aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage
diff options
context:
space:
mode:
authorAlyssa Milburn2011-08-22 20:03:05 +0200
committerAlyssa Milburn2011-08-22 20:03:05 +0200
commit84063dc9727a9f55e09d39574027beab695680e6 (patch)
treed71a9599cb550d9f7949a2d3209574064e054d85 /engines/tsage
parentc6e89df3d940747a85d447f172e2323c800f5eaf (diff)
parenta39a3eda46aea108a51556f001617ad28d29e520 (diff)
downloadscummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.gz
scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.bz2
scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.zip
Merge remote-tracking branch 'origin/master' into soltys_wip2
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp355
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h137
-rw-r--r--engines/tsage/blue_force/blueforce_scenes0.cpp501
-rw-r--r--engines/tsage/blue_force/blueforce_scenes0.h103
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp432
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.h132
-rw-r--r--engines/tsage/blueforce_logic.cpp120
-rw-r--r--engines/tsage/blueforce_logic.h42
-rw-r--r--engines/tsage/converse.cpp53
-rw-r--r--engines/tsage/converse.h8
-rw-r--r--engines/tsage/core.cpp76
-rw-r--r--engines/tsage/core.h33
-rw-r--r--engines/tsage/debugger.cpp20
-rw-r--r--engines/tsage/debugger.h6
-rw-r--r--engines/tsage/detection.cpp18
-rw-r--r--engines/tsage/detection_tables.h40
-rw-r--r--engines/tsage/dialogs.cpp14
-rw-r--r--engines/tsage/dialogs.h4
-rw-r--r--engines/tsage/events.cpp20
-rw-r--r--engines/tsage/events.h5
-rw-r--r--engines/tsage/globals.cpp90
-rw-r--r--engines/tsage/globals.h43
-rw-r--r--engines/tsage/graphics.cpp28
-rw-r--r--engines/tsage/graphics.h6
-rw-r--r--engines/tsage/module.mk25
-rw-r--r--engines/tsage/resources.cpp4
-rw-r--r--engines/tsage/resources.h4
-rw-r--r--engines/tsage/ringworld/ringworld_demo.cpp (renamed from engines/tsage/ringworld_demo.cpp)10
-rw-r--r--engines/tsage/ringworld/ringworld_demo.h (renamed from engines/tsage/ringworld_demo.h)10
-rw-r--r--engines/tsage/ringworld/ringworld_logic.cpp (renamed from engines/tsage/ringworld_logic.cpp)46
-rw-r--r--engines/tsage/ringworld/ringworld_logic.h (renamed from engines/tsage/ringworld_logic.h)12
-rw-r--r--engines/tsage/ringworld/ringworld_scenes1.cpp (renamed from engines/tsage/ringworld_scenes1.cpp)38
-rw-r--r--engines/tsage/ringworld/ringworld_scenes1.h (renamed from engines/tsage/ringworld_scenes1.h)19
-rw-r--r--engines/tsage/ringworld/ringworld_scenes10.cpp (renamed from engines/tsage/ringworld_scenes10.cpp)13
-rw-r--r--engines/tsage/ringworld/ringworld_scenes10.h (renamed from engines/tsage/ringworld_scenes10.h)11
-rw-r--r--engines/tsage/ringworld/ringworld_scenes2.cpp (renamed from engines/tsage/ringworld_scenes2.cpp)10
-rw-r--r--engines/tsage/ringworld/ringworld_scenes2.h (renamed from engines/tsage/ringworld_scenes2.h)12
-rw-r--r--engines/tsage/ringworld/ringworld_scenes3.cpp (renamed from engines/tsage/ringworld_scenes3.cpp)22
-rw-r--r--engines/tsage/ringworld/ringworld_scenes3.h (renamed from engines/tsage/ringworld_scenes3.h)12
-rw-r--r--engines/tsage/ringworld/ringworld_scenes4.cpp (renamed from engines/tsage/ringworld_scenes4.cpp)12
-rw-r--r--engines/tsage/ringworld/ringworld_scenes4.h (renamed from engines/tsage/ringworld_scenes4.h)12
-rw-r--r--engines/tsage/ringworld/ringworld_scenes5.cpp (renamed from engines/tsage/ringworld_scenes5.cpp)12
-rw-r--r--engines/tsage/ringworld/ringworld_scenes5.h (renamed from engines/tsage/ringworld_scenes5.h)11
-rw-r--r--engines/tsage/ringworld/ringworld_scenes6.cpp (renamed from engines/tsage/ringworld_scenes6.cpp)9
-rw-r--r--engines/tsage/ringworld/ringworld_scenes6.h (renamed from engines/tsage/ringworld_scenes6.h)11
-rw-r--r--engines/tsage/ringworld/ringworld_scenes8.cpp (renamed from engines/tsage/ringworld_scenes8.cpp)12
-rw-r--r--engines/tsage/ringworld/ringworld_scenes8.h (renamed from engines/tsage/ringworld_scenes8.h)12
-rw-r--r--engines/tsage/saveload.cpp11
-rw-r--r--engines/tsage/saveload.h4
-rw-r--r--engines/tsage/scenes.cpp28
-rw-r--r--engines/tsage/scenes.h4
-rw-r--r--engines/tsage/sound.cpp313
-rw-r--r--engines/tsage/sound.h65
-rw-r--r--engines/tsage/staticres.cpp45
-rw-r--r--engines/tsage/staticres.h43
-rw-r--r--engines/tsage/tsage.cpp16
-rw-r--r--engines/tsage/tsage.h5
57 files changed, 2547 insertions, 612 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
new file mode 100644
index 0000000000..46c9307632
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -0,0 +1,355 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_scenes0.h"
+#include "tsage/blue_force/blueforce_scenes1.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+void BlueForceGame::start() {
+ // Start the game
+ _globals->_sceneManager.changeScene(50);
+
+ _globals->_events.setCursor(CURSOR_WALK);
+}
+
+Scene *BlueForceGame::createScene(int sceneNumber) {
+ switch (sceneNumber) {
+ /* Scene Group #0 */
+ case 20:
+ // Tsunami Title Screen
+ return new Scene20();
+ case 50:
+ return new Scene50();
+ case 60:
+ error("Scene group 0 not implemented");
+ /* Scene Group #1 */
+ case 100:
+ // Tsnunami Title Screen #2
+ return new Scene100();
+ case 109:
+ // Introduction Bar Room
+ return new Scene109();
+ case 110:
+
+ case 114:
+ case 115:
+ case 125:
+ case 140:
+ case 150:
+ case 160:
+ case 180:
+ case 190:
+ error("Scene group 1 not implemented");
+ case 200:
+ case 210:
+ case 220:
+ case 225:
+ case 265:
+ case 270:
+ case 271:
+ case 280:
+ error("Scene group 2 not implemented");
+ case 300:
+ case 315:
+ case 325:
+ case 330:
+ case 340:
+ case 342:
+ case 350:
+ case 355:
+ case 360:
+ case 370:
+ case 380:
+ case 385:
+ case 390:
+ error("Scene group 3 not implemented");
+ case 410:
+ case 415:
+ case 440:
+ case 450:
+ error("Scene group 4 not implemented");
+ case 550:
+ case 551:
+ case 560:
+ case 570:
+ case 580:
+ case 590:
+ error("Scene group 5 not implemented");
+ case 600:
+ case 620:
+ case 666:
+ case 690:
+ error("Scene group 6 not implemented");
+ case 710:
+ error("Scene group 7 not implemented");
+ case 800:
+ case 810:
+ case 820:
+ case 830:
+ case 840:
+ case 850:
+ case 860:
+ case 870:
+ case 880:
+ error("Scene group 8 not implemented");
+ case 900:
+ case 910:
+ case 920:
+ case 930:
+ case 935:
+ case 940:
+ error("Scene group 9 not implemented");
+ default:
+ error("Unknown scene number - %d", sceneNumber);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+AObjectArray::AObjectArray(): EventHandler() {
+ _inUse = false;
+ clear();
+}
+
+void AObjectArray::clear() {
+ for (int i = 0; i < OBJ_ARRAY_SIZE; ++i)
+ _objList[i] = NULL;
+}
+
+void AObjectArray::synchronize(Serializer &s) {
+ EventHandler::synchronize(s);
+ for (int i = 0; i < OBJ_ARRAY_SIZE; ++i)
+ SYNC_POINTER(_objList[i]);
+}
+
+void AObjectArray::process(Event &event) {
+ if (_inUse)
+ error("Array error");
+ _inUse = true;
+
+ for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) {
+ if (_objList[i])
+ _objList[i]->process(event);
+ }
+
+ _inUse = false;
+}
+
+void AObjectArray::dispatch() {
+ if (_inUse)
+ error("Array error");
+ _inUse = true;
+
+ for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) {
+ if (_objList[i])
+ _objList[i]->dispatch();
+ }
+
+ _inUse = false;
+}
+
+int AObjectArray::getNewIndex() {
+ for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) {
+ if (!_objList[i])
+ return i;
+ }
+ error("AObjectArray too full.");
+}
+
+void AObjectArray::add(EventHandler *obj) {
+ int idx = getNewIndex();
+ _objList[idx] = obj;
+}
+
+void AObjectArray::remove(EventHandler *obj) {
+ for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) {
+ if (_objList[i] == obj) {
+ _objList[i] = NULL;
+ return;
+ }
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Timer::Timer() {
+ _endFrame = 0;
+ _endAction = NULL;
+ _tickAction = NULL;
+}
+
+void Timer::remove() {
+ _endFrame = 0;
+ _endAction = NULL;
+
+ ((Scene100 *)BF_GLOBALS._sceneManager._scene)->removeTimer(this);
+}
+
+void Timer::signal() {
+ assert(_endAction);
+ Action *action = _endAction;
+ remove();
+ action->signal();
+}
+
+void Timer::dispatch() {
+ if (_tickAction)
+ _tickAction->dispatch();
+
+ if (_endFrame) {
+ uint32 frameNumber = BF_GLOBALS._events.getFrameNumber();
+ if (frameNumber > _endFrame)
+ // Timer has expired
+ signal();
+ }
+}
+
+void Timer::set(uint32 delay, Action *action) {
+ assert(delay != 0);
+
+ _endFrame = BF_GLOBALS._sceneHandler->getFrameDifference() + delay;
+ _endAction = action;
+
+ ((SceneExt *)BF_GLOBALS._sceneManager._scene)->addTimer(this);
+}
+
+/*--------------------------------------------------------------------------*/
+
+void SceneItemType1::process(Event &event) {
+ if (_action)
+ _action->process(event);
+}
+
+void SceneItemType1::startMove(SceneObject *sceneObj, va_list va) {
+ warning("TODO: sub_1621C");
+}
+
+/*--------------------------------------------------------------------------*/
+
+void SceneItemType2::startMove(SceneObject *sceneObj, va_list va) {
+}
+
+/*--------------------------------------------------------------------------*/
+
+SceneExt::SceneExt(): Scene() {
+ warning("TODO: dword_503AA/dword_503AE/dword_53030");
+
+ _field372 = 0;
+ _field37A = 0;
+ _field37C = NULL;
+}
+
+void SceneExt::postInit(SceneObjectList *OwnerList) {
+ Scene::postInit(OwnerList);
+ if (BF_GLOBALS._v4CEA2) {
+ // Blank out the bottom portion of the screen
+ BF_GLOBALS._interfaceY = BF_INTERFACE_Y;
+
+ Rect r(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT);
+ BF_GLOBALS.gfxManager().getSurface().fillRect(r, 0);
+ }
+}
+
+void SceneExt::process(Event &event) {
+ _objArray2.process(event);
+ if (!event.handled)
+ Scene::process(event);
+}
+
+void SceneExt::dispatch() {
+ _timerList.dispatch();
+
+ if (_field37A) {
+ if ((--_field37A == 0) && BF_GLOBALS._v4CEA2) {
+ if (BF_GLOBALS._v4E238 && (BF_GLOBALS._v4CF9E == 1)) {
+ warning("sub_1B052");
+ }
+
+ _field37A = 0;
+ }
+ }
+
+ Scene::dispatch();
+}
+
+void SceneExt::loadScene(int sceneNum) {
+ Scene::loadScene(sceneNum);
+
+ _v51C34.top = 0;
+ _v51C34.bottom = 300;
+}
+
+/*--------------------------------------------------------------------------*/
+
+GameScene::GameScene() {
+
+}
+
+void GameScene::postInit(SceneObjectList *OwnerList) {
+ _field794 = 0;
+ _field412 = 1;
+ SceneExt::postInit(OwnerList);
+}
+
+void GameScene::remove() {
+ SceneExt::remove();
+ if (_field794 == 1) {
+ for (SynchronizedList<SceneObject *>::iterator i = BF_GLOBALS._sceneObjects->begin();
+ i != BF_GLOBALS._sceneObjects->end(); ++i)
+ (*i)->remove();
+
+ BF_GLOBALS._sceneObjects->draw();
+ BF_GLOBALS._scenePalette.loadPalette(2);
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._v51C42 = 1;
+ }
+
+ BF_GLOBALS._scenePalette._field412 = 1;
+}
+
+/*--------------------------------------------------------------------------*/
+
+void SceneHandlerExt::postInit(SceneObjectList *OwnerList) {
+ SceneHandler::postInit(OwnerList);
+
+ // Load the low end palette data
+ GLOBALS._scenePalette.loadPalette(2);
+ GLOBALS._scenePalette.refresh();
+}
+
+void SceneHandlerExt::process(Event &event) {
+ SceneHandler::process(event);
+
+ // TODO: All the new stuff from Blue Force
+}
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
new file mode 100644
index 0000000000..9ab8a87a0c
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -0,0 +1,137 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_LOGIC_H
+#define TSAGE_BLUEFORCE_LOGIC_H
+
+#include "common/scummsys.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+#define BF_INTERFACE_Y 168
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class BlueForceGame: public Game {
+public:
+ virtual void start();
+ virtual Scene *createScene(int sceneNumber);
+};
+
+#define OBJ_ARRAY_SIZE 10
+class AObjectArray: public EventHandler {
+public:
+ EventHandler *_objList[OBJ_ARRAY_SIZE];
+ bool _inUse;
+ int getNewIndex();
+public:
+ AObjectArray();
+ void clear();
+
+ virtual Common::String getClassName() { return "AObjectArray"; }
+ virtual void synchronize(Serializer &s);
+ virtual void process(Event &event);
+ virtual void dispatch();
+
+ void add(EventHandler *obj);
+ void remove(EventHandler *obj);
+};
+
+class Timer: public EventHandler {
+public:
+ Action *_tickAction;
+ Action *_endAction;
+ uint32 _endFrame;
+public:
+ Timer();
+ void set(uint32 delay, Action *action);
+
+ virtual void remove();
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class SceneItemType1: public SceneItem {
+public:
+ virtual void process(Event &event);
+ virtual void startMove(SceneObject *sceneObj, va_list va);
+};
+
+class SceneItemType2: public SceneItemType1 {
+public:
+ virtual void startMove(SceneObject *sceneObj, va_list va);
+};
+
+class SceneExt: public Scene {
+public:
+ AObjectArray _timerList, _objArray2;
+ int _field372;
+ int _field37A;
+ EventHandler *_field37C;
+
+ Rect _v51C34;
+public:
+ SceneExt();
+
+ virtual Common::String getClassName() { return "SceneExt"; }
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void process(Event &event);
+ virtual void dispatch();
+ virtual void loadScene(int sceneNum);
+ virtual void proc13() { warning("TODO: SceneExt::proc13"); }
+
+ void addTimer(Timer *timer) { _timerList.add(timer); }
+ void removeTimer(Timer *timer) { _timerList.remove(timer); }
+};
+
+class GameScene: public SceneExt {
+public:
+ int _field412;
+ int _field794;
+public:
+ GameScene();
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+};
+
+class SceneHandlerExt: public SceneHandler {
+public:
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void process(Event &event);
+};
+
+class BlueAnimatedSpeaker: public Speaker {
+public:
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif
diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp
new file mode 100644
index 0000000000..f1b714ec6c
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_scenes0.cpp
@@ -0,0 +1,501 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/blue_force/blueforce_scenes0.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+/*--------------------------------------------------------------------------
+ * Scene 20 - Tsunami Title Screen
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene20::Action1::signal() {
+ Scene20 *scene = (Scene20 *)BF_GLOBALS._sceneManager._scene;
+ static byte black[3] = { 0, 0, 0 };
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(2);
+ break;
+ case 1:
+ _sound.play(1);
+ BF_GLOBALS._scenePalette.addRotation(64, 127, -1, 1, this);
+ break;
+ case 2:
+ scene->_object1.setVisage(22);
+ scene->_object1._strip = 1;
+ scene->_object1._frame = 1;
+ scene->_object1.changeZoom(100);
+
+ scene->_object2.setVisage(22);
+ scene->_object2._strip = 2;
+ scene->_object2._frame = 1;
+ scene->_object2.changeZoom(100);
+
+ scene->_object3.setVisage(22);
+ scene->_object3._strip = 3;
+ scene->_object3._frame = 1;
+ scene->_object3.changeZoom(100);
+
+ scene->_object4.setVisage(22);
+ scene->_object4._strip = 4;
+ scene->_object4._frame = 1;
+ scene->_object4.changeZoom(100);
+
+ scene->_object5.setVisage(22);
+ scene->_object5._strip = 5;
+ scene->_object5._frame = 1;
+ scene->_object5.changeZoom(100);
+
+ scene->_object6.setVisage(22);
+ scene->_object6._strip = 6;
+ scene->_object6._frame = 1;
+ scene->_object6.changeZoom(100);
+
+ scene->_object7.setVisage(22);
+ scene->_object7._strip = 7;
+ scene->_object7._frame = 1;
+ scene->_object7.changeZoom(100);
+
+ scene->_object8.setVisage(22);
+ scene->_object8._strip = 8;
+ scene->_object8._frame = 1;
+ scene->_object8.changeZoom(100);
+
+ setDelay(1);
+ break;
+ case 3:
+ BF_GLOBALS._scenePalette.addFader(scene->_scenePalette._palette, 256, 8, this);
+ break;
+ case 4:
+ setDelay(60);
+ break;
+ case 5:
+ scene->_object2.animate(ANIM_MODE_5, NULL);
+ scene->_object3.animate(ANIM_MODE_5, NULL);
+ scene->_object4.animate(ANIM_MODE_5, NULL);
+ scene->_object5.animate(ANIM_MODE_5, NULL);
+ scene->_object6.animate(ANIM_MODE_5, NULL);
+ scene->_object7.animate(ANIM_MODE_5, this);
+ break;
+ case 6:
+ setDelay(120);
+ break;
+ case 7:
+ BF_GLOBALS._scenePalette.addFader(black, 1, 5, this);
+ break;
+ case 8:
+ BF_GLOBALS._sceneManager.changeScene(100);
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene20::postInit(SceneObjectList *OwnerList) {
+ loadScene(20);
+ Scene::postInit();
+ setZoomPercents(60, 85, 200, 100);
+
+ _scenePalette.loadPalette(1);
+ _scenePalette.loadPalette(22);
+
+ _object1.postInit();
+ _object1.setVisage(21);
+ _object1._strip = 1;
+ _object1._frame = 1;
+ _object1.animate(ANIM_MODE_NONE, NULL);
+ _object1.setPosition(Common::Point(62, 85));
+ _object1.changeZoom(100);
+
+ _object2.postInit();
+ _object2.setVisage(21);
+ _object2._strip = 2;
+ _object2._frame = 1;
+ _object2.animate(ANIM_MODE_NONE, NULL);
+ _object2.setPosition(Common::Point(27, 94));
+ _object2.changeZoom(100);
+
+ _object3.postInit();
+ _object3.setVisage(21);
+ _object3._strip = 2;
+ _object3._frame = 2;
+ _object3.animate(ANIM_MODE_NONE, NULL);
+ _object3.setPosition(Common::Point(68, 94));
+ _object3.changeZoom(100);
+
+ _object4.postInit();
+ _object4.setVisage(21);
+ _object4._strip = 2;
+ _object4._frame = 3;
+ _object4.animate(ANIM_MODE_NONE, NULL);
+ _object4.setPosition(Common::Point(110, 94));
+ _object4.changeZoom(100);
+
+ _object5.postInit();
+ _object5.setVisage(21);
+ _object5._strip = 2;
+ _object5._frame = 4;
+ _object5.animate(ANIM_MODE_NONE, NULL);
+ _object5.setPosition(Common::Point(154, 94));
+ _object5.changeZoom(100);
