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author | Strangerke | 2014-10-12 21:58:42 +0200 |
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committer | Strangerke | 2014-10-12 21:58:42 +0200 |
commit | f025a61558075a8eaaf83a7dbeb1842baee6c817 (patch) | |
tree | 35d9323d2f655acd95a1465b7b5c8eda4dd9e53c /engines/tsage | |
parent | 64979e696c71b618fe6cc15a1810c43f8ef4d3a1 (diff) | |
download | scummvm-rg350-f025a61558075a8eaaf83a7dbeb1842baee6c817.tar.gz scummvm-rg350-f025a61558075a8eaaf83a7dbeb1842baee6c817.tar.bz2 scummvm-rg350-f025a61558075a8eaaf83a7dbeb1842baee6c817.zip |
TSAGE: R2R - Fix bug with short delay card discard for player 0
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index a007dedcc9..6a77430cf1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -5802,7 +5802,7 @@ void Scene1337::handlePlayer0() { //No break on purpose case 21: discardCard(&_gameBoardSide[0]._delayCard); - break; + return; default: for (int i = 0; i <= 3; i++) { if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) { |