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authorPaul Gilbert2011-10-20 22:56:18 +1100
committerPaul Gilbert2011-10-20 23:15:25 +1100
commitfef94b810be9777da01695a57b9cd0983a339d37 (patch)
tree83da7e5b45ffb6aa64b6b7a64c9b2e57a9f6c056 /engines/tsage
parent96d9b566a2e0dda4acddfea081030603493eebbc (diff)
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TSAGE: Bugfixes for turning on the lights in BF Scene 910
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp180
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.h74
2 files changed, 124 insertions, 130 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 8ab6964de6..e9718fc556 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -1105,32 +1105,20 @@ void Scene910::Object8::init(int val) {
_field90 = 0;
}
-bool Scene910::Object10::startAction(CursorType action, Event &event) {
+bool Scene910::BreakerBox::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
if (BF_GLOBALS._v4CEC8 == 0)
- SceneItem::display(910, 7, SET_WIDTH, 312,
- SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
- SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
- SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
- SET_EXT_FGCOLOR, 13, LIST_END);
+ SceneItem::display2(910, 7);
else
- SceneItem::display(910, 6, SET_WIDTH, 312,
- SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
- SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
- SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
- SET_EXT_FGCOLOR, 13, LIST_END);
+ SceneItem::display2(910, 6);
return true;
break;
case CURSOR_USE:
if (scene->_object1._position.x == 115) {
- SceneItem::display(910, 62, SET_WIDTH, 312,
- SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
- SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
- SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
- SET_EXT_FGCOLOR, 13, LIST_END);
+ SceneItem::display2(910, 62);
return true;
} else if (scene->_sceneMode != 9120) {
if (BF_GLOBALS._v4CEE2 == 1) {
@@ -1141,7 +1129,7 @@ bool Scene910::Object10::startAction(CursorType action, Event &event) {
} else {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9102;
- if (BF_GLOBALS.getFlag(8)) {
+ if (BF_GLOBALS.getFlag(gunDrawn)) {
scene->_field2DDA = 1;
scene->_sceneMode = 9123;
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
@@ -1184,32 +1172,35 @@ bool Scene910::Object11::startAction(CursorType action, Event &event) {
return NamedObject::startAction(action, event);
}
-void Scene910::Object12::postInit(SceneObjectList *OwnerList) {
+void Scene910::BreakerBoxInset::postInit(SceneObjectList *OwnerList) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
FocusObject::postInit();
_resNum = 910;
_lookLineNum = 7;
_useLineNum = 8;
- BF_GLOBALS._sceneItems.addItems(this);
+ BF_GLOBALS._sceneItems.push_back(this);
scene->_field2DD8 = 0;
- _object13.subEBB05(115, 44, 1, BF_GLOBALS._v4CECE[0]);
- _object14.subEBB05(116, 63, 2, BF_GLOBALS._v4CECE[1]);
- _object15.subEBB05(116, 69, 2, BF_GLOBALS._v4CECE[2]);
- _object16.subEBB05(115, 76, 1, BF_GLOBALS._v4CECE[3]);
- _object17.subEBB05(115, 95, 1, BF_GLOBALS._v4CECE[4]);
- _object18.subEBB05(116, 114, 2, BF_GLOBALS._v4CECE[5]);
- _object19.subEBB05(116, 120, 2, BF_GLOBALS._v4CECE[6]);
- _object20.subEBB05(188, 45, 2, BF_GLOBALS._v4CECE[7]);
- _object21.subEBB05(188, 51, 2, BF_GLOBALS._v4CECE[8]);
- _object22.subEBB05(179, 59, 1, BF_GLOBALS._v4CECE[9]);
- _object23.subEBB05(187, 78, 2, BF_GLOBALS._v4CECE[10]);
- _object24.subEBB05(187, 84, 2, BF_GLOBALS._v4CECE[11]);
+
+ _object13.setupBreaker(115, 44, 1, BF_GLOBALS._v4CECE[0]);
+ _object14.setupBreaker(116, 63, 2, BF_GLOBALS._v4CECE[1]);
+ _object15.setupBreaker(116, 69, 2, BF_GLOBALS._v4CECE[2]);
+ _object16.setupBreaker(115, 76, 1, BF_GLOBALS._v4CECE[3]);
+ _object17.setupBreaker(115, 95, 1, BF_GLOBALS._v4CECE[4]);
+ _object18.setupBreaker(116, 114, 2, BF_GLOBALS._v4CECE[5]);
+ _object19.setupBreaker(116, 120, 2, BF_GLOBALS._v4CECE[6]);
+ _object20.setupBreaker(188, 45, 2, BF_GLOBALS._v4CECE[7]);