+
+ _object6.postInit();
+ _object6.setVisage(21);
+ _object6._strip = 2;
+ _object6._frame = 5;
+ _object6.animate(ANIM_MODE_NONE, NULL);
+ _object6.setPosition(Common::Point(199, 94));
+ _object6.changeZoom(100);
+
+ _object7.postInit();
+ _object7.setVisage(21);
+ _object7._strip = 2;
+ _object7._frame = 6;
+ _object7.animate(ANIM_MODE_NONE, NULL);
+ _object7.setPosition(Common::Point(244, 94));
+ _object7.changeZoom(100);
+
+ _object8.postInit();
+ _object8.setVisage(21);
+ _object8._strip = 2;
+ _object8._frame = 7;
+ _object8.animate(ANIM_MODE_NONE, NULL);
+ _object8.setPosition(Common::Point(286, 94));
+ _object8.changeZoom(100);
+
+ setAction(&_action1);
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 50 - Map Screen
+ *
+ *--------------------------------------------------------------------------*/
+
+Scene50::Tooltip::Tooltip(): SavedObject() {
+ _newSceneNumber = _locationId = 0;
+}
+
+void Scene50::Tooltip::synchronize(Serializer &s) {
+ SavedObject::synchronize(s);
+ _bounds.synchronize(s);
+ s.syncString(_msg);
+}
+
+void Scene50::Tooltip2::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1: {
+ Common::Point pt(410, 181);
+ NpcMover *mover = new NpcMover();
+ ((SceneObject *)_owner)->addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ _owner->remove();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene50::Tooltip2::dispatch() {
+ Action::dispatch();
+ SceneObject *owner = (SceneObject *)_owner;
+
+ if ((_actionIndex == 2) && (owner->_percent < 100)) {
+ owner->changeZoom(owner->_percent + 1);
+ }
+}
+
+void Scene50::Tooltip::set(const Rect &bounds, int v60, const Common::String &msg, int v62) {
+ _bounds = bounds;
+ _newSceneNumber = v60;
+ _msg = msg;
+ _locationId = v62;
+}
+
+void Scene50::Tooltip::update() {
+ // Set up the text object for the scene with the appropriate settings
+ Scene50 *scene = (Scene50 *)BF_GLOBALS._sceneManager._scene;
+ scene->_text._fontNumber = 10;
+ scene->_text._color1 = BF_GLOBALS._scenePalette._colors.foreground;
+ scene->_text._color2 = BF_GLOBALS._scenePalette._colors.background;
+ scene->_text.setup(_msg);
+
+ int yp = (scene->_text._textSurface.getBounds().height() == 0) ? _bounds.bottom : _bounds.top;
+ scene->_text.setPosition(Common::Point(_bounds.left, yp));
+}
+
+void Scene50::Tooltip::highlight(bool btnDown) {
+ Scene50 *scene = (Scene50 *)BF_GLOBALS._sceneManager._scene;
+
+ scene->_field382 = _newSceneNumber;
+ if ((scene->_field380 != 0) || (scene->_field380 != _newSceneNumber))
+ update();
+
+ if (btnDown) {
+ if ((BF_GLOBALS._bikiniHutState == 14) && BF_GLOBALS.getFlag(98))
+ scene->_sceneNumber = 600;
+ else if (BF_GLOBALS._bikiniHutState == 5)
+ scene->_sceneNumber = 410;
+ else {
+ BF_GLOBALS._v4CEF4 = _newSceneNumber;
+
+ switch (BF_GLOBALS._v4CEF2) {
+ case 330:
+ case 340:
+ case 342:
+ BF_GLOBALS._player.disableControl();
+ if (_locationId != BF_GLOBALS._mapLocationId) {
+ scene->_sceneNumber = 330;
+ } else {
+ scene->_sceneNumber = (BF_GLOBALS._v4CEA2 != 1) || (BF_GLOBALS._bikiniHutState < 1) ||
+ (BF_GLOBALS._bikiniHutState >= 2) ? 342 : 340;
+ }
+ break;
+
+ case 410:
+ case 551:
+ if (BF_GLOBALS.getFlag((BF_GLOBALS._v4CEF2 == 410) ? 41 : 40)) {
+ BF_GLOBALS._mapLocationId = _locationId;
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneNumber = _newSceneNumber;
+ } else {
+ BF_GLOBALS._v4CEA8 = 4;
+ BF_GLOBALS._sceneManager.changeScene(666);
+ return;
+ }
+ break;
+
+ case 300:
+ if (_locationId == 1) {
+ BF_GLOBALS._v4CEF4 = 300;
+ _newSceneNumber = 300;
+ }
+ // Deliberate fall through to default
+ default:
+ BF_GLOBALS._mapLocationId = _locationId;
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneNumber = _newSceneNumber;
+ break;
+ }
+
+ // Signal the scene to change to the new scene
+ scene->_sceneMode = 1;
+ scene->signal();
+ }
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene50::Scene50(): SceneExt() {
+ _field382 = 0;
+ _field380 = 0;
+}
+
+void Scene50::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+
+ BF_GLOBALS._interfaceY = 200;
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(830);
+ BF_GLOBALS._player.setStrip(3);
+ BF_GLOBALS._player.setPosition(Common::Point(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2));
+ BF_GLOBALS._player.hide();
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player._uiEnabled = false;
+
+ BF_GLOBALS._scrollFollower = NULL;
+ _text._color1 = 19;
+ _text._color2 = 9;
+ _text._color3 = 9;
+ _text._width = 75;
+ _text._fontNumber = 4;
+ _text._textMode = ALIGN_LEFT;
+ _text.fixPriority(256);
+
+ // Set all the hotspots
+ _location3.set(Rect(10, 92, 24, 105), 180, GRANDMA_FRANNIE, 4);
+ _location2.set(Rect(443, 149, 508, 178), 330, MARINA, 2);
+ _location1.set(Rect(573, 103, 604, 130), 190, POLICE_DEPARTMENT, 1);
+ _location4.set(Rect(313, 21, 325, 33), 114, TONYS_BAR, 8);
+ _location8.set(Rect(69, 79, 82, 88), 580, CHILD_PROTECTIVE_SERVICES, 256);
+ _location6.set(Rect(242, 131, 264, 144), 440, ALLEY_CAT, 64);
+ _location5.set(Rect(383, 57, 402, 70), 380, CITY_HALL_JAIL, 32);
+ _location7.set(Rect(128, 32, 143, 42), 800, JAMISON_RYAN, 128);
+ _location9.set(Rect(349, 125, 359, 132),
+ (BF_GLOBALS._bikiniHutState == 13) || (BF_GLOBALS._bikiniHutState == 14) ? 551 : 550,
+ BIKINI_HUT, 16);
+
+ _item.setBounds(Rect(0, 0, SCREEN_WIDTH * 2, SCREEN_HEIGHT));
+ BF_GLOBALS._sceneItems.push_back(&_item);
+
+ // Find the location to start at
+ int selectedTooltip = BF_GLOBALS._mapLocationId;
+ Tooltip *tooltip = NULL;
+ int xp = 0;
+
+ switch (selectedTooltip) {
+ case 1:
+ tooltip = &_location1;
+ xp = 588;
+ break;
+ case 2:
+ tooltip = &_location2;
+ xp = 475;
+ break;
+ case 4:
+ tooltip = &_location3;
+ xp = 17;
+ break;
+ case 8:
+ tooltip = &_location4;
+ xp = 319;
+ break;
+ case 32:
+ tooltip = &_location5;
+ xp = 392;
+ break;
+ case 64:
+ tooltip = &_location6;
+ xp = 253;
+ break;
+ case 128:
+ tooltip = &_location7;
+ xp = 135;
+ break;
+ case 16:
+ tooltip = &_location9;
+ xp = 354;
+ break;
+ case 256:
+ tooltip = &_location8;
+ xp = 75;
+ break;
+ }
+
+ _timer.set(240, this);
+ _sceneBounds.center(xp, SCREEN_HEIGHT / 2);
+ loadScene(55);
+ _sceneMode = 2;
+
+ loadBackground(xp - 160, 0);
+ tooltip->update();
+}
+
+void Scene50::remove() {
+ // Blank out the screen
+ BF_GLOBALS._screenSurface.fillRect(BF_GLOBALS._screenSurface.getBounds(), 0);
+
+ SceneExt::remove();
+ BF_GLOBALS._v4E238 = 1;
+}
+
+void Scene50::signal() {
+ if (_sceneMode == 1) {
+ // Destination selected
+ if ((BF_GLOBALS._v4CEF2 == 551) && (_sceneNumber != BF_GLOBALS._v4CEF2)) {
+ BF_GLOBALS.setFlag(109);
+ BF_GLOBALS.setFlag(115);
+ BF_GLOBALS.setFlag(121);
+ BF_GLOBALS.setFlag(127);
+ BF_GLOBALS.setFlag(133);
+ }
+
+ if ((BF_GLOBALS._v4CEF2 == 410) && (_sceneNumber != BF_GLOBALS._v4CEF2)) {
+ BF_GLOBALS.setFlag(125);
+ }
+
+ if ((BF_GLOBALS._v4CEF2 == 340) && (_sceneNumber != BF_GLOBALS._v4CEF2)) {
+ BF_GLOBALS.setFlag(123);
+ }
+
+ if ((BF_GLOBALS._v4CEF2 == 380) && (_sceneNumber != BF_GLOBALS._v4CEF2)) {
+ if (BF_GLOBALS._bikiniHutState >= 4)
+ BF_GLOBALS.setFlag(129);
+ if (BF_GLOBALS._bikiniHutState >= 6)
+ BF_GLOBALS.setFlag(131);
+ if (BF_GLOBALS._bikiniHutState == 3) {
+ BF_GLOBALS._v4CEA8 = 19;
+ _sceneNumber = 666;
+ }
+ }
+
+ if ((_sceneNumber == 551) && BF_GLOBALS.getFlag(147))
+ _sceneNumber = 550;
+
+ BF_GLOBALS._sound1.fadeOut2(NULL);
+ BF_GLOBALS._sceneManager.changeScene(_sceneNumber);
+
+ } else if (_sceneMode == 2) {
+ // Initial delay complete, time to switch to interactive mode
+ _text.remove();
+ BF_GLOBALS._player.enableControl();
+ _sceneMode = 0;
+ _field380 = 0;
+ }
+}
+
+void Scene50::process(Event &event) {
+ SceneExt::process(event);
+ Common::Point pt(event.mousePos.x + _sceneBounds.left, event.mousePos.y + _sceneBounds.top);
+ bool mouseDown = false;
+ _field382 = 0;
+
+ if ((event.mousePos.x > 270 && (_sceneBounds.right < (SCREEN_WIDTH * 2))))
+ loadBackground(4, 0);
+ else if ((event.mousePos.x < 50) && (_sceneBounds.left > 0))
+ loadBackground(-4, 0);
+ else
+ mouseDown = event.eventType == EVENT_BUTTON_DOWN;
+
+ if (BF_GLOBALS._player._uiEnabled) {
+ Tooltip *tooltipList[9] = { &_location1, &_location2, &_location3, &_location4,
+ &_location5, &_location6, &_location7, &_location8, &_location9 };
+
+ for (int idx = 0; idx < 9; ++idx) {
+ if (tooltipList[idx]->_bounds.contains(pt)) {
+ // Found a tooltip to highlight
+ tooltipList[idx]->highlight(mouseDown);
+ return;
+ }
+ }
+
+ // No hotspot selected, so remove any current tooltip display
+ _text.remove();
+ }
+}
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes0.h b/engines/tsage/blue_force/blueforce_scenes0.h
new file mode 100644
index 0000000000..5c98184ed8
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_scenes0.h
@@ -0,0 +1,103 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES0_H
+#define TSAGE_BLUEFORCE_SCENES0_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene20 : public SceneExt {
+ /* Actions */
+ class Action1 : public Action {
+ private:
+ ASoundExt _sound;
+ public:
+ virtual void signal();
+ };
+public:
+ Action1 _action1;
+ ScenePalette _scenePalette;
+ SceneObject _object1, _object2, _object3, _object4;
+ SceneObject _object5, _object6, _object7, _object8;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+class Scene50: public SceneExt {
+ class Tooltip: public SavedObject {
+ public:
+ Rect _bounds;
+ Common::String _msg;
+ int _newSceneNumber;
+ int _locationId;
+ public:
+ Tooltip();
+ void set(const Rect &bounds, int v60, const Common::String &msg, int v62);
+ void update();
+ void highlight(bool btnDown);
+
+ virtual Common::String getClassName() { return "Scene50_Tooltip"; }
+ virtual void synchronize(Serializer &s);
+ };
+ class Tooltip2: public Action {
+ public:
+ Tooltip2(): Action() {}
+
+ virtual Common::String getClassName() { return "Scene50_Tooltip2"; }
+ virtual void signal();
+ virtual void dispatch();
+ };
+public:
+ int _field380, _field382;
+ int _sceneNumber;
+ SceneText _text;
+ SceneItemType2 _item;
+ Tooltip _location1, _location2, _location3, _location4, _location5;
+ Tooltip _location6, _location7, _location8, _location9;
+ Timer _timer;
+public:
+ Scene50();
+ virtual Common::String getClassName() { return "Scene50"; }
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
new file mode 100644
index 0000000000..650b63c24b
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -0,0 +1,432 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/config-manager.h"
+#include "tsage/blue_force/blueforce_scenes1.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+#include "tsage/globals.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+/*--------------------------------------------------------------------------
+ * Scene 100 - Tsunami Title Screen #2
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene100::Text::dispatch() {
+ SceneText::dispatch();
+
+ // Keep the second text string below the first one
+ Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene;
+ Common::Point &pt = scene->_action1._sceneText1._position;
+ scene->_action1._sceneText2.setPosition(Common::Point(pt.x,
+ pt.y + scene->_action1._textHeight));
+}
+
+
+void Scene100::Action1::signal() {
+ static byte black[3] = { 0, 0, 0 };
+
+ switch (_actionIndex++) {
+ case 0:
+ _state = 0;
+ setDelay(6);
+ break;
+ case 1: {
+ Common::String msg1 = _resourceManager->getMessage(100, _state++);
+ if (msg1.compareTo("LASTCREDIT")) {
+ Common::String msg2 = _resourceManager->getMessage(100, _state++);
+ setTextStrings(msg1, msg2, this);
+ --_actionIndex;
+ } else {
+ setTextStrings(BF_NAME, BF_ALL_RIGHTS_RESERVED, this);
+
+ Common::Point pt(_sceneText1._position.x, 80);
+ NpcMover *mover = new NpcMover();
+ _sceneText1.addMover(mover, &pt, this);
+ }
+ break;
+ }
+ case 2:
+ setDelay(600);
+ break;
+ case 3:
+ BF_GLOBALS._sound1.fade(0, 10, 10, 1, this);
+ GLOBALS._scenePalette.addFader(black, 1, 2, NULL);
+ break;
+ case 4:
+ error("??exit");
+ break;
+ }
+}
+
+void Scene100::Action1::setTextStrings(const Common::String &msg1, const Common::String &msg2, Action *action) {
+ // Set data for first text control
+ _sceneText1._fontNumber = 10;
+ _sceneText1._width = 160;
+ _sceneText1._textMode = ALIGN_RIGHT;
+ _sceneText1._color1 = BF_GLOBALS._scenePalette._colors.foreground;
+ _sceneText1._color2 = BF_GLOBALS._scenePalette._colors.background;
+ _sceneText1._color3 = BF_GLOBALS._scenePalette._colors.foreground;
+ _sceneText1.setup(msg1);
+ _sceneText1.fixPriority(255);
+ _sceneText1.setPosition(Common::Point(
+ (SCREEN_WIDTH - _sceneText1.getFrame().getBounds().width()) / 2, 202));
+ _sceneText1._moveRate = 30;
+ _sceneText1._moveDiff.y = 1;
+
+ // Set data for second text control
+ _sceneText2._fontNumber = 10;
+ _sceneText2._width = _sceneText1._width;
+ _sceneText2._textMode = _sceneText1._textMode;
+ _sceneText2._color1 = _sceneText1._color1;
+ _sceneText2._color2 = 31;
+ _sceneText2._color3 = _sceneText1._color3;
+ _sceneText2.setup(msg2);
+ _sceneText2.fixPriority(255);
+ GfxSurface textSurface = _sceneText2.getFrame();
+ _sceneText2.setPosition(Common::Point((SCREEN_WIDTH - textSurface.getBounds().width()) / 2, 202));
+ _sceneText2._moveRate = 30;
+ _sceneText2._moveDiff.y = 1;
+
+ _textHeight = textSurface.getBounds().height();
+ int yp = -(_textHeight * 2);
+
+ Common::Point pt(_sceneText1._position.x, yp);
+ NpcMover *mover = new NpcMover();
+ _sceneText1.addMover(mover, &pt, action);
+}
+
+void Scene100::Action2::signal() {
+ Scene100 *scene = (Scene100 *)_globals->_sceneManager._scene;
+ static byte black[3] = {0, 0, 0};
+
+ switch (_actionIndex++) {
+ case 0:
+ BF_GLOBALS._scenePalette.addFader(black, 1, -2, this);
+ break;
+ case 1:
+ setDelay(180);
+ break;
+ case 2: {
+ const char *SEEN_INTRO = "seen_intro";
+ if (!ConfMan.hasKey(SEEN_INTRO) || !ConfMan.getBool(SEEN_INTRO)) {
+ // First time being played, so will need to show the intro
+ ConfMan.setBool(SEEN_INTRO, true);
+ ConfMan.flushToDisk();
+ } else {
+ // Prompt user for whether to start play or watch introduction
+ _globals->_player.enableControl();
+
+ if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) {
+ // Signal to start the game
+ scene->_index = 190;
+ remove();
+ return;
+ }
+ }
+
+ // At this point the introduction needs to start
+ _globals->_scenePalette.addFader(black, 1, 2, this);
+ break;
+ }
+ case 3:
+ remove();
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene100::Scene100(): SceneExt() {
+ _index = 0;
+}
+
+void Scene100::postInit(SceneObjectList *OwnerList) {
+ BF_GLOBALS._scenePalette.loadPalette(2);
+ BF_GLOBALS._v51C44 = 1;
+ Scene::postInit();
+ BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
+
+ _globals->_player.enableControl();
+ _globals->_player.hide();
+ _globals->_player.disableControl();
+ _index = 109;
+
+ if (BF_GLOBALS._v4CEA2 < 6) {
+ // Title
+ loadScene(100);
+ BF_GLOBALS._sound1.play(2);
+ setAction(&_action2, this);
+ } else {
+ // Credits
+ loadScene(101);
+ BF_GLOBALS._sound1.play(118);
+ setAction(&_action1, this);
+ }
+}
+
+void Scene100::signal() {
+ ++_sceneMode;
+ if (BF_GLOBALS._v4CEA2 < 6) {
+ BF_GLOBALS._scenePalette.clearListeners();
+ BF_GLOBALS._scenePalette.loadPalette(100);
+ BF_GLOBALS._sceneManager.changeScene(_index);
+ } else {
+ if (_sceneMode > 1)
+ BF_GLOBALS._events.setCursor(CURSOR_ARROW);
+
+ setAction(this, &_action1, this);
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 109 - Introduction Bar Room
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene109::Action1::signal() {
+ Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ BF_GLOBALS._sound1.play(12);
+ BF_GLOBALS._sceneObjects->draw();
+ BF_GLOBALS._scenePalette.loadPalette(2);
+ BF_GLOBALS._scenePalette.refresh();
+ setDelay(10);
+ break;
+ case 2:
+ scene->_text.setup(BF_19840515, this);
+ break;
+ case 3:
+ BF_GLOBALS._v51C44 = 1;
+ scene->loadScene(115);
+
+ scene->_protaginist2.show();
+ scene->_protaginist2.setPriority(133);
+ scene->_protaginist1.show();
+ scene->_bartender.show();
+ scene->_object1.show();
+ scene->_drunk.show();
+ scene->_drunk.setAction(&scene->_action3);
+ scene->_object2.show();
+ scene->_object9.show();
+ scene->_object9.setAction(&scene->_action2);
+
+ BF_GLOBALS._v501FC = 170;
+ setDelay(60);
+ break;
+ case 4:
+ // Start drinking
+ scene->_bartender.setAction(&scene->_sequenceManager4, NULL, 109, &scene->_bartender, &scene->_object2, NULL);
+ scene->_protaginist1.setAction(&scene->_sequenceManager5, NULL, 107, &scene->_protaginist1, NULL);
+ scene->_protaginist2.setAction(&scene->_sequenceManager6, this, 106, &scene->_protaginist2, NULL);
+ break;
+ case 5:
+ // Open briefcase and pass over disk
+ setAction(&scene->_sequenceManager6, this, 105, &scene->_object10, NULL);
+ break;
+ case 6:
+ // Protaginist 2 walk to the bar
+ scene->_object10.remove();
+ setAction(&scene->_sequenceManager6, this, 100, &scene->_protaginist2, NULL);
+ break;
+ case 7:
+ // Two thugs enter and walk to table
+ scene->_object7.setAction(&scene->_sequenceManager7, NULL, 103, &scene->_object7, NULL);
+ scene->_object5.setAction(&scene->_sequenceManager8, this, 102, &scene->_object5, NULL);
+ scene->_protaginist2.setAction(&scene->_sequenceManager6, NULL, 104, &scene->_protaginist2, &scene->_bartender, NULL);
+ break;
+ case 8:
+ // Protaginist 1 leaves, protaginist 2 stands up
+ setAction(&scene->_sequenceManager8, this, 101, &scene->_object5, &scene->_protaginist1, NULL);
+ break;
+ case 9:
+ // Shots fired!
