diff options
author | Strangerke | 2012-01-22 11:50:15 +0100 |
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committer | Strangerke | 2012-01-22 11:50:15 +0100 |
commit | 888c341c7a5738ef8cfd838ab711d864f4ebd0c3 (patch) | |
tree | 3c5e981b2356233f8b2ef92c0c5a4fa44351b4cc /engines/tsage | |
parent | 4e118ccf98e3cc442636da3dddaf965e587ccf15 (diff) | |
download | scummvm-rg350-888c341c7a5738ef8cfd838ab711d864f4ebd0c3.tar.gz scummvm-rg350-888c341c7a5738ef8cfd838ab711d864f4ebd0c3.tar.bz2 scummvm-rg350-888c341c7a5738ef8cfd838ab711d864f4ebd0c3.zip |
TSAGE: R2R - Implement scene 1925
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/globals.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/globals.h | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 324 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 49 |
5 files changed, 375 insertions, 5 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index f0f02d4acb..1c2b83c81b 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -408,7 +408,7 @@ void Ringworld2Globals::reset() { _v566AB[i] = 0; _v56A93 = -1; _v56A99 = 5; - _v56A9C = 0; + _scene1925CurrLevel = 0; //_v56A9C _v56A9E = 0; _v56AA0 = 0; _v56AA1 = 0; @@ -462,7 +462,7 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v566A3); s.syncAsSint16LE(_v566A6); s.syncAsSint16LE(_v56A93); - s.syncAsSint16LE(_v56A9C); + s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C s.syncAsSint16LE(_v56A9E); s.syncAsSint16LE(_v56AA2); s.syncAsSint16LE(_v56AA4); diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index b9babde131..c4ab3e695c 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -270,7 +270,7 @@ public: byte _v566AB[1000]; int _v56A93; byte _v56A99; - int _v56A9C; + int _scene1925CurrLevel; //_v56A9C int _v56A9E; byte _v56AA0; byte _v56AA1; diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index d81672807a..21fd638870 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -142,6 +142,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 1900: return new Scene1900(); case 1925: + return new Scene1925(); case 1945: case 1950: error("Missing scene %d from group 1", sceneNumber); diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 18ca3b060d..58f5a31f17 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -6601,7 +6601,7 @@ void Scene1900::signal() { _actor1.setAction(&_sequenceManager2, this, 1910, &_actor1, NULL); break; case 1904: - R2_GLOBALS._v56A9C = -3; + R2_GLOBALS._scene1925CurrLevel = -3; // No break on purpose case 1905: R2_GLOBALS._player.disableControl(CURSOR_ARROW); @@ -6615,7 +6615,7 @@ void Scene1900::signal() { R2_GLOBALS._sceneManager.changeScene(2450); break; case 1906: - R2_GLOBALS._v56A9C = -3; + R2_GLOBALS._scene1925CurrLevel = -3; // No break on purpose default: R2_GLOBALS._player.enableControl(); @@ -6623,5 +6623,325 @@ void Scene1900::signal() { } } +/*-------------------------------------------------------------------------- + * Scene 1925 - + * + *--------------------------------------------------------------------------*/ +Scene1925::Scene1925() { + _field9B8 = 0; + for (int i = 0; i < 5; i++) + _levelResNum[i] = 0; +} + +void Scene1925::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field9B8); + for (int i = 0; i < 5; i++) + s.syncAsSint16LE(_levelResNum[i]); +} + +bool Scene1925::Hotspot2::startAction(CursorType action, Event &event) { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneHotspot::startAction(action, event); + + if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) + return SceneHotspot::startAction(action, event); + + if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) + scene->_sceneMode = 1928; + else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) + scene->_sceneMode = 1929; + else + scene->_sceneMode = 1930; + + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; +} + +bool Scene1925::Hotspot3::startAction(CursorType action, Event &event) { + if ((!R2_GLOBALS.getFlag(29)) || (action != CURSOR_USE)) + return SceneHotspot::startAction(action, event); + + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { + scene->_exit3._enabled = false; + scene->_sceneMode = 1925; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); + return true; + } + + if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20) && (event.mousePos.y >= 30)) { + scene->_sceneMode = 1931; + } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200) && (event.mousePos.y < 140)) { + scene->_sceneMode = 1932; + } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) + || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110)) + ) && (event.mousePos.y >= 100)) { + scene->_sceneMode = 1926; + } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) + || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110)) + ) && (event.mousePos.y < 60)) { + scene->_sceneMode = 1927; + } else { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } + + if (scene->_sceneMode != 0) + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + + return true; +} + +void Scene1925::Exit1::changeScene() { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { + scene->_exit3._enabled = false; + scene->_field9B8 = 1927; + scene->_sceneMode = 1925; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); + return; + } + + if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) + || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) { + scene->_sceneMode = 1927; + } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) { + scene->_sceneMode = 1932; + } + + if (scene->_sceneMode == 0) + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + else { + scene->_sceneMode = 1932; + scene->signal(); + } +} + +void Scene1925::Exit2::changeScene() { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { + scene->_exit3._enabled = false; + scene->_field9B8 = 1926; + scene->_sceneMode = 