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authorPaul Gilbert2013-09-22 23:14:58 -0400
committerPaul Gilbert2013-09-22 23:14:58 -0400
commit974513856b6378230e056439aa2df356cee3cae7 (patch)
treedf5c814cb252d5a3dba2e22714cb05f8686e64cb /engines/tsage
parent455c286a6093a59359007581e810c68d93bf6045 (diff)
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TSAGE: Renaming and cleanup for R2R Autopsy and dormitory rooms
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp158
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h61
2 files changed, 110 insertions, 109 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index a462b5c550..31eb1d34c6 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -206,6 +206,7 @@ void Scene3100::dispatch() {
* Scene 3125 - Ghouls dormitory
*
*--------------------------------------------------------------------------*/
+
Scene3125::Scene3125() {
_field412 = 0;
}
@@ -216,7 +217,7 @@ void Scene3125::synchronize(Serializer &s) {
s.syncAsSint16LE(_field412);
}
-bool Scene3125::Item1::startAction(CursorType action, Event &event) {
+bool Scene3125::Background::startAction(CursorType action, Event &event) {
Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -240,7 +241,7 @@ bool Scene3125::Item1::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene3125::Item2::startAction(CursorType action, Event &event) {
+bool Scene3125::Table::startAction(CursorType action, Event &event) {
Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -263,15 +264,17 @@ bool Scene3125::Item2::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene3125::Item3::startAction(CursorType action, Event &event) {
+bool Scene3125::Computer::startAction(CursorType action, Event &event) {
Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
R2_GLOBALS._player.disableControl();
- scene->_actor5.postInit();
+ scene->_ghoul4.postInit();
scene->_sceneMode = 3126;
- scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, &scene->_actor4, &scene->_actor1, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player,
+ &scene->_ghoul1, &scene->_ghoul2, &scene->_ghoul3, &scene->_door,
+ &scene->_ghoul4, NULL);
break;
case CURSOR_LOOK:
SceneItem::display(3125, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
@@ -287,7 +290,7 @@ bool Scene3125::Item3::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene3125::Actor1::startAction(CursorType action, Event &event) {
+bool Scene3125::Door::startAction(CursorType action, Event &event) {
Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -295,7 +298,7 @@ bool Scene3125::Actor1::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3176;
- scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_door, NULL);
return true;
}
@@ -304,36 +307,36 @@ void Scene3125::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
_field412 = 0;
- _actor1.postInit();
- _actor1.setup(3175, 1, 1);
- _actor1.setPosition(Common::Point(35, 72));
- _actor1.setDetails(3125, 12, 13, -1, 1, (SceneItem *)NULL);
+ _door.postInit();
+ _door.setup(3175, 1, 1);
+ _door.setPosition(Common::Point(35, 72));
+ _door.setDetails(3125, 12, 13, -1, 1, (SceneItem *)NULL);
- _actor2.postInit();
- _actor2.setup(3126, 4, 1);
- _actor2.setPosition(Common::Point(71, 110));
- _actor2._numFrames = 20;
+ _ghoul1.postInit();
+ _ghoul1.setup(3126, 4, 1);
+ _ghoul1.setPosition(Common::Point(71, 110));
+ _ghoul1._numFrames = 20;
- _actor3.postInit();
- _actor3.setup(3126, 1, 1);
- _actor3.setPosition(Common::Point(215, 62));
- _actor3.fixPriority(71);
+ _ghoul2.postInit();
+ _ghoul2.setup(3126, 1, 1);
+ _ghoul2.setPosition(Common::Point(215, 62));
+ _ghoul2.fixPriority(71);
- _actor4.postInit();
- _actor4.setup(3126, 1, 1);
- _actor4.setPosition(Common::Point(171, 160));
- _actor4.fixPriority(201);
+ _ghoul3.postInit();
+ _ghoul3.setup(3126, 1, 1);
+ _ghoul3.setPosition(Common::Point(171, 160));
+ _ghoul3.fixPriority(201);
- _item3.setDetails(12, 3125, 9, 13, -1);
- _item2.setDetails(11, 3125, 15, 13, -1);
- _item1.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL);
+ _computer.setDetails(12, 3125, 9, 13, -1);
+ _table.setDetails(11, 3125, 15, 13, -1);
+ _background.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL);
R2_GLOBALS._sound1.play(262);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) {
_sceneMode = 3175;
- setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_actor1, NULL);
+ setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_door, NULL);
} else {
R2_GLOBALS._player.setup(30, 5, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -363,7 +366,7 @@ void Scene3125::signal() {
}
void Scene3125::dispatch() {
- if ((_sceneMode == 3126) && (_actor2._frame == 2) && (_field412 == 0)) {
+ if ((_sceneMode == 3126) && (_ghoul1._frame == 2) && (_field412 == 0)) {
_field412 = 1;
R2_GLOBALS._sound1.play(265);
}
@@ -830,7 +833,7 @@ bool Scene3175::Item1::startAction(CursorType action, Event &event) {
return scene->display(action, event);
}
-bool Scene3175::Actor3::startAction(CursorType action, Event &event) {
+bool Scene3175::Corpse::startAction(CursorType action, Event &event) {
Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -859,14 +862,14 @@ bool Scene3175::Actor3::startAction(CursorType action, Event &event) {
return scene->display(action, event);
}
-bool Scene3175::Actor1::startAction(CursorType action, Event &event) {
+bool Scene3175::Door::startAction(CursorType action, Event &event) {
Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3176;
- scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_door, NULL);
return true;
break;
case CURSOR_LOOK:
@@ -887,23 +890,23 @@ void Scene3175::postInit(SceneObjectList *OwnerList) {
loadScene(3175);
SceneExt::postInit();
- _actor1.postInit();
- _actor1.setup(3175, 1, 1);
- _actor1.setPosition(Common::Point(35, 72));
- _actor1.setDetails(3175, 9, 10, -1, 1, (SceneItem *)NULL);
+ _door.postInit();
+ _door.setup(3175, 1, 1);
+ _door.setPosition(Common::Point(35, 72));
+ _door.setDetails(3175, 9, 10, -1, 1, (SceneItem *)NULL);
_actor2.postInit();
_actor2.setup(3175, 2, 1);
_actor2.setPosition(Common::Point(87, 148));
- _actor3.postInit();
- _actor3.setup(3175, 3, 1);
- _actor3.setPosition(Common::Point(199, 117));
- _actor3.setDetails(3175, 15, 16, 17, 1, (SceneItem *)NULL);
+ _corpse.postInit();
+ _corpse.setup(3175, 3, 1);
+ _corpse.setPosition(Common::Point(199, 117));
+ _corpse.setDetails(3175, 15, 16, 17, 1, (SceneItem *)NULL);
_item2.setDetails(12, 3175, 3, 1, 5);
_item3.setDetails(11, 3175, 6, 7, 8);
- _item1.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL);
R2_GLOBALS._player.postInit();
@@ -914,7 +917,7 @@ void Scene3175::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
} else {
_sceneMode = 3175;
- setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_door, NULL);
}
R2_GLOBALS._player._oldCharacterScene[3] = 3175;
@@ -1130,7 +1133,7 @@ bool Scene3250::Item::startAction(CursorType action, Event &event) {
return scene->display(action, event);
}
-bool Scene3250::Actor::startAction(CursorType action, Event &event) {
+bool Scene3250::Door::startAction(CursorType action, Event &event) {
Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -1141,15 +1144,15 @@ bool Scene3250::Actor::startAction(CursorType action, Event &event) {
switch(_position.x) {
case 25:
scene->_sceneMode = 3262;
- scene->setAction(&scene->_sequenceManager, scene, 3262, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3262, &R2_GLOBALS._player, &scene->_leftDoor, NULL);
break;
case 259:
scene->_sceneMode = 3260;
- scene->setAction(&scene->_sequenceManager, scene, 3260, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3260, &R2_GLOBALS._player, &scene->_topDoor, NULL);
break;
case 302:
scene->_sceneMode = 3261;
- scene->setAction(&scene->_sequenceManager, scene, 3261, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3261, &R2_GLOBALS._player, &scene->_rightDoor, NULL);
break;
default:
break;
@@ -1166,28 +1169,28 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
}
SceneExt::postInit();
- _actor1.postInit();
- _actor1.setup(3250, 6, 1);
- _actor1.setPosition(Common::Point(25, 148));
- _actor1.fixPriority(10);
- _actor1.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL);
-
- _actor2.postInit();
- _actor2.setup(3250, 4, 1);
- _actor2.setPosition(Common::Point(259, 126));
- _actor2.fixPriority(10);
- _actor2.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL);
-
- _actor3.postInit();
- _actor3.setup(3250, 5, 1);
- _actor3.setPosition(Common::Point(302, 138));
- _actor3.fixPriority(10);
- _actor3.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL);
-
- _item3.setDetails(Rect(119, 111, 149, 168), 3250, 6, 7, 2, 1, NULL);
