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authorStrangerke2013-11-30 20:29:22 +0100
committerStrangerke2013-11-30 20:29:22 +0100
commitde41fbfebac2de3d192358e51f47a5230c446ab7 (patch)
tree9443a467d8a75e6110ebc351b19716371f1f8a09 /engines/tsage
parent4b110493c1778967f0696136d6da459c948c4bb4 (diff)
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TSAGE: R2R - Some more renaming
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp156
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h4
2 files changed, 80 insertions, 80 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index ebba329762..682f05e024 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2242,10 +2242,10 @@ Scene1337::Scene1337() {
_availableCardsPile[i] = 0;
_shuffleEndedFl = false;
- _field423E = 0;
+ _currentPlayerNumb = 0;
_field4240 = 0;
_field4242 = 0;
- _field4244 = 0;
+ _field4244 = false;
_field4246 = 0;
_field4248 = 0;
_field424A = 0;
@@ -3346,7 +3346,7 @@ void Scene1337::Action3::signal() {
}
if (_actionIndex > 12) {
- scene->_field423E = 0;
+ scene->_currentPlayerNumb = 0;
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->subC20F9();
@@ -3361,17 +3361,17 @@ void Scene1337::Action4::signal() {
switch (_actionIndex++) {
case 0:
- if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId))) {
if (scene->_cardsAvailableNumb < 0)
- scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId);
+ scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId);
scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB94, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB94, this);
- scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
@@ -3383,22 +3383,22 @@ void Scene1337::Action4::signal() {
}
break;
case 1:
- if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB94.x)
- && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB94.y) ) {
- scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.postInit();
- scene->_gameBoardSide[scene->_field423E]._handCard[0]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[0]._stationPos, 0);
- scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setStrip(1);
- scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
- scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.fixPriority(170);
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB94.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB94.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.fixPriority(170);
}
- if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[0]);
+ if ((scene->_field4248 == 1) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId == 0))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3407,9 +3407,9 @@ void Scene1337::Action4::signal() {
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB98, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB98, this);
- scene->_gameBoardSide[scene->_field423E]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
if (scene->_cardsAvailableNumb < 0)
@@ -3418,22 +3418,22 @@ void Scene1337::Action4::signal() {
signal();
break;
case 2:
- if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB98.x)
- && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB98.y) ) {
- scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.postInit();
- scene->_gameBoardSide[scene->_field423E]._handCard[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[1]._stationPos, 0);
- scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setStrip(1);
- scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
- scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.fixPriority(170);
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB98.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB98.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.fixPriority(170);
}
- if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[1]);
+ if ((scene->_field4248 == 1) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId == 0))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3442,9 +3442,9 @@ void Scene1337::Action4::signal() {
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB9C, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB9C, this);
- scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
if (scene->_cardsAvailableNumb < 0)
@@ -3453,22 +3453,22 @@ void Scene1337::Action4::signal() {
signal();
break;
case 3:
- if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB9C.x)
- && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB9C.y) ) {
- scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.postInit();
- scene->_gameBoardSide[scene->_field423E]._handCard[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[2]._stationPos, 0);
- scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setStrip(1);
- scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
- scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.fixPriority(170);
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB9C.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB9C.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.fixPriority(170);
}
- if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[2]);
+ if ((scene->_field4248 == 1) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._delayPile[0]._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId == 0))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3477,9 +3477,9 @@ void Scene1337::Action4::signal() {
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldBA0, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA0, this);
- scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
if (scene->_cardsAvailableNumb < 0)
@@ -3488,22 +3488,22 @@ void Scene1337::Action4::signal() {
signal();
break;
case 4:
- if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldBA0.x)
- && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldBA0.y) ) {
- scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.postInit();
- scene->_gameBoardSide[scene->_field423E]._handCard[3]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[3]._stationPos, 0);
- scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setStrip(1);
- scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
- scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.fixPriority(170);
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA0.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA0.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.fixPriority(170);
}
- if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[3]);
+ if ((scene->_field4248 == 1) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]);
scene->_animatedCard._card.hide();
- switch (scene->_field423E) {
+ switch (scene->_currentPlayerNumb) {
case 0:
scene->subCF979();
break;
@@ -4090,20 +4090,20 @@ void Scene1337::Action11::signal() {
case 0:
scene->_field3EF0->_card.setFrame(2);
scene->_field3EF0->_card.show();
- scene->_field423E--;
- scene->_field4244 = 0;
+ scene->_currentPlayerNumb--;
+ scene->_field4244 = false;
break;
case 1:
scene->_field3EF0->_card.setFrame(4);
scene->_field3EF0->_card.show();
- scene->_field423E--;
- scene->_field4244 = 0;
+ scene->_currentPlayerNumb--;
+ scene->_field4244 = false;
break;
case 3:
scene->_field3EF0->_card.setFrame(3);
scene->_field3EF0->_card.show();
- scene->_field423E--;
- scene->_field4244 = 0;
+ scene->_currentPlayerNumb--;
+ scene->_field4244 = false;
break;
default:
scene->setAnimationInfo(scene->_field3EF0);
@@ -4524,13 +4524,13 @@ void Scene1337::subC20E5() {
void Scene1337::subC20F9() {
switch (_field424A) {
case -1:
- ++_field423E;
- if (_field423E == 3)
- _field423E = 0;
+ ++_currentPlayerNumb;
+ if (_currentPlayerNumb == 3)
+ _currentPlayerNumb = 0;
- if (_field4244 == 1) {
+ if (_field4244) {
_currentPlayerArrow.show();
- switch (_field423E) {
+ switch (_currentPlayerNumb) {
case 0:
_currentPlayerArrow.setStrip(3);
break;
@@ -4599,10 +4599,10 @@ void Scene1337::subC20F9() {
}
void Scene1337::subC2586() {
- if (_field4244 != 0)
+ if (_field4244)
_currentPlayerArrow.hide();
- switch (_field423E) {
+ switch (_currentPlayerNumb) {
case 2:
subC4CD2();
if (_field4246 == 1)
@@ -4619,7 +4619,7 @@ void Scene1337::subC2586() {
break;
}
- _field4244 = 1;
+ _field4244 = true;
}
@@ -5522,7 +5522,7 @@ void Scene1337::subPostInit() {
_currentPlayerArrow.animate(ANIM_MODE_2, NULL);
_currentPlayerArrow.hide();
- _field4244 = 1;
+ _field4244 = true;
_field4246 = 0;
_field4248 = 0;
_field424A = -1;
@@ -6491,8 +6491,8 @@ void Scene1337::subD02CA() {
setAnimationInfo(&_gameBoardSide[2]._handCard[i]);
setCursorData(5, 1, 4);
found = true;
- _field423E--;
- _field4244 = 0;
+ _currentPlayerNumb--;
+ _field4244 = false;
subC20F9();
} else {
actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 5059554311..6e50ccda84 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -307,10 +307,10 @@ public:
unkObj1337sub1 _discardPile;
unkObj1337sub1 _item8;
bool _shuffleEndedFl;
- int _field423E;
+ int _currentPlayerNumb;
int _field4240;
int _field4242;
- int _field4244;
+ bool _field4244;
int _field4246;
int _field4248;
int _field424A;