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authorStrangerke2011-10-28 08:14:03 +0200
committerStrangerke2011-10-28 08:14:03 +0200
commitb0398cd53bee245f9cee61f4b9070b9ed72800d4 (patch)
tree15d17207b534fc71dbbb7fd56bea68fec79c66f3 /engines/tsage
parent50a7da4e144bf7aaa39968ed0528ffba8fe2f00a (diff)
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TSAGE: Blue Force - Gang arrest (410): Fix a couple of glitches in logic flow
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index 9df47e9796..e2b890d167 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -717,6 +717,7 @@ void Scene410::signal() {
break;
case 7:
BF_INVENTORY.setObjectScene(INV_TYRONE_ID, 1);
+ _sceneMode = 0;
signal();
break;
case 8:
@@ -784,6 +785,7 @@ void Scene410::signal() {
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.updateAngle(Common::Point(100, 170));
BF_GLOBALS._walkRegions.enableRegion(22);
+ BF_GLOBALS._walkRegions.enableRegion(7);
BF_GLOBALS._walkRegions.enableRegion(16);
BF_GLOBALS._player.disableControl();
_sceneMode = 0;