+ scene->_protaginist1.setAction(&scene->_sequenceManager5, this, 98, &scene->_protaginist1, NULL);
+ scene->_object7.setAction(&scene->_sequenceManager7, NULL, 99, &scene->_object7, NULL);
+ break;
+ case 10:
+ // End scene
+ scene->_sceneMode = 1;
+ remove();
+ break;
+ }
+}
+
+void Scene109::Action2::signal() {
+ Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene;
+ scene->setAction(&scene->_sequenceManager2, this, 3117, &scene->_object9, NULL);
+}
+
+void Scene109::Action3::signal() {
+ Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene;
+ scene->setAction(&scene->_sequenceManager3, this, 108, &scene->_drunk, NULL);
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene109::Text::Text(): SceneText() {
+ _action = NULL;
+ _frameNumber = 0;
+ _diff = 0;
+}
+
+void Scene109::Text::setup(const Common::String &msg, Action *action) {
+ _frameNumber = BF_GLOBALS._events.getFrameNumber();
+ _diff = 180;
+ _action = action;
+ _fontNumber = 4;
+ _width = 300;
+ _textMode = ALIGN_CENTER;
+ _color1 = BF_GLOBALS._scenePalette._colors.background;
+ _color2 = _color3 = 0;
+
+ SceneText::setup(msg);
+
+ // Center the text on-screen
+ reposition();
+ _bounds.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
+
+ // Set the new position
+ _position.x = _bounds.left;
+ _position.y = _bounds.top;
+}
+
+void Scene109::Text::synchronize(Serializer &s) {
+ SceneText::synchronize(s);
+ SYNC_POINTER(_action);
+ s.syncAsUint32LE(_frameNumber);
+ s.syncAsSint16LE(_diff);
+}
+
+void Scene109::Text::dispatch() {
+ if (_diff) {
+ uint32 frameNumber = BF_GLOBALS._events.getFrameNumber();
+ if (_frameNumber < frameNumber) {
+ _diff -= frameNumber - _frameNumber;
+ _frameNumber = frameNumber;
+
+ if (_diff <= 0) {
+ // Time has expired, so remove the text and signal the designated action
+ remove();
+ if (_action)
+ _action->signal();
+ }
+ }
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene109::Scene109(): GameScene() {
+}
+
+void Scene109::postInit(SceneObjectList *OwnerList) {
+ GameScene::postInit(OwnerList);
+ loadScene(999);
+
+ _protaginist2.postInit();
+ _protaginist2.setVisage(119);
+ _protaginist2.setFrame(11);
+ _protaginist2.fixPriority(133);
+ _protaginist2.setPosition(Common::Point(165, 124));
+ _protaginist2.hide();
+
+ _protaginist1.postInit();
+ _protaginist1.setVisage(118);
+ _protaginist1.setStrip(1);
+ _protaginist1.setFrame(8);
+ _protaginist1.fixPriority(132);
+ _protaginist1.setPosition(Common::Point(143, 125));
+ _protaginist1.hide();
+
+ _bartender.postInit();
+ _bartender.setVisage(121);
+ _bartender.setStrip(2);
+ _bartender.setFrame(1);
+ _bartender.setPriority(-1);
+ _bartender.setPosition(Common::Point(92, 64));
+ _bartender.hide();
+
+ _object1.postInit();
+ _object1.setVisage(121);
+ _object1.setStrip(6);
+ _object1.setFrame(1);
+ _object1.setPriority(-1);
+ _object1.setPosition(Common::Point(110, 64));
+ _object1.hide();
+
+ _drunk.postInit();
+ _drunk.setVisage(120);
+ _drunk.setStrip(2);
+ _drunk.setFrame(5);
+ _drunk.setPriority(-1);
+ _drunk.setPosition(Common::Point(127, 97));
+ _drunk.hide();
+
+ _object2.postInit();
+ _object2.setVisage(121);
+ _object2.setStrip(5);
+ _object2.setFrame(1);
+ _object2.setPriority(-1);
+ _object2.setPosition(Common::Point(104, 64));
+ _object2.hide();
+
+ _object9.postInit();
+ _object9.setVisage(115);
+ _object9.setStrip(4);
+ _object9.setFrame(1);
+ _object9.setPosition(Common::Point(262, 29));
+ _object9.hide();
+
+ _object5.postInit();
+ _object5.hide();
+
+ _object7.postInit();
+ _object7.hide();
+
+ _object10.postInit();
+ _object10.hide();
+
+ BF_GLOBALS._player.disableControl();
+ setAction(&_action1, this);
+}
+
+void Scene109::signal() {
+ if (_sceneMode == 1) {
+ BF_GLOBALS._scenePalette.clearListeners();
+ BF_GLOBALS._sceneManager.changeScene(110);
+ }
+}
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h
new file mode 100644
index 0000000000..0769c6e3c6
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_scenes1.h
@@ -0,0 +1,132 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES1_H
+#define TSAGE_BLUEFORCE_SCENES1_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene100: public SceneExt {
+ /* Support classes */
+ class Text: public SceneText {
+ public:
+ virtual Common::String getClassName() { return "BF100Text"; }
+ virtual void dispatch();
+ };
+
+ /* Actions */
+ class Action1: public ActionExt {
+ private:
+ void setTextStrings(const Common::String &msg1, const Common::String &msg2, Action *action);
+ public:
+ Text _sceneText1;
+ SceneText _sceneText2;
+ int _textHeight;
+
+ virtual Common::String getClassName() { return "BF100Action1"; }
+ virtual void synchronize(Serializer &s) {
+ ActionExt::synchronize(s);
+ s.syncAsSint16LE(_textHeight);
+ }
+ virtual void signal();
+ };
+ class Action2: public ActionExt {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ Action2 _action2;
+ ScenePalette _scenePalette;
+ SceneObjectExt2 _object1, _object2, _object3, _object4, _object5;
+ int _index;
+
+ Scene100();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene109: public GameScene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Texts */
+ class Text: public SceneText {
+ public:
+ Action *_action;
+ uint32 _frameNumber;
+ int _diff;
+ public:
+ Text();
+ void setup(const Common::String &msg, Action *action);
+
+ virtual Common::String getClassName() { return "BF109Text"; }
+ virtual void synchronize(Serializer &s);
+ virtual void dispatch();
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
+ SequenceManager _sequenceManager4, _sequenceManager5, _sequenceManager6;
+ SequenceManager _sequenceManager7, _sequenceManager8;
+ SceneObject _object1, _object2, _protaginist2, _protaginist1, _object5;
+ SceneObject _drunk, _object7, _bartender, _object9, _object10;
+ Text _text;
+ BlueAnimatedSpeaker _speaker;
+ Action1 _action1;
+ Action _action2, _action3;
+public:
+ Scene109();
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif
diff --git a/engines/tsage/blueforce_logic.cpp b/engines/tsage/blueforce_logic.cpp
deleted file mode 100644
index d266d5e1d9..0000000000
--- a/engines/tsage/blueforce_logic.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "tsage/blueforce_logic.h"
-#include "tsage/scenes.h"
-#include "tsage/tsage.h"
-#include "tsage/staticres.h"
-
-namespace tSage {
-
-void BlueForceGame::start() {
- // Start the game
- _globals->_sceneManager.changeScene(20);
-
- _globals->_events.setCursor(CURSOR_WALK);
-}
-
-Scene *BlueForceGame::createScene(int sceneNumber) {
- switch (sceneNumber) {
- case 20:
- case 50:
- case 60:
- error("Scene group 0 not implemented");
- case 100:
- case 109:
- case 110:
- case 114:
- case 115:
- case 125:
- case 140:
- case 150:
- case 160:
- case 180:
- case 190:
- error("Scene group 1 not implemented");
- case 200:
- case 210:
- case 220:
- case 225:
- case 265:
- case 270:
- case 271:
- case 280:
- error("Scene group 2 not implemented");
- case 300:
- case 315:
- case 325:
- case 330:
- case 340:
- case 342:
- case 350:
- case 355:
- case 360:
- case 370:
- case 380:
- case 385:
- case 390:
- error("Scene group 3 not implemented");
- case 410:
- case 415:
- case 440:
- case 450:
- error("Scene group 4 not implemented");
- case 550:
- case 551:
- case 560:
- case 570:
- case 580:
- case 590:
- error("Scene group 5 not implemented");
- case 600:
- case 620:
- case 666:
- case 690:
- error("Scene group 6 not implemented");
- case 710:
- error("Scene group 7 not implemented");
- case 800:
- case 810:
- case 820:
- case 830:
- case 840:
- case 850:
- case 860:
- case 870:
- case 880:
- error("Scene group 8 not implemented");
- case 900:
- case 910:
- case 920:
- case 930:
- case 935:
- case 940:
- error("Scene group 9 not implemented");
- default:
- error("Unknown scene number - %d", sceneNumber);
- break;
- }
-}
-
-} // End of namespace tSage
diff --git a/engines/tsage/blueforce_logic.h b/engines/tsage/blueforce_logic.h
deleted file mode 100644
index 9237e50a13..0000000000
--- a/engines/tsage/blueforce_logic.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef TSAGE_BLUEFORCE_LOGIC_H
-#define TSAGE_BLUEFORCE_LOGIC_H
-
-#include "common/scummsys.h"
-#include "tsage/events.h"
-#include "tsage/core.h"
-#include "tsage/scenes.h"
-#include "tsage/globals.h"
-
-namespace tSage {
-
-class BlueForceGame: public Game {
-public:
- virtual void start();
- virtual Scene *createScene(int sceneNumber);
-};
-
-} // End of namespace tSage
-
-#endif
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index b475310533..615b1c36fd 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -26,7 +26,7 @@
#include "tsage/globals.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
#define STRIP_WORD_DELAY 30
@@ -34,7 +34,7 @@ namespace tSage {
SequenceManager::SequenceManager() : Action() {
Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL);
_sequenceData.clear();
- _field24 = 0;
+ _fontNum = 0;
_sequenceOffset = 0;
_resNum = 0;
_field26 = 0;
@@ -56,7 +56,7 @@ void SequenceManager::synchronize(Serializer &s) {
s.syncAsSint32LE(_resNum);
s.syncAsSint32LE(_sequenceOffset);
s.syncAsByte(_keepActive);
- s.syncAsSint32LE(_field24);
+ s.syncAsSint32LE(_fontNum);
s.syncAsSint32LE(_field26);
s.syncAsSint32LE(_objectIndex);
@@ -284,6 +284,32 @@ void SequenceManager::signal() {
_objectList[objIndex3], _objectList[objIndex4], _objectList[objIndex5], _objectList[objIndex6], NULL);
break;
}
+ /* Following indexes were introduced for Blue Force */
+ case 35:
+ v1 = getNextValue();
+ _sceneObject->updateAngle(_objectList[v1]);
+ break;
+ case 36:
+ _sceneObject->animate(ANIM_MODE_9, NULL);
+ break;
+ case 37:
+ v1 = getNextValue();
+ v2 = getNextValue();
+ warning("TODO: dword_53030(%d,%d)", v1, v2);
+ break;
+ case 38: {
+ int resNum = getNextValue();
+ int lineNum = getNextValue();
+ int fontNum = getNextValue();
+ int color1 = getNextValue();
+ int color2 = getNextValue();
+ int color3 = getNextValue();
+ int xp = getNextValue();
+ int yp = getNextValue();
+ int width = getNextValue();
+ setMessage(resNum, lineNum, fontNum, color1, color2, color3, Common::Point(xp, yp), width);
+ break;
+ }
default:
error("SequenceManager::signal - Unknown action %d at offset %xh", idx, _sequenceOffset - 2);
break;
@@ -337,10 +363,15 @@ uint16 SequenceManager::getNextValue() {
}
void SequenceManager::setMessage(int resNum, int lineNum, int color, const Common::Point &pt, int width) {
- _sceneText._color1 = color;
- _sceneText._color2 = 0;
- _sceneText._color3 = 0;
- _sceneText._fontNumber = 2;
+ setMessage(resNum, lineNum, 2, color, 0, 0, pt, width);
+}
+
+void SequenceManager::setMessage(int resNum, int lineNum, int fontNum, int color1, int color2, int color3,
+ const Common::Point &pt, int width) {
+ _sceneText._color1 = color1;
+ _sceneText._color2 = color2;
+ _sceneText._color3 = color3;
+ _sceneText._fontNumber = fontNum;
_sceneText._width = width;
// Get the display message
@@ -416,13 +447,13 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
// Event handling loop
Event event;
- while (!_vm->getEventManager()->shouldQuit()) {
+ while (!_vm->shouldQuit()) {
while (!_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) &&
- !_vm->getEventManager()->shouldQuit()) {
+ !_vm->shouldQuit()) {
g_system->delayMillis(10);
g_system->updateScreen();
}
- if (_vm->getEventManager()->shouldQuit())
+ if (_vm->shouldQuit())
break;
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode >= Common::KEYCODE_1) &&
@@ -954,4 +985,4 @@ void AnimatedSpeaker::removeText() {
_objectList.draw();
}
-} // end of namespace tSage
+} // end of namespace TsAGE
diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h
index 13c490e995..e263a12d12 100644
--- a/engines/tsage/converse.h
+++ b/engines/tsage/converse.h
@@ -27,7 +27,7 @@
#include "tsage/dialogs.h"
#include "tsage/sound.h"
-namespace tSage {
+namespace TsAGE {
class StripCallback : public Action {
public:
@@ -39,13 +39,15 @@ private:
void setup();
uint16 getNextValue();
void setMessage(int resNum, int lineNum, int color, const Common::Point &pt, int width);
+ void setMessage(int resNum, int lineNum, int fontNum, int color1, int color2, int color3,
+ const Common::Point &pt, int width);
SequenceManager *globalManager();
public:
SceneText _sceneText;
int _resNum;
uint _sequenceOffset;
bool _keepActive;
- int _field24;
+ int _fontNum;
int _field26;
Common::Array<byte> _sequenceData;
int _objectIndex;
@@ -222,6 +224,6 @@ public:
void addSpeaker(Speaker *speaker);
};
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 76714a6f10..42cb1d039f 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -33,7 +33,7 @@
#include "tsage/globals.h"
#include "tsage/sound.h"
-namespace tSage {
+namespace TsAGE {
// The engine uses ScumMVM screen buffering, so all logic is hardcoded to use pane buffer 0
#define CURRENT_PANENUM 0
@@ -1161,6 +1161,20 @@ void PaletteFader::remove() {
action->signal();
}
+void PaletteFader::setPalette(ScenePalette *palette, int step) {
+ if (step < 0) {
+ // Reverse step means moving from dest palette to source, so swap the two palettes
+ byte tempPal[256 * 3];
+ Common::copy(&palette->_palette[0], &palette->_palette[256 * 3], &tempPal[0]);
+ Common::copy(&this->_palette[0], &this->_palette[256 * 3], &palette->_palette[0]);
+ Common::copy(&tempPal[0], &tempPal[256 * 3], &this->_palette[0]);
+
+ step = -step;
+ }
+
+ PaletteModifierCached::setPalette(palette, step);
+}
+
/*--------------------------------------------------------------------------*/
ScenePalette::ScenePalette() {
@@ -1314,7 +1328,7 @@ PaletteRotation *ScenePalette::addRotation(int start, int end, int rotationMode,
return obj;
}
-PaletteFader *ScenePalette::addFader(const byte *arrBufferRGB, int palSize, int percent, Action *action) {
+PaletteFader *ScenePalette::addFader(const byte *arrBufferRGB, int palSize, int step, Action *action) {
PaletteFader *fader = new PaletteFader();
fader->_action = action;
for (int i = 0; i < 256 * 3; i += 3) {
@@ -1326,7 +1340,7 @@ PaletteFader *ScenePalette::addFader(const byte *arrBufferRGB, int palSize, int
arrBufferRGB += 3;
}
- fader->setPalette(this, percent);
+ fader->setPalette(this, step);
_globals->_scenePalette._listeners.push_back(fader);
return fader;
}
@@ -1552,7 +1566,7 @@ void SceneItem::display(int resNum, int lineNum, ...) {
Event event;
// Keep event on-screen until a mouse or keypress
- while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event,
+ while (!_vm->shouldQuit() && !_globals->_events.getEvent(event,
EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) {
g_system->updateScreen();
g_system->delayMillis(10);
@@ -1641,6 +1655,11 @@ void SceneObjectWrapper::remove() {
}
void SceneObjectWrapper::dispatch() {
+ if (_vm->getGameID() == GType_Ringworld)
+ check();
+}
+
+void SceneObjectWrapper::check() {
_visageImages.setVisage(_sceneObject->_visage);
int frameCount = _visageImages.getFrameCount();
int angle = _sceneObject->_angle;
@@ -1699,6 +1718,7 @@ SceneObject::SceneObject() : SceneHotspot() {
_sceneRegionId = 0;
_percent = 100;
_flags |= OBJFLAG_PANES;
+ _priority = 0;
_frameChange = 0;
_visage = 0;
@@ -2263,6 +2283,18 @@ void SceneObject::updateScreen() {
}
}
+void SceneObject::updateAngle(SceneObject *sceneObj) {
+ checkAngle(sceneObj);
+ if (_objectWrapper)
+ _objectWrapper->check();
+}
+
+void SceneObject::changeAngle(int angle) {
+ _angle = angle;
+ if (_objectWrapper)
+ _objectWrapper->check();
+}
+
void SceneObject::setup(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority) {
postInit();
setVisage(visage);
@@ -2274,6 +2306,22 @@ void SceneObject::setup(int visage, int stripFrameNum, int frameNum, int posX, i
/*--------------------------------------------------------------------------*/
+void SceneObjectExt2::postInit(SceneObjectList *OwnerList) {
+ _v8A = -1;
+ _v8C = -1;
+ _v8E = -1;
+ SceneObject::postInit();
+}
+
+void SceneObjectExt2::synchronize(Serializer &s) {
+ SceneObject::synchronize(s);