+ _object21.setupBreaker(188, 51, 2, BF_GLOBALS._v4CECE[8]);
+ _object22.setupBreaker(179, 59, 1, BF_GLOBALS._v4CECE[9]);
+ _object23.setupBreaker(187, 78, 2, BF_GLOBALS._v4CECE[10]);
+ _object24.setupBreaker(187, 84, 2, BF_GLOBALS._v4CECE[11]);
+/*
_object25.subEBBDC(178, 90, 1, BF_GLOBALS._v4CECE[12]);
_object26.subEBBDC(178, 108, 2, BF_GLOBALS._v4CECE[13]);
+*/
}
-void Scene910::Object12::remove() {
+void Scene910::BreakerBoxInset::remove() {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
_object13.remove();
@@ -1229,14 +1220,14 @@ void Scene910::Object12::remove() {
_object27.remove();
_object28.remove();
- if ((BF_GLOBALS._v4CECE[13] < 4) && (scene->_object10._frame > 1))
- scene->_object10.animate(ANIM_MODE_6, NULL);
+ if ((BF_GLOBALS._v4CECE[13] < 4) && (scene->_breakerBox._frame > 1))
+ scene->_breakerBox.animate(ANIM_MODE_6, NULL);
FocusObject::remove();
}
bool Scene910::Object13::startAction(CursorType action, Event &event) {
- static uint32 v50EC0 = 0, v50EBC = 0;
+ static uint32 black = 0;
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
int8 var2;
@@ -1290,7 +1281,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
scene->_sceneMode = 0;
if (BF_GLOBALS._dayNumber == 5) {
if (BF_GLOBALS._v4CEE2 == 0) {
- scene->_object12.remove();
+ scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
scene->_object1.setVisage(912);
@@ -1300,7 +1291,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
scene->_sceneMode = 9129;
scene->setAction(&scene->_sequenceManager1, scene, 9129, &BF_GLOBALS._player, &scene->_object2, NULL);
} else if (BF_GLOBALS._v4CEE2 == 2) {
- scene->_object12.remove();
+ scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
scene->_object1.setVisage(911);
@@ -1319,7 +1310,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.setVisage(911);
scene->_object1.setVisage(912);
}
- scene->sub15E4F((const byte *)&v50EBC, 25, 910, NULL, 0, 111, 112, 255, 0);
+ scene->transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, 0);
BF_GLOBALS._scenePalette.signalListeners();
// _objectList.draw();
} else {
@@ -1331,7 +1322,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
BF_GLOBALS._v4CEC8 = 0;
scene->_sceneMode = 2;
- scene->sub15E4F((const byte *)&v50EC0, 30, 910, scene, 0, 111, 112, 255, 0);
+ scene->transition((const byte *)&black, 30, 910, scene, 0, 111, 112, 255, 0);
}
}
} else
@@ -1385,19 +1376,19 @@ void Scene910::Object13::remove() {
SceneObject::remove();
}
-void Scene910::Object13::subEBB05(int x, int y, int arg8, int8 argA) {
+void Scene910::Object13::setupBreaker(int x, int y, int mode, int8 frameNumber) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
NamedObject::postInit();
- _field92 = arg8;
+ _field92 = mode;
scene->_field2DD8++;
_field90 = scene->_field2DD8;
setVisage(910);
- if (arg8 == 1) {
+ if (mode == 1) {
setStrip(8);
- setFrame(argA);
- } else if (arg8 == 2) {
+ setFrame(frameNumber);
+ } else if (mode == 2) {
setStrip(7);
setFrame(5);
}
@@ -1434,10 +1425,10 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) {
setFrame(1);
if (_field90 == 1) {
scene->_field2DD8 = 14;
- scene->_object12._object27.subEBB05(182, 92, 2, BF_GLOBALS._v4CECE[14]);
+ scene->_breakerBoxInset._object27.setupBreaker(182, 92, 2, BF_GLOBALS._v4CECE[14]);
} else {
scene->_field2DD8 = 15;
- scene->_object12._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]);
+ scene->_breakerBoxInset._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]);
}
SceneItem::display(910, 12, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
@@ -1451,9 +1442,9 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) {
setStrip(6);
setFrame(3);
if (_field90 == 1)
- scene->_object12._object27.remove();
+ scene->_breakerBoxInset._object27.remove();
else
- scene->_object12._object28.remove();
+ scene->_breakerBoxInset._object28.remove();
BF_GLOBALS._v4CECE[_field90] = _field92;
return true;
case 2:
@@ -1462,10 +1453,10 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) {
setFrame(1);
if (_field90 == 1) {
scene->_field2DD8 = 14;
