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author | strangerke | 2011-05-28 08:58:49 +0200 |
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committer | strangerke | 2011-05-28 08:58:49 +0200 |
commit | b5e6a3a5e90ec90136ef397abc1514dcaa733e9f (patch) | |
tree | 0ed15ee069915f29588545caf2770a9f7ce078d3 /engines/tsage | |
parent | e213ecc74f4d6bb0df2c40d93a5c53c6336ac99a (diff) | |
download | scummvm-rg350-b5e6a3a5e90ec90136ef397abc1514dcaa733e9f.tar.gz scummvm-rg350-b5e6a3a5e90ec90136ef397abc1514dcaa733e9f.tar.bz2 scummvm-rg350-b5e6a3a5e90ec90136ef397abc1514dcaa733e9f.zip |
TSAGE: Add some comments, and a missing remove() in scene 2300
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 568acf3a99..ff8530d5e5 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -4376,6 +4376,7 @@ void Scene2280::synchronize(Serializer &s) { *--------------------------------------------------------------------------*/ void Scene2300::Action1::signal() { + // Quinn and Seeker Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -4446,6 +4447,7 @@ void Scene2300::Action1::signal() { break; case 8: _globals->_game->endGame(2300, 0); + remove(); break; case 9: if (scene->_hotspot5._mover) @@ -4518,6 +4520,7 @@ void Scene2300::Action1::signal() { } void Scene2300::Action2::signal() { + // Miranda tearing cables Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -4584,6 +4587,7 @@ void Scene2300::Action2::signal() { } void Scene2300::Action3::signal() { + // Stunned Miranda Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -4636,6 +4640,7 @@ void Scene2300::Action3::signal() { } void Scene2300::Action4::signal() { + // Ennemies coming Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -4674,6 +4679,7 @@ void Scene2300::Action4::signal() { /*--------------------------------------------------------------------------*/ void Scene2300::Hotspot5::doAction(int action) { + // Ennemies Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene; switch (action) { @@ -4696,6 +4702,7 @@ void Scene2300::Hotspot5::doAction(int action) { } void Scene2300::Hotspot7::doAction(int action) { + // Miranda Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene; switch (action) { |