diff options
author | Paul Gilbert | 2013-09-18 22:33:17 -0400 |
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committer | Paul Gilbert | 2013-09-18 22:33:17 -0400 |
commit | dd592a67c9ded2dbdc91dc2f3bb93c5ea59bc85c (patch) | |
tree | a7d2954c8bd6da1fabfca235d5ca052999edb074 /engines/tsage | |
parent | 4aac2579368104870dd410995d34c7e020cb1583 (diff) | |
download | scummvm-rg350-dd592a67c9ded2dbdc91dc2f3bb93c5ea59bc85c.tar.gz scummvm-rg350-dd592a67c9ded2dbdc91dc2f3bb93c5ea59bc85c.tar.bz2 scummvm-rg350-dd592a67c9ded2dbdc91dc2f3bb93c5ea59bc85c.zip |
TSAGE: Added missing header change from previous commit
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 245 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 30 |
3 files changed, 141 insertions, 136 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 6f5dbd04eb..cd22141a3c 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -165,8 +165,10 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Spill Mountains Elevator Shaft return new Scene1925(); case 1945: + // Spill Mountains Shaft Bottom return new Scene1945(); case 1950: + // Flup Tube Corridor Maze return new Scene1950(); /* Scene group #2 */ // diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 44d2bad7f3..35b4ba4545 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -1146,7 +1146,7 @@ void Scene1100::signal() { break; case 26: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(302, this); break; case 27: @@ -1155,7 +1155,7 @@ void Scene1100::signal() { break; case 28: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(303, this); break; case 29: @@ -1248,7 +1248,7 @@ void Scene1100::signal() { _stripManager.start3(314, this, _stripManager._lookupList); break; case 1116: - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._stripManager_lookupList[9] = 1; R2_GLOBALS._stripManager_lookupList[10] = 1; R2_GLOBALS._stripManager_lookupList[11] = 1; @@ -11301,7 +11301,7 @@ void Scene1800::Exit1::changeScene() { Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 3; @@ -11497,7 +11497,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } else { - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { if (R2_GLOBALS.getFlag(29)) { @@ -11603,7 +11603,7 @@ void Scene1800::signal() { // The following check is completely dumb. // Either an original bug, or dead code. if (R2_GLOBALS.getFlag(63)) { - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { _sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); @@ -12333,7 +12333,7 @@ void Scene1850::signal() { R2_GLOBALS._walkRegions.enableRegion(5); R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); R2_GLOBALS.setFlag(32); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 1875: R2_INVENTORY.setObjectScene(R2_AIRBAG, 1850); @@ -12396,7 +12396,7 @@ void Scene1850::signal() { } void Scene1850::process(Event &event) { - if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW) + if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_WALK) && (R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) { _field41A = event.mousePos; R2_GLOBALS._player.disableControl(); @@ -12697,7 +12697,7 @@ bool Scene1900::LiftDoor::startAction(CursorType action, Event &event) { void Scene1900::WestExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 10; Common::Point pt(-10, 135); @@ -12708,7 +12708,7 @@ void Scene1900::WestExit::changeScene() { void Scene1900::EastExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 11; Common::Point pt(330, 135); @@ -12897,12 +12897,12 @@ void Scene1900::signal() { R2_GLOBALS._scene1925CurrLevel = -3; // No break on purpose case 1905: - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._sceneManager.changeScene(1925); break; case 1910: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535); - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900; R2_GLOBALS._sceneManager.changeScene(2450); @@ -12951,12 +12951,12 @@ bool Scene1925::Button::startAction(CursorType action, Event &event) { else scene->_sceneMode = 1930; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); return true; } -bool Scene1925::Hotspot3::startAction(CursorType action, Event &event) { +bool Scene1925::Ladder::startAction(CursorType action, Event &event) { if ((!R2_GLOBALS.getFlag(29)) || (action != CURSOR_USE)) return SceneHotspot::startAction(action, event); @@ -13058,7 +13058,7 @@ void Scene1925::Exit3::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 1921; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } @@ -13067,7 +13067,7 @@ void Scene1925::Exit4::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 1920; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } @@ -13137,7 +13137,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) { switch (R2_GLOBALS._scene1925CurrLevel) { case -2: _exit4.