfb63ca13164946.zip |
TSAGE: Clean up of R2R scene 1550 player position tracking
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/globals.cpp | 15 | ||||
-rw-r--r-- | engines/tsage/globals.h | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 8 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 288 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 8 |
5 files changed, 166 insertions, 155 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index f7ee76a485..e89855879c 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -475,11 +475,8 @@ void Ringworld2Globals::reset() { _v5780E = 0; _v57810 = 0; _v57C2C = 0; - _v565EC[0] = 0; - _v565EC[1] = 27; - _v565EC[2] = 27; - _v565EC[3] = 4; - _v565EC[4] = 4; + _s1550PlayerArea[R2_QUINN] = Common::Point(27, 4); + _s1550PlayerArea[R2_SEEKER] = Common::Point(27, 4); Common::fill(&_scannerFrequencies[0], &_scannerFrequencies[MAX_CHARACTERS], 1); _speechSubtitles = SPEECH_VOICE | SPEECH_TEXT; _insetUp = 0; @@ -539,8 +536,12 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v57C2C); s.syncAsSint16LE(_speechSubtitles); - for (i = 0; i < 5; i++) - s.syncAsByte(_v565EC[i]); + byte temp; + s.syncAsByte(temp); + s.syncAsByte(_s1550PlayerArea[R2_QUINN].x); + s.syncAsByte(_s1550PlayerArea[R2_SEEKER].x); + s.syncAsByte(_s1550PlayerArea[R2_QUINN].y); + s.syncAsByte(_s1550PlayerArea[R2_SEEKER].y); for (i = 0; i < MAX_CHARACTERS; ++i) s.syncAsByte(_scannerFrequencies[i]); diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 8de5f7f798..0c4f84ea16 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -304,7 +304,7 @@ public: int _v57810; int _v57C2C; int _speechSubtitles; - byte _v565EC[5]; + Common::Point _s1550PlayerArea[3]; // only used for Quinn and Seeker byte _scannerFrequencies[4]; byte _stripManager_lookupList[12]; ScannerDialog *_scannerDialog; diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 126423271f..e2be37e2f1 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -2274,14 +2274,14 @@ void ScannerDialog::Button::reset() { scanner._obj5.postInit(); scanner._obj5.setup(4, 4, 1); - scanner._obj5.setPosition(Common::Point(R2_GLOBALS._v565EC[1] + 145, - R2_GLOBALS._v565EC[3] + 59)); + scanner._obj5.setPosition(Common::Point(R2_GLOBALS._s1550PlayerArea[R2_QUINN].x + 145, + R2_GLOBALS._s1550PlayerArea[R2_QUINN].y + 59)); scanner._obj5.fixPriority(257); scanner._obj6.postInit(); scanner._obj6.setup(4, 4, 2); - scanner._obj6.setPosition(Common::Point(R2_GLOBALS._v565EC[2] + 145, - R2_GLOBALS._v565EC[4] + 59)); + scanner._obj6.setPosition(Common::Point(R2_GLOBALS._s1550PlayerArea[R2_SEEKER].x + 145, + R2_GLOBALS._s1550PlayerArea[R2_SEEKER].y + 59)); scanner._obj6.fixPriority(257); break; case 1700: diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 5666bc63c3..5ff26223ae 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -7284,12 +7284,12 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { scene->_field412 = 1; if (_fieldA4 == 6) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); + scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == 1) scene->_sceneMode = 1574; else scene->_sceneMode = 1582; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[5], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[5], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -7298,12 +7298,12 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { scene->_field412 = 1; if (_fieldA4 == 3) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); + scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == 1) scene->_sceneMode = 1571; else scene->_sceneMode = 1581; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[2], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[2], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -7312,12 +7312,12 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { scene->_field412 = 1; if (_fieldA4 == 1) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); + scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == 1) scene->_sceneMode = 1569; else scene->_sceneMode = 1579; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[0], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[0], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -7327,8 +7327,8 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { if (_fieldA4 == 4) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1572; - scene->_actor1.postInit(); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[3], &scene->_actor1, NULL); + scene->_landingStrut.postInit(); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[3], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -7337,12 +7337,12 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { scene->_field412 = 1; if (_fieldA4 == 2) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); + scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == 1) scene->_sceneMode = 1570; else scene->_sceneMode = 1580; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[1], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[1], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -7352,8 +7352,8 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { if (_fieldA4 == 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1573; - scene->_actor1.postInit(); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[4], &scene->_actor1, NULL); + scene->_landingStrut.postInit(); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[4], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -7362,12 +7362,12 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { scene->_field412 = 1; if (_fieldA4 == 7) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); + scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == 1) scene->_sceneMode = 1575; else scene->_sceneMode = 1583; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[6], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[6], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -7587,7 +7587,11 @@ bool Scene1550::Hotspot3::startAction(CursorType action, Event &event) { // The original contains a debug message when CURSOR_TALK is used. // This part is totally useless, we could remove it (and the entire function as well) if (action == CURSOR_TALK) - warning("Location: %d/%d - %d", R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex], R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2], k5A4D6[(R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] * 30)] + R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]); + warning("Location: %d/%d - %d", + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x, + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y, + k5A4D6[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] + + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x); return SceneHotspot::startAction(action, event); } @@ -7596,7 +7600,7 @@ bool Scene1550::Actor6::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } -bool Scene1550::Actor7::startAction(CursorType action, Event &event) { +bool Scene1550::Companion::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); @@ -7763,7 +7767,7 @@ void Scene1550::synchronize(Serializer &s) { } void Scene1550::postInit(SceneObjectList *OwnerList) { - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) loadScene(1234); else loadScene(1550); @@ -7797,7 +7801,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) R2_GLOBALS._player.setPosition(Common::Point(157, 135)); else R2_GLOBALS._player.setPosition(Common::Point(160, 100)); @@ -7806,7 +7810,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.disableControl(); _field414 = 0; - _actor7.changeZoom(-1); + _companion.changeZoom(-1); R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._sceneManager._previousScene) { @@ -7827,7 +7831,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { _field412 = 1; - _actor1.postInit(); + _landingStrut.postInit(); _arrUnkObj15502[7].subA5CDF(8); _arrUnkObj15502[7].hide(); if (R2_GLOBALS._player._characterIndex == 1) @@ -7835,7 +7839,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { else _sceneMode = 1578; - setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_arrUnkObj15502[7], NULL); + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_landingStrut, &_arrUnkObj15502[7], NULL); R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1550; } else { R2_GLOBALS._player.enableControl(); @@ -7845,7 +7849,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { break; } - subA2B2F(); + enterArea(); _item1.setDetails(16, 1550, 10, -1, -1); _item2.setDetails(24, 1550, 10, -1, -1); @@ -7853,21 +7857,21 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { if ((R2_GLOBALS._sceneManager._previousScene == 1500) && (R2_GLOBALS.getFlag(16))) { _sceneMode = 70; - if (!R2_GLOBALS._sceneObjects->contains(&_actor7)) - _actor7.postInit(); + if (!R2_GLOBALS._sceneObjects->contains(&_companion)) + _companion.postInit(); if (R2_GLOBALS._player._characterIndex == 1) - _actor7.setVisage(1505); + _companion.setVisage(1505); else - _actor7.setVisage(1500); + _companion.setVisage(1500); - _actor7.changeZoom(77); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.changeZoom(77); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); assert(_field419 >= 1550); R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); - setAction(&_sequenceManager1, this, 1590, &_actor7, NULL); + setAction(&_sequenceManager1, this, 1590, &_companion, NULL); } else if ((_sceneMode != 1577) && (_sceneMode != 1578)) R2_GLOBALS._player.enableControl(); } @@ -7883,7 +7887,7 @@ void Scene1550::signal() { case 7: _field412 = 0; R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 20: // No break on purpose @@ -7983,29 +7987,29 @@ void Scene1550::signal() { warning("STUB: sub_1D227()"); ++_sceneMode; setAction(&_sequenceManager1, this, 1591, &R2_GLOBALS._player, NULL); - if (g_globals->_sceneObjects->contains(&_actor7)) + if (g_globals->_sceneObjects->contains(&_companion)) signal(); else { - _actor7.postInit(); + _companion.postInit(); if (R2_GLOBALS._player._characterIndex == 1) - _actor7.setVisage(1505); + _companion.setVisage(1505); else - _actor7.setVisage(1500); - _actor7.changeZoom(77); - _actor7.setAction(&_sequenceManager2, this, 1590, &_actor7, NULL); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.setVisage(1500); + _companion.changeZoom(77); + _companion.setAction(&_sequenceManager2, this, 1590, &_companion, NULL); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } break; case 51: ++_sceneMode; break; case 52: - _actor7.changeZoom(-1); + _companion.changeZoom(-1); _sceneMode = 1592; if (R2_GLOBALS._player._characterIndex == 1) - setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_actor7, &_arrUnkObj15501[0], &_actor9, NULL); + setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion, &_arrUnkObj15501[0], &_actor9, NULL); else - setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_actor7, &_arrUnkObj15501[0], &_actor9, NULL); + setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion, &_arrUnkObj15501[0], &_actor9, NULL); break; case 61: R2_GLOBALS._player.enableControl(CURSOR_USE); @@ -8020,9 +8024,8 @@ void Scene1550::signal() { } break; case 70: - R2_GLOBALS._v565EC[2] = R2_GLOBALS._v565EC[1]; - R2_GLOBALS._v565EC[4] = R2_GLOBALS._v565EC[3]; - R2_GLOBALS._v565EC[0] = 1; + R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; + //R2_GLOBALS._s1550PlayerAreas[0] = 1; _sceneMode = 60; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(500, this); @@ -8119,7 +8122,7 @@ void Scene1550::signal() { // No break on purpose case 1579: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 0); R2_GLOBALS._player.enableControl(); break; @@ -8127,7 +8130,7 @@ void Scene1550::signal() { // No break on purpose case 1580: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, 0); R2_GLOBALS._player.enableControl(); break; @@ -8135,19 +8138,19 @@ void Scene1550::signal() { // No break on purpose case 1581: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_GYROSCOPE, 0); R2_GLOBALS._player.enableControl(); break; case 1572: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 0); R2_GLOBALS._player.enableControl(); break; case 1573: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_IGNITOR, 0); R2_GLOBALS._player.enableControl(); break; @@ -8155,7 +8158,7 @@ void Scene1550::signal() { // No break on purpose case 1582: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_FUEL_CELL, 0); R2_GLOBALS._player.enableControl(); break; @@ -8163,7 +8166,7 @@ void Scene1550::signal() { // No break on purpose case 1583: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_BATTERY, 0); R2_GLOBALS._player.enableControl(); break; @@ -8177,7 +8180,7 @@ void Scene1550::signal() { // No break on purpose case 1578: _sceneMode = 0; - _actor1.remove(); + _landingStrut.remove(); _field412 = 0; R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.enableControl(); @@ -8190,7 +8193,7 @@ void Scene1550::signal() { // No break on purpose case 1587: R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); - _actor1.remove(); + _landingStrut.remove(); _field412 = 0; R2_GLOBALS._player.enableControl(); break; @@ -8198,11 +8201,9 @@ void Scene1550::signal() { _actor9.remove(); R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1); if (R2_GLOBALS._player._characterIndex == 1) { - R2_GLOBALS._v565EC[2] = R2_GLOBALS._v565EC[1]; - R2_GLOBALS._v565EC[4] = R2_GLOBALS._v565EC[3]; + R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; } else { - R2_GLOBALS._v565EC[1] = R2_GLOBALS._v565EC[2]; - R2_GLOBALS._v565EC[3] = R2_GLOBALS._v565EC[4]; + R2_GLOBALS._s1550PlayerArea[R2_QUINN] = R2_GLOBALS._s1550PlayerArea[R2_SEEKER]; } R2_GLOBALS._player.enableControl(); break; @@ -8236,7 +8237,7 @@ void Scene1550::dispatch() { // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2)); - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 15) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 16)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) { R2_GLOBALS._player._shade = 0; // Original game contains a switch based on an uninitialized variable. // Until we understand what should really happen there, this code is unused on purpose @@ -8270,12 +8271,13 @@ void Scene1550::dispatch() { case 0: // No break on purpose case 5: + // Exiting the top of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 1; _field412 = 1; - --R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex]; + --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; - subA2B2F(); + enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 108) * 172) / 100), 145)); if (R2_GLOBALS._player._position.x < 160) { @@ -8293,12 +8295,13 @@ void Scene1550::dispatch() { } break; case 1: + // Exiting the bottom of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 3; _field412 = 1; - ++R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex]; + ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; - subA2B2F(); + enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 172) * 108) / 100), 19)); if (R2_GLOBALS._player._position.x < 160) { @@ -8316,14 +8319,15 @@ void Scene1550::dispatch() { } break; case 2: + // Exiting the right of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 5; _field412 = 1; - ++R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]; + ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; - subA2B2F(); + enterArea(); - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y + 20); @@ -8343,16 +8347,20 @@ void Scene1550::dispatch() { } break; case 3: + // Exiting to the left of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 7; _field412 = 1; - --R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]; - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 24) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) { + --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; + + enterArea(); + + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 24) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y / 2)); Common::Point pt(265, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); - } else if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { + } else if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y + 20); @@ -8567,7 +8575,7 @@ void Scene1550::SceneActor1550::subA4D14(int frameNumber, int strip) { } -void Scene1550::subA2B2F() { +void Scene1550::enterArea() { Rect tmpRect; _field419 = 0; _field415 = 0; @@ -8596,18 +8604,18 @@ void Scene1550::subA2B2F() { _actor11.remove(); if ((_sceneMode != 1577) && (_sceneMode != 1578)) - _actor1.remove(); + _landingStrut.remove(); _actor2.remove(); - _actor7.remove(); + _companion.remove(); _actor13.remove(); _actor5.remove(); _actor12.remove(); _actor4.remove(); - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y) { case 0: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 3: R2_GLOBALS._walkRegions.load(1554); _field419 = 1554; @@ -8623,7 +8631,7 @@ void Scene1550::subA2B2F() { case 3: // No break on purpose case 4: - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 23) || (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex])) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 23) || (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x)) { if (!R2_GLOBALS.getFlag(16)) { R2_GLOBALS._walkRegions.load(1559); _field419 = 1559; @@ -8631,7 +8639,7 @@ void Scene1550::subA2B2F() { } break; case 7: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 10: R2_GLOBALS._walkRegions.load(1555); _field419 = 1555; @@ -8645,7 +8653,7 @@ void Scene1550::subA2B2F() { } break; case 11: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 24: R2_GLOBALS._walkRegions.load(1558); _field419 = 1558; @@ -8659,7 +8667,7 @@ void Scene1550::subA2B2F() { } break; case 16: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 2: R2_GLOBALS._walkRegions.load(1552); _field419 = 1552; @@ -8682,9 +8690,9 @@ void Scene1550::subA2B2F() { int varA = 0; if (!R2_GLOBALS.getFlag(16)) { - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] - 2) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y - 2) { case 0: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 22) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 22) { case 0: varA = 1553; _actor15.subA4D14(6, 