+ s.syncAsSint16LE(_v8A);
+ s.syncAsSint16LE(_v8C);
+ s.syncAsSint16LE(_v8E);
+}
+
+/*--------------------------------------------------------------------------*/
+
void SceneObjectList::draw() {
Common::Array<SceneObject *> objList;
int paneNum = 0;
@@ -3426,6 +3474,7 @@ void GameHandler::synchronize(Serializer &s) {
SceneHandler::SceneHandler() {
_saveGameSlot = -1;
_loadGameSlot = -1;
+ _prevFrameNumber = 0;
}
void SceneHandler::registerHandler() {
@@ -3433,6 +3482,10 @@ void SceneHandler::registerHandler() {
_globals->_game->addHandler(this);
}
+uint32 SceneHandler::getFrameDifference() {
+ return GLOBALS._events.getFrameNumber() - _prevFrameNumber;
+}
+
void SceneHandler::postInit(SceneObjectList *OwnerList) {
_delayTicks = 2;
@@ -3547,10 +3600,19 @@ void SceneHandler::dispatch() {
// Not actually used
//_eventListeners.forEach(SceneHandler::handleListener);
- // Handle pending eents
+ // Handle pending events
Event event;
- while (_globals->_events.getEvent(event))
+ if (_globals->_events.getEvent(event)) {
+ // Process pending events
+ do {
+ process(event);
+ } while (_globals->_events.getEvent(event));
+ } else if (_vm->getGameID() == GType_BlueForce) {
+ // For Blue Force, 'none' events need to be generated in the absence of any
+ event.eventType = EVENT_NONE;
+ event.mousePos = _globals->_events._mousePos;
process(event);
+ }
// Handle drawing the contents of the scene
if (_globals->_sceneManager._scene)
@@ -3573,4 +3635,4 @@ void SceneHandler::dispatchObject(EventHandler *obj) {
void SceneHandler::saveListener(Serializer &ser) {
}
-} // End of namespace tSage
+} // End of namespace TsAGE
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index b86e2f63fe..19987ed399 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -34,7 +34,7 @@
#include "tsage/resources.h"
#include "tsage/saveload.h"
-namespace tSage {
+namespace TsAGE {
#define MAX_FLAGS 256
@@ -287,7 +287,7 @@ public:
PaletteModifierCached();
- void setPalette(ScenePalette *palette, int step);
+ virtual void setPalette(ScenePalette *palette, int step);
virtual Common::String getClassName() { return "PaletteModifierCached"; }
virtual void synchronize(Serializer &s);
};
@@ -323,6 +323,7 @@ public:
virtual void synchronize(Serializer &s);
virtual void signal();
virtual void remove();
+ virtual void setPalette(ScenePalette *palette, int step);
};
/*--------------------------------------------------------------------------*/
@@ -356,7 +357,7 @@ public:
void clearListeners();
void fade(const byte *adjustData, bool fullAdjust, int percent);
PaletteRotation *addRotation(int start, int end, int rotationMode, int duration = 0, Action *action = NULL);
- PaletteFader *addFader(const byte *arrBufferRGB, int palSize, int percent, Action *action);
+ PaletteFader *addFader(const byte *arrBufferRGB, int palSize, int step, Action *action);
static void changeBackground(const Rect &bounds, FadeMode fadeMode);
@@ -436,7 +437,10 @@ public:
};
enum AnimateMode {ANIM_MODE_NONE = 0, ANIM_MODE_1 = 1, ANIM_MODE_2 = 2, ANIM_MODE_3 = 3,
- ANIM_MODE_4 = 4, ANIM_MODE_5 = 5, ANIM_MODE_6 = 6, ANIM_MODE_7 = 7, ANIM_MODE_8 = 8};
+ ANIM_MODE_4 = 4, ANIM_MODE_5 = 5, ANIM_MODE_6 = 6, ANIM_MODE_7 = 7, ANIM_MODE_8 = 8,
+ // Introduced in Blue Force
+ ANIM_MODE_9 = 9
+};
class SceneObject;
@@ -467,6 +471,7 @@ public:
virtual ~SceneObjectWrapper() {}
void setSceneObject(SceneObject *so);
+ void check();
virtual void synchronize(Serializer &s);
virtual Common::String getClassName() { return "SceneObjectWrapper"; }
@@ -555,6 +560,10 @@ public:
virtual void draw();
virtual void proc19() {}
virtual void updateScreen();
+ // New methods introduced by Blue FOrce
+ virtual void updateAngle(SceneObject *sceneObj);
+ virtual void changeAngle(int angle);
+
void setup(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority);
};
@@ -569,6 +578,16 @@ public:
virtual Common::String getClassName() { return "SceneObjectExt"; }
};
+class SceneObjectExt2: public SceneObject {
+public:
+ int _v88, _v8A, _v8C, _v8E;
+
+ virtual Common::String getClassName() { return "BF100Object"; }
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+
class SceneText : public SceneObject {
public:
int _fontNumber;
@@ -695,7 +714,7 @@ public:
SynchronizedList<SceneObject *>::iterator begin() { return _objList.begin(); }
SynchronizedList<SceneObject *>::iterator end() { return _objList.end(); }
int size() const { return _objList.size(); }
- bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); }
+ bool contains(SceneObject *sceneObj) { return TsAGE::contains(_objList, sceneObj); }
void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); }
void push_front(SceneObject *sceneObj) { _objList.push_front(sceneObj); }
void remove(SceneObject *sceneObj) {
@@ -827,9 +846,11 @@ public:
int _loadGameSlot;
int _delayTicks;
Common::String _saveName;
+ uint32 _prevFrameNumber;
public:
SceneHandler();
void registerHandler();
+ uint32 getFrameDifference();
virtual Common::String getClassName() { return "SceneHandler"; }
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -840,6 +861,6 @@ public:
static void saveListener(Serializer &ser);
};
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp
index 9277fd429a..e3c4569dd2 100644
--- a/engines/tsage/debugger.cpp
+++ b/engines/tsage/debugger.cpp
@@ -23,9 +23,9 @@
#include "tsage/debugger.h"
#include "tsage/globals.h"
#include "tsage/graphics.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
-namespace tSage {
+namespace TsAGE {
Debugger::Debugger() : GUI::Debugger() {
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
@@ -38,6 +38,7 @@ Debugger::Debugger() : GUI::Debugger() {
DCmd_Register("listobjects", WRAP_METHOD(Debugger, Cmd_ListObjects));
DCmd_Register("moveobject", WRAP_METHOD(Debugger, Cmd_MoveObject));
DCmd_Register("hotspots", WRAP_METHOD(Debugger, Cmd_Hotspots));
+ DCmd_Register("sound", WRAP_METHOD(Debugger, Cmd_Sound));
}
static int strToInt(const char *s) {
@@ -434,5 +435,18 @@ bool Debugger::Cmd_Hotspots(int argc, const char **argv) {
return false;
}
+/**
+ * Play the specified sound
+ */
+bool Debugger::Cmd_Sound(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Usage: %s <sound number>\n", argv[0]);
+ return true;
+ }
+
+ int soundNum = strToInt(argv[1]);
+ _globals->_soundHandler.play(soundNum);
+ return false;
+}
-} // End of namespace tSage
+} // End of namespace TsAGE
diff --git a/engines/tsage/debugger.h b/engines/tsage/debugger.h
index 3c14cd7bed..8bc1b06336 100644
--- a/engines/tsage/debugger.h
+++ b/engines/tsage/debugger.h
@@ -26,7 +26,7 @@
#include "common/scummsys.h"
#include "gui/debugger.h"
-namespace tSage {
+namespace TsAGE {
class Debugger : public GUI::Debugger {
public:
@@ -42,10 +42,10 @@ protected:
bool Cmd_ClearFlag(int argc, const char **argv);
bool Cmd_ListObjects(int argc, const char **argv);
bool Cmd_MoveObject(int argc, const char **argv);
-
bool Cmd_Hotspots(int argc, const char **argv);
+ bool Cmd_Sound(int argc, const char **argv);
};
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
index aaa9030a04..f12efc02e8 100644
--- a/engines/tsage/detection.cpp
+++ b/engines/tsage/detection.cpp
@@ -30,7 +30,7 @@
#include "tsage/tsage.h"
-namespace tSage {
+namespace TsAGE {
struct tSageGameDescription {
ADGameDescription desc;
@@ -55,11 +55,11 @@ Common::String TSageEngine::getPrimaryFilename() const {
return Common::String(_gameDescription->desc.filesDescriptions[0].fileName);
}
-} // End of namespace tSage
+} // End of namespace TsAGE
static const PlainGameDescriptor tSageGameTitles[] = {
{ "tsage", "Unknown Tsunami TSAGE-based Game" },
- { "ring", "Ringworld: Revenge of the Patriarch" },
+ { "ringworld", "Ringworld: Revenge of the Patriarch" },
{ "blueforce", "Blue Force" },
{ 0, 0 }
};
@@ -72,7 +72,7 @@ enum {
class TSageMetaEngine : public AdvancedMetaEngine {
public:
- TSageMetaEngine() : AdvancedMetaEngine(tSage::gameDescriptions, sizeof(tSage::tSageGameDescription), tSageGameTitles) {
+ TSageMetaEngine() : AdvancedMetaEngine(TsAGE::gameDescriptions, sizeof(TsAGE::tSageGameDescription), tSageGameTitles) {
_md5Bytes = 5000;
_singleid = "tsage";
_guioptions = Common::GUIO_NOSPEECH;
@@ -103,7 +103,7 @@ public:
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
- *engine = new tSage::TSageEngine(syst, (const tSage::tSageGameDescription *)desc);
+ *engine = new TsAGE::TSageEngine(syst, (const TsAGE::tSageGameDescription *)desc);
}
return desc != 0;
}
@@ -118,7 +118,7 @@ public:
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
sort(filenames.begin(), filenames.end());
- tSage::tSageSavegameHeader header;
+ TsAGE::tSageSavegameHeader header;
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
@@ -129,7 +129,7 @@ public:
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
- if (tSage::Saver::readSavegameHeader(in, header)) {
+ if (TsAGE::Saver::readSavegameHeader(in, header)) {
saveList.push_back(SaveStateDescriptor(slot, header.saveName));
delete header.thumbnail;
}
@@ -156,8 +156,8 @@ public:
generateGameStateFileName(target, slot));
assert(f);
- tSage::tSageSavegameHeader header;
- tSage::Saver::readSavegameHeader(f, header);
+ TsAGE::tSageSavegameHeader header;
+ TsAGE::Saver::readSavegameHeader(f, header);
delete f;
// Create the return descriptor
diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h
index 8b80edf89d..4b69549673 100644
--- a/engines/tsage/detection_tables.h
+++ b/engines/tsage/detection_tables.h
@@ -20,19 +20,33 @@
*
*/
-namespace tSage {
+namespace TsAGE {
static const tSageGameDescription gameDescriptions[] = {
- // Ringworld CD and First Wave versions
+ // Ringworld English CD and First Wave versions
{
{
- "ring",
+ "ringworld",
"CD",
AD_ENTRY1s("ring.rlb", "466f0e6492d9d0f34d35c5cd088de90f", 37847618),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ ADGF_TESTING | ADGF_CD,
+ Common::GUIO_NOSPEECH | Common::GUIO_NOSFX
+ },
+ GType_Ringworld,
+ GF_CD | GF_ALT_REGIONS
+ },
+ // Ringworld Spanish CD
+ {
+ {
+ "ringworld",
+ "CD",
+ AD_ENTRY1s("ring.rlb", "cb8bba91b30cd172712371d7123bd763", 7427980),
+ Common::ES_ESP,
+ Common::kPlatformPC,
+ ADGF_TESTING | ADGF_CD,
Common::GUIO_NOSPEECH | Common::GUIO_NOSFX
},
GType_Ringworld,
@@ -41,12 +55,12 @@ static const tSageGameDescription gameDescriptions[] = {
// Ringworld English Floppy version
{
{
- "ring",
+ "ringworld",
"Floppy",
AD_ENTRY1s("ring.rlb", "7b7f0c5b37b58fa5ec06ebb2ca0d0d9d", 8438770),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ ADGF_TESTING,
Common::GUIO_NOSPEECH | Common::GUIO_NOSFX
},
GType_Ringworld,
@@ -55,7 +69,7 @@ static const tSageGameDescription gameDescriptions[] = {
// Ringworld English Floppy Demo #1 version
{
{
- "ring",
+ "ringworld",
"Floppy Demo",
AD_ENTRY1s("tsage.rlb", "3b3604a97c06c91f3735d3e9d341f63f", 833453),
Common::EN_ANY,
@@ -70,7 +84,7 @@ static const tSageGameDescription gameDescriptions[] = {
// Ringworld English Floppy Demo #2 version
{
{
- "ring",
+ "ringworld",
"Floppy Demo",
AD_ENTRY1s("demoring.rlb", "64050e1806203b15bb03876140eb4f56", 832206),
Common::EN_ANY,
@@ -106,11 +120,11 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "17eabb456cb1546c66baf1aff387ba6a", 10032614),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
Common::GUIO_NOSPEECH | Common::GUIO_NOSFX
},
GType_BlueForce,
- GF_FLOPPY
+ GF_FLOPPY | GF_ALT_REGIONS
},
// Blue Force CD and First Wave use the same files
{
@@ -120,13 +134,13 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "99983f48cb218f1f3760cf2f9a7ef11d", 63863322),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD | ADGF_UNSTABLE,
Common::GUIO_NOSPEECH | Common::GUIO_NOSFX
},
GType_BlueForce,
- GF_CD
+ GF_CD | GF_ALT_REGIONS
},
{ AD_TABLE_END_MARKER, 0, 0 }
};
-} // End of namespace tSage
+} // End of namespace TsAGE
diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp
index 86fbbc8e43..ae385b8c15 100644
--- a/engines/tsage/dialogs.cpp
+++ b/engines/tsage/dialogs.cpp
@@ -30,9 +30,9 @@
#include "tsage/dialogs.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
-namespace tSage {
+namespace TsAGE {
/*--------------------------------------------------------------------------*/
@@ -243,7 +243,7 @@ void RightClickDialog::execute() {
// Dialog event handler loop
_gfxManager.activate();
- while (!_vm->getEventManager()->shouldQuit() && (_selectedAction == -1)) {
+ while (!_vm->shouldQuit() && (_selectedAction == -1)) {
Event evt;
while (_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
@@ -465,14 +465,14 @@ void InventoryDialog::execute() {
bool lookFlag = false;
_gfxManager.activate();
- while (!_vm->getEventManager()->shouldQuit()) {
+ while (!_vm->shouldQuit()) {
// Get events
Event event;
- while (!_globals->_events.getEvent(event) && !_vm->getEventManager()->shouldQuit()) {
+ while (!_globals->_events.getEvent(event) && !_vm->shouldQuit()) {
g_system->delayMillis(10);
g_system->updateScreen();
}
- if (_vm->getEventManager()->shouldQuit())
+ if (_vm->shouldQuit())
break;
hiliteObj = NULL;
@@ -595,4 +595,4 @@ OptionsDialog::OptionsDialog() {
}
-} // End of namespace tSage
+} // End of namespace TsAGE
diff --git a/engines/tsage/dialogs.h b/engines/tsage/dialogs.h
index a50307f775..55adb6c813 100644
--- a/engines/tsage/dialogs.h
+++ b/engines/tsage/dialogs.h
@@ -30,7 +30,7 @@
#include "common/rect.h"
#include "common/system.h"
-namespace tSage {
+namespace TsAGE {
class MessageDialog : public GfxDialog {
public:
@@ -128,6 +128,6 @@ public:
static void show();
};
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp
index a24f65421b..44c79bd2fe 100644
--- a/engines/tsage/events.cpp
+++ b/engines/tsage/events.cpp
@@ -31,7 +31,7 @@
#include "tsage/tsage.h"
#include "tsage/globals.h"
-namespace tSage {
+namespace TsAGE {
EventsClass::EventsClass() {
_currentCursor = CURSOR_NONE;
@@ -40,6 +40,7 @@ EventsClass::EventsClass() {
_priorFrameTime = 0;
_prevDelayFrame = 0;
_saver->addListener(this);
+ _saver->addLoadNotifier(&EventsClass::loadNotifierProc);
}
bool EventsClass::pollEvent() {
@@ -78,7 +79,7 @@ bool EventsClass::pollEvent() {
void EventsClass::waitForPress(int eventMask) {
Event evt;
- while (!_vm->getEventManager()->shouldQuit() && !getEvent(evt, eventMask))
+ while (!_vm->shouldQuit() && !getEvent(evt, eventMask))
g_system->delayMillis(10);
}
@@ -86,7 +87,7 @@ void EventsClass::waitForPress(int eventMask) {
* Standard event retrieval, which only returns keyboard and mouse clicks
*/
bool EventsClass::getEvent(Event &evt, int eventMask) {
- while (pollEvent() && !_vm->getEventManager()->shouldQuit()) {
+ while (pollEvent() && !_vm->shouldQuit()) {
evt.handled = false;
evt.eventType = EVENT_NONE;
evt.mousePos = _event.mouse;
@@ -154,7 +155,7 @@ void EventsClass::setCursor(CursorType cursorType) {
// No cursor
_globals->setFlag(122);
- if (_vm->getFeatures() & GF_DEMO) {
+ if ((_vm->getFeatures() & GF_DEMO) || (_vm->getGameID() == GType_BlueForce)) {
CursorMan.showMouse(false);
return;
}
@@ -315,4 +316,13 @@ void EventsClass::listenerSynchronize(Serializer &s) {
}
}
-} // end of namespace tSage
+void EventsClass::loadNotifierProc(bool postFlag) {
+ if (postFlag) {
+ if (_globals->_events._lastCursor == CURSOR_NONE)
+ _globals->_events._lastCursor = _globals->_events._currentCursor;
+ else
+ _globals->_events._lastCursor = CURSOR_NONE;
+ }
+}
+
+} // end of namespace TsAGE
diff --git a/engines/tsage/events.h b/engines/tsage/events.h
index e0fbd88745..c36db59270 100644
--- a/engines/tsage/events.h
+++ b/engines/tsage/events.h
@@ -29,7 +29,7 @@
#include "graphics/surface.h"
#include "tsage/saveload.h"
-namespace tSage {
+namespace TsAGE {
enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVENT_KEYPRESS = 4,
EVENT_MOUSE_MOVE = 8};
@@ -100,8 +100,9 @@ public:
void delay(int numFrames);
virtual void listenerSynchronize(Serializer &s);
+ static void loadNotifierProc(bool postFlag);
};
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 34b26ec311..27067c7d1c 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -22,11 +22,11 @@
