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author | Strangerke | 2011-10-26 23:34:35 +0200 |
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committer | Strangerke | 2011-10-26 23:34:35 +0200 |
commit | b679f19de36db99a8f08ccea3ac08b111c86de28 (patch) | |
tree | ad356cd2cf4aad2b8a407cb53154f4d4c7dff212 /engines/tsage | |
parent | a6b447fb19a9aae3c3b070d25211ad7e7010c412 (diff) | |
download | scummvm-rg350-b679f19de36db99a8f08ccea3ac08b111c86de28.tar.gz scummvm-rg350-b679f19de36db99a8f08ccea3ac08b111c86de28.tar.bz2 scummvm-rg350-b679f19de36db99a8f08ccea3ac08b111c86de28.zip |
TSAGE: Blue Force - Gang scene, fix Harrison text color, suppress useless error()
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes4.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp index f1ebf5d6b6..a800ea60ee 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.cpp +++ b/engines/tsage/blue_force/blueforce_scenes4.cpp @@ -439,7 +439,11 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) { PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &destPos, scene); } else { - SceneItem::display2(350, 13); + SceneItem::display(350, 13, SET_WIDTH, 300, + SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, + SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, + SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49, + SET_EXT_FGCOLOR, 13, LIST_END); } } else if ((scene->_field1FBA != 0) && (scene->_field1FBC != 0)) { BF_GLOBALS._player.disableControl(); @@ -450,11 +454,12 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) { BF_GLOBALS.clearFlag(f1098Marina); } else if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) || (!scene->_field1FBA && (scene->_talkCount < 5))) { - SceneItem::display2(350, 13); + SceneItem::display(350, 13, SET_WIDTH, 300, + SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, + SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, + SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49, + SET_EXT_FGCOLOR, 13, LIST_END); } else if (!scene->_field1FBA) { - if (scene->_field1FBA) - error("Error - want to cuff shooter, but he's cuffed already"); - BF_GLOBALS._player.disableControl(); scene->_field1FBA = 1; scene->_field1FBE = 1; |