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authorAdrian Frühwirth2018-03-01 20:15:47 +0100
committerAdrian Frühwirth2018-03-16 20:18:32 +0100
commited44cbf287a9c75ca5925b1108a0c58a870191c1 (patch)
tree804707fcb6af74010853a6e0ee356818190a2d29 /engines/tucker/saveload.cpp
parent50003f2875c92111bc3a1024189298f675c467d2 (diff)
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TUCKER: Add savegame metadata and autosave support
Diffstat (limited to 'engines/tucker/saveload.cpp')
-rw-r--r--engines/tucker/saveload.cpp258
1 files changed, 216 insertions, 42 deletions
diff --git a/engines/tucker/saveload.cpp b/engines/tucker/saveload.cpp
index 08a4dfad82..417804104b 100644
--- a/engines/tucker/saveload.cpp
+++ b/engines/tucker/saveload.cpp
@@ -21,20 +21,29 @@
*/
#include "common/savefile.h"
+#include "common/system.h"
#include "common/textconsole.h"
+#include "graphics/thumbnail.h"
#include "tucker/tucker.h"
namespace Tucker {
+#define kSavegameSignature MKTAG('T', 'C', 'K', 'R')
+
enum {
- kCurrentGameStateVersion = 1
+ kSavegameVersionCurrent = 2,
+ kSavegameVersionMinimum = 1
+};
+
+enum SavegameFlag {
+ kSavegameFlagAutosave = 1 << 0,
};
Common::String generateGameStateFileName(const char *target, int slot, bool prefixOnly) {
Common::String name(target);
if (prefixOnly) {
- name += ".*";
+ name += ".#*";
} else {
name += Common::String::format(".%d", slot);
}
@@ -50,7 +59,7 @@ static void saveOrLoadInt(Common::ReadStream &stream, int &i) {
}
template<class S>
-void TuckerEngine::saveOrLoadGameStateData(S &s) {
+TuckerEngine::SavegameError TuckerEngine::saveOrLoadGameStateData(S &s) {
for (int i = 0; i < kFlagsTableSize; ++i) {
saveOrLoadInt(s, _flagsTable[i]);
}
@@ -71,59 +80,224 @@ void TuckerEngine::saveOrLoadGameStateData(S &s) {
saveOrLoadInt(s, _yPosCurrent);
saveOrLoadInt(s, _inventoryObjectsCount);
saveOrLoadInt(s, _inventoryObjectsOffset);
+
+ return s.err() ? kSavegameIoError : kSavegameNoError;
+}
+
+Common::Error TuckerEngine::loadGameState(int slot) {
+ Common::String fileName = generateGameStateFileName(_targetName.c_str(), slot);
+ Common::InSaveFile *file = _saveFileMan->openForLoading(fileName);
+
+ if (!file) {
+ return Common::kReadingFailed;
+ }
+
+ SavegameHeader header;
+ SavegameError savegameError = readSavegameHeader(file, header);
+
+ if (!savegameError) {
+ savegameError = saveOrLoadGameStateData(*file);
+ }
+
+ if (savegameError) {
+ switch (savegameError) {
+ case kSavegameInvalidTypeError:
+ warning("Invalid savegame '%s' (does not look like a ScummVM Tucker-engine savegame)", fileName.c_str());
+ break;
+
+ case kSavegameInvalidVersionError:
+ warning("Invalid savegame '%s' (expected savegame version v%i-v%i, got v%i)",
+ fileName.c_str(), kSavegameVersionMinimum, kSavegameVersionCurrent, header.version);
+ break;
+
+ default:
+ warning("Failed to load savegame '%s'", fileName.c_str());
+ break;
+ }
+
+ delete file;
+ return Common::kReadingFailed;
+ }
+
+ g_engine->setTotalPlayTime(header.playTime * 1000);
+
+ _nextLocationNum = _locationNum;
+ setBlackPalette();
+ loadBudSpr();
+ _forceRedrawPanelItems = true;
+
+ delete file;
+ return Common::kNoError;
+}
+
+
+TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(const char *target, int slot, SavegameHeader &header) {
+ Common::String fileName = generateGameStateFileName(target, slot);
+ Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
+
+ if (!file) {
+ return kSavegameNotFoundError;
+ }
+
+ SavegameError savegameError = readSavegameHeader(file, header);
+
+ delete file;
+ return savegameError;
}
-Common::Error TuckerEngine::loadGameState(int num) {
- Common::Error ret = Common::kNoError;
- Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
- Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName);
- if (f) {
- uint16 version = f->readUint16LE();
- if (version < kCurrentGameStateVersion) {
- warning("Unsupported gamestate version %d (slot %d)", version, num);
+TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(Common::InSaveFile *file, SavegameHeader &header, bool loadThumbnail) {
+ header.version = -1;
+ header.flags = 0;
+ header.description.clear();
+ header.saveDate = 0;
+ header.saveTime = 0;
+ header.playTime = 0;
+ header.thumbnail = nullptr;
+
+ if (file->readUint32BE() == kSavegameSignature) {
+ header.version = file->readUint16LE();
+ } else {
+ // possibly an old, headerless savegame
+
+ file->seek(0, SEEK_SET);
+
+ header.version = file->readUint16LE();
+ // old savegames are always version 1
+ if (header.version != 1) {
+ return kSavegameInvalidTypeError;
+ }
+
+ file->skip(2);
+ }
+
+ if (header.version > kSavegameVersionCurrent) {
+ return kSavegameInvalidVersionError;
+ }
+
+ if (header.version >= 2) {
+ // savegame flags
+ header.flags = file->readUint32LE();
+
+ char ch;
+ while ((ch = (char)file->readByte()) != '\0')
+ header.description += ch;
+
+ header.saveDate = file->readUint32LE();
+ header.saveTime = file->readUint32LE();
+ header.playTime = file->readUint32LE();
+
+ if (loadThumbnail) {
+ header.thumbnail = Graphics::loadThumbnail(*file);
} else {
- f->skip(2);
- saveOrLoadGameStateData(*f);
- if (f->err() || f->eos()) {
- warning("Can't read file '%s'", gameStateFileName.c_str());
- ret = Common::kReadingFailed;
- } else {
- _nextLocationNum = _locationNum;
- setBlackPalette();
- loadBudSpr();
- _forceRedrawPanelItems = true;
- }
+ Graphics::skipThumbnail(*file);
}
- delete f;
}
- return ret;
-}
-
-Common::Error TuckerEngine::saveGameState(int num, const Common::String &description) {
- Common::Error ret = Common::kNoError;
- Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
- Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName);
- if (f) {
- f->writeUint16LE(kCurrentGameStateVersion);
- f->writeUint16LE(0);
- saveOrLoadGameStateData(*f);
- f->finalize();
- if (f->err()) {
- warning("Can't write file '%s'", gameStateFileName.c_str());
- ret = Common::kWritingFailed;
+
+ return ((file->err() || file->eos()) ? kSavegameIoError : kSavegameNoError);
+}
+
+TuckerEngine::SavegameError TuckerEngine::writeSavegameHeader(Common::OutSaveFile *file, SavegameHeader &header) {
+ // Tucker savegame signature
+ file->writeUint32BE(kSavegameSignature);
+
+ // version information
+ file->writeUint16LE(kSavegameVersionCurrent);
+
+ // savegame flags
+ file->writeUint32LE(header.flags);
+
+ // savegame name
+ file->writeString(header.description);
+ file->writeByte(0);
+
+ // creation/play time
+ TimeDate curTime;
+ _system->getTimeAndDate(curTime);
+ header.saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+ header.saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
+ header.playTime = g_engine->getTotalPlayTime() / 1000;
+ file->writeUint32LE(header.saveDate);
+ file->writeUint32LE(header.saveTime);
+ file->writeUint32LE(header.playTime);
+
+ // thumbnail
+ Graphics::saveThumbnail(*file);
+
+ return (file->err() ? kSavegameIoError : kSavegameNoError);
+}
+
+Common::Error TuckerEngine::saveGameState(int slot, const Common::String &description) {
+ return writeSavegame(slot, description, false);
+}
+
+Common::Error TuckerEngine::writeSavegame(int slot, const Common::String &description, bool autosave) {
+ Common::String fileName = generateGameStateFileName(_targetName.c_str(), slot);
+ Common::OutSaveFile *file = _saveFileMan->openForSaving(fileName);
+ SavegameHeader header;
+ SavegameError savegameError = kSavegameNoError;
+
+ if (!file)
+ savegameError = kSavegameIoError;
+
+ if (!savegameError) {
+ // savegame flags
+ if (autosave)
+ header.flags |= kSavegameFlagAutosave;
+
+ // description
+ header.description = description;
+
+ savegameError = writeSavegameHeader(file, header);
+ }
+
+ if (!savegameError)
+ savegameError = saveOrLoadGameStateData(*file);
+
+ if (!savegameError)
+ file->finalize();
+
+ delete file;
+
+ if (savegameError) {
+ warning("Error writing savegame '%s'", fileName.c_str());
+ return Common::kWritingFailed;
+ }
+
+ return Common::kNoError;
+}
+
+bool TuckerEngine::isAutosaveAllowed() {
+ return isAutosaveAllowed(_targetName.c_str());
+}
+
+bool TuckerEngine::isAutosaveAllowed(const char *target) {
+ SavegameHeader savegameHeader;
+ SavegameError savegameError = readSavegameHeader(target, kAutoSaveSlot, savegameHeader);
+ return (savegameError == kSavegameNotFoundError || (savegameHeader.flags & kSavegameFlagAutosave));
+}
+
+void TuckerEngine::writeAutosave() {
+ if (canSaveGameStateCurrently()) {
+ if (!isAutosaveAllowed()) {
+ warning("Refusing to overwrite non-autosave savegame in slot %i, skipping autosave", kAutoSaveSlot);
+ return;
}
- delete f;
+
+ writeSavegame(kAutoSaveSlot, "Autosave", true);
+ _lastSaveTime = _system->getMillis();
}
- return ret;
}
+bool TuckerEngine::canLoadOrSave() const {
+ return !_player && _cursorState != kCursorStateDisabledHidden;
+}
bool TuckerEngine::canLoadGameStateCurrently() {
- return !_player && _cursorState != kCursorStateDisabledHidden;
+ return canLoadOrSave();
}
bool TuckerEngine::canSaveGameStateCurrently() {
- return !_player && _cursorState != kCursorStateDisabledHidden;
+ return canLoadOrSave();
}
bool TuckerEngine::existsSavegame() {