#include "tsage/globals.h"
#include "tsage/tsage.h"
-#include "tsage/blueforce_logic.h"
-#include "tsage/ringworld_demo.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/ringworld/ringworld_demo.h"
+#include "tsage/ringworld/ringworld_logic.h"
-namespace tSage {
+namespace TsAGE {
Globals *_globals = NULL;
ResourceManager *_resourceManager = NULL;
@@ -51,7 +51,7 @@ static SavedObject *classFactoryProc(const Common::String &className) {
/*--------------------------------------------------------------------------*/
Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface),
- _randomSource("tsage"), _unkColor1(0), _unkColor2(255), _unkColor3(255) {
+ _randomSource("tsage"), _color1(0), _color2(255), _color3(255) {
reset();
_stripNum = 0;
_gfxEdgeAdjust = 3;
@@ -64,18 +64,26 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_fontColors.foreground = 6;
_dialogCenter.y = 80;
// Workaround in order to use later version of the engine
- _unkColor1 = _gfxColors.foreground;
- _unkColor2 = _gfxColors.foreground;
- _unkColor3 = _gfxColors.foreground;
+ _color1 = _gfxColors.foreground;
+ _color2 = _gfxColors.foreground;
+ _color3 = _gfxColors.foreground;
+ } else if (_vm->getGameID() == GType_BlueForce) {
+ // Blue Force
+ _gfxFontNumber = 0;
+ _gfxColors.background = 89;
+ _gfxColors.foreground = 83;
+ _fontColors.background = 88;
+ _fontColors.foreground = 92;
+ _dialogCenter.y = 165;
} else if ((_vm->getGameID() == GType_Ringworld) && (_vm->getFeatures() & GF_CD)) {
_gfxFontNumber = 50;
_gfxColors.background = 53;
_gfxColors.foreground = 0;
_fontColors.background = 51;
_fontColors.foreground = 54;
- _unkColor1 = 18;
- _unkColor2 = 18;
- _unkColor3 = 18;
+ _color1 = 18;
+ _color2 = 18;
+ _color3 = 18;
} else {
_gfxFontNumber = 50;
_gfxColors.background = 53;
@@ -83,9 +91,9 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_fontColors.background = 51;
_fontColors.foreground = 54;
// Workaround in order to use later version of the engine
- _unkColor1 = _gfxColors.foreground;
- _unkColor2 = _gfxColors.foreground;
- _unkColor3 = _gfxColors.foreground;
+ _color1 = _gfxColors.foreground;
+ _color2 = _gfxColors.foreground;
+ _color3 = _gfxColors.foreground;
}
_screenSurface.setScreenSurface();
_gfxManagers.push_back(&_gfxManagerInstance);
@@ -103,21 +111,25 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
switch (_vm->getGameID()) {
case GType_Ringworld:
if (!(_vm->getFeatures() & GF_DEMO)) {
- _inventory = new RingworldInvObjectList();
- _game = new RingworldGame();
+ _inventory = new Ringworld::RingworldInvObjectList();
+ _game = new Ringworld::RingworldGame();
} else {
- _game = new RingworldDemoGame();
+ _game = new Ringworld::RingworldDemoGame();
}
+ _sceneHandler = new SceneHandler();
break;
case GType_BlueForce:
- _game = new BlueForceGame();
+ _game = new BlueForce::BlueForceGame();
+ _sceneHandler = new BlueForce::SceneHandlerExt();
break;
}
}
Globals::~Globals() {
+ _scenePalette.clearListeners();
delete _inventory;
+ delete _sceneHandler;
delete _game;
_globals = NULL;
}
@@ -142,9 +154,9 @@ void Globals::synchronize(Serializer &s) {
s.syncAsSint32LE(_fontColors.foreground);
if (s.getVersion() >= 4) {
- s.syncAsByte(_unkColor1);
- s.syncAsByte(_unkColor2);
- s.syncAsByte(_unkColor3);
+ s.syncAsByte(_color1);
+ s.syncAsByte(_color2);
+ s.syncAsByte(_color3);
}
s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y);
@@ -166,5 +178,39 @@ void Globals::dispatchSounds() {
Common::for_each(_sounds.begin(), _sounds.end(), Globals::dispatchSound);
}
+/*--------------------------------------------------------------------------*/
+
+namespace BlueForce {
+
+BlueForceGlobals::BlueForceGlobals(): Globals() {
+ _interfaceY = 0;
+ _v51C44 = 1;
+ _v4CEA2 = 0;
+ _v4CEA8 = 0;
+ _v4CEF2 = 0;
+ _v4CEF4 = 0;
+ _v4CF9E = 0;
+ _v4E238 = 0;
+ _v501FC = 0;
+ _v51C42 = 0;
+ _bikiniHutState = 0;
+ _mapLocationId = 1;
+ Common::set_to(&_globalFlags[0], &_globalFlags[12], 0);
+}
+
+void BlueForceGlobals::synchronize(Serializer &s) {
+ Globals::synchronize(s);
+ error("Sync variables");
+}
+
+bool BlueForceGlobals::getFlag(int v) {
+ return _globalFlags[v / 16] & (1 << (v % 8));
+}
+
+void BlueForceGlobals::setFlag(int v) {
+ _globalFlags[v / 16] |= 1 << (v % 8);
+}
+
+} // end of namespace BlueForce
-} // end of namespace tSage
+} // end of namespace TsAGE
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 7cfec718e2..2d409b6343 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -31,7 +31,7 @@
#include "tsage/sound.h"
#include "tsage/saveload.h"
-namespace tSage {
+namespace TsAGE {
class Globals : public SavedObject {
private:
@@ -40,7 +40,7 @@ public:
GfxSurface _screenSurface;
GfxManager _gfxManagerInstance;
Common::List<GfxManager *> _gfxManagers;
- SceneHandler _sceneHandler;
+ SceneHandler *_sceneHandler;
Game *_game;
EventsClass _events;
SceneManager _sceneManager;
@@ -54,7 +54,7 @@ public:
int _gfxFontNumber;
GfxColors _gfxColors;
GfxColors _fontColors;
- byte _unkColor1, _unkColor2, _unkColor3;
+ byte _color1, _color2, _color3;
SoundManager _soundManager;
Common::Point _dialogCenter;
WalkRegions _walkRegions;
@@ -98,10 +98,45 @@ public:
extern Globals *_globals;
+#define GLOBALS (*_globals)
+#define BF_GLOBALS (*((::TsAGE::BlueForce::BlueForceGlobals *)_globals))
+
// Note: Currently this can't be part of the _globals structure, since it needs to be constructed
// prior to many of the fields in Globals execute their constructors
extern ResourceManager *_resourceManager;
-} // End of namespace tSage
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class BlueForceGlobals: public Globals {
+public:
+ ASoundExt _sound1, _sound2, _sound3;
+ int _v4CEA2;
+ int _v4CEA8;
+ int _v4CEF2;
+ int _v4CEF4;
+ int _v4CF9E;
+ int _v4E238;
+ int _v501FC;
+ int _v51C42;
+ int _v51C44;
+ int _interfaceY;
+ int _bikiniHutState;
+ int _mapLocationId;
+ uint8 _globalFlags[12];
+
+ BlueForceGlobals();
+ virtual Common::String getClassName() { return "BFGlobals"; }
+ virtual void synchronize(Serializer &s);
+
+ void setFlag(int v);
+ bool getFlag(int v);
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index fce9e1317d..1884bfb4f5 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -30,7 +30,7 @@
#include "graphics/surface.h"
#include "tsage/globals.h"
-namespace tSage {
+namespace TsAGE {
/**
* Creates a new graphics surface with the specified area of another surface
@@ -408,7 +408,7 @@ bool GfxSurface::displayText(const Common::String &msg, const Common::Point &pt)
// Write for a mouse or keypress
Event event;
- while (!_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !_vm->getEventManager()->shouldQuit())
+ while (!_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !_vm->shouldQuit())
;
// Restore the display area
@@ -626,9 +626,9 @@ void GfxElement::setDefaults() {
_fontNumber = _globals->_gfxFontNumber;
_colors = _globals->_gfxColors;
_fontColors = _globals->_fontColors;
- _unkColor1 = _globals->_unkColor1;
- _unkColor2 = _globals->_unkColor2;
- _unkColor3 = _globals->_unkColor3;
+ _color1 = _globals->_color1;
+ _color2 = _globals->_color2;
+ _color3 = _globals->_color3;
}
/**
@@ -718,7 +718,7 @@ bool GfxElement::focusedEvent(Event &event) {
int xOffset = mousePos.x - _globals->_events._mousePos.x;
int yOffset = mousePos.y - _globals->_events._mousePos.y;
- while (event.eventType != EVENT_BUTTON_UP && !_vm->getEventManager()->shouldQuit()) {
+ while (event.eventType != EVENT_BUTTON_UP && !_vm->shouldQuit()) {
g_system->delayMillis(10);
if (_bounds.contains(mousePos)) {
@@ -824,9 +824,9 @@ void GfxMessage::draw() {
gfxManager.setFillFlag(false);
gfxManager._font.setFontNumber(_fontNumber);
- gfxManager._font._colors.foreground = this->_unkColor1;
- gfxManager._font._colors2.background = this->_unkColor2;
- gfxManager._font._colors2.foreground = this->_unkColor3;
+ gfxManager._font._colors.foreground = this->_color1;
+ gfxManager._font._colors2.background = this->_color2;
+ gfxManager._font._colors2.foreground = this->_color3;
// Display the text
gfxManager._font.writeLines(_message.c_str(), _bounds, _textAlign);
@@ -867,9 +867,9 @@ void GfxButton::draw() {
gfxManager._font.setFontNumber(_fontNumber);
//
- gfxManager._font._colors.foreground = this->_unkColor1;
- gfxManager._font._colors2.background = this->_unkColor2;
- gfxManager._font._colors2.foreground = this->_unkColor3;
+ gfxManager._font._colors.foreground = this->_color1;
+ gfxManager._font._colors2.background = this->_color2;
+ gfxManager._font._colors2.foreground = this->_color3;
// Display the button's text
Rect tempRect(_bounds);
@@ -1029,7 +1029,7 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) {
GfxButton *selectedButton = NULL;
bool breakFlag = false;
- while (!_vm->getEventManager()->shouldQuit() && !breakFlag) {
+ while (!_vm->shouldQuit() && !breakFlag) {
Event event;
while (_globals->_events.getEvent(event) && !breakFlag) {
// Adjust mouse positions to be relative within the dialog
@@ -1512,4 +1512,4 @@ GfxFontBackup::~GfxFontBackup() {
}
-} // End of namespace tSage
+} // End of namespace TsAGE
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index e09e1093a3..06b482d7b5 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -30,7 +30,7 @@
#include "common/system.h"
#include "graphics/surface.h"
-namespace tSage {
+namespace TsAGE {
class GfxSurface;
class Region;
@@ -177,7 +177,7 @@ public:
uint16 _fontNumber;
GfxColors _colors;
GfxColors _fontColors;
- byte _unkColor1, _unkColor2, _unkColor3;
+ byte _color1, _color2, _color3;
uint16 _keycode;
public:
GfxElement();
@@ -343,6 +343,6 @@ GfxSurface *Surface_getArea(GfxSurface &src, const Rect &bounds);
GfxSurface surfaceFromRes(const byte *imgData);
GfxSurface surfaceFromRes(int resNum, int rlbNum, int subNum);
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index aefc8b0992..5c7104936e 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -1,7 +1,9 @@
MODULE := engines/tsage
MODULE_OBJS := \
- blueforce_logic.o \
+ blue_force/blueforce_logic.o \
+ blue_force/blueforce_scenes0.o \
+ blue_force/blueforce_scenes1.o \
converse.o \
core.o \
debugger.o \
@@ -11,16 +13,16 @@ MODULE_OBJS := \
globals.o \
graphics.o \
resources.o \
- ringworld_demo.o \
- ringworld_logic.o \
- ringworld_scenes1.o \
- ringworld_scenes2.o \
- ringworld_scenes3.o \
- ringworld_scenes4.o \
- ringworld_scenes5.o \
- ringworld_scenes6.o \
- ringworld_scenes8.o \
- ringworld_scenes10.o \
+ ringworld/ringworld_demo.o \
+ ringworld/ringworld_logic.o \
+ ringworld/ringworld_scenes1.o \
+ ringworld/ringworld_scenes2.o \
+ ringworld/ringworld_scenes3.o \
+ ringworld/ringworld_scenes4.o \
+ ringworld/ringworld_scenes5.o \
+ ringworld/ringworld_scenes6.o \
+ ringworld/ringworld_scenes8.o \
+ ringworld/ringworld_scenes10.o \
saveload.o \
scenes.o \
sound.o \
@@ -34,4 +36,3 @@ endif
# Include common rules
include $(srcdir)/rules.mk
-
diff --git a/engines/tsage/resources.cpp b/engines/tsage/resources.cpp
index 6d2c6b5837..99b431b5dc 100644
--- a/engines/tsage/resources.cpp
+++ b/engines/tsage/resources.cpp
@@ -28,7 +28,7 @@
#include "tsage/resources.h"
#include "tsage/tsage.h"
-namespace tSage {
+namespace TsAGE {
MemoryManager::MemoryManager() {
@@ -504,4 +504,4 @@ Common::String ResourceManager::getMessage(int resNum, int lineNum, bool suppres
return result;
}
-} // end of namespace tSage
+} // end of namespace TsAGE
diff --git a/engines/tsage/resources.h b/engines/tsage/resources.h
index efbb86b24e..176d60fcc4 100644
--- a/engines/tsage/resources.h
+++ b/engines/tsage/resources.h
@@ -33,7 +33,7 @@
#include "common/util.h"
#include "graphics/surface.h"
-namespace tSage {
+namespace TsAGE {
// Magic number used by original game to identify valid memory blocks
const uint32 MEMORY_ENTRY_ID = 0xE11DA722;
@@ -175,6 +175,6 @@ public:
};
-} // end of namespace tSage
+} // end of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_demo.cpp b/engines/tsage/ringworld/ringworld_demo.cpp
index b24fec98f9..5612325aff 100644
--- a/engines/tsage/ringworld_demo.cpp
+++ b/engines/tsage/ringworld/ringworld_demo.cpp
@@ -20,12 +20,14 @@
*
*/
-#include "tsage/ringworld_demo.h"
+#include "tsage/ringworld/ringworld_demo.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
void RingworldDemoGame::start() {
// Start the demo's single scene
@@ -117,4 +119,6 @@ void RingworldDemoScene::process(Event &event) {
}
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_demo.h b/engines/tsage/ringworld/ringworld_demo.h
index 3e7431e107..30527b0aea 100644
--- a/engines/tsage/ringworld_demo.h
+++ b/engines/tsage/ringworld/ringworld_demo.h
@@ -30,7 +30,11 @@
#include "tsage/globals.h"
#include "tsage/sound.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
class RingworldDemoGame: public Game {
private:
@@ -54,6 +58,8 @@ public:
virtual void signal();
};
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld/ringworld_logic.cpp
index 58501172af..2a34e49b39 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld/ringworld_logic.cpp
@@ -23,21 +23,23 @@
#include "common/config-manager.h"
#include "common/translation.h"
#include "gui/saveload.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-#include "tsage/ringworld_demo.h"
-#include "tsage/ringworld_scenes1.h"
-#include "tsage/ringworld_scenes2.h"
-#include "tsage/ringworld_scenes3.h"
-#include "tsage/ringworld_scenes4.h"
-#include "tsage/ringworld_scenes5.h"
-#include "tsage/ringworld_scenes6.h"
-#include "tsage/ringworld_scenes8.h"
-#include "tsage/ringworld_scenes10.h"
-
-namespace tSage {
+#include "tsage/ringworld/ringworld_demo.h"
+#include "tsage/ringworld/ringworld_scenes1.h"
+#include "tsage/ringworld/ringworld_scenes2.h"
+#include "tsage/ringworld/ringworld_scenes3.h"
+#include "tsage/ringworld/ringworld_scenes4.h"
+#include "tsage/ringworld/ringworld_scenes5.h"
+#include "tsage/ringworld/ringworld_scenes6.h"
+#include "tsage/ringworld/ringworld_scenes8.h"
+#include "tsage/ringworld/ringworld_scenes10.h"
+
+namespace TsAGE {
+
+namespace Ringworld {
Scene *RingworldGame::createScene(int sceneNumber) {
switch (sceneNumber) {
@@ -296,7 +298,7 @@ void SceneArea::draw(bool flag) {
void SceneArea::wait() {
// Wait until a mouse or keypress
Event event;
- while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event)) {
+ while (!_vm->shouldQuit() && !_globals->_events.getEvent(event)) {
g_system->updateScreen();
g_system->delayMillis(10);
}
@@ -1285,7 +1287,7 @@ void RingworldGame::saveGame() {
MessageDialog::show(SAVING_NOT_ALLOWED_MSG, OK_BTN_STRING);
else {
// Show the save dialog
- handleSaveLoad(true, _globals->_sceneHandler._saveGameSlot, _globals->_sceneHandler._saveName);
+ handleSaveLoad(true, _globals->_sceneHandler->_saveGameSlot, _globals->_sceneHandler->_saveName);
}
}
@@ -1294,7 +1296,7 @@ void RingworldGame::restoreGame() {
MessageDialog::show(RESTORING_NOT_ALLOWED_MSG, OK_BTN_STRING);
else {
// Show the load dialog
- handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName);
+ handleSaveLoad(false, _globals->_sceneHandler->_loadGameSlot, _globals->_sceneHandler->_saveName);
}
}
@@ -1346,7 +1348,7 @@ void RingworldGame::start() {
}
if (slot >= 0)
- _globals->_sceneHandler._loadGameSlot = slot;
+ _globals->_sceneHandler->_loadGameSlot = slot;
else
// Switch to the title screen
_globals->_sceneManager.setNewScene(1000);
@@ -1363,8 +1365,8 @@ void RingworldGame::restart() {
_globals->setFlag(34);
// Clear save/load slots
- _globals->_sceneHandler._saveGameSlot = -1;
- _globals->_sceneHandler._loadGameSlot = -1;
+ _globals->_sceneHandler->_saveGameSlot = -1;
+ _globals->_sceneHandler->_loadGameSlot = -1;
_globals->_stripNum = 0;
_globals->_events.setCursor(CURSOR_WALK);
@@ -1429,8 +1431,8 @@ void RingworldGame::endGame(int resNum, int lineNum) {
restart();
breakFlag = true;
} else {
- handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName);
- breakFlag = _globals->_sceneHandler._loadGameSlot >= 0;
+ handleSaveLoad(false, _globals->_sceneHandler->_loadGameSlot, _globals->_sceneHandler->_saveName);
