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authorPaul Gilbert2013-08-24 11:18:58 -0400
committerPaul Gilbert2013-08-24 11:18:58 -0400
commitbfd7d71c5ebd8c1948be64411f0eb5bf7c383ffe (patch)
tree197ff0020d3965f04ef917b335d570448684f04a /engines/tsage
parent2597c884d3fe197db2b1c5ad8e9a37a392fd2827 (diff)
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TSAGE: Fixed playing of scanner tones when switching between characters
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 57fdef6405..e2afa574de 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -234,9 +234,9 @@ void CharacterDialog::show() {
SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene;
scene->saveCharacter(oldCharacter);
- // Play a transition sound as the character is changed
+ // Play the correctfrequency, if any, of the character being switched to's scanner device
if (R2_GLOBALS._player._characterScene[0] != 300) {
- switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) {
case 0:
R2_GLOBALS._sound4.stop();
break;
@@ -256,7 +256,7 @@ void CharacterDialog::show() {
break;
}
} else if (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] > 1) {
- switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) {
case 2:
R2_GLOBALS._sound4.play(45);
break;
@@ -273,7 +273,7 @@ void CharacterDialog::show() {
break;
}
} else if ((R2_GLOBALS._player._characterScene[1] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) {
- switch (R2_GLOBALS._scannerFrequencies[1]) {
+ switch (R2_GLOBALS._scannerFrequencies[1] - 1) {
case 2:
R2_GLOBALS._sound4.play(45);
break;
@@ -294,7 +294,7 @@ void CharacterDialog::show() {
} else if (R2_GLOBALS._scannerFrequencies[2] == 1) {
R2_GLOBALS._sound4.stop();
} else {
- switch (R2_GLOBALS._scannerFrequencies[1]) {
+ switch (R2_GLOBALS._scannerFrequencies[1] - 1) {
case 2:
R2_GLOBALS._sound4.play(45);
break;