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925); - _item3.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL); + _ladder.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL); break; case 3: _actor1.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL); @@ -13149,7 +13149,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) { default: _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925); _exit2.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925); - _item3.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL); + _ladder.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL); break; } @@ -13238,24 +13238,25 @@ void Scene1925::signal() { } /*-------------------------------------------------------------------------- - * Scene 1945 - + * Scene 1945 - Spill Mountains Shaft Bottom * *--------------------------------------------------------------------------*/ + Scene1945::Scene1945() { - _fieldEAA = 0; - _fieldEAC = 0; - _fieldEAE = CURSOR_NONE; + _nextSceneMode1 = 0; + _nextSceneMode2 = 0; + _lampUsed = CURSOR_NONE; } void Scene1945::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_fieldEAA); - s.syncAsSint16LE(_fieldEAC); - s.syncAsSint16LE(_fieldEAE); + s.syncAsSint16LE(_nextSceneMode1); + s.syncAsSint16LE(_nextSceneMode2); + s.syncAsSint16LE(_lampUsed); } -bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { +bool Scene1945::Ice::startAction(CursorType action, Event &event) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -13266,10 +13267,10 @@ bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { scene->_sceneMode = 1942; else { scene->_sceneMode = 1940; - scene->_fieldEAA = 1942; + scene->_nextSceneMode1 = 1942; } // At this point the original check if _sceneMode != 0. Skipped. - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_gunpowder, NULL); return true; break; case CURSOR_USE: @@ -13284,9 +13285,9 @@ bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; if (event.mousePos.x > 130) - scene->_item3.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL); + scene->_ice.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL); else - scene->_item3.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL); + scene->_ice.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL); } // No break on purpose default: @@ -13295,7 +13296,7 @@ bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { } } -bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) { +bool Scene1945::Ladder::startAction(CursorType action, Event &event) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -13306,7 +13307,7 @@ bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) { if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode = 1949; - scene->_fieldEAA = 1947; + scene->_nextSceneMode1 = 1947; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1947; @@ -13323,23 +13324,23 @@ bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) { return true; } -bool Scene1945::Actor3::startAction(CursorType action, Event &event) { - if ((action == R2_ALCOHOL_LAMP_3) && (action == R2_ALCOHOL_LAMP_2)) { +bool Scene1945::Gunpowder::startAction(CursorType action, Event &event) { + if ((action == R2_ALCOHOL_LAMP_3) || (action == R2_ALCOHOL_LAMP_2)) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; - scene->_fieldEAE = action; + scene->_lampUsed = action; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode= 1947; - scene->_fieldEAA = 1943; + scene->_nextSceneMode1 = 1943; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { scene->_sceneMode = 1940; - scene->_fieldEAA = 1943; + scene->_nextSceneMode1 = 1943; } else { scene->_sceneMode = 1949; - scene->_fieldEAA = 1947; - scene->_fieldEAC = 1943; + scene->_nextSceneMode1 = 1947; + scene->_nextSceneMode2 = 1943; } // At this point the original check if _sceneMode != 0. Skipped. scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); @@ -13358,7 +13359,7 @@ void Scene1945::ExitUp::changeScene() { if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode = 1949; - scene->_fieldEAA = 1947; + scene->_nextSceneMode1 = 1947; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1947; @@ -13381,7 +13382,7 @@ void Scene1945::Exit2::changeScene() { if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { scene->_sceneMode = 1940; - scene->_fieldEAA = 1945; + scene->_nextSceneMode1 = 1945; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1945; @@ -13405,19 +13406,19 @@ void Scene1945::postInit(SceneObjectList *OwnerList) { _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945); _exit2.