+ breakFlag = _globals->_sceneHandler->_loadGameSlot >= 0;
}
} while (!breakFlag);
}
@@ -1487,4 +1489,6 @@ void RingworldGame::processEvent(Event &event) {
}
}
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld/ringworld_logic.h
index 19b0f10b42..73ecc9722b 100644
--- a/engines/tsage/ringworld_logic.h
+++ b/engines/tsage/ringworld/ringworld_logic.h
@@ -29,7 +29,11 @@
#include "tsage/scenes.h"
#include "tsage/globals.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
#define ADD_PLAYER_MOVER(X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
_globals->_player.addMover(mover, &pt, this); }
@@ -438,7 +442,7 @@ public:
virtual Common::String getClassName() { return "RingworldInvObjectList"; }
};
-#define RING_INVENTORY (*((RingworldInvObjectList *)_globals->_inventory))
+#define RING_INVENTORY (*((::TsAGE::Ringworld::RingworldInvObjectList *)_globals->_inventory))
class RingworldGame: public Game {
protected:
@@ -456,6 +460,8 @@ public:
virtual void processEvent(Event &event);
};
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld/ringworld_scenes1.cpp
index 8299a05967..20af25561c 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes1.cpp
@@ -20,12 +20,14 @@
*
*/
-#include "tsage/ringworld_scenes1.h"
+#include "tsage/ringworld/ringworld_scenes1.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
/*--------------------------------------------------------------------------
* Scene 10 - Kziniti Palace (Introduction)
@@ -1330,6 +1332,24 @@ void Scene40::Action8::signal() {
}
}
+void Scene40::Action8::dispatch() {
+ if (_action)
+ _action->dispatch();
+
+ if (_delayFrames) {
+ uint32 frameNumber = _globals->_events.getFrameNumber();
+ if ((_startFrame + 60) < frameNumber) {
+ --_delayFrames;
+ _startFrame = frameNumber;
+
+ if (_delayFrames <= 0) {
+ _delayFrames = 0;
+ signal();
+ }
+ }
+ }
+}
+
/*--------------------------------------------------------------------------*/
void Scene40::DyingKzin::doAction(int action) {
@@ -1416,7 +1436,7 @@ void Scene40::Item2::doAction(int action) {
SceneItem::display2(40, 37);
break;
default:
- SceneItem::doAction(action);
+ SceneHotspot::doAction(action);
break;
}
}
@@ -1437,7 +1457,7 @@ void Scene40::Item6::doAction(int action) {
SceneItem::display2(40, 36);
break;
default:
- SceneItem::doAction(action);
+ SceneHotspot::doAction(action);
break;
}
}
@@ -1446,7 +1466,7 @@ void Scene40::Item6::doAction(int action) {
Scene40::Scene40() :
_item1(2, OBJECT_SCANNER, 40, 24, OBJECT_STUNNER, 40, 25, CURSOR_LOOK, 40, 7, CURSOR_USE, 40, 16, LIST_END),
- _item3(5, OBJECT_SCANNER, 40, 26, OBJECT_STUNNER, 40, 27, CURSOR_LOOK, 40, 9, CURSOR_USE, 40, 17, LIST_END),
+ _item3(5, OBJECT_SCANNER, 40, 28, OBJECT_STUNNER, 40, 27, CURSOR_LOOK, 40, 2, CURSOR_USE, 40, 30, LIST_END),
_item4(6, OBJECT_SCANNER, 40, 31, OBJECT_STUNNER, 40, 32, CURSOR_LOOK, 40, 5, CURSOR_USE, 40, 33, LIST_END),
_item5(0, CURSOR_LOOK, 40, 11, LIST_END),
_item7(4, OBJECT_SCANNER, 40, 26, OBJECT_STUNNER, 40, 27, CURSOR_LOOK, 40, 9, CURSOR_USE, 40, 17, LIST_END),
@@ -2271,7 +2291,7 @@ void Scene60::Item::doAction(int action) {
setAction(&scene->_sequenceManager, this, 62, NULL);
break;
default:
- SceneItem::doAction(action);
+ SceneHotspot::doAction(action);
break;
}
}
@@ -3148,7 +3168,7 @@ Scene6100::Scene6100(): Scene() {
_angle = 0;
_msgActive = false;
- _globals->_sceneHandler._delayTicks = 8;
+ _globals->_sceneHandler->_delayTicks = 8;
_globals->_player.disableControl();
_globals->_events.setCursor(CURSOR_WALK);
@@ -3324,4 +3344,6 @@ void Scene6100::showMessage(const Common::String &msg, int color, Action *action
}
}
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld/ringworld_scenes1.h
index 283cf68e07..49ea65eb3a 100644
--- a/engines/tsage/ringworld_scenes1.h
+++ b/engines/tsage/ringworld/ringworld_scenes1.h
@@ -24,7 +24,7 @@
#define TSAGE_RINGWORLD_SCENES1_H
#include "common/scummsys.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
@@ -32,7 +32,11 @@
#include "tsage/globals.h"
#include "tsage/sound.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
class Scene10 : public Scene {
/* Actions */
@@ -201,6 +205,7 @@ class Scene40 : public Scene {
class Action8 : public Action {
public:
virtual void signal();
+ virtual void dispatch();
};
/* Objects */
@@ -214,15 +219,15 @@ class Scene40 : public Scene {
};
/* Items */
- class Item2 : public SceneItem {
+ class Item2 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class Item6 : public SceneItem {
+ class Item6 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class Item8 : public SceneItem {
+ class Item8 : public SceneHotspot {
public:
virtual void doAction(int action);
};
@@ -532,6 +537,8 @@ public:
};
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld/ringworld_scenes10.cpp
index ba4060548e..df25c324ab 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes10.cpp
@@ -21,12 +21,14 @@
*/
#include "graphics/cursorman.h"
-#include "tsage/ringworld_scenes10.h"
+#include "tsage/ringworld/ringworld_scenes10.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
Scene2::Scene2() : Scene() {
_sceneState = 0;
@@ -1746,7 +1748,8 @@ void Scene9900::strAction2::signal() {
frameWidth = _txtArray2[_txtArray1Index].getFrame().getBounds().width();
_txtArray2[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200 + frameHeight));
} else {
- _globals->_player.enableControl();
+ // WORKAROUND: Fix inventory becoming available at end of credits
+ _globals->_events.setCursor(CURSOR_WALK);
_actionIndex = 3;
signal();
}
@@ -2085,4 +2088,6 @@ void Scene9999::postInit(SceneObjectList *OwnerList) {
}
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_scenes10.h b/engines/tsage/ringworld/ringworld_scenes10.h
index 33b16d0014..02c42f3d01 100644
--- a/engines/tsage/ringworld_scenes10.h
+++ b/engines/tsage/ringworld/ringworld_scenes10.h
@@ -24,13 +24,17 @@
#define TSAGE_RINGWORLD_SCENES10_H
#include "common/scummsys.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
class SceneObject9150 : public SceneObject {
public:
@@ -526,7 +530,8 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
+} // End of namespace Ringworld
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld/ringworld_scenes2.cpp
index 0154123c3d..cfd3e3d8f7 100644
--- a/engines/tsage/ringworld_scenes2.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes2.cpp
@@ -21,12 +21,14 @@
*/
#include "common/config-manager.h"
-#include "tsage/ringworld_scenes2.h"
+#include "tsage/ringworld/ringworld_scenes2.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
/*--------------------------------------------------------------------------
* Scene 1000 - Title Screen
@@ -925,4 +927,6 @@ void Scene1500::postInit(SceneObjectList *OwnerList) {
}
}
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_scenes2.h b/engines/tsage/ringworld/ringworld_scenes2.h
index 93a8f04fd4..3502aea15b 100644
--- a/engines/tsage/ringworld_scenes2.h
+++ b/engines/tsage/ringworld/ringworld_scenes2.h
@@ -24,13 +24,17 @@
#define TSAGE_RINGWORLD_SCENES2_H
#include "common/scummsys.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
class Scene1000 : public Scene {
/* Actions */
@@ -142,8 +146,8 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
+} // End of namespace Ringworld
-
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld/ringworld_scenes3.cpp
index 824a96a18b..f744a98c33 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes3.cpp
@@ -21,12 +21,14 @@
*/
#include "common/config-manager.h"
-#include "tsage/ringworld_scenes3.h"
+#include "tsage/ringworld/ringworld_scenes3.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
/*--------------------------------------------------------------------------
* Scene 2000 - Cockpit cutscenes
@@ -324,7 +326,7 @@ void Scene2000::Action14::signal() {
scene->_stripManager.start(2001, this, scene);
break;
case 6:
- _globals->_soundHandler.fadeOut(0/* was false */);
+ _globals->_soundHandler.fadeOut(NULL);
scene->_object8.setStrip(1);
scene->_object8.setFrame(scene->_object8.getFrameCount());
scene->_object8.animate(ANIM_MODE_6, this);
@@ -526,7 +528,7 @@ void Scene2100::Action1::signal() {
_state = 0;
_globals->_events.setCursor(CURSOR_USE);
- while (!_state && !_vm->getEventManager()->shouldQuit()) {
+ while (!_state && !_vm->shouldQuit()) {
// Wait for an event
Event event;
if (!_globals->_events.getEvent(event)) {
@@ -786,7 +788,7 @@ void Scene2100::Action9::signal() {
scene->_stripManager.start(6051, this, scene);
break;
case 4:
- scene->_soundHandler.fadeOut(0/* was false */);
+ scene->_soundHandler.fadeOut(NULL);
scene->_object4.setStrip(1);
scene->_object4.setFrame(scene->_object4.getFrameCount());
scene->_object4.animate(ANIM_MODE_6, this);
@@ -1105,7 +1107,7 @@ void Scene2100::Action14::signal() {
scene->_stripManager.start(6009, this, scene);
break;
case 6:
- scene->_soundHandler.fadeOut(0/* was false */);
+ scene->_soundHandler.fadeOut(NULL);
scene->_object4.setStrip(1);
scene->_object4.setFrame(scene->_object4.getFrameCount());
scene->_object4.animate(ANIM_MODE_6, this);
@@ -2257,7 +2259,7 @@ void Scene2150::Action1::signal() {
_state = 0;
_globals->_events.setCursor(CURSOR_USE);
- while (!_state && !_vm->getEventManager()->shouldQuit()) {
+ while (!_state && !_vm->shouldQuit()) {
// Wait for an event
Event event;
if (!_globals->_events.getEvent(event)) {
@@ -5112,7 +5114,7 @@ void Scene2320::Action3::signal() {
_state = 0;
_globals->_events.setCursor(CURSOR_USE);
- while (!_state && !_vm->getEventManager()->shouldQuit()) {
+ while (!_state && !_vm->shouldQuit()) {
// Wait for an event
Event event;
if (!_globals->_events.getEvent(event)) {
@@ -6130,4 +6132,6 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
_globals->_soundHandler.play(153);
}
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld/ringworld_scenes3.h
index 711360c190..2dbdc27211 100644
--- a/engines/tsage/ringworld_scenes3.h
+++ b/engines/tsage/ringworld/ringworld_scenes3.h
@@ -26,9 +26,13 @@
#include "common/scummsys.h"
#include "tsage/core.h"
#include "tsage/converse.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
class Scene2000 : public Scene {
/* Actions */
@@ -890,6 +894,8 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_scenes4.cpp b/engines/tsage/ringworld/ringworld_scenes4.cpp
index 838769e4af..0f4c3e49a0 100644
--- a/engines/tsage/ringworld_scenes4.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes4.cpp
@@ -21,12 +21,14 @@
*/
#include "common/config-manager.h"
-#include "tsage/ringworld_scenes4.h"
+#include "tsage/ringworld/ringworld_scenes4.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
/*--------------------------------------------------------------------------
* Scene 3500 - Ringworld Scan
@@ -227,7 +229,7 @@ void Scene3700::Action1::signal() {
/*--------------------------------------------------------------------------*/
-void Scene3700::postInit(tSage::SceneObjectList *OwnerList) {
+void Scene3700::postInit(TsAGE::SceneObjectList *OwnerList) {
Scene::postInit();
loadScene(3700);
@@ -247,4 +249,6 @@ void Scene3700::postInit(tSage::SceneObjectList *OwnerList) {
_globals->_soundHandler.play(195);
}
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_scenes4.h b/engines/tsage/ringworld/ringworld_scenes4.h
index 0b575d02d3..af31de84b9 100644
--- a/engines/tsage/ringworld_scenes4.h
+++ b/engines/tsage/ringworld/ringworld_scenes4.h
@@ -26,9 +26,13 @@
#include "common/scummsys.h"
#include "tsage/core.h"
#include "tsage/converse.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
class Scene3500 : public Scene {
/* Actions */
@@ -87,6 +91,8 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld/ringworld_scenes5.cpp
index fccc7e1b50..58f47d7f82 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes5.cpp
@@ -21,12 +21,14 @@
*/
#include "common/config-manager.h"
-#include "tsage/ringworld_scenes5.h"
+#include "tsage/ringworld/ringworld_scenes5.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
/*--------------------------------------------------------------------------
* Scene 4000 - Village
@@ -3520,7 +3522,7 @@ Scene4250::Scene4250() :
_hotspot7(0, CURSOR_LOOK, 4250, 0, LIST_END) {
}
-void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
+void Scene4250::postInit(TsAGE::SceneObjectList *OwnerList) {
loadScene(4250);
Scene::postInit();
setZoomPercents(160, 90, 185, 100);
@@ -4438,4 +4440,6 @@ void Scene4301::dispatch() {
}
}
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_scenes5.h b/engines/tsage/ringworld/ringworld_scenes5.h
index c3ae9f4aa9..6c6b6b6f32 100644
--- a/engines/tsage/ringworld_scenes5.h
+++ b/engines/tsage/ringworld/ringworld_scenes5.h
@@ -26,9 +26,13 @@
#include "common/scummsys.h"
#include "tsage/core.h"
#include "tsage/converse.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
class Scene4000 : public Scene {
/* Actions */
@@ -687,7 +691,8 @@ public:
}
};
+} // End of namespace Ringworld
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld/ringworld_scenes6.cpp
index 68c184196c..f21ae59478 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes6.cpp
@@ -20,12 +20,14 @@
*
*/
-#include "tsage/ringworld_scenes6.h"
+#include "tsage/ringworld/ringworld_scenes6.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
/*--------------------------------------------------------------------------
* Scene 5000 - Caverns - Entrance
@@ -2196,5 +2198,6 @@ void Scene5300::signal() {
}
}
+} // End of namespace Ringworld
-} // End of namespace tSage
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_scenes6.h b/engines/tsage/ringworld/ringworld_scenes6.h
index 2e99f5ab87..79e604a177 100644
--- a/engines/tsage/ringworld_scenes6.h
+++ b/engines/tsage/ringworld/ringworld_scenes6.h
@@ -24,13 +24,17 @@
#define TSAGE_RINGWORLD_SCENES6_H
#include "common/scummsys.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
class Scene5000 : public Scene {
/* Actions */
@@ -324,7 +328,8 @@ public:
}
};
+} // End of namespace Ringworld
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld/ringworld_scenes8.cpp
index 2b329b958a..5f1ff5cdca 100644
--- a/engines/tsage/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes8.cpp
@@ -21,12 +21,14 @@
*/
#include "graphics/cursorman.h"
-#include "tsage/ringworld_scenes8.h"
+#include "tsage/ringworld/ringworld_scenes8.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
void NamedHotspotMult::synchronize(Serializer &s) {
SceneHotspot::synchronize(s);
@@ -2223,7 +2225,7 @@ void Scene7700::signal() {
}
break;
case 7702:
- _soundHandler.fadeOut(0);
+ _globals->_soundHandler.fadeOut(NULL);
_globals->_sceneManager.changeScene(7600);
break;
case 7703:
@@ -2542,4 +2544,6 @@ void Scene7700::synchronize(Serializer &s) {
}
}
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld_scenes8.h b/engines/tsage/ringworld/ringworld_scenes8.h
index fe9560d9d8..4878db5cc8 100644
--- a/engines/tsage/ringworld_scenes8.h
+++ b/engines/tsage/ringworld/ringworld_scenes8.h
@@ -24,13 +24,17 @@
#define TSAGE_RINGWORLD_SCENES8_H
#include "common/scummsys.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
-namespace tSage {
+namespace TsAGE {
+
+namespace Ringworld {
+
+using namespace TsAGE;
class NamedHotspotMult : public SceneHotspot {
public:
@@ -485,6 +489,8 @@ public:
virtual void synchronize(Serializer &s);
};
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp
index 40444cd630..45e655037d 100644
--- a/engines/tsage/saveload.cpp
+++ b/engines/tsage/saveload.cpp
@@ -30,7 +30,7 @@
#include "tsage/sound.h"
#include "tsage/tsage.h"
-namespace tSage {
+namespace TsAGE {
Saver *_saver;
@@ -249,12 +249,9 @@ bool Saver::readSavegameHeader(Common::InSaveFile *in, tSageSavegameHeader &head
while ((ch = (char)in->readByte()) != '\0') header.saveName += ch;
// Get the thumbnail
- header.thumbnail = new Graphics::Surface();
- if (!Graphics::loadThumbnail(*in, *header.thumbnail)) {
- delete header.thumbnail;
- header.thumbnail = NULL;
+ header.thumbnail = Graphics::loadThumbnail(*in);