- scene->_object12._object27.subEBB05(182, 96, 2, BF_GLOBALS._v4CECE[14]);
+ scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._v4CECE[14]);
} else {
scene->_field2DD8 = 15;
- scene->_object12._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]);
+ scene->_breakerBoxInset._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]);
}
BF_GLOBALS._v4CECE[_field90] = _field92;
return true;
@@ -1510,10 +1501,10 @@ void Scene910::Object25::subEBBDC(int x, int y, int arg8, int argA) {
setFrame(1);
if (_field90 == 1) {
scene->_field2DD8 = 14;
- scene->_object12._object27.subEBB05(182, 96, 2, BF_GLOBALS._v4CECE[14]);
+ scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._v4CECE[14]);
} else {
scene->_field2DD8 = 15;
- scene->_object12._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]);
+ scene->_breakerBoxInset._object28.subEBD26(178, 108, 0, BF_GLOBALS._v4CECE[15]);
}
}
@@ -1982,11 +1973,11 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_object6.setPosition(Common::Point(98, 34));
_object6.setAction(&_action1);
- _object10.postInit();
- _object10.setVisage(910);
- _object10.setStrip(5);
- _object10.setFrame(1);
- _object10.setPosition(Common::Point(91, 66));
+ _breakerBox.postInit();
+ _breakerBox.setVisage(910);
+ _breakerBox.setStrip(5);
+ _breakerBox.setFrame(1);
+ _breakerBox.setPosition(Common::Point(91, 66));
_object11.postInit();
_object11.setVisage(910);
@@ -2013,7 +2004,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS._v4CEE2 == 0)
_item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL);
- _object10.setDetails(910, 6, -1, -1, 1, NULL);
+ _breakerBox.setDetails(910, 6, -1, -1, 1, NULL);
_item15.setDetails(Rect(0, 0, 320, 170), 910, 0, 1, 2, 1, NULL);
_object9.setDetails(910, 52, 53, -1, 1, NULL);
_object8.setDetails(910, 54, 55, -1, 1, NULL);
@@ -2163,7 +2154,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_object9.setPosition(Common::Point(135, 93));
_object9.setPriority(50);
_object9._field90 = 1;
- _object10.setFrame(3);
+ _breakerBox.setFrame(3);
}
if (BF_GLOBALS._v4CECA == 2) {
@@ -2172,7 +2163,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_object8.setPosition(Common::Point(135, 93));
_object8.fixPriority(50);
_object8._field90 = 1;
- _object10.setFrame(3);
+ _breakerBox.setFrame(3);
}
_object5.postInit();
@@ -2214,7 +2205,8 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
}
void Scene910::signal() {
- static uint32 v50EA0 = 0, v50EA4 = 0, v50EA8 = 0,v50EAC = 0, v50EB0 = 0, v50EB4 = 0, v50EB8 = 0;
+ static uint32 black = 0;
+
switch (_sceneMode) {
case 2:
_sceneMode = 3;
@@ -2222,7 +2214,7 @@ void Scene910::signal() {
break;
case 3:
_sceneMode = 4;
- sub15E4F((const byte *)&v50EAC, 35, 910, this, 0, 111, 112, 255, false);
+ transition((const byte *)&black, 35, 910, this, 0, 111, 112, 255, false);
break;
case 4:
_sceneMode = 5;
@@ -2230,7 +2222,7 @@ void Scene910::signal() {
break;
case 5:
_sceneMode = 6;
- sub15E4F((const byte *)&v50EB0, 40, 910, this, 0, 111, 112, 255, false);
+ transition((const byte *)&black, 40, 910, this, 0, 111, 112, 255, false);
break;
case 6:
_sceneMode = 7;
@@ -2241,7 +2233,7 @@ void Scene910::signal() {
_object1.setVisage(811);
_object5.hide();
_sceneMode = 8;
- sub15E4F((const byte *)&v50EB4, 95, 910, this, 0, 111, 112, 255, false);
+ transition((const byte *)&black, 95, 910, this, 0, 111, 112, 255, false);
break;
case 8:
_sceneMode = 9;
@@ -2249,7 +2241,7 @@ void Scene910::signal() {
break;
case 9:
_sceneMode = 0;
- sub15E4F((const byte *)&v50EB8, 100, 910, this, 0, 111, 112, 255, false);
+ transition((const byte *)&black, 100, 910, this, 0, 111, 112, 255, false);
BF_GLOBALS._player.enableControl();
break;
case 10:
@@ -2260,7 +2252,7 @@ void Scene910::signal() {
case 11:
if (BF_GLOBALS._sceneManager._previousScene == 900) {
if (BF_GLOBALS._v4CEC8 != 0)
- sub15E4F((const byte *)&v50EA4, 25, 910, NULL, 0, 111, 112, 255, false);
+ transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, false);
if (BF_GLOBALS.getFlag(fWithLyle)) {
NpcMover *mover = new NpcMover();
Common::Point destPos(22, 157);
