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author | Filippos Karapetis | 2011-11-04 00:41:36 +0200 |
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committer | Filippos Karapetis | 2011-11-04 00:42:42 +0200 |
commit | ec6a9d28727071c73e7de113d0530a71ef24b7d6 (patch) | |
tree | 87547b6da4968a90a2c5d46b17bc201599ab31a0 /engines/tsage | |
parent | b849f5485f59cb9896ad66c7f8b1b44678011554 (diff) | |
download | scummvm-rg350-ec6a9d28727071c73e7de113d0530a71ef24b7d6.tar.gz scummvm-rg350-ec6a9d28727071c73e7de113d0530a71ef24b7d6.tar.bz2 scummvm-rg350-ec6a9d28727071c73e7de113d0530a71ef24b7d6.zip |
TSAGE: Removed duplicate assignments
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/core.cpp | 1 |
3 files changed, 0 insertions, 3 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp index 4b26d8d604..008ab6a895 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.cpp +++ b/engines/tsage/blue_force/blueforce_scenes2.cpp @@ -1152,7 +1152,6 @@ void Scene270::signal() { _grandma.setStrip(8); _grandma._frame = 5; _field384 = 1; - _field384 = 1; BF_GLOBALS._player._moveDiff.x = 8; BF_GLOBALS._player.enableControl(); diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index af32e6ccc3..dbc46ea6ed 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -668,7 +668,6 @@ void Scene900::signal() { case 9016: if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)){ BF_GLOBALS._clip1Bullets = 8; - BF_GLOBALS._clip1Bullets = 8; SceneItem::display2(900, 25); } else if (BF_GLOBALS._clip1Bullets == 0) { BF_GLOBALS._clip1Bullets = 8; diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index dbea7e8d98..5a43a3b6c0 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1855,7 +1855,6 @@ SceneObject::SceneObject() : SceneHotspot() { _moveDiff.x = 5; _moveDiff.y = 3; _numFrames = 10; - _numFrames = 10; _moveRate = 10; _regionBitList = 0; _sceneRegionId = 0; |