+ if (!header.thumbnail)
return false;
- }
// Read in save date/time
header.saveYear = in->readSint16LE();
@@ -413,4 +410,4 @@ void Saver::resolveLoadPointers() {
error("Could not resolve savegame block pointers");
}
-} // End of namespace tSage
+} // End of namespace TsAGE
diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h
index ce181cbc8f..03beafed7c 100644
--- a/engines/tsage/saveload.h
+++ b/engines/tsage/saveload.h
@@ -29,7 +29,7 @@
#include "common/savefile.h"
#include "common/serializer.h"
-namespace tSage {
+namespace TsAGE {
typedef void (*SaveNotifierFn)(bool postFlag);
@@ -222,6 +222,6 @@ public:
extern Saver *_saver;
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index 18b3da2698..5aeacda6fe 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -22,11 +22,11 @@
#include "tsage/scenes.h"
#include "tsage/globals.h"
-#include "tsage/ringworld_logic.h"
+#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/tsage.h"
#include "tsage/saveload.h"
-namespace tSage {
+namespace TsAGE {
SceneManager::SceneManager() {
_scene = NULL;
@@ -38,6 +38,7 @@ SceneManager::SceneManager() {
_scrollerRect = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
_saver->addListener(this);
_objectCount = 0;
+ _loadMode = 0;
}
SceneManager::~SceneManager() {
@@ -45,7 +46,7 @@ SceneManager::~SceneManager() {
}
void SceneManager::setNewScene(int sceneNumber) {
- warning("SetNewScene(%d)", sceneNumber);
+ debug(1, "SetNewScene(%d)", sceneNumber);
_nextSceneNumber = sceneNumber;
}
@@ -113,7 +114,7 @@ void SceneManager::sceneChange() {
assert(_objectCount == _saver->getObjectCount());
}
_objectCount = _saver->getObjectCount();
- _globals->_sceneHandler._delayTicks = 2;
+ _globals->_sceneHandler->_delayTicks = 2;
// Instantiate and set the new scene
_scene = getNewScene();
@@ -146,7 +147,7 @@ void SceneManager::fadeInIfNecessary() {
}
void SceneManager::changeScene(int newSceneNumber) {
- warning("changeScene(%d)", newSceneNumber);
+ debug(1, "changeScene(%d)", newSceneNumber);
// Fade out the scene
ScenePalette scenePalette;
uint32 adjustData = 0;
@@ -173,6 +174,11 @@ void SceneManager::changeScene(int newSceneNumber) {
// Blank out the screen
_globals->_screenSurface.fillRect(_globals->_screenSurface.getBounds(), 0);
+ // If there are any fading sounds, wait until fading is complete
+ while (_globals->_soundManager.isFading()) {
+ g_system->delayMillis(10);
+ }
+
// Set the new scene to be loaded
setNewScene(newSceneNumber);
}
@@ -252,6 +258,7 @@ void SceneManager::listenerSynchronize(Serializer &s) {
Scene::Scene() : _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
_backgroundBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
_sceneMode = 0;
+ _activeScreenNumber = 0;
_oldSceneBounds = Rect(4000, 4000, 4100, 4100);
Common::set_to(&_zoomPercents[0], &_zoomPercents[256], 0);
}
@@ -296,7 +303,7 @@ void Scene::dispatch() {
}
void Scene::loadScene(int sceneNum) {
- warning("loadScene(%d)", sceneNum);
+ debug(1, "loadScene(%d)", sceneNum);
_screenNumber = sceneNum;
if (_globals->_scenePalette.loadPalette(sceneNum))
_globals->_sceneManager._hasPalette = true;
@@ -419,6 +426,11 @@ void Scene::refreshBackground(int xAmount, int yAmount) {
(xSectionSrc + 1) * 160, (ySectionSrc + 1) * 100);
Rect destBounds(xSectionDest * 160, ySectionDest * 100,
(xSectionDest + 1) * 160, (ySectionDest + 1) * 100);
+ if (_vm->getGameID() == GType_BlueForce) {
+ // For Blue Force, if the scene has an interface area, exclude it from the copy
+ srcBounds.bottom = MIN<int16>(srcBounds.bottom, BF_GLOBALS._interfaceY);
+ destBounds.bottom = MIN<int16>(destBounds.bottom, BF_GLOBALS._interfaceY);
+ }
_backSurface.copyFrom(_backSurface, srcBounds, destBounds);
}
@@ -511,7 +523,7 @@ void Game::execute() {
activeFlag = true;
}
}
- } while (activeFlag && !_vm->getEventManager()->shouldQuit());
+ } while (activeFlag && !_vm->shouldQuit());
}
-} // End of namespace tSage
+} // End of namespace TsAGE
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index 5845efaec9..7e8c26f912 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -29,7 +29,7 @@
#include "tsage/core.h"
#include "tsage/saveload.h"
-namespace tSage {
+namespace TsAGE {
class Scene : public StripCallback {
private:
@@ -134,6 +134,6 @@ public:
virtual void processEvent(Event &event) {}
};
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index e26b3d1544..0b77628801 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "audio/decoders/raw.h"
#include "common/config-manager.h"
#include "tsage/core.h"
#include "tsage/globals.h"
@@ -27,7 +28,7 @@
#include "tsage/graphics.h"
#include "tsage/tsage.h"
-namespace tSage {
+namespace TsAGE {
static SoundManager *_soundManager = NULL;
@@ -53,6 +54,7 @@ SoundManager::SoundManager() {
SoundManager::~SoundManager() {
if (__sndmgrReady) {
Common::StackLock slock(_serverDisabledMutex);
+ _vm->_mixer->stopAll();
for (Common::List<Sound *>::iterator i = _soundList.begin(); i != _soundList.end(); ) {
Sound *s = *i;
@@ -66,7 +68,15 @@ SoundManager::~SoundManager() {
}
_sfTerminate();
- g_system->getTimerManager()->removeTimerProc(_sfUpdateCallback);
+// g_system->getTimerManager()->removeTimerProc(_sfUpdateCallback);
+ }
+
+ // Free any allocated voice type structures
+ for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) {
+ if (sfManager()._voiceTypeStructPtrs[idx]) {
+ delete sfManager()._voiceTypeStructPtrs[idx];
+ sfManager()._voiceTypeStructPtrs[idx] = NULL;
+ }
}
_soundManager = NULL;
@@ -78,9 +88,12 @@ void SoundManager::postInit() {
_saver->addLoadNotifier(&SoundManager::loadNotifier);
_saver->addListener(this);
- // Install a timer for handling sound manager updates at 60Hz
- g_system->getTimerManager()->installTimerProc(_sfUpdateCallback, 1000000 / GAME_FRAME_RATE, NULL);
+// I originally separated the sound manager update method into a separate thread, since
+// it handles updates for both music and Fx. However, since Adlib updates also get done in a
+// thread, and doesn't get too far ahead, I've left it to the AdlibSoundDriver class to
+// call the update method, rather than having it be called separately
+// g_system->getTimerManager()->installTimerProc(_sfUpdateCallback, 1000000 / SOUND_FREQUENCY, NULL, "tsageSoundUpdate");
__sndmgrReady = true;
}
}
@@ -155,9 +168,7 @@ Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) {
void SoundManager::installConfigDrivers() {
installDriver(ADLIB_DRIVER_NUM);
-#ifdef DEBUG
installDriver(SBLASTER_DRIVER_NUM);
-#endif
}
Common::List<SoundDriverEntry> &SoundManager::getDriverList(bool detectFlag) {
@@ -226,7 +237,7 @@ SoundDriver *SoundManager::instantiateDriver(int driverNum) {
case ADLIB_DRIVER_NUM:
return new AdlibSoundDriver();
case SBLASTER_DRIVER_NUM:
- return new AdlibFxSoundDriver();
+ return new SoundBlasterDriver();
default:
error("Unknown sound driver - %d", driverNum);
}
@@ -357,9 +368,6 @@ void SoundManager::rethinkVoiceTypes() {
}
void SoundManager::_sfSoundServer() {
- Common::StackLock slock1(sfManager()._serverDisabledMutex);
- Common::StackLock slock2(sfManager()._serverSuspendedMutex);
-
if (sfManager()._needToRethink) {
_sfRethinkVoiceTypes();
sfManager()._needToRethink = false;
@@ -451,6 +459,22 @@ void SoundManager::_sfProcessFading() {
}
}
+bool SoundManager::isFading() {
+ Common::StackLock slock(sfManager()._serverSuspendedMutex);
+
+ // Loop through any active sounds to see if any are being actively faded
+ Common::List<Sound *>::iterator i = sfManager()._playList.begin();
+ while (i != sfManager()._playList.end()) {
+ Sound *s = *i;
+ ++i;
+
+ if (s->_fadeDest != -1)
+ return true;
+ }
+
+ return false;
+}
+
void SoundManager::_sfUpdateVoiceStructs() {
for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) {
VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex];
@@ -1341,7 +1365,7 @@ bool SoundManager::_sfInstallDriver(SoundDriver *driver) {
sfManager()._installedDrivers.push_back(driver);
driver->_groupOffset = driver->getGroupData();
- driver->_groupMask = READ_LE_UINT32(driver->_groupOffset);
+ driver->_groupMask = driver->_groupOffset->groupMask;
_sfExtractGroupMask();
_sfRethinkSoundDrivers();
@@ -1967,9 +1991,9 @@ void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) {
if (channelNum != -1) {
if (voiceType != VOICETYPE_0) {
if (chFlags & 0x10)
- _soProc42(vtStruct, channelNum, chVoiceType, v);
+ _soPlaySound2(vtStruct, channelData, channelNum, chVoiceType, v);
else
- _soProc32(vtStruct, channelNum, chVoiceType, v, b);
+ _soPlaySound(vtStruct, channelData, channelNum, chVoiceType, v, b);
} else if (voiceNum != -1) {
assert(driver);
driver->proc20(voiceNum, chVoiceType);
@@ -2137,7 +2161,7 @@ void Sound::_soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceTyp
}
}
-void Sound::_soProc32(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0, int v1) {
+void Sound::_soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1) {
int entryIndex = _soFindSound(vtStruct, channelNum);
if (entryIndex != -1) {
SoundDriver *driver = vtStruct->_entries[entryIndex]._driver;
@@ -2147,11 +2171,11 @@ void Sound::_soProc32(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voice
vtStruct->_entries[entryIndex]._type1._field4 = v0;
vtStruct->_entries[entryIndex]._type1._field5 = 0;
- driver->proc32(this, vtStruct->_entries[entryIndex]._voiceNum, _chProgram[channelNum], v0, v1);
+ driver->playSound(channelData, 0, _chProgram[channelNum], vtStruct->_entries[entryIndex]._voiceNum, v0, v1);
}
}
-void Sound::_soProc42(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0) {
+void Sound::_soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0) {
for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) {
const byte *instrument = _channelData[trackCtr];
if ((*(instrument + 13) == v0) && (*instrument == 1)) {
@@ -2160,13 +2184,14 @@ void Sound::_soProc42(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voice
if (entryIndex != -1) {
SoundDriver *driver = vtStruct->_entries[entryIndex]._driver;
assert(driver);
+ byte *trackData = _channelData[trackCtr];
vtStruct->_entries[entryIndex]._type1._field6 = 0;
vtStruct->_entries[entryIndex]._type1._field4 = v0;
vtStruct->_entries[entryIndex]._type1._field5 = 0;
int v1, v2;
- driver->proc32(this, vtStruct->_entries[entryIndex]._voiceNum, -1, v0, 0x7F);
+ driver->playSound(trackData, 14, -1, vtStruct->_entries[entryIndex]._voiceNum, v0, 0x7F);
driver->proc42(vtStruct->_entries[entryIndex]._voiceNum, voiceType, 0, &v1, &v2);
}
break;
@@ -2295,24 +2320,26 @@ void Sound::_soServiceTrackType1(int trackIndex, const byte *channelData) {
vtStruct->_entries[entryIndex]._type1._field5 = 0;
int v1, v2;
- driver->proc32(this, vtStruct->_entries[entryIndex]._voiceNum, -1, *(channelData + 1), 0x7f);
+ driver->playSound(channelData, 14, -1, vtStruct->_entries[entryIndex]._voiceNum, *(channelData + 1), 0x7f);
driver->proc42(vtStruct->_entries[entryIndex]._voiceNum, *(channelData + 1), _loop ? 1 : 0,
&v1, &v2);
+ _trkState[trackIndex] = 2;
}
} else {
for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) {
VoiceStructEntry &vte = vtStruct->_entries[entryIndex];
VoiceStructEntryType1 &vse = vte._type1;
- if ((vse._sound == this) && (vse._channelNum == channel) && (vse._field4 == vtStruct->_total)) {
+ if ((vse._sound == this) && (vse._channelNum == channel) && (vse._field4 == *(channelData + 1))) {
SoundDriver *driver = vte._driver;
- int v1, v2;
- driver->proc42(vte._voiceNum, vtStruct->_total, _loop ? 1 : 0, &v1, &v2);
- if (v2) {
+ int isEnded, resetTimer;
+ driver->proc42(vte._voiceNum, vtStruct->_total, _loop ? 1 : 0, &isEnded, &resetTimer);
+ if (isEnded) {
_trkState[trackIndex] = 0;
- } else if (vtStruct->_total) {
+ } else if (resetTimer) {
_timer = 0;
}
+ return;
}
}
@@ -2436,6 +2463,31 @@ void ASound::fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFade
_sound.fade(fadeDest, fadeSteps, fadeTicks, stopAfterFadeFlag);
}
+void ASound::fadeSound(int soundNum) {
+ play(soundNum, NULL, 0);
+ fade(127, 5, 1, false, NULL);
+}
+
+/*--------------------------------------------------------------------------*/
+
+ASoundExt::ASoundExt(): ASound() {
+ _soundNum = 0;
+}
+
+void ASoundExt::synchronize(Serializer &s) {
+ ASound::synchronize(s);
+ s.syncAsSint16LE(_soundNum);
+}
+
+void ASoundExt::signal() {
+ if (_soundNum != 0) {
+ fadeSound(_soundNum);
+ }
+}
+
+void ASoundExt::fadeOut2(Action *action) {
+ fade(0, 10, 10, true, action);
+}
/*--------------------------------------------------------------------------*/
@@ -2488,7 +2540,12 @@ AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() {
_opl = OPL::Config::create();
assert(_opl);
_opl->init(_sampleRate);
-
+
+ _samplesTillCallback = 0;
+ _samplesTillCallbackRemainder = 0;
+ _samplesPerCallback = getRate() / CALLBACKS_PER_SECOND;
+ _samplesPerCallbackRemainder = getRate() % CALLBACKS_PER_SECOND;
+
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
Common::set_to(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false);
@@ -2558,7 +2615,7 @@ int AdlibSoundDriver::setMasterVolume(int volume) {
return oldVolume;
}
-void AdlibSoundDriver::proc32(Sound *sound, int channel, int program, int v0, int v1) {
+void AdlibSoundDriver::playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1) {
if (program == -1)
return;
@@ -2750,34 +2807,38 @@ void AdlibSoundDriver::setFrequency(int channel) {
}
int AdlibSoundDriver::readBuffer(int16 *buffer, const int numSamples) {
- update(buffer, numSamples);
- return numSamples;
-}
-
-void AdlibSoundDriver::update(int16 *buf, int len) {
- static int samplesLeft = 0;
- while (len != 0) {
- int count = samplesLeft;
- if (count > len) {
- count = len;
- }
- samplesLeft -= count;
- len -= count;
- _opl->readBuffer(buf, count);
- if (samplesLeft == 0) {
+ Common::StackLock slock1(SoundManager::sfManager()._serverDisabledMutex);
+ Common::StackLock slock2(SoundManager::sfManager()._serverSuspendedMutex);
+
+ int32 samplesLeft = numSamples;
+ memset(buffer, 0, sizeof(int16) * numSamples);
+ while (samplesLeft) {
+ if (!_samplesTillCallback) {
+ SoundManager::_sfUpdateCallback(NULL);
flush();
- samplesLeft = _sampleRate / 50;
+
+ _samplesTillCallback = _samplesPerCallback;
+ _samplesTillCallbackRemainder += _samplesPerCallbackRemainder;
+ if (_samplesTillCallbackRemainder >= CALLBACKS_PER_SECOND) {
+ _samplesTillCallback++;
+ _samplesTillCallbackRemainder -= CALLBACKS_PER_SECOND;
+ }
}
- buf += count;
+
+ int32 render = MIN<int>(samplesLeft, _samplesTillCallback);
+ samplesLeft -= render;
+ _samplesTillCallback -= render;
+
+ _opl->readBuffer(buffer, render);
+ buffer += render;
}
+ return numSamples;
}
/*--------------------------------------------------------------------------*/
-const byte adlibFx_group_data[] = { 3, 1, 1, 0, 0xff };
-
-AdlibFxSoundDriver::AdlibFxSoundDriver(): SoundDriver() {
+SoundBlasterDriver::SoundBlasterDriver(): SoundDriver() {
_minVersion = 0x102;
_maxVersion = 0x10A;
_masterVolume = 0;
@@ -2785,167 +2846,99 @@ AdlibFxSoundDriver::AdlibFxSoundDriver(): SoundDriver() {
_groupData.groupMask = 1;
_groupData.v1 = 0x3E;
_groupData.v2 = 0;
- _groupData.pData = &adlib_group_data[0];
+ static byte const group_data[] = { 3, 1, 1, 0, 0xff };
+ _groupData.pData = group_data;
_mixer = _vm->_mixer;
_sampleRate = _mixer->getOutputRate();
- _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
-/*
- Common::set_to(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false);
- memset(_channelVolume, 0, ADLIB_CHANNEL_COUNT * sizeof(int));
- memset(_v4405E, 0, ADLIB_CHANNEL_COUNT * sizeof(int));
- memset(_v44067, 0, ADLIB_CHANNEL_COUNT * sizeof(int));
- memset(_v44070, 0, ADLIB_CHANNEL_COUNT * sizeof(int));
- memset(_v44079, 0, ADLIB_CHANNEL_COUNT * sizeof(int));
- memset(_v44082, 0, ADLIB_CHANNEL_COUNT * sizeof(int));
- _v44082[ADLIB_CHANNEL_COUNT] = 0x90;
- Common::set_to(_pitchBlend, _pitchBlend + ADLIB_CHANNEL_COUNT, 0x2000);
- memset(_v4409E, 0, ADLIB_CHANNEL_COUNT * sizeof(int));
- _patchData = NULL;
-*/