1925; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); + return; + } + + if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) + || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) { + scene->_sceneMode = 1926; + } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) { + scene->_sceneMode = 1931; + } + + if (scene->_sceneMode == 0) { + scene->_sceneMode = 1931; + scene->signal(); + } else + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); +} + +void Scene1925::Exit3::changeScene() { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 1921; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); +} + +void Scene1925::Exit4::changeScene() { + Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_sceneMode = 1920; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); +} + +void Scene1925::changeLevel(bool upFlag) { + if (R2_GLOBALS._scene1925CurrLevel <= 0) + R2_GLOBALS._scene1925CurrLevel = 3; + + if (upFlag) { + R2_GLOBALS._player.setup(1925, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(154, 200)); + ++R2_GLOBALS._scene1925CurrLevel; + } else { + R2_GLOBALS._player.setup(1925, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(154, 20)); + R2_GLOBALS._scene1925CurrLevel--; + } + + switch (R2_GLOBALS._scene1925CurrLevel) { + case -1: + R2_GLOBALS._sceneManager.changeScene(1945); + return; + break; + case 3: + loadScene(_levelResNum[4]); + _item2.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 2, NULL); + _actor1.setDetails(1925, 0, 1, 2, 2, (SceneItem *) NULL); + _actor1.show(); + break; + case 512: + R2_GLOBALS._scene1925CurrLevel = 508; + // No break on purpose + default: + loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]); + R2_GLOBALS._sceneItems.remove(&_item2); + R2_GLOBALS._sceneItems.remove(&_actor1); + _actor1.hide(); + break; + } + + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; +} + +void Scene1925::postInit(SceneObjectList *OwnerList) { + _levelResNum[0] = 1930; + _levelResNum[1] = 1935; + _levelResNum[2] = 1940; + _levelResNum[3] = 1935; + _levelResNum[4] = 1925; + + if (R2_GLOBALS.getFlag(29)) { + if ((R2_GLOBALS._scene1925CurrLevel == -3) || (R2_GLOBALS._scene1925CurrLevel == 3)) + loadScene(_levelResNum[4]); + else + loadScene(_levelResNum[R2_GLOBALS._scene1925CurrLevel % 4]); + } else { + R2_GLOBALS._scene1925CurrLevel = -2; + loadScene(1920); + } + SceneExt::postInit(); + R2_GLOBALS._sound1.play(220); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player._characterScene[2] = 1925; + R2_GLOBALS._player._characterIndex = R2_SEEKER; + switch (R2_GLOBALS._scene1925CurrLevel) { + case -2: + _exit4.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925); + _item3.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL); + break; + case 3: + _actor1.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL); + _item2.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL); + // No break on purpose + case -3: + _exit3.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925); + // No break on purpose + default: + _exit1.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925); + _exit2.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925); + _item3.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL); + break; + } + + _actor1.postInit(); + _actor1.setup(1925, 5, 1); + _actor1.setPosition(Common::Point(128, 35)); + _actor1.hide(); + + if (R2_GLOBALS._scene1925CurrLevel == 3) + _actor1.show(); + + R2_GLOBALS._player.enableControl(CURSOR_USE); + switch (R2_GLOBALS._scene1925CurrLevel) { + case -2: + R2_GLOBALS._player.setup(20, 6, 1); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(224, 109)); + break; + case -3: + _actor1.hide(); + R2_GLOBALS._player.setup(20, 5, 1); + R2_GLOBALS._player.setPosition(Common::Point(110, 100)); + break; + case 0: + R2_GLOBALS._player.setup(1925, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(154, 200)); + break; + default: + R2_GLOBALS._player.setup(1925, 1, 3); + R2_GLOBALS._player.setPosition(Common::Point(154, 110)); + break; + } + + R2_GLOBALS._player._canWalk = false; + _field9B8 = 0; + R2_GLOBALS._sceneManager._previousScene = 1925; + _item1.setDetails(Rect(27, 0, 292, 200), 1925, 9, -1, -1, 1, NULL); +} + +void Scene1925::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._player._oldCharacterScene[2] = 1925; + SceneExt::remove(); +} + +void Scene1925::signal() { + switch (_sceneMode) { + case 1920: + // No break on purpose + case 1921: + // No break on purpose + case 1928: + // No break on purpose + case 1929: + // No break on purpose + case 1930: + R2_GLOBALS._scene1925CurrLevel = -3; + R2_GLOBALS._sceneManager.changeScene(1900); + break; + case 1926: + // No break on purpose + case 1931: + // Change level, down + changeLevel(false); + break; + case 1927: + // No break on purpose + case 1932: + // Change level, up + changeLevel(true); + break; + case 1925: + _exit3._enabled = false; + if (_field9B8 != 0) { + _sceneMode = _field9B8; + _field9B8 = 0; + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + // No break on purpose + default: + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + } + + R2_GLOBALS._player._canWalk = false; +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 66c3371410..df6789efbd 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -699,6 +699,55 @@ public: virtual void remove(); virtual void signal(); }; + +class Scene1925 : public SceneExt { + class Hotspot2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Hotspot3 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit4 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + Hotspot2 _item2; + Hotspot3 _item3; + SceneActor _actor1; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + Exit4 _exit4; + SequenceManager _sequenceManager; + + int _field9B8; + int _levelResNum[5]; + + Scene1925(); + void synchronize(Serializer &s); + + void changeLevel(bool upFlag); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE |