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authorAdrian Frühwirth2018-01-30 00:03:19 +0100
committerEugene Sandulenko2018-01-31 19:23:56 +0100
commit90ce265ab89bf6f0898813c578e0ec5abce37512 (patch)
tree27ba6935d299da7f67b505392e243df278f805fa /engines/tucker/tucker.h
parentce790bff1c14d9329ef60b456da25ec67dbf185e (diff)
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TUCKER: Print infobar string if no savegame exists
Before, the ingame load dialog pretended to allow loading savegames from all possible slots even if no savegames existed. This introduces the original interpreter's behavior which instead loads a resource string from infobar.txt informing the user that no savegames are available.
Diffstat (limited to 'engines/tucker/tucker.h')
-rw-r--r--engines/tucker/tucker.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/tucker/tucker.h b/engines/tucker/tucker.h
index 60468046e3..58ffa24d02 100644
--- a/engines/tucker/tucker.h
+++ b/engines/tucker/tucker.h
@@ -579,6 +579,7 @@ protected:
virtual Common::Error saveGameState(int num, const Common::String &description);
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
+ virtual bool existsSavegame();
TuckerConsole *_console;