+ _audioStream = NULL;
+ _channelData = NULL;
}
-AdlibFxSoundDriver::~AdlibFxSoundDriver() {
+SoundBlasterDriver::~SoundBlasterDriver() {
_mixer->stopHandle(_soundHandle);
}
-bool AdlibFxSoundDriver::open() {
- write209();
- write(64);
- write(165);
-
- // for (int idx = 0; idx < 5000 * 16; ++idx) al = port[21h]
-
-// _v45071 = 1;
-// _v4506F = 0;
-
+bool SoundBlasterDriver::open() {
return true;
}
-void AdlibFxSoundDriver::close() {
- write(208);
- write211();
-
+void SoundBlasterDriver::close() {
}
-bool AdlibFxSoundDriver::reset() {
-
+bool SoundBlasterDriver::reset() {
return true;
}
-const GroupData *AdlibFxSoundDriver::getGroupData() {
+const GroupData *SoundBlasterDriver::getGroupData() {
return &_groupData;
}
-void AdlibFxSoundDriver::poll() {
- if (!_masterVolume || !_channelVolume) {
- if (_v45046)
- write211();
- } else {
- if (!_v45046)
- write209();
- }
-}
-
-int AdlibFxSoundDriver::setMasterVolume(int volume) {
+int SoundBlasterDriver::setMasterVolume(int volume) {
int oldVolume = _masterVolume;
_masterVolume = volume;
return oldVolume;
}
-void AdlibFxSoundDriver::proc32(Sound *sound, int channel, int program, int v0, int v1) {
- if (program == -1)
+void SoundBlasterDriver::playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1) {
+ if (program != -1)
return;
- if (_sound)
+ assert(channel == 0);
+
+ // If sound data has been previously set, then release it
+ if (_channelData)
updateVoice(channel);
- // TODO: Stuff
+ // Set the new channel data
+ _channelData = channelData + dataOffset;
+ // Make a copy of the buffer
+ int dataSize = _vm->_memoryManager.getSize(channelData);
+ byte *soundData = (byte *)malloc(dataSize - dataOffset);
+ Common::copy(_channelData, _channelData + (dataSize - dataOffset), soundData);
+ _audioStream = Audio::makeQueuingAudioStream(11025, false);
+ _audioStream->queueBuffer(soundData, dataSize - dataOffset, DisposeAfterUse::YES, Audio::FLAG_UNSIGNED);
+ // Start the new sound
+ if (!_mixer->isSoundHandleActive(_soundHandle))
+ _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream);
}
-void AdlibFxSoundDriver::updateVoice(int channel) {
- if (_sound) {
- write(208);
+void SoundBlasterDriver::updateVoice(int channel) {
+ // Stop the playing voice
+ if (_mixer->isSoundHandleActive(_soundHandle))
+ _mixer->stopHandle(_soundHandle);
- _sound = NULL;
- _v45062 = 0;
- _v45066 = 0;
- _v45068 = 0;
- }
+ _audioStream = NULL;
+ _channelData = NULL;
}
-void AdlibFxSoundDriver::proc38(int channel, int cmd, int value) {
+void SoundBlasterDriver::proc38(int channel, int cmd, int value) {
if (cmd == 7) {
// Set channel volume
_channelVolume = value;
+ _mixer->setChannelVolume(_soundHandle, (byte)MIN(255, value * 2));
}
}
-void AdlibFxSoundDriver::proc42(int channel, int cmd, int value, int *v1, int *v2) {
- _v4506A = value;
- *v1 = _v4506B;
+void SoundBlasterDriver::proc42(int channel, int cmd, int value, int *v1, int *v2) {
+ // TODO: v2 is used for flagging a reset of the timer. I'm not sure if it's needed
+ *v1 = 0;
*v2 = 0;
- _v4506B = 0;
-
- if (!_sound)
- *v2 = 1;
-}
-
-void AdlibFxSoundDriver::write(int v) {
- /*
- port[adlib_port + 12] = v;
- for (int i = 0; i < 100; ++i) {
- if (!port[adlib_port + 12] & 0x80)
- break;
- }
- */
-}
-
-void AdlibFxSoundDriver::flush() {
- Common::StackLock slock(SoundManager::sfManager()._serverDisabledMutex);
-
- // No data output yet
-}
-
-
-int AdlibFxSoundDriver::readBuffer(int16 *buffer, const int numSamples) {
- update(buffer, numSamples);
- return numSamples;
-}
-
-void AdlibFxSoundDriver::update(int16 *buf, int len) {
-/*
- static int samplesLeft = 0;
- while (len != 0) {
- int count = samplesLeft;
- if (count > len) {
- count = len;
- }
- samplesLeft -= count;
- len -= count;
- YM3812UpdateOne(_opl, buf, count);
- if (samplesLeft == 0) {
- flush();
- samplesLeft = _sampleRate / 50;
- }
- buf += count;
+ // Note: Checking whether a playing Fx sound had finished was originally done in another
+ // method in the sample playing code. But since we're using the ScummVM audio soundsystem,
+ // it's easier simply to do the check right here
+ if (_audioStream && (_audioStream->numQueuedStreams() == 0)) {
+ updateVoice(channel);
}
-*/
-}
-
-void AdlibFxSoundDriver::write209() {
- write(209);
- _v45046 = true;
-}
-void AdlibFxSoundDriver::write211() {
- write(211);
- _v45046 = false;
+ if (!_channelData)
+ // Flag that sound isn't playing
+ *v1 = 1;
}
-} // End of namespace tSage
+} // End of namespace TsAGE
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index 6a47a1aaf5..afcc8f6377 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -33,7 +33,7 @@
#include "tsage/saveload.h"
#include "tsage/core.h"
-namespace tSage {
+namespace TsAGE {
class Sound;
@@ -41,6 +41,7 @@ class Sound;
#define ROLAND_DRIVER_NUM 2
#define ADLIB_DRIVER_NUM 3
#define SBLASTER_DRIVER_NUM 4
+#define CALLBACKS_PER_SECOND 60
struct trackInfoStruct {
int _numTracks;
@@ -107,7 +108,7 @@ public:
virtual void setProgram(int channel, int program) {} // Method #13
virtual void setVolume1(int channel, int v2, int v3, int volume) {}
virtual void setPitchBlend(int channel, int pitchBlend) {} // Method #15
- virtual void proc32(Sound *sound, int channel, int program, int v0, int v1) {}// Method #16
+ virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1) {}// Method #16
virtual void updateVoice(int channel) {} // Method #17
virtual void proc36() {} // Method #18
virtual void proc38(int channel, int cmd, int value) {} // Method #19
@@ -224,6 +225,7 @@ public:
int getMasterVol() const;
void loadSound(int soundNum, bool showErrors);
void unloadSound(int soundNum);
+ bool isFading();
// _sf methods
static SoundManager &sfManager();
@@ -348,8 +350,8 @@ public:
void _soRemoteReceive();
void _soServiceTrackType0(int trackIndex, const byte *channelData);
void _soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0);
- void _soProc32(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0, int v1);
- void _soProc42(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int v0);
+ void _soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1);
+ void _soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0);
void _soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value);
void _soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend);
void _soDoTrackCommand(int channelNum, int command, int value);
@@ -396,8 +398,22 @@ public:
int getVol() const { return _sound.getVol(); }
void holdAt(int v) { _sound.holdAt(v); }
void release() { _sound.release(); }
+ void fadeSound(int soundNum);
};
+class ASoundExt: public ASound {
+public:
+ int _soundNum;
+
+ ASoundExt();
+ void fadeOut2(Action *action);
+
+ virtual Common::String getClassName() { return "ASoundExt"; }
+ virtual void synchronize(Serializer &s);
+ virtual void signal();
+};
+
+
#define ADLIB_CHANNEL_COUNT 9
class AdlibSoundDriver: public SoundDriver, Audio::AudioStream {
@@ -411,6 +427,10 @@ private:
const byte *_patchData;
int _masterVolume;
Common::Queue<RegisterValue> _queue;
+ int _samplesTillCallback;
+ int _samplesTillCallbackRemainder;
+ int _samplesPerCallback;
+ int _samplesPerCallbackRemainder;
bool _channelVoiced[ADLIB_CHANNEL_COUNT];
int _channelVolume[ADLIB_CHANNEL_COUNT];
@@ -440,7 +460,7 @@ public:
virtual const GroupData *getGroupData();
virtual void installPatch(const byte *data, int size);
virtual int setMasterVolume(int volume);
- virtual void proc32(Sound *sound, int channel, int program, int v0, int v1);
+ virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1);
virtual void updateVoice(int channel);
virtual void proc38(int channel, int cmd, int value);
virtual void setPitch(int channel, int pitchBlend);
@@ -454,54 +474,33 @@ public:
void update(int16 *buf, int len);
};
-class AdlibFxSoundDriver: public SoundDriver, Audio::AudioStream {
+class SoundBlasterDriver: public SoundDriver {
private:
- Common::Queue<RegisterValue> _queue;
GroupData _groupData;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
+ Audio::QueuingAudioStream *_audioStream;
int _sampleRate;
- int _v45062;
- int _v45066;
- int _v45068;
- int _v4506A;
- int _v4506B;
- bool _v45046;
byte _masterVolume;
byte _channelVolume;
- Sound *_sound;
-
- void write(int v);
- void flush();
- void sub_4556E();
- void write209();
- void write211();
+ const byte *_channelData;
public:
- AdlibFxSoundDriver();
- virtual ~AdlibFxSoundDriver();
+ SoundBlasterDriver();
+ virtual ~SoundBlasterDriver();
virtual bool open();
virtual void close();
virtual bool reset();
virtual const GroupData *getGroupData();
- virtual void poll();
virtual int setMasterVolume(int volume);
- virtual void proc32(Sound *sound, int channel, int program, int v0, int v1);
+ virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1);
virtual void updateVoice(int channel);
virtual void proc38(int channel, int cmd, int value);
virtual void proc42(int channel, int cmd, int value, int *v1, int *v2);
-
- // AudioStream interface
- virtual int readBuffer(int16 *buffer, const int numSamples);
- virtual bool isStereo() const { return false; }
- virtual bool endOfData() const { return false; }
- virtual int getRate() const { return _sampleRate; }
-
- void update(int16 *buf, int len);
};
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
index 9f36268ce3..819cf56f31 100644
--- a/engines/tsage/staticres.cpp
+++ b/engines/tsage/staticres.cpp
@@ -22,7 +22,7 @@
#include "tsage/staticres.h"
-namespace tSage {
+namespace TsAGE {
const byte CURSOR_ARROW_DATA[] = {
15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
@@ -73,7 +73,6 @@ const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to r
const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
const char *RESTART_CONFIRM_MSG = "Do you want to restart your game?";
-const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
const char *INV_EMPTY_MSG = "You have nothing in your possesion.";
const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\
@@ -93,9 +92,16 @@ const char *SOUND_BTN_STRING = "Sound";
const char *RESUME_BTN_STRING = " Resume \rplay";
const char *LOOK_BTN_STRING = "Look";
const char *PICK_BTN_STRING = "Pick";
+
+
+namespace Ringworld {
+
+// Dialog resources
+const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
const char *START_PLAY_BTN_STRING = " Start Play ";
const char *INTRODUCTION_BTN_STRING = "Introduction";
+// Scene specific resources
const char *EXIT_MSG = " EXIT ";
const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
@@ -118,4 +124,37 @@ const char *EXIT_BTN_STRING = "Exit";
const char *DEMO_BTN_STRING = "Demo";
const char *DEMO_RESUME_BTN_STRING = "Resume";
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+namespace BlueForce {
+
+// Dialog resources
+const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
+const char *START_PLAY_BTN_STRING = " Play ";
+const char *INTRODUCTION_BTN_STRING = " Watch ";
+
+// Blue Force general messages
+const char *BF_NAME = "Blue Force";
+const char *BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc.";
+const char *BF_ALL_RIGHTS_RESERVED = "All Rights Reserved";
+const char *BF_19840518 = "May 18, 1984";
+const char *BF_19840515 = "May 15, 1984";
+const char *BF_3_DAYS = "Three days later";
+const char *BF_11_YEARS = "Eleven years later.";
+const char *BF_NEXT_DAY = "The Next Day";
+const char *BF_ACADEMY = "Here we are at the Academy";
+
+// Scene 50 hotspots
+const char *GRANDMA_FRANNIE = "Grandma Frannie";
+const char *MARINA = "Marina";
+const char *POLICE_DEPARTMENT = "Police Department";
+const char *TONYS_BAR = "Tony's Bar";
+const char *CHILD_PROTECTIVE_SERVICES = "Child Protective Services";
+const char *ALLEY_CAT = "Alley Cat";
+const char *CITY_HALL_JAIL = "City Hall & Jail";
+const char *JAMISON_RYAN = "Jamison & Ryan";
+const char *BIKINI_HUT = "Bikini Hut";
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h
index fa93511779..b08e92def2 100644
--- a/engines/tsage/staticres.h
+++ b/engines/tsage/staticres.h
@@ -25,7 +25,7 @@
#include "common/scummsys.h"
-namespace tSage {
+namespace TsAGE {
extern const byte CURSOR_ARROW_DATA[];
@@ -40,7 +40,6 @@ extern const char *SAVE_ERROR_MSG;
extern const char *SAVING_NOT_ALLOWED_MSG;
extern const char *RESTORING_NOT_ALLOWED_MSG;
extern const char *RESTART_CONFIRM_MSG;
-extern const char *WATCH_INTRO_MSG;
// Dialogs
extern const char *HELP_MSG;
@@ -59,6 +58,11 @@ extern const char *RESUME_BTN_STRING;
extern const char *LOOK_BTN_STRING;
extern const char *PICK_BTN_STRING;
extern const char *INV_EMPTY_MSG;
+
+namespace Ringworld {
+
+// Dialog resources
+extern const char *WATCH_INTRO_MSG;
extern const char *START_PLAY_BTN_STRING;
extern const char *INTRODUCTION_BTN_STRING;
@@ -86,6 +90,39 @@ extern const char *EXIT_BTN_STRING;
extern const char *DEMO_BTN_STRING;
extern const char *DEMO_RESUME_BTN_STRING;
-} // End of namespace tSage
+} // End of namespace Ringworld
+
+namespace BlueForce {
+
+// Dialog resources
+extern const char *WATCH_INTRO_MSG;
+extern const char *START_PLAY_BTN_STRING;
+extern const char *INTRODUCTION_BTN_STRING;
+
+// Blue Force messages
+extern const char *BF_NAME;
+extern const char *BF_COPYRIGHT;
+extern const char *BF_ALL_RIGHTS_RESERVED;
+extern const char *BF_19840518;
+extern const char *BF_19840515;
+extern const char *BF_3_DAYS;
+extern const char *BF_11_YEARS;
+extern const char *BF_NEXT_DAY;
+extern const char *BF_ACADEMY;
+
+// Scene 50 tooltips
+extern const char *GRANDMA_FRANNIE;
+extern const char *MARINA;
+extern const char *POLICE_DEPARTMENT;
+extern const char *TONYS_BAR;
+extern const char *CHILD_PROTECTIVE_SERVICES;
+extern const char *ALLEY_CAT;
+extern const char *CITY_HALL_JAIL;
+extern const char *JAMISON_RYAN;
+extern const char *BIKINI_HUT;
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
#endif
diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp
index 41f3d58897..2fcabff16c 100644
--- a/engines/tsage/tsage.cpp
+++ b/engines/tsage/tsage.cpp
@@ -30,7 +30,7 @@
#include "tsage/resources.h"
#include "tsage/globals.h"
-namespace tSage {
+namespace TsAGE {
TSageEngine *_vm = NULL;
@@ -68,18 +68,22 @@ void TSageEngine::initialize() {
if (_vm->getFeatures() & GF_DEMO) {
// Add the single library file associated with the demo
_resourceManager->addLib(getPrimaryFilename());
+ _globals = new Globals();
+
} else if (_vm->getGameID() == GType_Ringworld) {
_resourceManager->addLib("RING.RLB");
_resourceManager->addLib("TSAGE.RLB");
+ _globals = new Globals();
+
} else if (_vm->getGameID() == GType_BlueForce) {
_resourceManager->addLib("BLUE.RLB");
if (_vm->getFeatures() & GF_FLOPPY) {
_resourceManager->addLib("FILES.RLB");
_resourceManager->addLib("TSAGE.RLB");
}
+ _globals = new BlueForce::BlueForceGlobals();
}
- _globals = new Globals();
_globals->gfxManager().setDefaults();
// Setup sound settings
@@ -98,7 +102,7 @@ Common::Error TSageEngine::run() {
// Basic initialisation
initialize();
- _globals->_sceneHandler.registerHandler();
+ _globals->_sceneHandler->registerHandler();
_globals->_game->execute();
deinitialize();
@@ -147,4 +151,8 @@ void TSageEngine::syncSoundSettings() {
_globals->_soundManager.syncSounds();
}
-} // End of namespace tSage
+bool TSageEngine::shouldQuit() {
+ return getEventManager()->shouldQuit() || getEventManager()->shouldRTL();
+}
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h
index f004c7f625..88175f92ce 100644
--- a/engines/tsage/tsage.h
+++ b/engines/tsage/tsage.h
@@ -36,7 +36,7 @@
#include "tsage/resources.h"
-namespace tSage {
+namespace TsAGE {
enum {
GType_Ringworld = 0,
@@ -78,6 +78,7 @@ public:
uint32 getGameID() const;
uint32 getFeatures() const;
Common::String getPrimaryFilename() const;
+ bool shouldQuit();
virtual Common::Error init();
virtual Common::Error run();
@@ -98,6 +99,6 @@ extern TSageEngine *_vm;
#define ALLOCATE(x) _vm->_memoryManager.allocate2(x)
#define DEALLOCATE(x) _vm->_memoryManager.deallocate(x)
-} // End of namespace tSage
+} // End of namespace TsAGE
#endif