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author | strangerke | 2011-05-28 09:37:08 +0200 |
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committer | strangerke | 2011-05-28 09:37:08 +0200 |
commit | f51eaed5952ecb53ce9c780d05f04eb94e64b7e4 (patch) | |
tree | 3913a7b6d4a69c5494ce162e4460853739fd7cd1 /engines/tsage | |
parent | 2aaeb19a2c77b624d15a19993781559557b0386f (diff) | |
download | scummvm-rg350-f51eaed5952ecb53ce9c780d05f04eb94e64b7e4.tar.gz scummvm-rg350-f51eaed5952ecb53ce9c780d05f04eb94e64b7e4.tar.bz2 scummvm-rg350-f51eaed5952ecb53ce9c780d05f04eb94e64b7e4.zip |
TSAGE: Fix 'Restart' button, when game is over
Diffstat (limited to 'engines/tsage')
-rw-r--r-- | engines/tsage/ringworld_logic.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 3f68e4673b..95c9da9fe7 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -1413,7 +1413,10 @@ void RingworldGame::endGame(int resNum, int lineNum) { // Savegames exist, so prompt for Restore/Restart bool breakFlag; do { - if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0 || _vm->shouldQuit()) { + if (_vm->shouldQuit()) { + breakFlag = true; + } else if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0) { + restart(); breakFlag = true; } else { handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName); |