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945); - _item4.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL); + _ladder.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL); if (!R2_GLOBALS.getFlag(43)) { _exit2._enabled = false; - _actor3.postInit(); - _actor3.setup(1945, 4, 1); - _actor3.setPosition(Common::Point(253, 169)); - _actor3.fixPriority(150); + _gunpowder.postInit(); + _gunpowder.setup(1945, 4, 1); + _gunpowder.setPosition(Common::Point(253, 169)); + _gunpowder.fixPriority(150); if (R2_GLOBALS.getFlag(42)) - _actor3.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL); + _gunpowder.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL); else - _actor3.hide(); + _gunpowder.hide(); _actor1.postInit(); _actor1.setup(1945, 8, 1); @@ -13451,10 +13452,10 @@ void Scene1945::postInit(SceneObjectList *OwnerList) { } R2_GLOBALS._player._canWalk = false; - _fieldEAA = 0; - _fieldEAC = 0; + _nextSceneMode1 = 0; + _nextSceneMode2 = 0; - _item3.setDetails(11, 1945, 3, -1, 5); + _ice.setDetails(11, 1945, 3, -1, 5); _item1.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL); _item2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL); } @@ -13467,8 +13468,8 @@ void Scene1945::remove() { void Scene1945::signal() { switch (_sceneMode) { case 1940: - if (_fieldEAA == 1943) { - _sceneMode = _fieldEAA; + if (_nextSceneMode1 == 1943) { + _sceneMode = _nextSceneMode1; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); } else { _sceneMode = 1946; @@ -13477,27 +13478,27 @@ void Scene1945::signal() { return; break; case 1941: - if (_fieldEAA == 0) { + if (_nextSceneMode1 == 0) { R2_GLOBALS._scene1925CurrLevel = 0; R2_GLOBALS.setFlag(29); R2_GLOBALS._sceneManager.changeScene(1925); } else { - _sceneMode = _fieldEAA; - _fieldEAA = 0; + _sceneMode = _nextSceneMode1; + _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; case 1942: R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 0); - _actor3.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL); + _gunpowder.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL); R2_GLOBALS.setFlag(42); break; case 1943: R2_GLOBALS._sound1.fadeOut2(NULL); - R2_INVENTORY.setObjectScene(_fieldEAE, 0); + R2_INVENTORY.setObjectScene(_lampUsed, 0); _sceneMode = 1948; - setAction(&_sequenceManager1, this, _sceneMode, &_actor3, &_actor2, &_actor1, NULL); - setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager1, this, _sceneMode, &_gunpowder, &_actor2, &_actor1, NULL); + R2_GLOBALS._player.setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL); return; case 1944: break; @@ -13505,17 +13506,17 @@ void Scene1945::signal() { R2_GLOBALS._sceneManager.changeScene(1950); return; case 1946: - if (_fieldEAA == 1942) { - _sceneMode = _fieldEAA; - _fieldEAA = 0; - setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor3, NULL); + if (_nextSceneMode1 == 1942) { + _sceneMode = _nextSceneMode1; + _nextSceneMode1 = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_gunpowder, NULL); return; } break; case 1947: - if (_fieldEAA == 1943) { - _sceneMode = _fieldEAA; - _fieldEAA = 1948; + if (_nextSceneMode1 == 1943) { + _sceneMode = _nextSceneMode1; + _nextSceneMode1 = 1948; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); } else { _sceneMode = 1941; @@ -13525,19 +13526,19 @@ void Scene1945::signal() { case 1948: R2_GLOBALS._sound1.play(220); _exit2._enabled = true; - R2_GLOBALS._sceneItems.remove(&_actor3); + R2_GLOBALS._sceneItems.remove(&_gunpowder); R2_GLOBALS.clearFlag(42); R2_GLOBALS.clearFlag(43); - _fieldEAA = 1940; + _nextSceneMode1 = 1940; // No break on purpose case 1949: - _sceneMode = _fieldEAA; - if (_fieldEAC == 1943) { - _fieldEAA = _fieldEAC; - _fieldEAC = 0; + _sceneMode = _nextSceneMode1; + if (_nextSceneMode2 == 1943) { + _nextSceneMode1 = _nextSceneMode2; + _nextSceneMode2 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); } else { - _fieldEAA = 0; + _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; @@ -13550,9 +13551,10 @@ void Scene1945::signal() { } /*-------------------------------------------------------------------------- - * Scene 1950 - + * Scene 1950 - Flup Tube Corridor Maze * *--------------------------------------------------------------------------*/ + Scene1950::Area1::Area1() { _field20 = 0; _fieldB65 = 0; @@ -13656,7 +13658,7 @@ void Scene1950::Area1::remove() { if (!R2_GLOBALS.getFlag(37)) R2_GLOBALS._sound2.play(278); - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_exit3._enabled = true; if (!R2_GLOBALS.getFlag(37)) { @@ -13742,7 +13744,7 @@ bool Scene1950::Hotspot2::startAction(CursorType action, Event &event) { return true; } -bool Scene1950::Actor2::startAction(CursorType action, Event &event) { +bool Scene1950::Door::startAction(CursorType action, Event &event) { if (action != R2_SCRITH_KEY) return SceneActor::startAction(action, event); @@ -13751,7 +13753,7 @@ bool Scene1950::Actor2::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0); scene->_sceneMode = 1958; - scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL); return true; } @@ -13893,7 +13895,7 @@ void Scene1950::Actor8::signal() { NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } if (R2_GLOBALS._v566A5 == 3) @@ -13905,7 +13907,7 @@ void Scene1950::Actor8::signal() { break; case 22: SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 23: SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); @@ -13945,7 +13947,7 @@ void Scene1950::Exit1::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._v566A5 = 1; scene->_sceneMode = 11; @@ -13958,7 +13960,7 @@ void Scene1950::Exit2::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._v566A5 = 2; scene->_sceneMode = 12; @@ -13979,7 +13981,7 @@ void Scene1950::Exit3::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._v566A5 = 3; scene->_sceneMode = 13; @@ -13995,7 +13997,7 @@ void Scene1950::Exit4::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._v566A5 = 4; scene->_sceneMode = 14; @@ -14009,7 +14011,7 @@ void Scene1950::Exit5::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._v566A5 = 5; scene->_sceneMode = 15; @@ -14022,7 +14024,7 @@ void Scene1950::Exit6::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._v566A5 = 5; if (R2_GLOBALS._v566A4 == 2) { if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) { @@ -14055,7 +14057,7 @@ void Scene1950::Exit7::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._v566A5 = 0; scene->_sceneMode = 1951; scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL); @@ -14065,7 +14067,7 @@ void Scene1950::Exit8::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._v566A5 = 3; if (R2_GLOBALS._player._visage == 22) { scene->_sceneMode = 1975; @@ -14081,7 +14083,7 @@ void Scene1950::Exit8::changeScene() { } } -void Scene1950::subBDC1E() { +void Scene1950::initExits() { _exit1._enabled = false; _exit2._enabled = false; _exit3._enabled = false; @@ -14107,6 +14109,7 @@ void Scene1950::subBDC1E() { _exit7._moving = false; _exit8._moving = false; _field412 = 0; + switch (R2_GLOBALS._v566A4 - 1) { case 0: loadScene(1948); @@ -14769,12 +14772,12 @@ void Scene1950::subBDC1E() { R2_GLOBALS._uiElements.draw(); } -void Scene1950::subBE59B() { +void Scene1950::enterArea() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); _actor8.remove(); - _actor2.remove(); + _door.remove(); _actor3.remove(); _field416 = 0; @@ -14863,12 +14866,12 @@ void Scene1950::subBE59B() { } } if ((R2_GLOBALS._v566A4 == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { - _actor2.postInit(); - _actor2.setVisage(1948); - _actor2.setStrip(3); - _actor2.setPosition(Common::Point(278, 155)); - _actor2.fixPriority(100); - _actor2.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); + _door.postInit(); + _door.setVisage(1948); + _door.setStrip(3); + _door.setPosition(Common::Point(278, 155)); + _door.fixPriority(100); + _door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); } if (R2_GLOBALS._v566A4 == 102) { @@ -14950,7 +14953,7 @@ void Scene1950::subBE59B() { _sceneMode = 1950; if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) { R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL); } @@ -15134,7 +15137,7 @@ void Scene1950::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene == 300) R2_GLOBALS._v566A4 = 103; - subBDC1E(); + initExits(); SceneExt::postInit(); R2_GLOBALS._sound1.play(105); @@ -15172,7 +15175,7 @@ void Scene1950::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); _item1.