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author | Colin Snover | 2017-09-24 22:20:14 -0500 |
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committer | Colin Snover | 2017-09-27 20:27:33 -0500 |
commit | 7feccaaa98378eb586501c9de8c2d4ca1bb00aa4 (patch) | |
tree | 231e5f12f05dfdf4489532225f548f9ef1348da3 /engines/tucker/detection.cpp | |
parent | b98d44ca0ba913c11f03fd45c4fdd99261f294fb (diff) | |
download | scummvm-rg350-7feccaaa98378eb586501c9de8c2d4ca1bb00aa4.tar.gz scummvm-rg350-7feccaaa98378eb586501c9de8c2d4ca1bb00aa4.tar.bz2 scummvm-rg350-7feccaaa98378eb586501c9de8c2d4ca1bb00aa4.zip |
SCI32: Implement SCI3-variant volume handling
Trying to find differences in Lighthouse's audio sample playback,
I discovered that SCI3 had its own variant of handling volumes and
sending this volume information back to game scripts. It is not
known if this fixes any sound bug.
Diffstat (limited to 'engines/tucker/detection.cpp')
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