@@ -2299,7 +2291,7 @@ void Scene910::signal() {
case 16:
_object1._field90 = 1;
_sceneMode = 10;
- addFader((const byte *)&v50EA8, 2, this);
+ addFader((const byte *)&black, 2, this);
BF_GLOBALS._v4CEE2 = 1;
BF_GLOBALS._walkRegions.proc1(16);
BF_GLOBALS._walkRegions.proc1(14);
@@ -2373,16 +2365,16 @@ void Scene910::signal() {
BF_GLOBALS._sceneManager.changeScene(900);
break;
case 9102:
- if ((BF_GLOBALS._v4CECE[13] < 4) && (_object10._frame == 1))
- _object10.animate(ANIM_MODE_5, NULL);
+ if ((BF_GLOBALS._v4CECE[13] < 4) && (_breakerBox._frame == 1))
+ _breakerBox.animate(ANIM_MODE_5, NULL);
BF_GLOBALS._player.enableControl();
- _object12.postInit();
- _object12.setVisage(910);
- _object12.setStrip(3);
- _object12.setFrame(2);
- _object12.setPosition(Common::Point(160, 130));
- _object12.fixPriority(250);
+ _breakerBoxInset.postInit();
+ _breakerBoxInset.setVisage(910);
+ _breakerBoxInset.setStrip(3);
+ _breakerBoxInset.setFrame(1);
+ _breakerBoxInset.setPosition(Common::Point(160, 130));
+ _breakerBoxInset.fixPriority(250);
break;
case 9103:
BF_GLOBALS._player.enableControl();
@@ -2647,7 +2639,7 @@ void Scene910::signal() {
break;
case 9140:
_sceneMode = 14;
- addFader((const byte *)&v50EA0, 2, this);
+ addFader((const byte *)&black, 2, this);
break;
case 9141:
BF_INVENTORY.setObjectScene(INV_22_SNUB, 1);
@@ -2712,22 +2704,24 @@ void Scene910::process(Event &event) {
if ((!BF_GLOBALS._player._enabled) || (event.mousePos.y >= 167))
return;
- if (_item7._bounds.contains(event.mousePos)) {
- GfxSurface surface = _cursorVisage.getFrame(6);
- BF_GLOBALS._events.setCursor(surface);
- }
-
- if ((BF_GLOBALS._v4CEE0 == 0) || (BF_GLOBALS._v4CEE2 != 0)) {
- if (!_item16._bounds.contains(event.mousePos)) {
- CursorType cursorId = BF_GLOBALS._events.getCursor();
- BF_GLOBALS._events.setCursor(cursorId);
- } else {
- GfxSurface surface = _cursorVisage.getFrame(8);
+ if (!_focusObject) {
+ if (_item7._bounds.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(6);
BF_GLOBALS._events.setCursor(surface);
}
+
+ if ((BF_GLOBALS._v4CEE0 == 0) || (BF_GLOBALS._v4CEE2 != 0)) {
+ if (!_item16._bounds.contains(event.mousePos)) {
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ } else {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW);
+ BF_GLOBALS._events.setCursor(surface);
+ }
+ }
}
- if (event.eventType != 1)
+ if (event.eventType != EVENT_BUTTON_DOWN)
return;
switch (BF_GLOBALS._events.getCursor()) {
@@ -2889,8 +2883,8 @@ void Scene910::subE83E1() {
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
// _objectList.draw();
- if (BF_GLOBALS._sceneObjects->contains(&_object12))
- _object12.remove();
+ if (BF_GLOBALS._sceneObjects->contains(&_breakerBoxInset))
+ _breakerBoxInset.remove();
if (BF_GLOBALS._sceneObjects->contains(&_object29))
_object29.remove();
@@ -3496,7 +3490,7 @@ void Scene935::Action1::signal() {
case 1:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
- scene->sub15E4F((const byte *)&v50EEA, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
+ scene->transition((const byte *)&v50EEA, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 2:
@@ -3513,7 +3507,7 @@ void Scene935::Action1::signal() {
case 4:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
- scene->sub15E4F((const byte *)&v50F26, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
+ scene->transition((const byte *)&v50F26, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 5:
@@ -3530,7 +3524,7 @@ void Scene935::Action1::signal() {
case 7:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
- scene->sub15E4F((const byte *)&v50F62, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
+ scene->transition((const byte *)&v50F62, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 8:
diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h
index b2ed6b21a3..9fbc549cf7 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.h
+++ b/engines/tsage/blue_force/blueforce_scenes9.h
@@ -114,10 +114,10 @@ public:
int _field1976;
Scene900();