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL); - subBE59B(); + enterArea(); } void Scene1950::remove() { @@ -15185,44 +15188,44 @@ void Scene1950::signal() { switch (_sceneMode) { case 11: R2_GLOBALS._v566A4 += 7; - subBDC1E(); - subBE59B(); + initExits(); + enterArea(); break; case 12: R2_GLOBALS._v566A4 += 35; - subBDC1E(); - subBE59B(); + initExits(); + enterArea(); break; case 1975: SceneItem::display(1950, 21, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); // No break on purpose case 13: ++R2_GLOBALS._v566A4; - subBDC1E(); - subBE59B(); + initExits(); + enterArea(); break; case 14: R2_GLOBALS._v566A4 += 221; - subBDC1E(); - subBE59B(); + initExits(); + enterArea(); break; case 15: R2_GLOBALS._v566A4 += 249; - subBDC1E(); - subBE59B(); + initExits(); + enterArea(); break; case 16: // No break on purpose case 1961: --R2_GLOBALS._v566A4; - subBDC1E(); - subBE59B(); + initExits(); + enterArea(); break; case 17: { _sceneMode = 13; R2_GLOBALS._v566A5 = 3; _field416 = 0; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); @@ -15238,7 +15241,7 @@ void Scene1950::signal() { _sceneMode = 16; R2_GLOBALS._v566A5 = 6; _field416 = 0; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); @@ -15263,13 +15266,13 @@ void Scene1950::signal() { case 1958: SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); _exit8._enabled = true; break; case 1959: R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0); R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); _exit8._enabled = true; break; case 1962: @@ -15323,17 +15326,17 @@ void Scene1950::signal() { break; default: R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } void Scene1950::process(Event &event) { if ( (event.eventType == EVENT_BUTTON_DOWN) - && (R2_GLOBALS._player._uiEnabled) - && (R2_GLOBALS._events.getCursor() == R2_LIGHT_BULB) - && (R2_GLOBALS._player._bounds.contains(event.mousePos)) - && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { + && (R2_GLOBALS._player._uiEnabled) + && (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK) + && (R2_GLOBALS._player._bounds.contains(event.mousePos)) + && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { event.handled = true; R2_GLOBALS._player.disableControl(); _exit7._enabled = false; diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index fbc1f15565..1dcc5ded56 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -1015,7 +1015,7 @@ class Scene1925 : public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Hotspot3 : public NamedHotspot { + class Ladder : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; @@ -1039,7 +1039,7 @@ class Scene1925 : public SceneExt { public: NamedHotspot _item1; Button _button; - Hotspot3 _item3; + Ladder _ladder; SceneActor _actor1; ExitUp _exitUp; Exit2 _exit2; @@ -1060,16 +1060,16 @@ public: }; class Scene1945 : public SceneExt { - class Hotspot3 : public NamedHotspot { + class Ice : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Hotspot4 : public NamedHotspot { + class Ladder : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Gunpowder : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -1085,19 +1085,19 @@ class Scene1945 : public SceneExt { public: NamedHotspot _item1; NamedHotspot _item2; - Hotspot3 _item3; - Hotspot4 _item4; + Ice _ice; + Ladder _ladder; SceneActor _actor1; SceneActor _actor2; - Actor3 _actor3; + Gunpowder _gunpowder; ExitUp _exitUp; Exit2 _exit2; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; - int _fieldEAA; - int _fieldEAC; - CursorType _fieldEAE; + int _nextSceneMode1; + int _nextSceneMode2; + CursorType _lampUsed; Scene1945(); void synchronize(Serializer &s); @@ -1144,7 +1144,7 @@ class Scene1950 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Door : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -1214,7 +1214,7 @@ public: Hotspot2 _item2; SceneActor _actor1; BackgroundSceneObject _object1; - Actor2 _actor2; + Door _door; Actor3 _actor3; SceneActor _actor4; Actor5 _actor5; @@ -1241,8 +1241,8 @@ public: Scene1950(); void synchronize(Serializer &s); - void subBDC1E(); - void subBE59B(); + void initExits(); + void enterArea(); void subBF4B4(int indx); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); |