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author | Gazben | 2014-03-20 17:35:02 +0100 |
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committer | Gazben | 2014-03-20 17:51:20 +0100 |
commit | bee3fdd87ea349601f5942c1a96528e91d44c87d (patch) | |
tree | 96bc74b21d9149d91dcb6b339d83cc2201a206ef /engines/tsage | |
parent | 3464bc20517006270ddc988a1505ce6cecc71f31 (diff) | |
download | scummvm-rg350-bee3fdd87ea349601f5942c1a96528e91d44c87d.tar.gz scummvm-rg350-bee3fdd87ea349601f5942c1a96528e91d44c87d.tar.bz2 scummvm-rg350-bee3fdd87ea349601f5942c1a96528e91d44c87d.zip |
TSAGE: Fix bug #6545 "Ringworld2 - F5 doesn't create a save game the first time"
The save dialog glitched es the F5 event was already processed in
engines/tsage/core.cpp and it caused the to immediately reopen.
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index c5c6de980c..99188c1ab6 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -1215,12 +1215,6 @@ void Ringworld2Game::processEvent(Event &event) { R2_GLOBALS._events.setCursorFromFlag(); break; - case Common::KEYCODE_F5: - // F5 - Save - saveGame(); - R2_GLOBALS._events.setCursorFromFlag(); - break; - case Common::KEYCODE_F7: // F7 - Restore restoreGame(); |