0); @@ -8709,7 +8717,7 @@ void Scene1550::subA2B2F() { case 1: // No break on purpose case 2: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 21) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; _actor15.subA4D14(9, 0); @@ -8740,7 +8748,7 @@ void Scene1550::subA2B2F() { } break; case 3: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 21) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; _actor15.subA4D14(4, 0); @@ -8773,13 +8781,14 @@ void Scene1550::subA2B2F() { default: break; } - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] > 0) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] <= 29) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] >= 20) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] > 7)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x >= 20) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 7)) { R2_GLOBALS.setFlag(16); R2_GLOBALS._sceneManager.changeScene(1500); } } - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { if (R2_GLOBALS._sceneManager._sceneNumber != 1234) { R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; loadScene(1234); @@ -8835,7 +8844,7 @@ void Scene1550::subA2B2F() { } } - switch (k5A4D6[(R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] * 30)] + R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (k5A4D6[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 0: if (_field419 == 0) { R2_GLOBALS._walkRegions.load(1550); @@ -8969,7 +8978,7 @@ void Scene1550::subA2B2F() { int tmpIdx = 0; // Original game was checking "i < 129" but it was clearly a bug as it's out of bounds for (int i = 0; i < 129 * 4; i += 4) { - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == k562CC[i]) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == k562CC[i + 1]) && (k562CC[i + 2] != 0)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == k562CC[i]) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == k562CC[i + 1]) && (k562CC[i + 2] != 0)) { tmpIdx = k562CC[i + 3]; _arrUnkObj15501[di].postInit(); _arrUnkObj15501[di]._effect = 6; @@ -9009,19 +9018,20 @@ void Scene1550::subA2B2F() { } for (int i = 0; i < 15 * 3; i++) { - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == k5A79B[i]) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == k5A79B[i + 1])) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == k5A79B[i]) + && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == k5A79B[i + 1])) { tmpIdx = k5A79B[i + 2]; switch (tmpIdx - 1) { case 0: if (!R2_GLOBALS.getFlag(16)) { - _actor1.postInit(); - if (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 3) - _actor1.setup(1555, 2, 1); + _landingStrut.postInit(); + if (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 3) + _landingStrut.setup(1555, 2, 1); else - _actor1.setup(1555, 1, 1); - _actor1.setPosition(Common::Point(150, 100)); - _actor1.fixPriority(92); - _actor1.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); + _landingStrut.setup(1555, 1, 1); + _landingStrut.setPosition(Common::Point(150, 100)); + _landingStrut.fixPriority(92); + _landingStrut.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); } break; case 1: @@ -9069,11 +9079,11 @@ void Scene1550::subA2B2F() { _actor6.fixPriority(133); _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - _actor1.postInit(); - _actor1.setup(1550, 1, 2); - _actor1.setPosition(Common::Point(259, 133)); - _actor1.fixPriority(105); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _landingStrut.postInit(); + _landingStrut.setup(1550, 1, 2); + _landingStrut.setPosition(Common::Point(259, 133)); + _landingStrut.fixPriority(105); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 1550) { _actor10.postInit(); _actor10.setup(1550, 7, 2); @@ -9089,10 +9099,10 @@ void Scene1550::subA2B2F() { _actor6.fixPriority(10); _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - _actor1.postInit(); - _actor1.setup(1550, 1, 3); - _actor1.setPosition(Common::Point(76, 64)); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _landingStrut.postInit(); + _landingStrut.setup(1550, 1, 3); + _landingStrut.setPosition(Common::Point(76, 64)); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1550) { _actor11.postInit(); _actor11.setup(1504, 4, 1); @@ -9117,10 +9127,10 @@ void Scene1550::subA2B2F() { _actor6.fixPriority(10); _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - _actor1.postInit(); - _actor1.setup(1550, 2, 3); - _actor1.setPosition(Common::Point(243, 64)); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _landingStrut.postInit(); + _landingStrut.setup(1550, 