- _item2.setDetails(Rect(58, 85, 231, 138), 3250, 12, 7, 2, 1, NULL);
- _item4.setDetails(12, 3250, 3, 1, 2);
- _item1.setDetails(Rect(0, 0, 320, 200), 3250, 0, 1, 2, 1, NULL);
+ _leftDoor.postInit();
+ _leftDoor.setup(3250, 6, 1);
+ _leftDoor.setPosition(Common::Point(25, 148));
+ _leftDoor.fixPriority(10);
+ _leftDoor.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL);
+
+ _topDoor.postInit();
+ _topDoor.setup(3250, 4, 1);
+ _topDoor.setPosition(Common::Point(259, 126));
+ _topDoor.fixPriority(10);
+ _topDoor.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL);
+
+ _rightDoor.postInit();
+ _rightDoor.setup(3250, 5, 1);
+ _rightDoor.setPosition(Common::Point(302, 138));
+ _rightDoor.fixPriority(10);
+ _rightDoor.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL);
+
+ _floodLights.setDetails(Rect(119, 111, 149, 168), 3250, 6, 7, 2, 1, NULL);
+ _tnuctipunShip.setDetails(Rect(58, 85, 231, 138), 3250, 12, 7, 2, 1, NULL);
+ _negator.setDetails(12, 3250, 3, 1, 2);
+ _background.setDetails(Rect(0, 0, 320, 200), 3250, 0, 1, 2, 1, NULL);
R2_GLOBALS._player.postInit();
@@ -1201,25 +1204,26 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
case 3125:
if (R2_GLOBALS.getFlag(79)) {
_sceneMode = 3254;
- _actor5.postInit();
- _actor5._effect = 1;
- _actor6.postInit();
- _actor6._effect = 1;
- _actor7.postInit();
- _actor7._effect = 1;
- setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_actor3, &_actor5, &_actor6, &_actor7, &_actor1, NULL);
+ _ghoul1.postInit();
+ _ghoul1._effect = 1;
+ _ghoul2.postInit();
+ _ghoul2._effect = 1;
+ _ghoul3.postInit();
+ _ghoul3._effect = 1;
+ setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_rightDoor,
+ &_ghoul1, &_ghoul2, &_ghoul3, &_leftDoor, NULL);
} else {
_sceneMode = 3252;
- setAction(&_sequenceManager, this, 3252, &R2_GLOBALS._player, &_actor3, NULL);
+ setAction(&_sequenceManager, this, 3252, &R2_GLOBALS._player, &_rightDoor, NULL);
}
break;
case 3175:
_sceneMode = 3251;
- setAction(&_sequenceManager, this, 3251, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 3251, &R2_GLOBALS._player, &_topDoor, NULL);
break;
case 3255:
_sceneMode = 3253;
- setAction(&_sequenceManager, this, 3253, &R2_GLOBALS._player, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 3253, &R2_GLOBALS._player, &_leftDoor, NULL);
break;
default:
R2_GLOBALS._player.setup(31, 3, 1);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 6fcd69b68d..ae9439ff8b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -67,33 +67,32 @@ public:
};
class Scene3125 : public SceneExt {
- class Item1 : public NamedHotspot {
+ class Background : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item2 : public Item1 {
+ class Table : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item3 : public Item1 {
+ class Computer : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor1 : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
-
int _field412;
- Item1 _item1;
- Actor1 _actor1;
- Item2 _item2;
- Item3 _item3;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
+ Background _background;
+ Door _door;
+ Table _table;
+ Computer _computer;
+ SceneActor _ghoul1;
+ SceneActor _ghoul2;
+ SceneActor _ghoul3;
+ SceneActor _ghoul4;
SequenceManager _sequenceManager1;
// Second sequence manager... Unused?
SequenceManager _sequenceManager2;
@@ -164,20 +163,19 @@ class Scene3175 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor3 : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor1 : public Actor3 {
+ class Corpse : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
-
- Item1 _item1;
+ Item1 _background;
Item1 _item2;
Item1 _item3;
- Actor1 _actor1;
+ Door _door;
SceneActor _actor2;
- Actor3 _actor3;
+ Corpse _corpse;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -266,22 +264,21 @@ class Scene3250 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
-
- Item _item1;
- Item _item2;
- Item _item3;
- Item _item4;
- Actor _actor1;
- Actor _actor2;
- Actor _actor3;
- Actor _actor4;
- SceneActor _actor5;
- SceneActor _actor6;
- SceneActor _actor7;
+ Item _background;
+ Item _tnuctipunShip;
+ Item _floodLights;
+ Item _negator;
+ Door _leftDoor;
+ Door _topDoor;
+ Door _rightDoor;
+ Door _actor4;
+ SceneActor _ghoul1;
+ SceneActor _ghoul2;
+ SceneActor _ghoul3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);