- void postInit(SceneObjectList *OwnerList = NULL);
- void signal();
- void process(Event &event);
- void dispatch();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
void synchronize(Serializer &s);
};
@@ -156,7 +156,7 @@ class Scene910: public PalettedScene {
void init(int val);
};
- class Object10: public NamedObject {
+ class BreakerBox: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -169,7 +169,7 @@ class Scene910: public PalettedScene {
protected:
int _field90, _field92;
public:
- void subEBB05(int x, int y, int arg8, int8 argA);
+ void setupBreaker(int x, int y, int mode, int8 frameNumber);
virtual bool startAction(CursorType action, Event &event);
virtual void remove();
};
@@ -178,7 +178,7 @@ class Scene910: public PalettedScene {
public:
void subEBD26(int x, int y, int arg8, int8 argA);
virtual bool startAction(CursorType action, Event &event);
- void remove();
+ virtual void remove();
};
class Object25: public NamedObject {
@@ -186,25 +186,25 @@ class Scene910: public PalettedScene {
public:
void subEBBDC(int x, int y, int arg8, int argA);
virtual bool startAction(CursorType action, Event &event);
- void remove();
+ virtual void remove();
};
- class Object12: public FocusObject {
+ class BreakerBoxInset: public FocusObject {
Object13 _object13, _object14, _object15, _object16, _object17, _object18;
Object13 _object19, _object20, _object21, _object22, _object23, _object24;
Object25 _object25, _object26;
public:
Object13 _object27;
Object28 _object28;
- Common::String getClassName() { return "Scene910_object12"; }
- void postInit(SceneObjectList *OwnerList = NULL);
- void remove();
+ virtual Common::String getClassName() { return "Scene910_object12"; }
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
};
class Object31: public NamedObject {
public:
NamedObject _object32;
- void remove();
+ virtual void remove();
virtual bool startAction(CursorType action, Event &event);
void subED6EA(int frame);
};
@@ -213,9 +213,9 @@ class Scene910: public PalettedScene {
Object28 _object30;
Object31 _object31;
public:
- Common::String getClassName() { return "Scene910_object29"; }
- void postInit(SceneObjectList *OwnerList = NULL);
- void remove();
+ virtual Common::String getClassName() { return "Scene910_object29"; }
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
};
/* Items */
@@ -266,9 +266,9 @@ public:
Object4 _object4;
NamedObject _object5, _object6, _object7;
Object8 _object8, _object9;
- Object10 _object10;
+ BreakerBox _breakerBox;
Object11 _object11;
- Object12 _object12;
+ BreakerBoxInset _breakerBoxInset;
FocusObject _object29;
NamedObject _object30, _object31, _object32;
Item1 _item1;
@@ -282,12 +282,12 @@ public:
Item17 _item17;
ASoundExt _sound1, _sound2;
- void postInit(SceneObjectList *OwnerList = NULL);
- void remove();
- void signal();
- void process(Event &event);
- void dispatch();
- void checkGun();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+ virtual void checkGun();
void subE82BD();
void subE83E1();
};
@@ -321,10 +321,10 @@ public:
Item8 _exitN;
Common::Point _oldCoord;
- void postInit(SceneObjectList *OwnerList = NULL);
- void signal();
- void process(Event &event);
- void dispatch();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
void synchronize(Serializer &s);
};
@@ -413,9 +413,9 @@ public:
int _v141A;
int _v141C;
- void postInit(SceneObjectList *OwnerList = NULL);
- void signal();
- void dispatch();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
void synchronize(Serializer &s);
};
@@ -434,10 +434,10 @@ public:
Action1 _action1;
VisualSpeaker _visualSpeaker;
- void postInit(SceneObjectList *OwnerList = NULL);
- void remove();
- void signal();
- void dispatch();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void dispatch();
};
class Scene940: public SceneExt {
@@ -481,8 +481,8 @@ public:
SpeakerGameText _gameTextSpeaker1;
SpeakerGameText _gameTextSpeaker2;
- void postInit(SceneObjectList *OwnerList = NULL);
- void remove();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
};
} // End of namespace BlueForce