2, 3); + _landingStrut.setPosition(Common::Point(243, 64)); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 5: _actor6.postInit(); @@ -9129,11 +9139,11 @@ void Scene1550::subA2B2F() { _actor6.fixPriority(133); _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - _actor1.postInit(); - _actor1.setup(1550, 2, 2); - _actor1.setPosition(Common::Point(60, 133)); - _actor1.fixPriority(106); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _landingStrut.postInit(); + _landingStrut.setup(1550, 2, 2); + _landingStrut.setPosition(Common::Point(60, 133)); + _landingStrut.fixPriority(106); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 6: _actor6.postInit(); @@ -9148,11 +9158,11 @@ void Scene1550::subA2B2F() { _actor6.fixPriority(70); _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); - _actor1.postInit(); - _actor1.setup(1550, 3, 3); - _actor1.setPosition(Common::Point(145, 88)); - _actor1.fixPriority(55); - _actor1.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _landingStrut.postInit(); + _landingStrut.setup(1550, 3, 3); + _landingStrut.setPosition(Common::Point(145, 88)); + _landingStrut.fixPriority(55); + _landingStrut.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor2.postInit(); _actor2.setup(1550, 3, 4); @@ -9172,11 +9182,11 @@ void Scene1550::subA2B2F() { _actor6.fixPriority(70); _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); - _actor1.postInit(); - _actor1.setup(1550, 4, 3); - _actor1.setPosition(Common::Point(174, 88)); - _actor1.fixPriority(55); - _actor1.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _landingStrut.postInit(); + _landingStrut.setup(1550, 4, 3); + _landingStrut.setPosition(Common::Point(174, 88)); + _landingStrut.fixPriority(55); + _landingStrut.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor2.postInit(); _actor2.setup(1550, 4, 4); @@ -9210,35 +9220,35 @@ void Scene1550::subA2B2F() { } } - if ((R2_GLOBALS._v565EC[1] == R2_GLOBALS._v565EC[2]) && (R2_GLOBALS._v565EC[3] == R2_GLOBALS._v565EC[4])) { - _actor7.postInit(); - _actor7._effect = 7; - _actor7.changeZoom(-1); + if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) { + _companion.postInit(); + _companion._effect = 7; + _companion.changeZoom(-1); assert((_field419 >= 1550) && (_field419 <= 2008)); R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); - _actor7.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); + _companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); if (R2_GLOBALS._player._characterIndex == 1) { if (R2_GLOBALS._player._characterScene[2] == 1580) { - _actor7.setup(1516, 3, 17); - _actor7.setPosition(Common::Point(272, 94)); - _actor7.fixPriority(91); - _actor7.changeZoom(100); - _actor7.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + _companion.setup(1516, 3, 17); + _companion.setPosition(Common::Point(272, 94)); + _companion.fixPriority(91); + _companion.changeZoom(100); + _companion.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); } else { - _actor7.setup(1505, 6, 1); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.setup(1505, 6, 1); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } else { if (R2_GLOBALS._player._characterScene[1] == 1580) { - _actor7.setup(1516, 2, 14); - _actor7.setPosition(Common::Point(276, 97)); - _actor7.fixPriority(91); - _actor7.changeZoom(100); - _actor7.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + _companion.setup(1516, 2, 14); + _companion.setPosition(Common::Point(276, 97)); + _companion.fixPriority(91); + _companion.changeZoom(100); + _companion.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); } else { - _actor7.setup(1500, 6, 1); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.setup(1500, 6, 1); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } } diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index eaca667377..7af04d910e 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -487,7 +487,7 @@ class Scene1550 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor7 : public SceneActor { + class Companion : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -533,13 +533,13 @@ public: Hotspot1 _item1; Hotspot1 _item2; Hotspot3 _item3; - SceneActor _actor1; + SceneActor _landingStrut; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; Actor6 _actor6; - Actor7 _actor7; + Companion _companion; Actor8 _actor8; Actor9 _actor9; Actor10 _actor10; @@ -566,7 +566,7 @@ public: Scene1550(); void synchronize(Serializer &s); - void subA2B2F(); + void enterArea(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); |