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author | Paul Gilbert | 2013-11-10 15:30:24 -0500 |
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committer | Paul Gilbert | 2013-11-10 15:30:24 -0500 |
commit | 9dd2898321b2615f6715314dfe50079421b1c20d (patch) | |
tree | 48032210b31abd4790382251e2bdcd937b4202d7 /engines/tsage | |
parent | 47cc628b222b0da3329d0ea78c33bd9180dd3d37 (diff) | |
download | scummvm-rg350-9dd2898321b2615f6715314dfe50079421b1c20d.tar.gz scummvm-rg350-9dd2898321b2615f6715314dfe50079421b1c20d.tar.bz2 scummvm-rg350-9dd2898321b2615f6715314dfe50079421b1c20d.zip |
TSAGE: Fix for sound end actions not firing, and cleanup of related fields
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/globals.cpp | 9 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 6 | ||||
-rw-r--r-- | engines/tsage/sound.cpp | 26 | ||||
-rw-r--r-- | engines/tsage/sound.h | 8 |
4 files changed, 27 insertions, 22 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 6540f4dccc..d195980825 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -414,6 +414,15 @@ Ringworld2Globals::Ringworld2Globals() { _scannerDialog = new ScannerDialog(); _speechSubtitles = SPEECH_TEXT; + // Register the inner sound objects for each of the global ASoundExt fields. + // Normally the ASound constructor would do this, but because they're fields + // of the globals, the g_globals reference isn't ready for them to use + _sounds.push_back(&_sound1); + _sounds.push_back(&_sound2); + _sounds.push_back(&_sound3); + _sounds.push_back(&_sound4); + + // Initialise fields _stripModifier = 0; _flubMazeArea = 1; _flubMazeEntryDirection = 0; diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index d673c33c5a..b5f40817bf 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -1810,14 +1810,10 @@ void Scene180::signal() { _shipDisplay.setAction(NULL); _shipDisplay.remove(); - // TODO: Figure out why end action on sounds aren't firing. For now, I'm - // simply setting up a scene delay to ensure the signal() method gets - // called again after a brief delay _backSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0); R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0); - setSceneDelay(10); R2_GLOBALS._sound2.fadeOut2(NULL); - R2_GLOBALS._sound1.fadeOut2(NULL /* this */); + R2_GLOBALS._sound1.fadeOut2(this); break; case 39: diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index f8797fd569..3925e67b5f 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -1736,7 +1736,7 @@ uint32 Sound::getTimeIndex() const { } int Sound::getCueValue() const { - return _cueValue; + return _cueValue == 0xff ? -1 : _cueValue; } void Sound::setCueValue(int cueValue) { @@ -2438,23 +2438,23 @@ void ASound::dispatch() { _cueValue = cueValue; _sound.setCueValue(-1); - if (_action) - _action->signal(); + if (_endAction) + _endAction->signal(); } if (_cueValue != -1) { if (!_sound.isPrimed()) { _cueValue = -1; - if (_action) { - _action->signal(); - _action = NULL; + if (_endAction) { + _endAction->signal(); + _endAction = NULL; } } } } -void ASound::play(int soundNum, EventHandler *action, int volume) { - _action = action; +void ASound::play(int soundNum, EventHandler *endAction, int volume) { + _endAction = endAction; _cueValue = 0; setVol(volume); @@ -2477,9 +2477,9 @@ void ASound::unPrime() { _action = NULL; } -void ASound::fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, EventHandler *action) { - if (action) - _action = action; +void ASound::fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, EventHandler *endAction) { + if (endAction) + _endAction = endAction; _sound.fade(fadeDest, fadeSteps, fadeTicks, stopAfterFadeFlag); } @@ -2506,8 +2506,8 @@ void ASoundExt::signal() { } } -void ASoundExt::fadeOut2(EventHandler *action) { - fade(0, 10, 10, true, action); +void ASoundExt::fadeOut2(EventHandler *endAction) { + fade(0, 10, 10, true, endAction); } void ASoundExt::changeSound(int soundNum) { diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h index 5d0bc92c1f..beaf916484 100644 --- a/engines/tsage/sound.h +++ b/engines/tsage/sound.h @@ -366,7 +366,7 @@ public: class ASound: public EventHandler { public: Sound _sound; - EventHandler *_action; + EventHandler *_endAction; int _cueValue; ASound(); @@ -374,7 +374,7 @@ public: virtual void synchronize(Serializer &s); virtual void dispatch(); - void play(int soundNum, EventHandler *action = NULL, int volume = 127); + void play(int soundNum, EventHandler *endAction = NULL, int volume = 127); void stop(); void prime(int soundNum, Action *action = NULL); void unPrime(); @@ -386,7 +386,7 @@ public: bool isMuted() const { return _sound.isMuted(); } void pause(bool flag) { _sound.pause(flag); } void mute(bool flag) { _sound.mute(flag); } - void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, EventHandler *action); + void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, EventHandler *endAction); void fadeIn() { fade(127, 5, 10, false, NULL); } void fadeOut(Action *action) { fade(0, 5, 10, true, action); } void setTimeIndex(uint32 timeIndex) { _sound.setTimeIndex(timeIndex); } @@ -407,7 +407,7 @@ public: int _soundNum; ASoundExt(); - void fadeOut2(EventHandler *action); + void fadeOut2(EventHandler *endAction); void changeSound(int soundNum); virtual Common::String getClassName() { return "ASoundExt"; } |